












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Temporal Warden | 
| Level / Exp | 22 / 99% | 
| Size | medium | 
| Lifes / Deaths | Killed by Xemidheba the skeleton archer at level 22 on the 52nd Dusk 122nd year of Ascendancy at 01:31  / 2Killed by Aerythra the animated hand at level 22 on the 52nd Dusk 122nd year of Ascendancy at 01:37  | 
Primary Stats
| Strength | 28 (base 12) | 
| Dexterity | 14 (base 14) | 
| Constitution | 26 (base 10) | 
| Magic | 79 (base 51) | 
| Willpower | 63 (base 38) | 
| Cunning | 24 (base 10) | 
Resources
| Life | -210/670 | 
| Paradox | 282 | 
| Healing Factor | 1.1316586254954 | 
| Regeneration | 4.8095491583556 | 
Speed
| Mental | -6.3171690101171E-12% | 
| Attack | -6.3171690101171E-12% | 
| Movement | -2.2204460492503E-14% | 
| Spell | -6.3171690101171E-12% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| See Stealth | 17.271441755201 | 
| See Invisible | 17.271441755201 | 
Offense: Mainhand
| Damage | 87 | 
| Accuracy | 46 | 
| Crit Chance | 6% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 17 | 
| Accuracy | 46 | 
| Crit Chance | 5% | 
| APR | 0 | 
| Speed | 0.80 | 
Offense: Spell
| Spellpower | 48 | 
| Crit Chance | 13% | 
| Speed | 1.0000000000001 | 
Offense: Mind
| Mindpower | 40 | 
| Crit Chance | 5% | 
| Speed | 1.0000000000001 | 
Offense: Damage Bonus
| Darkness | +14% | 
| Lightning | +8% | 
| Light | +10% | 
| Temporal | +12% | 
| Nature | +16% | 
| Physical | +22% | 
| Cold | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Temporal | +8% | 
| Physical | +7% | 
| Mind | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 20 (38.594633868923%) | 
| Defense | 37 | 
| Ranged Defense | 37 | 
| Fatigue | 0.92380522168512 | 
| Physical Save | 41 | 
| Spell Save | 48 | 
| Mental Save | 36 | 
Defense: Resistances
| Acid | + 23%( 70%) | 
| Blight | + 23%( 70%) | 
| Arcane | + 22%( 70%) | 
| All | + 18%( 70%) | 
| Lightning | + 26%( 70%) | 
| Light | + 23%( 70%) | 
| Darkness | + 21%( 70%) | 
| Fire | + 21%( 70%) | 
| Nature | + 48%( 70%) | 
Defense: Immunities
| Disarm Resistance | 33% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 10% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 370 life over 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 495 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat.  | 
Class Talents
| Chronomancy / Bow Threading | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Chronomancy / Stasis | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Chronomancy / Speed Control | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Chronomancy / Threaded Combat | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Hounds | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Combat training | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)).  | done | 
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed minotaur nose. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.'  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
Equipment
| On feet |  pair of rough leather boots 'Khelitir' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats Cun +3, Wil +3 defense ------ Armor +1 Resistance +3% lightning, +6% light +5% arcane Physical save +5 (+1 eff.) Spell save +6 (+2 eff.) Mind save +5 (+2 eff.) Unlife -20.00 life Life +80.00 Knockbk Resist +10% A pair of boots made of leather.  | 
| Light source |  Coaltaint2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Wil +6 defense ------ Resistance +3% acid, +3% darkness Life +43.00 Life Regen +4.00 other ------- EQ when Hit +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+5 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.  | 
| On hands |  Toxingash (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats Con +3 offense ------ Spell Crit +1% Mindpower +7 (+2 eff.) Spellpower/crit +4 On-Hit 13 lightning, 39 mind 24 darkness Damage +8% lightning On-Hit (Melee): * 19% chance to reduce all saves and defense by 26 defense ------ Armor +3 Fatigue +5% Resistance +7% lightning, +6% nature Physical save +16 (+5 eff.) Spell save +13 (+5 eff.) Mind save -7 (-4 eff.) Disarm Resist +33% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.04 Max vim +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Tool |  Lisuba [power 116]  (10/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats Con +1 offense ------ Physical Power +5 (+2 eff.) Ignore resists +10% mind defense ------ Resistance +6% blight Unlife -20.00 life other ------- Stamina/turn +3.00 Hate-on-crit +1.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  Glorelrawen the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Str +2, Mag +3, Wil +5 Cun +3, Con +1 defense ------ Armor +4 Rings make your fingers look great!  | 
| On fingers |  wizard's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats Cun +3, Mag +3 offense ------ On-Hit 11 physical On-Ranged-Hit 10 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 26 defense ------ Spell save +6 (+2 eff.) other ------- Hate-on-crit +1.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great!  | 
