Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.4.8Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ashes of Urh'Rok 1.4.0Official Expansion!ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.4.4Official Expansion!Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.6a for ToME 1.4.8 1.4.8Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 34 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Xanirema the dreaming cave bear at level 18 on the 43rd Dusk 122nd year of Ascendancy at 06:18 / 3Killed by Emeloda the ghoul at level 33 on the 1st Time of Balance 123rd year of Ascendancy at 17:20 Killed by greater teluvorta at level 34 on the 22nd Pyre 123rd year of Ascendancy at 18:16 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 25 (base 12) |
| Magic | 84.94 (base 60) |
| Willpower | 99.94 (base 60) |
| Cunning | 47.94 (base 22) |
Resources
| Life | -503/793 |
| Mana | 765/833 |
| Paradox | 732 |
| Positive | 56/149 |
| Healing Factor | 1.67 |
| Regeneration | 5.2605 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 39 |
| Crit Chance | 23% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +8% |
Defense: Base
| Armour (hardiness) | 60.933788823332 (81.694915254237%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 33 |
| Physical Save | 33 |
| Spell Save | 46 |
| Mental Save | 50 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 40% |
| Disarm Resistance | 24% |
| Bleed Resistance | 56% |
| Confusion Resistance | 32% |
| Silence Resistance | 23% |
| Stun Resistance | 78% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 43% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 8 turns. While Heroism is active, you will only die when reaching -538 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 599% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Extension |
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Reality Smearing |
| talent | Empower |
| beneficial effect | Increases your three highest stats by 13 and keeps you from dying even if your life drops to -480. Heroism |
| detrimental effect | Your body is cauterizing, burning for 5.01 damage each turn. Cauterize |
| beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 21. 3 Fateweaver |
| detrimental effect | Damage received in the past is returned as 9.73 paradox damage per turn. Reality Smearing |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by ghoul. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost tinker from death by snow giant boulder thrower. Escort: lost tinker (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Sonirb. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by wretchling. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by hornet swarm. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Sonirb. Escort: repented thief (level 8 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Layimina (0 def, 3 armour) (On feet)] Layimina (0 def, 3 armour)Layimina (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Changes resistances: +6%(-) blight / +1%(-) physical / +3%(-) light Silence immunity: +23% (-) Confusion immunity: +22% (-) Stun/Freeze immunity: +22% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Eclipseobeisance (Light source)] EclipseobeisanceEclipseobeisance Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +5 (-) Damage when hit (Melee): 16(-) darkness Changes stats: +4(-) Wil Changes resistances: +8%(-) blight / +10%(-) darkness Changes resistances penetration: +8%(-) all Changes damage: +7%(-) mind Critical mult.: +10.00% (-) Maximum psi: +20.00 (-) Spellpower: +4 (+1 eff.) (-) Spell crit. chance: +4% (-) Light radius: +4 (-) Infravision radius: +5 (-) See invisible: +7 (-) The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 9 turns, and deals 20 blight damage or heals 30 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Xymira (0 def, 5 armour) (On head)] Xymira (0 def, 5 armour)Xymira (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 (-) Fatigue: +5% (-) Changes stats: +6(-) Str / +3(-) Con Changes damage: +12%(-) mind Physical save: +13 (+7 eff.) (-) Mental save: +12 (+4 eff.) (-) Maximum hate: +4.00 (-) Mental crit. chance: +3% (-) It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | [vs. Shard of Crystalized Time (Tool)] Shard of Crystalized TimeShard of Crystalized Time Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+4 eff.) (-) Changes stats: +2(-) Con / +4(-) Wil Changes damage: +7%(-) temporal Reduces paradox anomalies(equivalent to willpower): +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)] Wheel of FateWheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) (-) Physical power: +2 (+1 eff.) (-) Changes stats: +6(-) Cun / +5(-) Dex Changes damage: +6%(-) mind Maximum encumbrance: +20 (-) Disarm immunity: +24% (-) Pinning immunity: +20% (-) Knockback immunity: +22% (-) Life regen: +0.60 (-) Hate when firing a critical mind attack: +2.00 (-) Only die when reaching: -20.00 life (-) Maximum life: +76.00 (-) Healing mod.: +22% (-) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)] Beredunahek the steel ringBeredunahek the steel ring Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical power: +9 (+3 eff.) (+7 (+2 eff.)) Changes stats: +0(-5) Dex / +4 Mag / +10 Wil / +4(-2) Cun Changes resistances penetration: +10% blight / +5% arcane Changes damage: +0%(-6%) mind Maximum