











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Dread Necromancer 1.6.7The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 22 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Yvovena the cold drake hatchling at level 22 on the 19th Haze 122nd year of Ascendancy at 16:02 / 1 |
Primary Stats
| Strength | 100 (base 100) |
| Dexterity | 100 (base 100) |
| Constitution | 104 (base 100) |
| Magic | 113 (base 100) |
| Willpower | 117 (base 100) |
| Cunning | 113 (base 100) |
Resources
| Life | -125/716 |
| Stamina | 207/235 |
| Paradox | 671 |
| Healing Factor | 1.7646107254318 |
| Regeneration | 12.793427759381 |
Speed
| Mental | -3.3306690738755E-14% |
| Attack | -3.3306690738755E-14% |
| Movement | -2.2204460492503E-14% |
| Spell | -3.3306690738755E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 135.16203053375 |
| See Invisible | 135.16203053375 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 73 |
| Crit Chance | 36% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 71 |
| Accuracy | 73 |
| Crit Chance | 42% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +10% |
| Temporal | +11% |
| Blight | +13% |
| Fire | +14% |
| All | +4% |
Offense: Damage Penetration
| Darkness | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50.084537089062 (100%) |
| Defense | 76 |
| Ranged Defense | 76 |
| Fatigue | 20 |
| Physical Save | 47 |
| Spell Save | 54 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 33%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 48%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 33%( 70%) |
| Temporal | + 29%( 70%) |
| Lightning | + 22%( 70%) |
| Mind | + 22%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Teleport Resistance | 20% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 282 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Blade Threading | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Stasis | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Spacetime Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 9999995. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
Equipment
| On feet | pair of hardened leather boots 'Islysevea' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +6 Mag dps ---------- Phys.crit +2.0% Melee Ret 4 physical ----- def ----- Armour +3 Resists +10% fire +8% cold Spell.save +9 (+3 eff.) A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Meromidin (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Spell.crit +3% ----- def ----- Armour +3 Fatigue +3% Resists +7% cold +8% fire +2% physical Die.at -60.00 life Blind- +10% A cap made of leather. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 14 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 287.73 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Layoldalaith0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +4% all ----- def ----- Resists +6% lightning +12% fire +6% acid Spell.save +3 (+1 eff.) Max.HP +47.00 HP.reg +7.00 Heal.mod +10% Rings make your fingers look great! |
| On fingers | savage's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +2 Con dps ---------- Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Spell.save +12 (+4 eff.) ---------- misc Max.stam +17.00 Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 102% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | steel amulet 'Aerarolen'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Mag dps ---------- Crit.mult +10.00% S.pwr/crit +6 Dmg.mod +9% blight ----- def ----- Resists +15% temporal Pinning- +26% Knockbk- +30% ---------- misc Vim/s.crit +2.00 Amulets make your neck look great! |
| In main hand | chilling dwarven-steel longsword of phasing (21-29 power, 9 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 21.0 - 29.4 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +3.5% Atk.spd 100% Phasing +12% Melee+ +13 cold Sharp, long, and deadly. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 139.65 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Cloak | Glitterglamour (8 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% light Melee Ret 4 light ----- def ----- Defense +8 (+2 eff.) Resists +3% cold Phys.save +5 (+2 eff.) Max.HP +80.00 Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Urynarimnir' (5 def, 20 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +17% Resists +6% mind Phys.save +6 (+2 eff.) Mind.save +22 (+7 eff.) Max.HP +100.00 Teleport- +20% A suit of armour made of metal plates. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 665 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
cleansing steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Str ----- def ----- Resists +10% nature +12% blight Poison- +21% Disease- +26% Amulets make your neck look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 22.35 cold and 22.35 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 34 power out of 60/60 This azure ring seems to be always moist to the touch. |
mule's gold ring of arcana (+0.10/turn)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -6% Silence- +25% ---------- misc Max.enc +23 Mana/turn +0.10 Rings make your fingers look great! |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Dex, 20% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
