












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Which Items Are Restocked In Store 1.7.2Highlight restocked items in store. This addon is compatible with Store Wish List. Weight: 100 Superload: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: TS Inventory Squelching 1.5.10Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 1516% |
| Size | small |
| Lifes / Deaths | Killed by HalfSkirm at level 16 on the 56th Haze 122nd year of Ascendancy at 01:48 / 9Killed by Urkis, the High Tempest at level 23 on the 9th Pyre 123rd year of Ascendancy at 05:56 Killed by Celia at level 30 on the 5th Haze 123rd year of Ascendancy at 07:12 Killed by Emydhema the heavy bone giant at level 30 on the 32nd Haze 123rd year of Ascendancy at 05:16 Killed by Eilinilaith the eternal bone giant at level 30 on the 32nd Haze 123rd year of Ascendancy at 08:28 Killed by HalfSkirm at level 40 on the 11st Dusk 124th year of Ascendancy at 14:43 Killed by orc necromancer at level 40 on the 44th Dusk 124th year of Ascendancy at 09:04 Killed by orc necromancer at level 40 on the 49th Dusk 124th year of Ascendancy at 00:04 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 80th Haze 124th year of Ascendancy at 17:31 |
Primary Stats
| Strength | 69 (base 31) |
| Dexterity | 86 (base 64) |
| Constitution | 48 (base 8) |
| Magic | 81 (base 60) |
| Willpower | 31 (base 13) |
| Cunning | 88 (base 60) |
Resources
| Life | 1560/1560 |
| Stamina | 324/324 |
| Healing Factor | 1.2678383355187 |
| Regeneration | 7.7847895287594 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 9 |
| See Stealth | 76.301902753607 |
| See Invisible | 83.301902753607 |
Offense: Mainhand
| Damage | 244 |
| Accuracy | 72 |
| Crit Chance | 58% |
| APR | 31 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +44% |
| Acid | +20% |
| Light | +18% |
| Cold | +44% |
| Blight | +18% |
| Arcane | +18% |
| Fire | +24% |
| All | +9% |
Offense: Damage Penetration
| Physical | +60% |
| Lightning | +35% |
| Cold | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 42 (94.687909656376%) |
| Defense | 84 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 65 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 68%( 70%) |
| Blight | + 59%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 70%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 60%( 70%) |
| Temporal | + 65%( 70%) |
| Physical | + 53%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 65%( 70%) |
| Nature | + 62%( 70%) |
Defense: Immunities
| Pinning Resistance | 89% |
| Disarm Resistance | 100% |
| Bleed Resistance | 20% |
| Confusion Resistance | 50% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -634 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 634 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 734% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Pace Yourself |
| talent | Chant of Fortitude |
| talent | Leeching Poison |
| talent | Crippling Poison |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by fire drake. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by HalfSkirm. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 967. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | Belovena the Willowpython (18/18, 190% power, 18 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 190% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +18 Crit +29.0% Capacity 18 Proj.spd +200% Ranged+ +8 light On Hit.r1 +20 cold On Crit.r2 +20 nature +8 cold On Crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 Shots are used with slings to pummel your foes to death. |
| Light source | watchleader's dwarven lantern of the sun1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Resists +14% darkness Affinity +5% light Blind- +47% Confus- +30% ---------- misc Light +12 See.Stealth +18 See.Invis +11 Track: Puts all charms on 24 cooldown Level 5.2 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Brandrend' (0 def, 3 armour) =-pyhs+fire=2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +15% fire Res.pen +20% physical Acc +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +2% physical +12% fire ---------- misc Max.stam +30.00 A cap made of leather. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | cleansing voratun torque of psionic shield [power 159] (15 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 159 for 5 turns Puts all charms on 15 cooldown Cleanse 2 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Hazequell' =+hp@acid%kb%pin%da=0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+2 eff.) Dmg.mod +11% acid Res.pen +10% cold ----- def ----- Armour +4 Resists +22% acid Max.HP +21.00 Disarm- +21% Pinning- +24% Knockbk- +21% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| On fingers | voratun ring 'Nimbusfury'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +9% blight Res.pen +10% lightning Apr +2 Melee Ret 6 lightning ----- def ----- Resists +3% physical Max.HP +43.00 Blind- +39% Disarm- +33% Pinning- +35% Knockbk- +31% ---------- misc Infravis +6 See.Stealth +11 See.Invis +25 Rings make your fingers look great! |
| Around neck | Cystblight the stralite amulet =@res%stun%blnd%cut=0.1 T4 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +20% lightning +9% darkness +6% cold +15% nature +12% acid Blind- +20% Cut- +20% Disarm- +20% Stun/Frz- +40% Amulets make your neck look great! |