encumbrance: +0 (-20) Disarm immunity: +0% (-24%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-22%) Life regen: +0.00 (-0.60) Hate when firing a critical mind attack: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-76.00) Maximum stamina: +10.00 Spellpower: +13 (+4 eff.) Mindpower: +11 (+3 eff.) Healing mod.: +0% (-22%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element)elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +4(-) light / +12(-) blight When wielded/worn: Effects on melee hit: * 40% chance to blind Damage (Melee): 0(-40) item light blind Changes resistances: +3%(-) blight Changes damage: +25%(-) arcane Talents granted: +1.00(-) Command Staff Mana each turn: +0.19 (-) Spellpower on spell critical (stacks up to 3 times): +7 (-) Maximum mana: +86.00 (-) Spellpower: +12 (+3 eff.) (-) Spell crit. chance: +4% (-) Light radius: +3 (-) Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Cyrikira the hardened leather gloves (0 def, 2 armour) (On hands)] Cyrikira the hardened leather gloves (0 def, 2 armour)Cyrikira the hardened leather gloves (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-) Changes stats: +1(-) Con Life regen: +2.30 (-) Stamina each turn: +0.70 (-) Maximum stamina: +18.00 (-) Healing mod.: +15% (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Korehad the dwarven-steel plate armour (5 def, 11 armour) (Main armor)] Korehad the dwarven-steel plate armour (5 def, 11 armour)Korehad the dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +8.0% (-) Physical power: +17 (+6 eff.) (-) Armour: +11 (-) Defense: +5 (+4 eff.) (-) Fatigue: +32% (-) Changes stats: +8(-) Str / +7(-) Mag / +5(-) Wil / +7(-) Con Changes resistances: +15%(-) lightning / -3%(-) light / +8%(-) fire / +5%(-) arcane / +19%(-) darkness Reduces incoming crit damage: 5.00% (-) Physical save: +7 (+4 eff.) (-) Spell save: +7 (+2 eff.) (-) Mental save: +5 (+1 eff.) (-) Spellpower: +13 (+3 eff.) (-) Spell crit. chance: +4% (-) Mindpower: +12 (+3 eff.) (-) Mental crit. chance: +5% (-) A suit of armour made of metal plates. |
| Cloak | [vs. cashmere cloak of the hunter (2 def, 0 armour) (Cloak)] cashmere cloak of the hunter (2 def, 0 armour)cashmere cloak of the hunter (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 (+10 eff.) (-) Defense: +2 (+1 eff.) (-) Fatigue: -6% (-) Maximum life: +56.00 (-) Maximum stamina: +15.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Ulfivon (Around neck)] UlfivonUlfivon Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2(-) Cun Changes resistances: +10%(-) temporal / +3%(-) mind / +3%(-) light Talent masteries: +0.11(-) Chronomancy / Stasis Pinning immunity: +21% (-) Knockback immunity: +21% (-) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion of the wizard (rad 6; power 61; turns 4; dispells darkness)sun infusion of the wizard (rad 6; power 61; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 30). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 61) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the duelist (103 fire damage)heat beam rune of the duelist (103 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 103.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 255 for 5 turns) shielding rune of the warrior (absorb 255 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 255 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the wizard (power 15 for 7 turns)invisibility rune of the wizard (power 15 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 15) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Ulfivon (Around neck)] Daneth's NeckguardDaneth's Neckguard Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +0(-2) Cun / +6 Con Changes resistances: +0%(-10%) temporal / +0%(-3%) mind / +0%(-3%) light Talent mastery: +0.00(-0.11) Chronomancy / Stasis Pinning immunity: +0% (-21%) Knockback immunity: +0% (-21%) Activating this item is instant. It can be used to activate talent Juggernaut (costing 27 power out of 60/60) : Effective talent level: 2.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
[vs. Ulfivon (Around neck)] The Black CoreThe Black Core Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-2) Cun Changes resistances: +0%(-3%) light / +0%(-10%) temporal / +15% darkness / +0%(-3%) mind Talent masteries: +0.00(-0.11) Chronomancy / Stasis +0.20 Corruption / Black-magic Blindness immunity: +100% Pinning immunity: +0% (-21%) Knockback immunity: +0% (-21%) Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
[vs. Ulfivon (Around neck)] IsettaThis item will automatically be transmogrified when you leave the level. Isetta Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 16 blight / 4 temporal Changes stats: +0(-2) Cun Changes resistances: +0%(-10%) temporal / +0%(-3%) mind / +0%(-3%) light Changes damage: +11% blight / +11% fire / +9% temporal Talent mastery: +0.00(-0.11) Chronomancy / Stasis Critical mult.: +12.00% Pinning immunity: +0% (-21%) Knockback immunity: +0% (-21%) Spellpower: +11 (+3 eff.) Amulets can have magical properties. |
[vs. Ulfivon (Around neck)] grounding gold amulet of mastery (0.17 Chronomancy / Spacetime Folding)grounding gold amulet of mastery (0.17 Chronomancy / Spacetime Folding) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +0(-2) Cun Changes resistances: +13% lightning / +0%(-10%) temporal / +0%(-3%) mind / +0%(-3%) light Talent masteries: +0.00(-0.11) Chronomancy / Stasis +0.17 Chronomancy / Spacetime Folding Pinning immunity: +0% (-21%) Stun/Freeze immunity: +25% Knockback immunity: +0% (-21%) Amulets can have magical properties. |