steel dagger 'Lightwisp' (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 14.0 - 18.2 Physical Uses 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +6% cold Res.pen +8% physical +15% light +15% cold On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Resists +5% arcane Disarm- +12% ---------- misc Light +3 Sharp, short and deadly. |
balanced dwarven-steel greatsword of crippling (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 35.0 - 56.0 Physical Uses 120% Mag Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Acc +10 (+3 eff.) ----- def ----- Defense +12 (+3 eff.) Disarm- +32% Massive two-handed swords. |
steel greatsword of massacre (34-54 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 34.0 - 54.4 Physical Uses 120% Mag Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
dwarven-steel longsword 'Glowhue' (20-29 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Psionic Power 20.5 - 28.7 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +14 mind +12 light On Hit.r1 +12 light On Hit: * 17% chance to reduce all saves and defense by 37 While equipped: Stats +1 Dex +2 Wil +4 Cun +1 Con dps ---------- Melee Ret 6 light ----- def ----- Resists +6% light ---------- misc See.Invis +6 Sharp, long, and deadly. |
dwarven-steel mace (25-35 power, 4 apr)3.0 T3 mace 1H weapon [Normal] Power 25.0 - 35.0 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
caller's vined mindstar of resolve (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +7% acid +6% fire +6% cold +5% physical Res.pen +4% acid +3% fire +3% cold +4% physical ----- def ----- Spell.save +3 (+1 eff.) Heal/summ +16 ---------- misc Max.summ +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Normal] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Grinarim the Snowgrinder (25-30 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +11 (+2 eff.) Dmg.mod +25% acid +21% cold Res.pen +15% cold Melee Ret 8 cold ----- def ----- Resists +6% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's yew vilestaff (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +3% Spell.pwr +15 (+3 eff.) Melee+ 18 arcane Dmg.mod +20% blight ---------- misc Max.mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew magestaff of power (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+3 eff.) Dmg.mod +20% fire ---------- misc Mana/turn +0.16 Max.mana +35.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming deep-steel trident (30-48 power, 10 apr)3.0 T3 trident 2H weapon [Ego] Arcane Power 30.0 - 48.0 Physical Uses 120% Mag Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Hit.r1 +10 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
acidic dwarven-steel waraxe (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 20.5 - 28.7 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 One-handed war axes. |
plaguebringer's steel waraxe of massacre (18-25 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane/Master Power 18.0 - 25.2 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 28 While equipped: ----- def ----- Disease- +10% One-handed war axes. |
truestriking dwarven-steel waraxe of shearing (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Master Power 20.0 - 28.0 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all +7% physical Acc +21 (+6 eff.) Apr +14 One-handed war axes. |
Layirewyn1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Dex +6 Mag dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Fatigue -6% Resists +3% mind ---------- misc Max.enc +39 A belt that goes around your waist. |
blurring hardened leather belt of carrying1.0 T3 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +11 (+3 eff.) Fatigue -6% Stealth +8 ---------- misc Max.enc +26 A belt that goes around your waist. |
dreamer's cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +15% darkness +12% mind +11% all Phys.save +13 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +23 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +5% blight +10% darkness +11% mind +11% all Phys.save +11 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +22 (+7 eff.) Max.HP +54.00 HP.reg +2.70 Heal.mod +13% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +11% all Poison- +25% Disease- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun +2 Wil ----- def ----- Armour +4 Fatigue +3% Phys.save +8 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bokomnir the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Cun +4 Wil ----- def ----- Armour +3 Fatigue +3% Resists +28% blight +12% lightning Mind.save +15 (+5 eff.) Heal.mod +5% A cap made of leather. |
hardened leather cap 'Sparklace' (7 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% lightning +21% acid Res.pen +10% mind Acc +6 (+2 eff.) Melee Ret 10 lightning On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +7 (+2 eff.) Fatigue +3% Resists +6% lightning A cap made of leather. |
hardened leather cap of knowledge (0 def, 3 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +14% blight +10% darkness Max.HP +37.00 HP.reg +1.00 Heal.mod +13% ---------- misc Light +1 A suit of armour made of mail. |