| In main hand | Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 10 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 70% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+4 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | marshal's elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master While equipped: Stats +3 Str +4 Con dps ---------- Crit.mult +29.00% Acc +10 (+2 eff.) Apr +11 ----- def ----- Defense +3 (+1 eff.) Phys.save +8 (+2 eff.) Stealth +6 Max.HP +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zanudur the elven-silk robe (4 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +4 Con dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +19% lightning +20% darkness +16% cold +20% blight +18% fire +22% light +15% all Phys.save +60 (+15 eff.) Spell.save +63 (+15 eff.) Mind.save +28 (+9 eff.) ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the warrior (heal 182; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -504; dur 6; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -504 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 504 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -318; dur 6; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -318 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 318 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -683; dur 6; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -683 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 683 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 423; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 423 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 34%; mental; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 39%; physical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 31%; magical, mental; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 4; phase 15; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 6; phase 24; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 18; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (274.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 298.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 322; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 321.98 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the warrior (regen 1198% over 10 turns; mana 60; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1198% for 10 turns (0 total) and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 68; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 525; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 489; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 489 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
insulating copper amulet of strength (+2) =@cold@fire=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +12% fire +11% cold Amulets make your neck look great! |
stabilizing copper amulet of magic (+2) =@tmp%kb%pin=0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +22% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 218 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Zubarinne the Glarepierce0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Res.pen +5% light ----- def ----- Fatigue -4% Resists +9% lightning +12% fire +3% light +12% cold HP.reg +1.00 ---------- misc Stam/turn +0.40 Light +1 Masteries +0.13 Cunning/Scoundrel Amulets make your neck look great! |
cleansing steel amulet of cunning (+3) =@natu%disease%poison=0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Cun ----- def ----- Resists +10% nature +10% blight Poison- +25% Disease- +24% Amulets make your neck look great! |
grounding steel amulet of constitution (+3) =@ltng%stun=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% lightning Stun/Frz- +25% Amulets make your neck look great! |
grounding steel amulet of willpower (+2) =@ltng%stun=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +13% lightning Stun/Frz- +26% Amulets make your neck look great! |
insulating steel amulet =@cold@fire=0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% fire +10% cold Amulets make your neck look great! |
wanderer's steel amulet =+move=0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
wanderer's steel amulet of manastreaming =+con+str=0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Dex +2 Mag +3 Cun +5 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Mana/turn +0.13 Max.mana +26.00 Amulets make your neck look great! |
Eremerath the Undeathpulverizer =@res`telep=0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +3% blight +18% fire +15% mind +11% cold Spell.save +3 (+0 eff.) HP.reg +2.00 Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+10 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
clarifying gold amulet of cunning (+4) =%confus=0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +16% mind Confus- +26% Amulets make your neck look great! |
clarifying gold amulet of vision =%blnd%confu@mind=0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +13% mind Blind- +23% Confus- +24% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
enraging gold amulet of murder =+critdmg+apr=0.1 T3 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +11.00% Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical Acc +7 (+2 eff.) Apr +13 Amulets make your neck look great! |
gold amulet of mastery (0.26 Cunning / Called Shots)0.1 T3 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.26 Cunning/Called Shots Amulets make your neck look great! |
archmage's stralite amulet0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +7% acid +6% fire +6% cold +7% lightning Amulets make your neck look great! |