[vs. Ulfivon (Around neck)] wanderer's gold amulet of constitution (+6)wanderer's gold amulet of constitution (+6) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +6 Dex / +5(+3) Cun / +9 Con Changes resistances: +0%(-10%) temporal / +0%(-3%) mind / +0%(-3%) light Talent mastery: +0.00(-0.11) Chronomancy / Stasis Pinning immunity: +0% (-21%) Knockback immunity: +0% (-21%) Life regen: +0.80 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
[vs. Wheel of Fate (On fingers, 1 of 2)] warrior's steel ringwarrior's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +6 Changes stats: +3 Str / +0(-5) Dex / +0(-6) Cun Changes damage: +0%(-6%) mind Maximum encumbrance: +0 (-20) Disarm immunity: +0% (-24%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-22%) Life regen: +0.00 (-0.60) Hate when firing a critical mind attack: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-76.00) Healing mod.: +0% (-22%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)] The Black RingThe Black Ring Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Changes stats: +0(-6) Cun / +0(-5) Dex Changes damage: +0%(-6%) mind Talent mastery: +0.20 Corruption / Fearfire Maximum encumbrance: +0 (-20) Spell save: +7 (+3 eff.) Disarm immunity: +0% (-24%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-22%) Life regen: +0.00 (-0.60) Hate when firing a critical mind attack: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-76.00) Healing mod.: +0% (-22%) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)] treant's gold ring of miserytreant's gold ring of misery Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +3(-3) Cun / +0(-5) Dex Changes resistances: +9% nature / +8% blight Changes damage: +0%(-6%) mind Maximum encumbrance: +0 (-20) Poison immunity: +14% Disease immunity: +12% Disarm immunity: +0% (-24%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-22%) Life regen: +0.00 (-0.60) Hate when firing a critical mind attack: +1.00 (-1.00) Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-76.00) Maximum hate: +7.00 Healing mod.: +0% (-22%) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 28%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)] warrior's gold ring of nature (+24%)warrior's gold ring of nature (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical power: +0 (+0 eff.) (-2 (-1 eff.)) Armour: +8 Changes stats: +4 Str / +0(-5) Dex / +0(-6) Cun Changes resistances: +24% nature Changes damage: +12% nature / +0%(-6%) mind Maximum encumbrance: +0 (-20) Disarm immunity: +0% (-24%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-22%) Life regen: +0.00 (-0.60) Hate when firing a critical mind attack: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-76.00) Healing mod.: +0% (-22%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)] HettytorabHettytorab Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical power: +12 (+4 eff.) (+10 (+3 eff.)) Changes stats: +2(-3) Dex / +6 Mag / +2 Wil / +6(-) Cun Changes damage: +0%(-6%) mind Maximum encumbrance: +0 (-20) Mental save: +11 (+4 eff.) Disarm immunity: +0% (-24%) Confusion immunity: +38% Pinning immunity: +0% (-20%) Knockback immunity: +0% (-22%) Life regen: +0.00 (-0.60) Hate when firing a critical mind attack: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-76.00) Spellpower: +18 (+5 eff.) Mindpower: +8 (+2 eff.) Healing mod.: +0% (-22%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] Gravitational Staff (136% power, 8 apr, physical element)Gravitational Staff (136% power, 8 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 136% (+7%) Range: 1.2x (+0.0x) Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 (+3) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-4) light / +0(-12) blight When wielded/worn: Damage (Melee): 0(-40) item light blind Changes resistances: +0%(-3%) blight / +15% physical Changes damage: +10% temporal / +0%(-25%) arcane / +20% physical Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +0 (-7) Maximum mana: +0.00 (-86.00) Spellpower: +25 (+7 eff.) (+13 (+4 eff.)) Spell crit. chance: +7% (+3%) Light radius: +0 (-3) It can be used to activate talent Gravity Spike (costing 13 power out of 14/14) : Effective talent level: 3.9 Power cost: 13 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 252.60 physical (gravity) damage. Each target moved beyond the first increases the damage by 31.57 (up to a maximum of 126.30 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] elven-wood starstaff 'Kindlewedge' (129% power, 5 apr, light element)elven-wood starstaff 'Kindlewedge' (129% power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +0(-4) light / +0(-12) blight When wielded/worn: Damage (Melee): 0(-40) item light blind Changes stats: +2 Cun / +1 Mag Changes resistances: +0%(-3%) blight / +9% temporal / +12% darkness / +6% light Changes damage: +25% light / +0%(-25%) arcane Talents granted: +1.00(-) Command Staff Reduces incoming crit damage: 5.00% Physical save: +9 (+4 eff.) Spell save: +13 (+5 eff.) Mental save: +6 (+2 eff.) Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +0 (-7) Maximum mana: +0.00 (-86.00) Spellpower: +19 (+5 eff.) (+7 (+2 eff.)) Spell crit. chance: +17% (+13%) Light radius: +0 (-3) Defense after a teleport: +23 Resist all after a teleport: +14% New effects duration reduction after a teleport: +38% Reduces paradox anomalies(equivalent to willpower): +22 It can be used to unleash an elemental blastwave, dealing 50.40 to 60.48 light damage in a radius 5 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] Aeruwe (129% power, 2 apr)This item will automatically be transmogrified when you leave the level. Aeruwe (129% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 129% (+0%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Temporal Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-3) Physical crit. chance: +1.0% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) blight / +4 arcane / +0(-4) light Burst (radius 1) on hit: +16 fire When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 0(-40) item light blind Damage when hit (Melee): 8 arcane Changes stats: +1 Mag Changes resistances: +0%(-3%) blight Changes damage: +0%(-25%) arcane Talent granted: +0(+-1) Command Staff Critical mult.: +5.00% Spell save: +10 (+4 eff.) Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +2 (-5) Maximum mana: +0.00 (-86.00) Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +0 (-3) Massive two-handed mauls. |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] Twilight's Edge (158% power, 7 apr)Twilight's Edge (158% power, 7 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% (+29%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 (+2) Physical crit. chance: +12.0% (+7.5%) Attack speed: 100% (-) On weapon crit: + release a burst of light and dark damage (scales with Magic) Damage (Melee): +0(-4) light / +0(-12) blight When wielded/worn: Damage (Melee): 0(-40) item light blind Changes stats: +4 Str / +4 Mag / +4 Cun Changes resistances: +0%(-3%) blight Changes damage: +0%(-25%) arcane / +18% darkness / +18% light Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +0 (-7) Maximum mana: +0.00 (-86.00) Spellpower: +12 (+3 eff.) (-) Spell crit. chance: +4% (-) Light radius: +1 (-2) The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] dwarven-steel waraxe 'Haloroddakath' (123% power, 4 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe 'Haloroddakath' (123% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 123% (-5%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-1) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +12 acid / +0(-4) light / +0(-12) blight When wielded/worn: Damage (Melee): 0(-40) item light blind Changes stats: +2 Mag / +2 Con Changes resistances: +0%(-3%) blight Changes damage: +12% blight / +0%(-25%) arcane Talent granted: +0(+-1) Command Staff Spell save: +25 (+9 eff.) Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +0 (-7) Maximum mana: +0.00 (-86.00) Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +0 (-3) One-handed war axes. |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] Swordbreaker (129% power, 20 apr)Swordbreaker (129% power, 20 apr) Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% (+0%) Range: 1.3x (+0.1x) Uses stats: 50% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 (+15) Physical crit. chance: +15.0% (+10.5%) Attack speed: 111% (+11%) On weapon crit: + Breaks enemy weapon. Damage (Melee): +0(-4) light / +0(-12) blight When wielded/worn: Armour Hardiness: +20% Defense: +15 (+7 eff.) Damage (Melee): 0(-40) item light blind Changes stats: +8 Cun / +8 Dex Changes resistances: +0%(-3%) blight Changes damage: +0%(-25%) arcane Talents granted: +1 Dagger Block +0(+-1) Command Staff Physical save: +15 (+7 eff.) Disarm immunity: +50% Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +0 (-7) Maximum mana: +0.00 (-86.00) Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +0 (-3) Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] voratun dagger 'Splendourlord' (150% power, 9 apr)voratun dagger 'Splendourlord' (150% power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 150% (+20%) Range: 1.3x (+0.1x) Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (+4) Physical crit. chance: +10.0% (+5.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) blight / +9 darkness / +0(-4) light Burst (radius 1) on hit: +12 light Damage against: +8% Living When wielded/worn: Damage (Melee): 0(-40) item light blind Damage when hit (Melee): 16 fire Changes resistances: +0%(-3%) blight Changes damage: +0%(-25%) arcane Talent granted: +0(+-1) Command Staff Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +0 (-7) Maximum mana: +0.00 (-86.00) Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +0 (-3) Sharp, short and deadly. |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] Borudrahad (85% power, 18 apr, mind damage)This item will automatically be transmogrified when you leave the level. Borudrahad (85% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% (-43%) Range: 1.1x (-0.1x) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+13) Physical crit. chance: +3.0% (-1.