Pitchoracle the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +15% darkness Melee Ret 4 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +12% acid +9% temporal +5% mind Mind.save +12 (+4 eff.) A suit of armour made of leather. |
multi-hued hardened leather armour of the deep (9 def, 8 armour)9.0 T3 light armor [Ego++] Nature While equipped: dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Armour +8 Defense +9 (+2 eff.) Fatigue +8% Resists +16% acid +7% physical +13% cold +5% lightning +8% fire ---------- misc Breathe water A suit of armour made of leather. |
dwarven-steel plate armour of spell shielding (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Arcane While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +7% arcane Spell.save +10 (+4 eff.) A suit of armour made of metal plates. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
250 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of steel shots of erosion (13/13, 26-31 power, 2 apr)3.0 T2 shot ammo [Ego+] Nature/Master Power 26.0 - 31.2 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 13 Ranged+ +7 nature On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By TimeGadd the Cornac Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 15:38 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By TimeGadd the Cornac Temporal Warden level 18
18th Dusk 122nd year of Ascendancy at 17:03 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By TimeGadd the Cornac Temporal Warden level 18
18th Dusk 122nd year of Ascendancy at 02:08 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By TimeGadd the Cornac Temporal Warden level 21
30th Dusk 122nd year of Ascendancy at 22:21 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By TimeGadd the Cornac Temporal Warden level 14
8th Mirth 122nd year of Ascendancy at 02:10 see stats
Impossible Death (Roguelike)
Got killed by your future self.By TimeGadd the Cornac Temporal Warden level 19
19th Dusk 122nd year of Ascendancy at 09:45 see stats
Level 10 (Roguelike)
Got a character to level 10.By TimeGadd the Cornac Temporal Warden level 10
2nd Mirth 122nd year of Ascendancy at 18:43 see stats
Level 20 (Roguelike)
Got a character to level 20.By TimeGadd the Cornac Temporal Warden level 20
19th Dusk 122nd year of Ascendancy at 13:54 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By TimeGadd the Cornac Temporal Warden level 15
2nd Summertide 122nd year of Ascendancy at 14:14 see stats
The secret city (Roguelike)
Discovered the truth about mages.By TimeGadd the Cornac Temporal Warden level 20
29th Dusk 122nd year of Ascendancy at 15:49 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By TimeGadd the Cornac Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 15:38 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By TimeGadd the Cornac Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 15:38 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By TimeGadd the Cornac Temporal Warden level 5
76th Pyre 122nd year of Ascendancy at 15:04 see stats
Log
Poluvea the orc assassin hits Glorarin the master vampire for 105 physical damage.
Poluvea the orc assassin hits Champion of Urh'Rok for 133 physical damage.
Poluvea the orc assassin hits Aduda the runed bone giant for (86 absorbed), 0 physical (0 total damage).
Aduda the runed bone giant is anchored.
Yvovena the cold drake hatchling is anchored.
TimeGadd HEALS from fire damage!
TimeGadd HEALS from light damage!
TimeGadd HEALS from darkness damage!
TimeGadd HEALS from cold damage!
Zubayana the snow giant's light area effect hits TimeGadd for 113 light, 52 healing (113 total damage) [52 healing].
Yvovena the cold drake hatchling's putrescent liquefaction area effect hits TimeGadd for 14 cold, 10 healing, 15 darkness, 8 healing (28 total damage) [19 healing].
Aduda the runed bone giant's firestorm hits TimeGadd for 82 fire, 72 healing (82 total damage) [72 healing].
Orc summoner uses Orcish Fury.
Orc summoner enters a state of bloodlust.
Ritch flamespitter spits flames!
TimeGadd HEALS from fire damage!
Poluvea the orc assassin converts some damage to Psi!
Ritch flamespitter hits TimeGadd for 32 fire, 23 healing (32 total damage) [23 healing].
Aduda the runed bone giant's Body of Fire hits Poluvea the orc assassin for 13 to psi, 33 fire (45 total damage).
Aduda the runed bone giant's spell attains critical power!
Golem (servant of Aduda the runed bone giant) is no longer suffering from insomnia.
Glorarin the master vampire is not stunned anymore.
Rotting Disease from Glorarin the master vampire hits Orc summoner for 48 blight damage.
Aduda the runed bone giant receives 71 healing from Temporal Restoration Field.
Bleeding from Aduda the runed bone giant hits Glorarin the master vampire for 65 physical damage.
Yvovena the cold drake hatchling casts Manathrust.
Yvovena the cold drake hatchling hits TimeGadd for 176 arcane damage.
Temporal hound hits Golem (servant of Aduda the runed bone giant) for 38 temporal, 35 physical (73 total damage).
TimeGadd the level 22 cornac temporal warden was blasted to death by Yvovena the cold drake hatchling on level 1 of Ruined Dungeon.



















































































