grounding stralite amulet of constitution (+6)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Con ----- def ----- Resists +19% lightning Stun/Frz- +24% Amulets make your neck look great! |
stralite amulet 'Bethutira' =%poison%confus=0.1 T4 amulet jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 13 light 11 darkness Dmg.mod +12% blight +13% light +10% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 On Melee Ret: * 10% chance to reduce damage dealt by 20% * 6% chance to blind ----- def ----- Defense +30 (+6 eff.) Resists +3% blight +6% lightning +6% darkness +6% mind Poison- +20% Confus- +20% Amulets make your neck look great! |
Blazeswift the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex +3 Wil +11 Cun +6 Con dps ---------- Dmg.mod +12% fire ----- def ----- Resists +9% fire Amulets make your neck look great! |
Cyrudhewe the Helltooth0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% lightning +18% fire Res.pen +20% lightning +20% fire ----- def ----- Resists +15% mind +15% fire Phys.save +18 (+5 eff.) Max.HP +64.00 HP.reg +8.00 Amulets make your neck look great! |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +12% cold Ice.pen +20% Melee Ret 10 cold ----- def ----- Resists +25% cold Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 6 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 456.39 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Isena the Dourbliss0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% darkness +24% fire Res.pen +28% darkness Melee Ret 10 fire On Hit (Melee): * 22% chance to reduce damage dealt by 20% ----- def ----- Resists +6% arcane +15% fire Phys.save +25 (+7 eff.) Spell.save +19 (+4 eff.) Mind.save +25 (+8 eff.) Amulets make your neck look great! |
Mylathad the Tempestwaker0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Str dps ---------- Dmg.mod +9% lightning +15% cold +27% arcane Res.pen +20% lightning +20% cold +28% light ----- def ----- Resists +15% lightning +15% cold Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
clarifying voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +20.00% Acc +9 (+2 eff.) Apr +15 ----- def ----- Resists +20% mind Confus- +34% Amulets make your neck look great! |
grounding voratun amulet of strength (+5)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +5 Str ----- def ----- Resists +15% lightning Stun/Frz- +24% Amulets make your neck look great! |
protective voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Res.Cap +5% all Phys.save +23 (+6 eff.) Amulets make your neck look great! |
protective voratun amulet of perfection (0.34 Technique / Tireless Combatant,0.34 Cunning / Called Shots)0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Armour +6 Defense +6 (+1 eff.) Res.Cap +5% all Phys.save +7 (+2 eff.) ---------- misc Masteries +0.34 Technique/Tireless Combatant +0.34 Cunning/Called Shots Amulets make your neck look great! |
protective voratun amulet of willpower (+5) =@+cap=0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +6 Defense +7 (+1 eff.) Res.Cap +5% all Phys.save +21 (+6 eff.) Amulets make your neck look great! |
restful voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +11 (+4 eff.) Dmg.mod +15% blight +13% fire ----- def ----- Fatigue -8% HP.reg +3.00 Amulets make your neck look great! |
serendipitous voratun amulet of willpower (+20)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +20 Lck +8 Wil dps ---------- Acc +14 (+3 eff.) ----- def ----- Defense +16 (+3 eff.) Unseen.red 17% Amulets make your neck look great! |
vitalizing voratun amulet of mastery (0.34 Technique / Buckler Training)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +13 (+4 eff.) Max.HP +39.00 HP.reg +9.00 ---------- misc Masteries +0.34 Technique/Buckler Training Amulets make your neck look great! |
voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +13.00% Acc +6 (+1 eff.) Apr +15 Amulets make your neck look great! |
voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +15 (+5 eff.) Dmg.mod +12% blight +11% fire Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of tenacity =+hp%pin%kb%da=0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +24.00 Disarm- +23% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
gladiator's copper ring =+con+str=0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings make your fingers look great! |
mule's copper ring of nature (+20%) =@natu=0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Fatigue -5% Resists +20% nature ---------- misc Max.enc +22 Rings make your fingers look great! |
titan's copper ring of fire (+22%) =@fire=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Layiba =%blind=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +2 Wil dps ---------- Res.pen +10% mind ----- def ----- Mind.save +15 (+5 eff.) Blind- +23% ---------- misc Equi/ret +0.32 Max.hate +4.00 Max.psi +30.00 Infravis +5 See.Stealth +11 See.Invis +10 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 30 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ulfamas =@fire%sil=0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +14% fire ----- def ----- Defense +20 (+4 eff.) Resists +37% fire +5% arcane +3% physical Mind.save +6 (+2 eff.) Silence- +20% Rings make your fingers look great! |
conjurer's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
mule's steel ring of aether (+10%) =@arc=0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% arcane ----- def ----- Fatigue -5% Resists +10% arcane ---------- misc Max.enc +21 Rings make your fingers look great! |