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) blight / +8 temporal / +0(-4) light When wielded/worn: Damage (Melee): 0(-40) item light blind Changes stats: +4 Cun Changes resistances: +0%(-3%) blight Changes resistances penetration: +10% temporal Changes damage: +9%(-16%) arcane / +6% temporal Talent granted: +0(+-1) Command Staff Critical mult.: +8.00% Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +0 (-7) Maximum mana: +0.00 (-86.00) Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Light radius: +0 (-3) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] vined mindstar 'Crackletrail' (85% power, 18 apr, mind damage)This item will automatically be transmogrified when you leave the level. vined mindstar 'Crackletrail' (85% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% (-43%) Range: 1.1x (-0.1x) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+13) Physical crit. chance: +3.0% (-1.5%) Attack speed: 100% (-) Damage (Melee): +0(-4) light / +0(-12) blight Burst (radius 2) on crit: +8 lightning / +4 blight When wielded/worn: Damage (Melee): 0(-40) item light blind Damage when hit (Melee): 8 blight Changes resistances: +3%(-) blight Changes damage: +6% lightning / +0%(-25%) arcane Talent granted: +0(+-1) Command Staff Life regen: +1.10 Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +0 (-7) Maximum life: +19.00 Maximum mana: +0.00 (-86.00) Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Light radius: +0 (-3) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] Ce'Nabreta the yew longbowThis item will automatically be transmogrified when you leave the level. Ce'Nabreta the yew longbow Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 125% (+25%) Firing range: +8 Damage (Melee): +0(-4) light / +0(-12) blight Damage (Ranged): +12 acid When wielded/worn: Damage (Melee): 0(-40) item light blind Changes resistances: +0%(-3%) blight / +3% cold / +9% darkness / +6% fire Changes damage: +14% acid / +0%(-25%) arcane Talent granted: +0(+-1) Command Staff Knockback immunity: +15% Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +0 (-7) Maximum mana: +0.00 (-86.00) Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +0 (-3) New effects duration reduction after a teleport: +20% Longbows are used to shoot arrows at your foes. |
[vs. elven-wood magestaff 'Kindlewoe' (129% power, 5 apr, arcane element) (In main hand)] Xeriseba the MorningwildThis item will automatically be transmogrified when you leave the level. Xeriseba the Morningwild Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 125% (+25%) Firing range: +9 Damage (Melee): +0(-4) light / +0(-12) blight When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +8.0% Defense: +2 (+1 eff.) Damage (Melee): 0(-40) item light blind Changes resistances: +12% light / +0%(-3%) blight Changes resistances penetration: +10% mind Changes damage: +0%(-25%) arcane Talent granted: +0(+-1) Command Staff Physical save: +6 (+3 eff.) Mana each turn: +0.00 (-0.19) Spellpower on spell critical (stacks up to 3 times): +0 (-7) Maximum mana: +0.00 (-86.00) Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +0 (-3) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Glatira (6 def, 9 armour, 86 block)Glatira (6 def, 9 armour, 86 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +9 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +3% blight / +6% mind / +3% light Talent granted: +2 Block Confusion immunity: +15% Stun/Freeze immunity: +15% Handheld deflection devices. |
[vs. Korehad the dwarven-steel plate armour (5 def, 11 armour) (Main armor)] Heatwell (3 def, 6 armour)This item will automatically be transmogrified when you leave the level. Heatwell (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-8.0%) Physical power: +0 (+0 eff.) (-17 (-6 eff.)) Armour: +6 (-5) Defense: +3 (+3 eff.) (-2 (-1 eff.)) Fatigue: +8% (-24%) Changes stats: +0(-8) Str / +0(-7) Mag / +0(-5) Wil / +0(-7) Con Changes resistances: +24%(+9%) lightning / +0%(+3%) light / +0%(-19%) darkness / +0%(-8%) fire / +0%(-5%) arcane / +9% acid Changes damage: +15% acid / +21% fire Reduces incoming crit damage: 0.00% (-5.00%) Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Mental save: +0 (+0 eff.) (-5 (-1 eff.)) Spellpower: +0 (+0 eff.) (-13 (-3 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-12 (-3 eff.)) Mental crit. chance: +0% (-5%) A suit of armour made of leather. |
[vs. Korehad the dwarven-steel plate armour (5 def, 11 armour) (Main armor)] Death's Embrace (18 def, 18 armour)Death's Embrace (18 def, 18 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-8.0%) Physical power: +0 (+0 eff.) (-17 (-6 eff.)) Armour: +18 (+7) Armour Hardiness: +15% Defense: +18 (+10 eff.) (+13 (+6 eff.)) Fatigue: +0% (-32%) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +0(-8) Str / +5 Dex / +5(-2) Mag / +0(-5) Wil / +5 Cun / +0(-7) Con Changes resistances: +0%(-15%) lightning / +30% temporal / +30%(+11%) darkness / +0%(-8%) fire / +30% cold / +0%(-5%) arcane / +0%(+3%) light Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Reduces incoming crit damage: 0.00% (-5.00%) Stealth bonus: +10 Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Mental save: +0 (+0 eff.) (-5 (-1 eff.)) Spellpower: +10 (+3 eff.) (-3 (+0 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-12 (-3 eff.)) Mental crit. chance: +0% (-5%) Healing mod.: -15% It can be used to turn yourself invisible (power 32, based on Cunning and Magic) for 10 turns, costing 45 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