| Around neck |  Tundraqueller0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Str +4, Wil +3, Con +4 offense ------ Damage +6% cold When Hit 4 cold defense ------ Resistance +3% acid, +6% nature Amulets make your neck look great!  | 
| In main hand |  Veliwe the Burnquench (29-41 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 29.0 - 40.6 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +25 item expose, +11 mind +7 cold On Hit: * 25% chance to reduce all saves and defense by 26 * 25% chance for lightning to strike from the target to a second target dealing 83 damage While equipped: Stats Str +4, Mag +3, Wil +2 Cun +2 defense ------ Resistance +3% fire Blunt and deadly.  | 
| Around waist |  Lelirach1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: Stats Wil +2, Mag +7 offense ------ Physical Power +10 (+3 eff.) Accuracy +25 (+9 eff.) defense ------ Physical save +12 (+4 eff.) other ------- Mana/turn +0.18 Mana-on-crit +2.00 Max mana +47.00 Light +3 A belt that goes around your waist.  | 
| In off hand |  Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Dex, 20% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.  | 
| Cloak |  cashmere cloak 'Balinarichik' (2 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +1, Con +2 defense ------ Armor +6 Defense +2 (+1 eff.) Mind save +12 (+5 eff.) Life +80.00 Disease Resist +20% other ------- Stamina/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Rimehacker the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats Cun +3, Mag +7 offense ------ Spell Crit +7% Spellpower +7 (+3 eff.) Damage +12% physical +14% darkness +12% temporal, +6% cold +16% nature, +10% light Ignore resists +8% temporal, +7% physical When Hit 4 cold defense ------ Resistance +24% nature, +11% all Anomaly Control +9 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 movement infusion of the duelist (speed 464%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 464% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion of the wizard (heal 379; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 379 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 wild infusion of the sneak (res 21%; physical; dur 4; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
 Iceshear the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +15% darkness, +20% cold defense ------ Resistance +9% nature, +3% cold Physical save +8 (+2 eff.) Spell save +6 (+2 eff.) Mind save +7 (+3 eff.) Rings make your fingers look great!  | 
 Natureslice0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% fire, +6% nature +3% light defense ------ Armor +2 Resistance +3% nature, +22% fire Blind Resist +10% Silence Resist +20% Rings make your fingers look great!  | 
 Rootcrack0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% acid When Hit 8 nature defense ------ Defense +15 (+6 eff.) Resistance +20% acid, +3% temporal +6% lightning Spell save +3 (+1 eff.) Silence Resist +10% Rings make your fingers look great!  | 
 copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great!  | 
 copper ring 'Voidgasher'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Mag +1, Con +4 offense ------ Damage +6% acid, +6% darkness defense ------ Fatigue -5% other ------- Encumbrance +20 Rings make your fingers look great!  | 
 Crystalline Iron longsword (12-18 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Unique] Arcane A part of set. Weapon Damage 12.5 - 17.5 Arcane Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Wil +3, Con +3 offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+4 eff.) Damage +10% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Sharp, long, and deadly. Transformed with the power of the Spellblaze.  | 
 Prismpiety the steel longsword (17-24 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 17.0 - 23.8 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 darkness, +4 light Damage Against +6% Living On Hit: * Create an explosion dealing 83 lightning damage (1/turn) While equipped: offense ------ Damage +5% lightning, +9% acid Ignore resists +7% lightning, +5% physical +10% acid Accuracy +6 (+2 eff.) Ignore Armor +6 other ------- Light +2 Sharp, long, and deadly.  | 
 Dairaroddatar (21-29 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 21.0 - 29.4 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats Str +6, Dex +9, Mag +8 Wil +8, Cun +6, Con +7 offense ------ Ignore resists +11% physical Accuracy +13 (+5 eff.) Ignore Armor +8 On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Resistance +6% acid, +6% light +3% darkness other ------- See Invisibility +3 One-handed war axes.  | 
 Growpyre the iron dagger (10-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 10.5 - 13.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +16 light While equipped: offense ------ Damage +6% nature Ignore resists +5% light Accuracy +5 (+2 eff.) defense ------ Defense +5 (+2 eff.) Resistance +3% nature Disarm Resist +21% other ------- See Invisibility +3 Sharp, short and deadly.  | 