mule's steel ring of sensing =%blind=0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +24% ---------- misc Max.enc +24 Infravis +4 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
psionicist's steel ring of corrosion (+24%) =@acid=0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Mind.save +4 (+2 eff.) Rings make your fingers look great! |
psionicist's steel ring of sensing =%bnd=0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Blind- +22% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
psionicist's steel ring of the mind (+11%)0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Mind.save +6 (+2 eff.) Rings make your fingers look great! |
savior's steel ring of light (+22%) =@light=0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
steel ring of tenacity =+hp%kb%pin%da=0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +25.00 Disarm- +26% Pinning- +20% Knockbk- +24% Rings make your fingers look great! |
titan's steel ring of the mind (+11%) =@mind=0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Taintwitch =+con+dmg=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +1 Str +7 Dex +2 Mag +3 Con dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +3% nature +6% all Rings make your fingers look great! |
conjurer's gold ring of clarity =%conf=0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- Mind.save +8 (+3 eff.) Confus- +32% Rings make your fingers look great! |
gold ring 'Snowbreeze'0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Str +1 Cun +3 Con dps ---------- Melee+ 5 physical Ranged+ 20 physical Res.pen +20% cold On Hit (Melee): * 13% chance to reduce all saves and defense by 25 On Hit (Ranged): * 12% chance to reduce all saves and defense by 25 ----- def ----- Armour +8 Resists +3% light +15% cold Spell.save +13 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +14.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
warrior's gold ring of perseverance =%stun=0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +1.00 Stun/Frz- +35% Rings make your fingers look great! |
marksman's stralite ring of sensing =%blind=0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +7 Dex dps ---------- Acc +14 (+3 eff.) ----- def ----- Blind- +31% ---------- misc Infravis +4 See.Stealth +15 See.Invis +12 Rings make your fingers look great! |
mule's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -6% Max.HP +64.00 HP.reg +13.00 Heal.mod +14% ---------- misc Max.enc +32 Rings make your fingers look great! |
pixie's stralite ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +5 Mag dps ---------- Spell.pwr +9 (+3 eff.) Rings make your fingers look great! |
pixie's stralite ring of misery0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +9 Cun +5 Mag dps ---------- Spell.pwr +8 (+3 eff.) Melee+ 25 physical Ranged+ 5 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 25 On Hit (Ranged): * 16% chance to reduce all saves and defense by 25 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
sneakthief's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Acc +20 (+5 eff.) Apr +7 ----- def ----- Defense +12 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal ---------- misc Anom.red +10 Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 90.82 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 19 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 186.52 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gladiator's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str +7 Con dps ---------- Phys.pwr +12 (+2 eff.) Rings make your fingers look great! |
gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +5 Str +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +11 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +15 (+3 eff.) Mov.spd +23% Acc +13 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Blinding Speed: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
marksman's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Max.HP +64.00 HP.reg +9.00 Heal.mod +17% Rings make your fingers look great! |
marksman's voratun ring of misery0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +9 Cun +6 Dex dps ---------- Melee+ 15 physical Ranged+ 27 physical Acc +12 (+3 eff.) On Hit (Melee): * 13% chance to reduce all saves and defense by 25 On Hit (Ranged): * 16% chance to reduce all saves and defense by 25 ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
mule's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Fatigue -9% Resists +23% acid +24% fire +30% lightning +28% cold ---------- misc Max.enc +28 Rings make your fingers look great! |
painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +14 (+5 eff.) Mind.pwr +13 (+5 eff.) Dmg.mod +6% all ----- def ----- Max.HP +72.00 HP.reg +7.00 Heal.mod +16% Rings make your fingers look great! |
painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +14 (+5 eff.) Mind.pwr +13 (+5 eff.) Dmg.mod +7% all ----- def ----- Max.HP +74.00 HP.reg +11.00 Heal.mod +17% Rings make your fingers look great! |
painweaver's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +19 (+6 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +7% all ----- def ----- Max.HP +39.00 Disarm- +48% Pinning- +29% Knockbk- +50% Rings make your fingers look great! |