[vs. Korehad the dwarven-steel plate armour (5 def, 11 armour) (Main armor)] dwarven-steel plate armour (5 def, 11 armour)This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-8.0%) Physical power: +0 (+0 eff.) (-17 (-6 eff.)) Armour: +11 (-) Defense: +5 (+4 eff.) (-) Fatigue: +24% (-8%) Changes stats: +0(-8) Str / +0(-7) Mag / +0(-5) Wil / +0(-7) Con Changes resistances: +0%(-15%) lightning / +0%(+3%) light / +0%(-8%) fire / +0%(-5%) arcane / +0%(-19%) darkness Reduces incoming crit damage: 0.00% (-5.00%) Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Mental save: +0 (+0 eff.) (-5 (-1 eff.)) Spellpower: +0 (+0 eff.) (-13 (-3 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-12 (-3 eff.)) Mental crit. chance: +0% (-5%) A suit of armour made of metal plates. |
[vs. Girdle of the Calm Waters (Around waist)] rough leather belt 'Veluvena'rough leather belt 'Veluvena' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str / +0(-3) Wil / +4 Con Changes resistances: +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature Physical save: +16 (+7 eff.) Maximum life: +20.00 Maximum stamina: +15.00 Healing mod.: +0% (-30%) Size category: +1 A belt that goes around your waist. |
[vs. cashmere cloak of the hunter (2 def, 0 armour) (Cloak)] Aradhera the cashmere cloak (2 def, 2 armour)Aradhera the cashmere cloak (2 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-10 eff.)) Armour: +2 Defense: +2 (+1 eff.) (-) Fatigue: +0% (+6%) Changes stats: +3 Str / +2 Con Changes resistances: +6% mind / +3% acid Maximum life: +0.00 (-56.00) Maximum stamina: +0.00 (-15.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. cashmere cloak of the hunter (2 def, 0 armour) (Cloak)] cashmere cloak (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-10 eff.)) Defense: +2 (+1 eff.) (-) Fatigue: +0% (+6%) Maximum life: +0.00 (-56.00) Maximum stamina: +0.00 (-15.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Layimina (0 def, 3 armour) (On feet)] Gytohek (0 def, 3 armour)Gytohek (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (+1%) Changes stats: +3 Str / +3 Con Changes resistances: +0%(-6%) blight / +9% cold / +0%(-3%) light / +0%(-1%) physical Physical save: +25 (+10 eff.) Poison immunity: +5% Cut immunity: +15% Silence immunity: +0% (-23%) Confusion immunity: +0% (-22%) Stun/Freeze immunity: +0% (-22%) It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
[vs. Cyrikira the hardened leather gloves (0 def, 2 armour) (On hands)] Eilinethra the Ravenfame (0 def, 1 armour)Eilinethra the Ravenfame (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 (-1) Changes stats: +3 Str / +0(-1) Con Changes damage: +3% darkness Life regen: +0.00 (-2.30) Stamina each turn: +0.00 (-0.70) Maximum stamina: +0.00 (-18.00) Healing mod.: +0% (-15%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Cyrikira the hardened leather gloves (0 def, 2 armour) (On hands)] polar hardened leather gloves of strength (+4) (0 def, 2 armour)This item will automatically be transmogrified when you leave the level. polar hardened leather gloves of strength (+4) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +2 (-) Damage (Melee): 8 cold Changes stats: +4 Str / +0(-1) Con Changes resistances: +7% cold Changes damage: +5% cold Life regen: +0.00 (-2.30) Stamina each turn: +0.00 (-0.70) Maximum stamina: +0.00 (-18.00) Healing mod.: +0% (-15%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Xymira (0 def, 5 armour) (On head)] cashmere wizard hat of arcana (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-5) Defense: +2 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +0(-6) Str / +5 Mag / +3 Wil / +0(-3) Con Changes damage: +0%(-12%) mind Physical save: +0 (+0 eff.) (-13 (-7 eff.)) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Maximum hate: +0.00 (-4.00) Spellpower: +4 (+1 eff.) Mental crit. chance: +0% (-3%) A pointy cloth hat, very wizardly... |
[vs. Xymira (0 def, 5 armour) (On head)] Murkquill (6 def, 8 armour)Murkquill (6 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 (+3) Defense: +6 (+3 eff.) Fatigue: +3% (-2%) Damage when hit (Melee): 8 darkness Changes stats: +0(-6) Str / +0(-3) Con Changes resistances: +3% mind / +9% darkness / +5% all Changes resistances penetration: +5% mind Changes damage: +3%(-9%) mind Physical save: +8 (+4 eff.) (-5 (-3 eff.)) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Maximum hate: +0.00 (-4.00) Mental crit. chance: +0% (-3%) A cap made of leather. |
[vs. Xymira (0 def, 5 armour) (On head)] hardened leather cap (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (-2) Fatigue: +3% (-2%) Changes stats: +0(-6) Str / +0(-3) Con Changes damage: +0%(-12%) mind Physical save: +0 (+0 eff.) (-13 (-7 eff.)) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Maximum hate: +0.00 (-4.00) Mental crit. chance: +0% (-3%) A cap made of leather. |
[vs. Xymira (0 def, 5 armour) (On head)] hardened leather cap 'Camygen' (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. hardened leather cap 'Camygen' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +2 Physical power: +5 (+2 eff.) Armour: +3 (-2) Fatigue: -5% (-10%) Changes stats: +4(-2) Str / +5(+2) Con Changes damage: +0%(-12%) mind Physical save: +0 (+0 eff.) (-13 (-7 eff.)) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Life regen: +1.00 Maximum hate: +0.00 (-4.00) Mental crit. chance: +0% (-3%) A cap made of leather. |