 Lightningblow the iron dagger (10-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Disrupt Weapon Damage 9.5 - 12.3 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +10 item manaburn arcane Damage Against +8% Unnatural On Hit: * 10 arcane resource burn While equipped: Stats Wil +2 offense ------ Ignore resists +5% lightning On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% nature Sharp, short and deadly.  | 
 iron dagger (10-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 10.5 - 13.7 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly.  | 
 iron dagger of erosion (9-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Nature Weapon Damage 9.0 - 11.7 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 nature Sharp, short and deadly.  | 
 balanced steel dagger of massacre (18-23 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Weapon Damage 18.0 - 23.4 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +5 (+2 eff.) Disarm Resist +25% Sharp, short and deadly.  | 
 thought-forged steel dagger of daylight (13-17 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Psionic Weapon Damage 13.0 - 16.9 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +15 item expose, +8 light +5 mind Damage Against +7% Undead On Hit: * 15% chance to reduce all saves and defense by 26 While equipped: Stats Cun +2, Wil +2 Sharp, short and deadly.  | 
 Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 0% Mag, 50% Cun Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats Cun +8, Dex +8 defense ------ Hardiness +20% Defense +15 (+6 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.  | 
 Raguldil (17/17, 24-34 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 24.5 - 34.3 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +2.0% Capacity 17 Projectile Speed +200% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death.  | 
 quiver of elm arrows 'Lightninggrind' (17/17, 14-20 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Arcane Weapon Damage 14.0 - 19.6 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 17 On-ranged-hit +12 arcane On-Hit, radius 1 +8 lightning, +8 fire Arrows are used with bows to pierce your foes to death.  | 
 thought-forged quiver of yew arrows of wind (17/17, 33-46 power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego] Nature/Psionic Weapon Damage 33.0 - 46.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 17 Auto Reload 6 Projectile Speed +200% On-ranged-hit +12 mind, +18 item expose On Hit: * 18% chance to reduce all saves and defense by 26 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 127 physical damage Arrows are used with bows to pierce your foes to death.  | 
 Ulfystir the quiver of dragonbone arrows (18/18, 55-77 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Rare] Master Weapon Damage 55.0 - 77.0 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +24 Ignore Armor +18 Critical Rate +9.0% Capacity 18 Projectile Speed +200% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death.  | 
 shimmering woollen robe of time (+14%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Damage +10% arcane, +14% temporal defense ------ Resistance +9% all, +14% temporal other ------- Max mana +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 woollen robe 'Elenudugrim' (0 def, 0 armour) =curr=2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats Str +5, Mag +4, Wil +6 Cun +1, Con +2 offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +8% lightning +11% physical, +7% nature +7% cold defense ------ Resistance +6% lightning, +6% cold +9% all Mind save +29 (+11 eff.) Poison Resist +23% Disease Resist +25% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 marauder's hardened leather armour (13 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats Str +5, Dex +4 defense ------ Armor +6 Defense +13 (+5 eff.) Fatigue +8% Physical save +7 (+2 eff.) A suit of armour made of leather.  | 
 Boresus the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +17 (+6 eff.) Ignore resists +15% physical defense ------ Spell save +6 (+2 eff.) other ------- Stamina/turn +1.00 Size +1 A belt that goes around your waist.  | 
 Brodegar the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Critical power +20.00% Physical Power +10 (+3 eff.) Ignore Armor +1 When Hit 2 acid defense ------ Defense +10 (+4 eff.) Stealth +6 Unlife -20.00 life A belt that goes around your waist.  | 
 Chamatir1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Mag +3, Wil +2, Cun +1 offense ------ Mindpower +5 (+1 eff.) defense ------ Resistance +6% lightning, +5% temporal other ------- See Invisibility +9 A belt that goes around your waist.  | 
 Gleamraven the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Physical Crit +1.0% Damage +9% light Accuracy +10 (+4 eff.) When Hit 4 physical defense ------ Armor +4 Resistance +5% light, +6% darkness A belt that goes around your waist.  | 
