













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Skirmisher |
| Level / Exp | 26 / 28% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Vorigama the sandworm destroyer at level 22 on the 15th Steel 123rd year of Ascendancy at 21:06 / 7Killed by Adotira the sandworm destroyer at level 22 on the 16th Steel 123rd year of Ascendancy at 01:44 Killed by Siloratira the mountain troll at level 24 on the 21st Steel 123rd year of Ascendancy at 03:30 Killed by Xeromiyatira the giant green ant at level 26 on the 28th Steel 123rd year of Ascendancy at 17:55 Killed by Xerebrerin the red crystal at level 26 on the 28th Steel 123rd year of Ascendancy at 19:41 Killed by armoured skeleton warrior at level 26 on the 28th Steel 123rd year of Ascendancy at 21:05 Killed by skirmisher dwarf insane at level 26 on the 28th Steel 123rd year of Ascendancy at 21:10 |
Primary Stats
| Strength | 29 (base 10) |
| Dexterity | 58 (base 57) |
| Constitution | 22 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 11) |
| Cunning | 52 (base 52) |
Resources
| Life | 907/907 |
| Stamina | 235/235 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 7.8916557155658 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 7 |
| See Stealth | 49.264408783316 |
| See Invisible | 63.264408783316 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 62 |
| Crit Chance | 22% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Lightning | +6% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Acid | +17% |
| All | +7% |
| Physical | +32% |
| Cold | +22% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 31 (79.687909656376%) |
| Defense | 55 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 15 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 27%( 69%) |
| Arcane | + 8%( 69%) |
| Cold | + 19%( 69%) |
| All | + 3%( 69%) |
| Lightning | + 28%( 69%) |
| Physical | + 6%( 69%) |
| Mind | + 9%( 69%) |
| Fire | + 9%( 69%) |
| Darkness | + 18%( 69%) |
Defense: Immunities
| Stun Resistance | 23% |
| Confusion Resistance | 41% |
| Silence Resistance | 24% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by armoured skeleton warrior. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Taintreeve the pair of iron boots (10 def, 3 armour) =4st 23stun=3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Str dps ---------- Res.pen +5% nature +5% physical Apr +3 ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +2% Silence- +24% Confus- +22% Stun/Frz- +23% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed pouch of iron shots of wind (23/23, 118% power, 1 apr)3.0 T1 shot ammo [Ego+] Nature/Master Power 118% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +10.0% Capacity 23 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 140 physical damage On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Ereliyaganeg the Frozenresolve1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag dps ---------- Res.pen +15% cold Melee Ret 14 fire ----- def ----- Resists +6% fire Max.HP +47.00 Blind- +35% Confus- +19% ---------- misc Light +9 See.Stealth +11 See.Invis +25 Track: Puts all charms on 22 cooldown Level 6.5 Pwr.cost 22 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Tarrukan (0 def, 1 armour) =15ph=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil +3 Con dps ---------- Res.pen +10% acid ----- def ----- Armour +1 Fatigue +1% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +1 A cap made of leather. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+5 eff.) Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 97.15 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Lorulekhad the elm wand of shielding [power 116] (11 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% mind +3% acid Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 cooldown 100% to heal for 33. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Huryleg'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +6% mind Acc +5 (+1 eff.) ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +3% physical Phys.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | savior's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Phys.save +8 (+4 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | ranger's hardened leather sling of piercing4.0 T3 sling 1H weapon [Ego+] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +3 Dex dps ---------- Res.pen +7% all Acc +7 (+2 eff.) Apr +8 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | flaming voratun shield of lightning resistance (+16%) (0 def, 10 armour, 176% power, 192.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 176% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +192 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 7 fire Melee Ret 9 fire ----- def ----- Armour +10 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Lightningwedge' (8 def, 0 armour) =20phys pen=2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +6% lightning Res.pen +20% physical ----- def ----- Defense +8 (+2 eff.) Resists +5% arcane +6% cold Phys.save +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
teleportation rune of the sneak (range 80; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Emibreta' =stat=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Wil +6 Cun +4 Con +5 Lck dps ---------- Mov.spd +10% Dmg.mod +3% arcane Acc +6 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Fatigue -5% Unseen.red 10% HP.reg +3.00 ---------- misc Stam/turn +0.40 Vim/s.crit +2.00 Amulets make your neck look great! |
Infernocast the yew starstaff (120% power, 4 apr, light element)5.0 T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane/Nature/Master Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +13.00% Spell.pwr +9 (+7 eff.) Dmg.mod +20% light +9% temporal Res.pen +15% fire Melee Ret 2 fire ----- def ----- Defense +7 (+2 eff.) Resists +15% fire ---------- misc Light +4 Talents +1 Command Staff On Spell Hit: 10% Ice Shards 3 Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 40.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