[vs. Xymira (0 def, 5 armour) (On head)] Decayed Visage (0 def, 0 armour)Decayed Visage (0 def, 0 armour) Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-5) Fatigue: +0% (-5%) Damage when hit (Melee): 10 vim draining blight Changes stats: +0(-6) Str / +1 Dex / +10 Mag / +10 Wil / +0(-3) Con Changes resistances: +5% arcane Changes damage: +20% blight / +15% arcane / +0%(-12%) mind Physical save: +0 (+0 eff.) (-13 (-7 eff.)) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Maximum hate: +0.00 (-4.00) Maximum vim: +25.00 Spell crit. chance: +5% Mental crit. chance: +0% (-3%) It can be used to activate talent Vimsense (costing 23 power out of 45/45) : Effective talent level: 2.0 Power cost: 23 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 23%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
[vs. Xymira (0 def, 5 armour) (On head)] dwarven-steel helm (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (-1) Fatigue: +4% (-1%) Changes stats: +0(-6) Str / +0(-3) Con Changes damage: +0%(-12%) mind Physical save: +0 (+0 eff.) (-13 (-7 eff.)) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Maximum hate: +0.00 (-4.00) Mental crit. chance: +0% (-3%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Xymira (0 def, 5 armour) (On head)] insulating dwarven-steel helm of constitution (+5) (0 def, 4 armour)insulating dwarven-steel helm of constitution (+5) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (-1) Fatigue: +4% (-1%) Changes stats: +0(-6) Str / +5(+2) Con Changes resistances: +7% cold / +6% fire Changes damage: +0%(-12%) mind Physical save: +0 (+0 eff.) (-13 (-7 eff.)) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Maximum hate: +0.00 (-4.00) Mental crit. chance: +0% (-3%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Xymira (0 def, 5 armour) (On head)] miner's dwarven-steel helm of the depths (0 def, 7 armour)miner's dwarven-steel helm of the depths (0 def, 7 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 (+2) Fatigue: +4% (-1%) Changes stats: +0(-6) Str / +0(-3) Con Changes resistances: +8% cold Changes damage: +0%(-12%) mind Allows you to breathe in: water Physical save: +0 (+0 eff.) (-13 (-7 eff.)) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Maximum hate: +0.00 (-4.00) Mental crit. chance: +0% (-3%) Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Xymira (0 def, 5 armour) (On head)] warlord's dwarven-steel helm of strength (+8) (0 def, 4 armour)warlord's dwarven-steel helm of strength (+8) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +4 (-1) Fatigue: +4% (-1%) Changes stats: +8(+2) Str / +6 Wil / +0(-3) Con Changes resistances: +10% physical Changes damage: +0%(-12%) mind Physical save: +10 (+5 eff.) (-3 (-2 eff.)) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Maximum hate: +0.00 (-4.00) Mental crit. chance: +0% (-3%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
650 alchemist agate 650 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Eclipseobeisance (Light source)] Wintertide PhialWintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Armour penetration: +0 (-5) Damage when hit (Melee): 0(-16) darkness Changes stats: +0(-4) Wil Changes resistances: +0%(-8%) blight / +0%(-10%) darkness Changes resistances penetration: +0%(-8%) all Changes damage: +0%(-7%) mind Critical mult.: +0.00% (-10.00%) Maximum psi: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-4 (-1 eff.)) Spell crit. chance: +0% (-4%) Light radius: +1 (-3) Infravision radius: +6 (+1) See invisible: +0 (-7) It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
[vs. Eclipseobeisance (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Armour penetration: +0 (-5) Damage when hit (Melee): 0(-16) darkness Changes stats: +0(-4) Wil Changes resistances: +0%(-8%) blight / +30% light / +0%(-10%) darkness Changes resistances penetration: +0%(-8%) all Changes damage: +10% light / +0%(-7%) mind Critical mult.: +0.00% (-10.00%) Maximum psi: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-4 (-1 eff.)) Spell crit. chance: +0% (-4%) Light radius: +4 (-) Infravision radius: +0 (-5) See invisible: +0 (-7) Healing mod.: +10% It can be used to call light (149 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Shard of Crystalized Time (Tool)] Essence of BearnessEssence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal When wielded/worn: Defense: +0 (+0 eff.) (-5 (-4 eff.)) Changes stats: +0(-2) Con / +0(-4) Wil Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) It can be used to invoke your inner bearness, costing 89 power out of 100/100. The very essence of bearness! |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. Shard of Crystalized Time (Tool)] Erelosahir the Healbright (dig speed 17 turns)Erelosahir the Healbright (dig speed 17 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +0 (+0 eff.) (-5 (-4 eff.)) Damage when hit (Melee): 4 nature / 8 acid Changes stats: +2 Str / +0(-4) Wil / +6 Cun / +0(-2) Con Changes resistances: +21% nature / +9% acid Changes damage: +6% nature / +0%(-7%) temporal Infravision radius: +6 Reduces paradox anomalies(equivalent to willpower): +0 (-10) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Shard of Crystalized Time (Tool)] Tisin the dwarven-steel torque of psychoportation [power 38] (27 cooldown)This item will automatically be transmogrified when you leave the level. Tisin the dwarven-steel torque of psychoportation [power 38] (27 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-4 eff.)) Damage when hit (Melee): 8 acid / 8 blight Changes stats: +0(-2) Con / +0(-4) Wil Changes resistances penetration: +10% acid Changes damage: +6% blight / +0%(-7%) temporal Maximum vim: +10.00 Damage Shield penetration: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Reduces paradox anomalies(equivalent to willpower): +0 (-10) It can be used to teleport randomly (rad 38), putting all charms on cooldown for 27 turns. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