 rough leather belt 'Phoenixraven'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) Ignore resists +10% fire defense ------ Resistance +6% blight, +3% cold +3% nature Spell save +6 (+2 eff.) other ------- Size +1 A belt that goes around your waist.  | 
 Murkumbra (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Str +1, Dex +4, Con +4 offense ------ On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Defense +1 (+0 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Tundranaught (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Wil +1 offense ------ Physical Crit +2.0% Physical Power +2 (+1 eff.) Ignore resists +15% mind defense ------ Defense +1 (+0 eff.) Fatigue -3% Resistance +3% light, +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen cloak 'Treelady' (1 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +10% physical Accuracy +20 (+7 eff.) On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Armor +2 Defense +1 (+0 eff.) Physical save +3 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 pair of rough leather boots 'Brenakan' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +25% When Hit 2 blight defense ------ Armor +1 Resistance +6% blight Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max vim +20.00 A pair of boots made of leather.  | 
 pair of rough leather boots 'Tempestmortal' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Dex +2 offense ------ Damage +9% physical Ignore resists +5% lightning Accuracy +5 (+2 eff.) defense ------ Armor +1 Resistance +6% fire, +6% cold A pair of boots made of leather.  | 
 temporal rough leather gloves of magic (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats Mag +2 offense ------ On-Hit 6 temporal On-Ranged-Hit 5 temporal Damage +3% arcane, +4% temporal defense ------ Armor +1 Resistance +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Shimmermight (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Damage +6% lightning defense ------ Armor +7 Resistance +12% acid, +6% cold +5% arcane, +9% light Mind save +8 (+4 eff.) Life +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 temporal dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats Mag +3 offense ------ On-Hit 7 temporal On-Ranged-Hit 6 temporal Damage +4% arcane, +4% temporal defense ------ Armor +2 Fatigue +3% Resistance +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Gilerominik the Glaretaint (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Cun +1 offense ------ Mindpower +5 (+1 eff.) Damage +11% physical, +6% light +12% mind defense ------ Defense +1 (+0 eff.) Resistance +11% physical A pointy cloth hat, very wizardly...  | 
 Zudunadan (2 def, 2 armour)2.0 Encumbrance T3 head armor [Rare] Disrupt While equipped: defense ------ Armor +2 Defense +2 (+1 eff.) Resistance +8% blight, +6% fire +7% nature, +9% mind Physical save +6 (+2 eff.) Spell save +12 (+4 eff.) Unlife -40.00 life Life +40.00 A pointy cloth hat, very wizardly...  | 
 Arukira the iron helm (0 def, 7 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Wil +4, Con +3 defense ------ Armor +7 Fatigue +5% Resistance +6% cold Life Regen +4.00 other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
5 nuummite 5 nuummite0.0 Encumbrance T1 black gem [Normal] While equipped: Stun Resist +20% Item imbue powers: Stun Resist +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals.  | 
 3 agate0.0 Encumbrance T1 blue gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
2 verdite 2 verdite0.0 Encumbrance T1 green gem [Normal] While equipped: Damage +2% all Defense +10 (+4 eff.) Item imbue powers: Damage +2% all Defense +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 7 spinel0.0 Encumbrance T1 red gem [Normal] While equipped: Combat Speed +2% Spell Speed +2% Mind Speed +2% Item imbue powers: Combat Speed +2% Spell Speed +2% Mind Speed +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
7 tiny geode 7 tiny geode0.0 Encumbrance T1 stone gem [Normal] While equipped: Life Regen +0.50 Healmod +10% Stamina/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: Life Regen +0.50 Healmod +10% Stamina/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals.  | 
 8 ametrine0.0 Encumbrance T1 violet gem [Normal] While equipped: Critical power +2.00% Ignore resists +2% all Item imbue powers: Critical power +2.00% Ignore resists +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 10 quartz0.0 Encumbrance T1 white gem [Normal] While equipped: Armor +5 Resistance +1% all Item imbue powers: Armor +5 Resistance +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
hematite hematite0.0 Encumbrance T2 black gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals.  | 
carnelian carnelian0.0 Encumbrance T2 red gem [Normal] While equipped: Combat Speed +4% Spell Speed +4% Mind Speed +4% Item imbue powers: Combat Speed +4% Spell Speed +4% Mind Speed +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Critical power +4.00% Ignore resists +4% all Item imbue powers: Critical power +4.00% Ignore resists +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 zircon0.0 Encumbrance T2 white gem [Normal] While equipped: Armor +8 Resistance +2% all Item imbue powers: Armor +8 Resistance +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stun Resist +40% Item imbue powers: Stun Resist +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals.  | 