truestriking steel dagger of amnesia (101% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master/Psionic Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +5% physical Acc +10 (+3 eff.) Apr +7 Sharp, short and deadly. |
balanced dwarven-steel dagger of enduring (121% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature/Master Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Con +9 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Max.HP +10.00 Disarm- +20% Sharp, short and deadly. |
slime-covered dwarven-steel dagger of erosion (120% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Disrupt Power 120% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 nature On Hit: * 6% chance to slow global speed by 44% Sharp, short and deadly. |
stormbringer's dwarven-steel dagger (122% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature Power 122% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +13 lightning +21 cold While equipped: dps ---------- Mov.spd +28% Res.pen +12% lightning +8% cold Sharp, short and deadly. |
Alarek the mossy mindstar (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 physical While equipped: Stats +4 Str +3 Mag dps ---------- Mind.crit +5% Phys.pwr +20 (+7 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +18% acid Acc +20 (+5 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +2.00 Max.stam +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Power 94% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 22 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 15 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
blazing pouch of steel shots (15/15, 120% power, 2 apr)3.0 T2 shot ammo [Ego] Nature Power 120% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Ranged+ +10 fire On Crit.r2 +6 fire Shots are used with slings to pummel your foes to death. |
deadly pouch of dwarven-steel shots of accuracy (19/19, 150% power, 3 apr)3.0 T3 shot ammo [Ego] Master Power 150% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +11 Apr +3 Crit +5.0% Capacity 19 Shots are used with slings to pummel your foes to death. |
woollen robe 'Eremaradig' (2 def, 2 armour) =5mag=2.0 T2 cloth armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- On Melee Ret: * 3% chance to slow global speed by 44% * 4 arcane resource burn ----- def ----- Armour +2 Defense +2 (+0 eff.) Resists +2% physical +3% darkness +9% all Phys.save +23 (+9 eff.) ---------- misc Mana/turn +0.11 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+4 eff.) Dmg.mod +11% arcane +11% temporal ----- def ----- Resists +11% all ---------- misc Max.mana +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour 'Alandur' (11 def, 6 armour)9.0 T2 light armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +8 Dex +5 Cun ----- def ----- Armour +6 Defense +11 (+3 eff.) Fatigue +7% Resists +3% acid +12% light +12% darkness Crit.chn- 15.00% Phys.save +7 (+3 eff.) Max.HP +60.00 A suit of armour made of leather. |
rejuvenating hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% HP.reg +2.30 ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
noble's rough leather belt of unlife =wb=1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +6% blight D.Red.from +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Crackletouch' =15ph=1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Resists +3% blight +6% light HP.reg +5.00 Heal.mod +11% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Areduruidin the Glowimmortal1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% acid Res.pen +25% acid ----- def ----- Resists +9% fire Spell.save +8 (+6 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
hardened leather belt 'Tidetitan' =25 pen cold =1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +25% cold ----- def ----- Resists +15% fire Crit.chn- 10.00% Phys.save +13 (+6 eff.) HP.reg +4.00 A belt that goes around your waist. |
Satyrmarrow the linen cloak (1 def, 0 armour) =wear=2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 44% * 20% chance to reduce armor by 18% ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+3 eff.) Max.HP +53.00 Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +13% darkness +12% temporal Def/telep +13 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cracklewither (2 def, 0 armour) =9str=2.0 T3 cloak armor [Rare] Master While equipped: Stats +9 Str +5 Cun +2 Con dps ---------- Dmg.mod +15% lightning +9% nature ----- def ----- Defense +2 (+0 eff.) Resists +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belosetira the pair of rough leather boots (0 def, 1 armour) =wear=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Dex +3 Con dps ---------- Res.pen +10% acid Acc +5 (+1 eff.) ----- def ----- Armour +1 Die.at -80.00 life Rush: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of rough leather boots of speed (0 def, 1 armour) =22stun=2.0 T1 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Silence- +20% Confus- +20% Stun/Frz- +22% A pair of boots made of leather. |
Hanarach the pair of iron boots (0 def, 3 armour) =15ph=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lightningknight the hardened leather gloves (0 def, 2 armour) =7con=1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +10 (+4 eff.) Melee+ 8 mind Dmg.mod +6% mind Res.pen +10% light +10% lightning ----- def ----- Armour +2 Resists +7% mind Unarmed combat: Power 112% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +8 mind On Hit: 20% Psychic Lobotomy 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +19 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+3 eff.) Mind.save +7 (+4 eff.) Disarm- +27% Unarmed combat: Power 123% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 Apr +9 Crit +14.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Gleamwell (0 def, 1 armour) =3stam turn=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Wil dps ---------- Crit.mult +5.00% Dmg.mod +9% light ----- def ----- Armour +1 Fatigue +1% Die.at -20.00 life ---------- misc Stam/turn +3.00 Max.stam +10.00 A cap made of leather. |