psionicist's voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +1 Cun +6 Wil dps ---------- Melee+ 13 physical Ranged+ 11 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 25 On Hit (Ranged): * 15% chance to reduce all saves and defense by 25 ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Max.HP +75.00 HP.reg +14.00 Heal.mod +15% Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Max.HP +95.00 HP.reg +17.00 Heal.mod +20% Rings make your fingers look great! |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+4 eff.) ----- def ----- Max.HP +86.00 HP.reg +12.00 Heal.mod +16% Rings make your fingers look great! |
solipsist's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil +7 Cun dps ---------- Mind.pwr +11 (+4 eff.) Melee+ 21 light Ranged+ 29 light Dmg.mod +14% light Rings make your fingers look great! |
titan's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Con dps ---------- Acc +9 (+2 eff.) Apr +12 ----- def ----- Defense +14 (+3 eff.) Phys.save +10 (+3 eff.) Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Con ----- def ----- Resists +28% acid +19% fire +24% lightning +20% cold Phys.save +10 (+3 eff.) Rings make your fingers look great! |
treant's voratun ring =%disease=0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +9% nature +13% blight Poison- +24% Disease- +14% Rings make your fingers look great! |
treant's voratun ring of misery0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 16 physical Ranged+ 29 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 25 On Hit (Ranged): * 14% chance to reduce all saves and defense by 25 ----- def ----- Resists +5% nature +11% blight Poison- +26% Disease- +21% ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
treant's voratun ring of speed0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +21% Acc +5 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +11% nature +10% blight Poison- +23% Disease- +25% Blinding Speed: (Instant) Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
treant's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +12% nature +13% blight Max.HP +39.00 Poison- +12% Disease- +15% Disarm- +33% Pinning- +38% Knockbk- +23% Rings make your fingers look great! |
voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 10 physical Ranged+ 26 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 25 On Hit (Ranged): * 15% chance to reduce all saves and defense by 25 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
warrior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +16 Max.HP +70.00 HP.reg +14.00 Heal.mod +14% Rings make your fingers look great! |
wizard's voratun ring of perseverance =%stun=0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +8 Mag ----- def ----- Spell.save +16 (+4 eff.) HP.reg +4.00 Stun/Frz- +46% Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+13 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. This staff offers 60% bonus to fire, cold, lightning, arcane damage. (included above) Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 119 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
27 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
33 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
417 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
46 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 60 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
dwarven-steel pickaxe 'Bregedurin' (dig speed 25 turns) =//hokan=3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Cun +9 Str dps ---------- Apr +9 ----- def ----- Armour +2 Resists +5% arcane Max.HP +100.00 Heal.mod +10% Knockbk- +20% ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 cooldown Level 4.0 Pwr.cost 16 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
yew totem of healing 'Magmaream' [power 236] (9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +1 Wil dps ---------- Res.pen +20% fire +5% temporal Melee Ret 4 temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 236 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By HalfSkirm the Halfling Skirmisher level 30
8th Flare 123rd year of Ascendancy at 11:35 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By HalfSkirm the Halfling Skirmisher level 46
42nd Haze 124th year of Ascendancy at 15:47 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By HalfSkirm the Halfling Skirmisher level 30
6th Flare 123rd year of Ascendancy at 19:25 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By HalfSkirm the Halfling Skirmisher level 34
2nd Allure 124th year of Ascendancy at 16:15 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By HalfSkirm the Halfling Skirmisher level 39
3rd Summertide 124th year of Ascendancy at 15:55 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By HalfSkirm the Halfling Skirmisher level 33
7th Decay 123rd year of Ascendancy at 18:36 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By HalfSkirm the Halfling Skirmisher level 35
29th Pyre 124th year of Ascendancy at 03:00 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By HalfSkirm the Halfling Skirmisher level 27
73rd Pyre 123rd year of Ascendancy at 12:10 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By HalfSkirm the Halfling Skirmisher level 8
12nd Dusk 122nd year of Ascendancy at 19:26 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By HalfSkirm the Halfling Skirmisher level 32
38th Haze 123rd year of Ascendancy at 17:00 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By HalfSkirm the Halfling Skirmisher level 38
2nd Mirth 124th year of Ascendancy at 16:13 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By HalfSkirm the Halfling Skirmisher level 42
64th Dusk 124th year of Ascendancy at 08:54 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By HalfSkirm the Halfling Skirmisher level 50
