







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 7 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 7 on the 5th Mirth 122nd year of Ascendancy at 05:18 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 16) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 31 (base 23) |
| Cunning | 21 (base 21) |
Resources
| Life | -1/140 |
| Equilibrium | 9 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 23.127494755753 |
| See Invisible | 23.127494755753 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 22 |
| Crit Chance | 6% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 22 |
| Crit Chance | 5% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +8% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 4 |
| Physical Save | 14 |
| Spell Save | 17 |
| Mental Save | 26 |
Defense: Resistances
| Temporal | + 8%( 70%) |
Defense: Immunities
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 300 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | You gain 8% resistance against temporal. Resolve |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | active |
Equipment
| On fingers | [vs. psionicist's gold ring (On fingers)]psionicist's gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+5 eff.) (-) Rings can have magical properties. |
| On hands | [vs. dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) (On hands)]dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) (-) Armour: +2 (-) Changes stats: +2(-) Str Metal gloves protecting the hands up to the middle of the lower arm. |
| In main hand | [vs. thorny mindstar of balance (91% power, 24 apr, nature damage) (In main hand, 1 of 2)]thorny mindstar of balance (91% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 91% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Physical save: +5 (+5 eff.) (-) Spell save: +2 (+2 eff.) (-) Mental save: +4 (+2 eff.) (-) Equilibrium when hit: +1.00 (-) Mindpower: +6 (+3 eff.) (-) Mental crit. chance: +3% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Main armor | [vs. linen robe (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Helm of the Dwarven Emperors (0 def, 6 armour) (On head)]Helm of the Dwarven Emperors (0 def, 6 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 (-) Fatigue: +4% (-) Changes stats: +4(-) Mag / +3(-) Wil Changes damage: +8%(-) light Blindness immunity: +30% (-) Confusion immunity: +30% (-) Light radius: +1 (-) It can be used to activate talent Sun Flare (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 13.12 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| In off hand | [vs. thorny mindstar of balance (91% power, 24 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-19%) Range: 1.1x (+0.0x) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-12) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +0 (+0 eff.) (-2 (-2 eff.)) Mental save: +0 (+0 eff.) (-4 (-2 eff.)) Equilibrium when hit: +0.00 (-1.00) Mindpower: +2 (+1 eff.) (-4 (-2 eff.)) Mental crit. chance: +1% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild (on body)]wild infusion of the warrior (resist 11%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 11%(-2%) for 5(+1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. thorny mindstar of balance (91% power, 24 apr, nature damage) (In main hand)]This item will automatically be transmogrified when you leave the level. flaming steel battleaxe (128% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 128% (+36%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-22) Crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) Burst (radius 1) on hit: +9 fire When wielded/worn: Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +0 (+0 eff.) (-2 (-2 eff.)) Mental save: +0 (+0 eff.) (-4 (-2 eff.)) Equilibrium when hit: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Mental crit. chance: +0% (-3%) Massive two-handed battleaxes. |
[vs. thorny mindstar of balance (91% power, 24 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-19%) Range: 1.1x (+0.0x) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-12) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +0 (+0 eff.) (-2 (-2 eff.)) Mental save: +0 (+0 eff.) (-4 (-2 eff.)) Equilibrium when hit: +0.00 (-1.00) Mindpower: +2 (+1 eff.) (-4 (-2 eff.)) Mental crit. chance: +1% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. thorny mindstar of balance (91% power, 24 apr, nature damage) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. nature's vined mindstar of balance (87% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% (-4%) Range: 1.1x (+0.0x) Uses stats: 34% Wil, 14% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-6) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +3% blight Changes damage: +4% nature Physical save: +3 (+3 eff.) (-2 (-2 eff.)) Spell save: +2 (+2 eff.) (-) Mental save: +3 (+1 eff.) (-1 (-1 eff.)) Disease immunity: +12% Equilibrium when hit: +0.60 (-0.40) Mindpower: +4 (+2 eff.) (-2 (-1 eff.)) Mental crit. chance: +2% (-1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. thorny mindstar of balance (91% power, 24 apr, nature damage) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. hateful thorny mindstar (96% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. Power: 96% (+4%) Range: 1.1x (+0.0x) Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes resistances penetration: +8% mind / +7% darkness Changes damage: +5% mind / +8% darkness Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +0 (+0 eff.) (-2 (-2 eff.)) Mental save: +0 (+0 eff.) (-4 (-2 eff.)) Equilibrium when hit: +0.00 (-1.00) Mindpower: +6 (+3 eff.) (-) Mental crit. chance: +3% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level.quiver of ash arrows of vileness (17/17, 119% power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 119% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 17 On weapon hit: * 11% chance to disease Damage (Ranged): +9 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.pouch of steel shots of erosion (20/20, 116% power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 116% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 20 Damage (Ranged): +11 nature / +5 temporal Shots are used with slings to pummel your foes to death. |
[vs. mossy mindstar (72% power, 12 apr, nature damage) (In off hand)]This item will automatically be transmogrified when you leave the level. flaming steel shield (6 def, 2 armour, 37 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Armour Penetration: +0 (-12) Crit. chance: +0.0% (-2.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 11 fire Talent granted: +2 Block Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +0% (-1%) Handheld deflection devices. |
[vs. linen robe (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cured leather armour of spell shielding (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes resistances: +5% arcane Spell save: +10 (+6 eff.) A suit of armour made of leather. |
[vs. linen robe (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Tarrehad the steel mail armour (11 def, 12 armour) Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +11 (+11 eff.) Ranged Defense: +9 (+9 eff.) Fatigue: +8% Changes stats: +4 Wil / +5 Cun / +1 Con Changes resistances: +6% arcane Changes damage: +9% acid Physical save: +7 (+6 eff.) Spell save: +13 (+8 eff.) Mental save: +12 (+6 eff.) A suit of armour made of mail. |
[vs. linen robe (0 def, 0 armour) (Main armor)]steel mail armour 'Kybers' (2 def, 8 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +24% acid / +8% cold / +6% mind Changes resistances penetration: +15% arcane / +5% mind Changes damage: +6% arcane Allows you to breathe in: water A suit of armour made of mail. |
2018 Little GemsPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere, costing 1 power out of 2018/2018. A set of 2018 tiny explosive spheres. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Onearai releases poisonous spores at unknown.
Ben Cruthdar, the Cursed is poisoned!
Ben Cruthdar, the Cursed activates Agile Gunner.
Numbing Poison from Onearai hits Ben Cruthdar, the Cursed for 18 nature damage.
Onearai uses Acid Splash.
Onearai's mind surges with critical power!
Ben Cruthdar, the Cursed uses Blindside.
Onearai attunes to the damage.
Onearai is invigorated by the attack!
Onearai is invigorated by the attack!
Ben Cruthdar, the Cursed hits Onearai for 39 physical, 10 nature, 5 temporal (56 total damage).
Onearai hits Ben Cruthdar, the Cursed for 114 acid damage.
Numbing Poison from Onearai hits Ben Cruthdar, the Cursed for 18 nature damage.
Onearai uses Slime Spit.
Ben Cruthdar, the Cursed uses Dominate.
Onearai shrugs off the effect 'Dominated'!
Onearai is invigorated by the attack!
Onearai is invigorated by the attack!
Ben Cruthdar, the Cursed hits Onearai for 19 physical, 10 nature, 5 temporal (36 total damage).
Ben Cruthdar, the Cursed slows down.
Onearai's Slime Spit hits Ben Cruthdar, the Cursed for 97 nature damage.
Numbing Poison from Onearai hits Ben Cruthdar, the Cursed for 18 nature damage.
Onearai uses Infusion: Regeneration.
Onearai starts regenerating health quickly.
Ben Cruthdar, the Cursed uses Slash.
Saving game...


























