thaloren rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Wil ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Mind.save +6 (+3 eff.) A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+5 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
bladed dwarven-steel helm of constitution (+4) (0 def, 4 armour) =4con=3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 11 cooldown Level 3.0 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 96.3 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern 'Shinekarma'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Resists +3% blight +9% cold Crit.chn- 10.00% Max.HP +80.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Ivemina (dig speed 36 turns) =3st 2con=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +6% acid +9% physical ----- def ----- Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Branuleziladas' (dig speed 9 turns) =7str 20stun=3.0 T3 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +6 Wil dps ---------- Phys.crit +7.0% Mind.crit +7% Res.pen +13% physical ----- def ----- Armour +2 Resists +5% darkness +9% lightning Affinity +15% darkness Phys.save +3 (+1 eff.) Stun/Frz- +20% ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Cyremibeth' (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% temporal Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Max.HP +24.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +16.00 Spell.cld 10% Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
piercing dwarven-steel torque of mindblast [power 210] (9 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 235 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By skirmisher dwarf insane the Dwarf Skirmisher level 22
14th Steel 123rd year of Ascendancy at 17:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By skirmisher dwarf insane the Dwarf Skirmisher level 13
9th Loss 122nd year of Ascendancy at 04:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By skirmisher dwarf insane the Dwarf Skirmisher level 22
15th Steel 123rd year of Ascendancy at 10:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By skirmisher dwarf insane the Dwarf Skirmisher level 10
14th Dearth 122nd year of Ascendancy at 10:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By skirmisher dwarf insane the Dwarf Skirmisher level 20
23rd Shortage 122nd year of Ascendancy at 08:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By skirmisher dwarf insane the Dwarf Skirmisher level 15
16th Loss 122nd year of Ascendancy at 20:17 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By skirmisher dwarf insane the Dwarf Skirmisher level 6
18th Voratun 122nd year of Ascendancy at 22:59 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By skirmisher dwarf insane the Dwarf Skirmisher level 26
28th Steel 123rd year of Ascendancy at 19:34 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By skirmisher dwarf insane the Dwarf Skirmisher level 6
4th Profit 122nd year of Ascendancy at 22:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By skirmisher dwarf insane the Dwarf Skirmisher level 6
25th Wealth 122nd year of Ascendancy at 00:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By skirmisher dwarf insane the Dwarf Skirmisher level 19
21st Shortage 122nd year of Ascendancy at 10:00 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By skirmisher dwarf insane the Dwarf Skirmisher level 26
28th Steel 123rd year of Ascendancy at 21:10 see stats
Log
Xerebrerin the red crystal casts Thunderclap.
Skirmisher dwarf insane is disarmed!
Xerebrerin the red crystal hits skirmisher dwarf insane for (24 flat reduction), 110 physical, (24 flat reduction), 93 lightning (204 total damage).
Armoured skeleton warrior misses skirmisher dwarf insane.
Burning from Xerebrerin the red crystal hits skirmisher dwarf insane for (24 flat reduction), 22 fire (22 total damage).
Xerebrerin the red crystal stops burning.
Xerebrerin the red crystal's Living Lightning hits skirmisher dwarf insane for (24 flat reduction), 38 lightning (38 total damage).
Armoured skeleton warrior misses skirmisher dwarf insane.
Armoured skeleton warrior misses skirmisher dwarf insane.
Xerebrerin the red crystal casts Invoke Darkness.
skirmisher dwarf insane reacts to damage from Xerebrerin the red crystal, mitigating the blow!.
Burning from Xerebrerin the red crystal hits skirmisher dwarf insane for (24 flat reduction), 21 fire (22 total damage).
Xerebrerin the red crystal hits skirmisher dwarf insane for (24 flat reduction), (44 reacted , -5 stam), 95 darkness (96 total damage).
Xerebrerin the red crystal's Living Lightning hits skirmisher dwarf insane for (24 flat reduction), 37 lightning (37 total damage).
Armoured skeleton warrior hits skirmisher dwarf insane for (24 flat reduction), 53 physical, (10 flat reduction), 0 blight, (24 flat reduction), 41 lightning (95 total damage).
Melee retaliation hits Armoured skeleton warrior for 18 fire damage.
Armoured skeleton warrior uses Overpower.
Skirmisher dwarf insane resists the knockback!
Melee retaliation hits Armoured skeleton warrior for 23 fire, 23 fire, 23 fire (69 total damage).
Armoured skeleton warrior hits skirmisher dwarf insane for (24 flat reduction), 103 physical (103 total damage).
skirmisher dwarf insane the level 26 dwarf skirmisher was impaled to death by an armoured skeleton warrior on level 3 of Old Forest.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Armoured skeleton warrior killed skirmisher dwarf insane!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!































































