 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Combat Speed +6% Spell Speed +6% Mind Speed +6% Item imbue powers: Combat Speed +6% Spell Speed +6% Mind Speed +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
sugilite sugilite0.0 Encumbrance T3 violet gem [Normal] While equipped: Critical power +6.00% Ignore resists +6% all Item imbue powers: Critical power +6.00% Ignore resists +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 opal0.0 Encumbrance T3 white gem [Normal] While equipped: Armor +12 Resistance +3% all Item imbue powers: Armor +12 Resistance +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
tiger's eye tiger's eye0.0 Encumbrance T3 yellow gem [Normal] While equipped: Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Item imbue powers: Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 234 alchemist agate0.0 Encumbrance T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Radiancerend the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +12% temporal Ignore resists +5% light defense ------ Resistance +9% light, +6% temporal Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats Cun +8 offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats Wil +4, Con +2 offense ------ Damage +7% temporal defense ------ Defense +5 (+2 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Mayelratha the elm totem of healing [power 116]  (10/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +9% acid Ignore resists +15% mind defense ------ Resistance +3% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
Achievements
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Lionar the Cornac Temporal Warden level 18
15th Dusk 122nd year of Ascendancy at 19:04 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Lionar the Cornac Temporal Warden level 21
44th Dusk 122nd year of Ascendancy at 04:47 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Lionar the Cornac Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 20:41 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Lionar the Cornac Temporal Warden level 20
35th Dusk 122nd year of Ascendancy at 01:27 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Lionar the Cornac Temporal Warden level 11
6th Mirth 122nd year of Ascendancy at 19:53 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Lionar the Cornac Temporal Warden level 20
41st Dusk 122nd year of Ascendancy at 02:56 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Lionar the Cornac Temporal Warden level 22
52nd Dusk 122nd year of Ascendancy at 01:15 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Lionar the Cornac Temporal Warden level 16
8th Flare 122nd year of Ascendancy at 09:10 see stats
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Lionar the Cornac Temporal Warden level 22
52nd Dusk 122nd year of Ascendancy at 01:32 see stats
			Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
			Killed the weaver queen and the temporal defiler.By Lionar the Cornac Temporal Warden level 6
78th Pyre 122nd year of Ascendancy at 09:24 see stats
Log
Aerythra the animated hand hits Lionar for 105 acid damage.
Aerythra the animated hand hits Steamgun turret for 136 acid damage.
Aerythra the animated hand casts Blood Grasp.
Salobeth the animated hand casts Rune: Biting Gale.
Lionar is encased in ice!
Aerythra the animated hand's Blood Grasp hits Lionar for 111 blight damage.
Aerythra the animated hand receives 26 healing from Aerythra the animated hand's Blood Grasp.
Salobeth the animated hand hits Lionar for 128 cold damage.
Salobeth the animated hand shoots!
Salobeth the animated hand's Shoot hits Lionar for (33 to ice), 50 physical (50 total damage).
Bethogamina the animated hand stops burning.
Xemidheba the skeleton archer returns to normal.
Acid Splash from Bethogamina the animated hand hits Xemidheba the skeleton archer for 10 acid damage.
Headless Horseman uses Overclock.
steamgun turret surges with power!
Headless Horseman uses Highborn's Bloom.
Lionar casts Timeport: Point Zero.
The spell fizzles...
Lionar retunes the fabric of spacetime.
Steamgun turret's Steamgun Turret hits Lionar for (17 to ice), 25 physical (25 total damage).
Aerythra the animated hand casts Soul Rot.
Aerythra the animated hand's spell attains critical power!
Headless Horseman uses PLUMPKIN FURY!.
Headless Horseman hits Lionar for (31 to ice), 47 nature (47 total damage).
Talent Fold Fate is ready to use.
Talent Fold Gravity is ready to use.
Aerythra the animated hand's Soul Rot hits Lionar for (102 to ice), 153 blight (153 total damage).
Lionar the level 22 cornac temporal warden was diseased to death by Aerythra the animated hand on level 2 of Hallowed Fields.











































































