[vs. Shard of Crystalized Time (Tool)] psionic dwarven-steel torque of psychoportation [power 34] (27 cooldown)psionic dwarven-steel torque of psychoportation [power 34] (27 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-4 eff.)) Changes stats: +0(-2) Con / +0(-4) Wil Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) It can be used to teleport randomly (rad 34), putting all charms on cooldown for 27 turns. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
[vs. Shard of Crystalized Time (Tool)] Balosin the elm totem of thorny skin [power 17] (18 cooldown)Balosin the elm totem of thorny skin [power 17] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-4 eff.)) Changes stats: +0(-2) Con / +0(-4) Wil Maximum wards: +2 acid / +2 nature / +2 light Changes resistances penetration: +5% mind Changes damage: +9% mind / +0%(-7%) temporal Talent granted: +1 Ward Mental save: +3 (+1 eff.) Psi when hit: +0.12 Reduces paradox anomalies(equivalent to willpower): +0 (-10) It can be used to harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Shard of Crystalized Time (Tool)] The CogThe Cog Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-4 eff.)) Changes stats: +3(-1) Wil / +5 Cun / +0(-2) Con Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Best album ever! (Insane (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Sonirb the Cornac Paradox Mage level 33
80th Regrowth 123rd year of Ascendancy at 07:49 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Sonirb the Cornac Paradox Mage level 24
76th Haze 122nd year of Ascendancy at 02:51 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Sonirb the Cornac Paradox Mage level 27
4th Allure 123rd year of Ascendancy at 21:19 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sonirb the Cornac Paradox Mage level 9
10th Mirth 122nd year of Ascendancy at 12:04 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sonirb the Cornac Paradox Mage level 21
61st Haze 122nd year of Ascendancy at 15:41 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Sonirb the Cornac Paradox Mage level 32
75th Regrowth 123rd year of Ascendancy at 23:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sonirb the Cornac Paradox Mage level 10
5th Dusk 122nd year of Ascendancy at 22:11 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sonirb the Cornac Paradox Mage level 20
56th Haze 122nd year of Ascendancy at 13:07 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Sonirb the Cornac Paradox Mage level 30
30th Regrowth 123rd year of Ascendancy at 16:38 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Sonirb the Cornac Paradox Mage level 19
70th Dusk 122nd year of Ascendancy at 08:19 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sonirb the Cornac Paradox Mage level 27
3rd Allure 123rd year of Ascendancy at 00:38 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Sonirb the Cornac Paradox Mage level 33
1st Time of Balance 123rd year of Ascendancy at 18:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sonirb the Cornac Paradox Mage level 10
6th Dusk 122nd year of Ascendancy at 03:50 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sonirb the Cornac Paradox Mage level 7
79th Pyre 122nd year of Ascendancy at 00:40 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Sonirb the Cornac Paradox Mage level 21
61st Haze 122nd year of Ascendancy at 15:39 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sonirb the Cornac Paradox Mage level 26
2nd Allure 123rd year of Ascendancy at 23:34 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sonirb the Cornac Paradox Mage level 17
33rd Dusk 122nd year of Ascendancy at 20:25 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Sonirb the Cornac Paradox Mage level 18
43rd Dusk 122nd year of Ascendancy at 06:19 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Sonirb the Cornac Paradox Mage level 7
78th Pyre 122nd year of Ascendancy at 14:11 see stats
Log
Sonirb stops bleeding.
Sonirb converts damage to paradox!
Reality Smearing hits Sonirb for (1 converted) damage.
Cauterize hits Sonirb for 4 fire damage.
Reality has shifted.
Reality has shifted.
Reality smears around Ultimate teluvorta.
Sonirb converts damage to paradox!
Ultimate teluvorta converts damage to paradox!
Sonirb hits Ultimate teluvorta for (4 converted), 11 darkness (11 total damage).
Ultimate teluvorta hits Sonirb for (1 converted), 4 temporal (5 total damage).
Talent Bathe in Light is ready to use.
Sonirb converts damage to paradox!
Reality Smearing hits Sonirb for (1 converted) damage.
Cauterize hits Sonirb for 4 fire damage.
Reality has shifted.
Reality has shifted.
Spacetime fights against your control!
Sonirb is moving less freely.
Sonirb is no longer surging arcane power.
Sonirb converts damage to paradox!
Reality Smearing hits Sonirb for (1 converted) damage.
Cauterize hits Sonirb for 4 fire damage.
Sonirb casts Bathe in Light.
Reality around Greater teluvorta is coherent again.
Greater teluvorta casts Dust to Dust.
Saving game...