6th Allure 125th year of Ascendancy at 09:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By HalfSkirm the Halfling Skirmisher level 18
10th Allure 123rd year of Ascendancy at 08:30 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By HalfSkirm the Halfling Skirmisher level 24
11st Pyre 123rd year of Ascendancy at 03:09 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By HalfSkirm the Halfling Skirmisher level 50
2nd Decay 124th year of Ascendancy at 12:16 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By HalfSkirm the Halfling Skirmisher level 16
56th Haze 122nd year of Ascendancy at 01:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By HalfSkirm the Halfling Skirmisher level 26
39th Pyre 123rd year of Ascendancy at 21:28 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By HalfSkirm the Halfling Skirmisher level 49
80th Haze 124th year of Ascendancy at 11:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By HalfSkirm the Halfling Skirmisher level 10
62nd Dusk 122nd year of Ascendancy at 18:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By HalfSkirm the Halfling Skirmisher level 20
9th Regrowth 123rd year of Ascendancy at 20:53 see stats
Level 30 (Exploration mode)
Got a character to level 30.By HalfSkirm the Halfling Skirmisher level 30
6th Flare 123rd year of Ascendancy at 15:29 see stats
Level 40 (Exploration mode)
Got a character to level 40.By HalfSkirm the Halfling Skirmisher level 40
11st Dusk 124th year of Ascendancy at 14:43 see stats
Level 50 (Exploration mode)
Got a character to level 50.By HalfSkirm the Halfling Skirmisher level 50
80th Haze 124th year of Ascendancy at 11:47 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By HalfSkirm the Halfling Skirmisher level 50
80th Haze 124th year of Ascendancy at 17:37 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By HalfSkirm the Halfling Skirmisher level 21
26th Regrowth 123rd year of Ascendancy at 03:32 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By HalfSkirm the Halfling Skirmisher level 43
22nd Haze 124th year of Ascendancy at 17:05 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By HalfSkirm the Halfling Skirmisher level 25
26th Pyre 123rd year of Ascendancy at 10:09 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By HalfSkirm the Halfling Skirmisher level 21
69th Regrowth 123rd year of Ascendancy at 16:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By HalfSkirm the Halfling Skirmisher level 32
76th Haze 123rd year of Ascendancy at 07:28 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By HalfSkirm the Halfling Skirmisher level 50
6th Allure 125th year of Ascendancy at 09:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By HalfSkirm the Halfling Skirmisher level 43
21st Haze 124th year of Ascendancy at 13:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By HalfSkirm the Halfling Skirmisher level 8
1st Summertide 122nd year of Ascendancy at 05:01 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By HalfSkirm the Halfling Skirmisher level 50
80th Haze 124th year of Ascendancy at 17:57 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By HalfSkirm the Halfling Skirmisher level 21
55th Regrowth 123rd year of Ascendancy at 10:34 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By HalfSkirm the Halfling Skirmisher level 50
6th Allure 125th year of Ascendancy at 09:39 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By HalfSkirm the Halfling Skirmisher level 45
40th Haze 124th year of Ascendancy at 21:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By HalfSkirm the Halfling Skirmisher level 8
3rd Summertide 122nd year of Ascendancy at 01:44 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By HalfSkirm the Halfling Skirmisher level 43
21st Haze 124th year of Ascendancy at 03:43 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By HalfSkirm the Halfling Skirmisher level 35
8th Pyre 124th year of Ascendancy at 08:49 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By HalfSkirm the Halfling Skirmisher level 21
54th Regrowth 123rd year of Ascendancy at 19:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By HalfSkirm the Halfling Skirmisher level 28
3rd Summertide 123rd year of Ascendancy at 10:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By HalfSkirm the Halfling Skirmisher level 17
8th Allure 123rd year of Ascendancy at 02:12 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By HalfSkirm the Halfling Skirmisher level 29
5th Flare 123rd year of Ascendancy at 11:38 see stats
Log
Talent Track is ready to use.
Today is the 25th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 23:20.
HalfSkirm uses Track.
You don't see how to get there...
There is an item here: Pick of Dwarven Emperors (dig speed 12 turns)
There is an item here: Blasthunger the dragonbone longbow
There is an item here: enhanced dragonbone longbow of enduring
There is an item here: Bodir the Scumarc
HalfSkirm picks up ( .): enhanced dragonbone longbow of enduring.
There is an item here: Bladed Rift
Talent Track is ready to use.
HalfSkirm uses Track.
Saving game...
You transfer dwarven-steel pickaxe 'Bregedurin' (dig speed 25 turns) =//hokan= from the online item's vault.
Saving done.
You transfer enhanced dragonbone longbow of enduring to the online item's vault.
Saving done.
Saving game...
Saving done.
Today is the 26th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Dig is ready to use.




























































































































