












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 883% |
| Size | medium |
| Lifes / Deaths | Killed by Neronn the Thug at level 18 on the 13rd Shortage 122nd year of Ascendancy at 05:07 0 / 10Killed by Bandit Leader Gliwyn at level 18 on the 13rd Shortage 122nd year of Ascendancy at 16:56 Killed by Doomed Shade of Bibi at level 50 on the 2nd Shortage 124th year of Ascendancy at 09:29 Killed by Doomed Shade of Bibi at level 50 on the 2nd Shortage 124th year of Ascendancy at 11:36 Killed by luminous horror at level 50 on the 8th Shortage 124th year of Ascendancy at 23:31 Killed by orc corruptor at level 50 on the 24th Iron 125th year of Ascendancy at 20:31 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 26th Iron 125th year of Ascendancy at 05:29 Killed by bloated horror at level 50 on the 29th Iron 125th year of Ascendancy at 19:25 Killed by Aeretha the Neverdead at level 50 on the 15th Steel 125th year of Ascendancy at 20:40 Killed by Malagaaim the dolleg at level 50 on the 19th Steel 125th year of Ascendancy at 11:11 |
Primary Stats
| Strength | 113 (base 41) |
| Dexterity | 38 (base 24) |
| Constitution | 61 (base 41) |
| Magic | 110 (base 60) |
| Willpower | 93 (base 60) |
| Cunning | 36 (base 10) |
Resources
| Life | -167/1835 |
| Mana | 744/809 |
| Equilibrium | 45 |
| Vim | 276/306 |
| Healing Factor | 0.8349470706755 |
| Regeneration | 1.8786309090199 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 221 |
| Accuracy | 58 |
| Crit Chance | 29% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 111 |
| Accuracy | 58 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +27% |
| Physical | +21% |
| Arcane | +29% |
| Cold | +15% |
| All | +9% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +25% |
| Nature | +20% |
| Arcane | +45% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 124 (88.568973732692%) |
| Defense | 56 |
| Ranged Defense | 63 |
| Fatigue | 71 |
| Physical Save | 69 |
| Spell Save | 63 |
| Mental Save | 67 |
Defense: Resistances
| Blight | + 25%( 70%) |
| Arcane | + 29%( 70%) |
| Mind | + 15%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 39%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 28%( 70%) |
| Physical | + 21%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 41% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 20% |
| Disarm Resistance | 64% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 285 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 787% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Belulenn the warg. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Bibi. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Emema the multi-hued drake hatchling. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by orc soldier. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1345. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Arcstreak' (30 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +5 Con dps ---------- Dmg.mod +18% lightning +6% physical ----- def ----- Armour +4 Defense +30 (+8 eff.) Fatigue +3% Phys.save +16 (+4 eff.) Mind.save +17 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +3.00 Max.stam +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Islokira'2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% acid ----- def ----- Resists +3% blight +3% fire +3% mind Mind.save +6 (+1 eff.) Max.HP +60.00 Pinning- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Scorpionstone (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Str +5 Wil +2 Con dps ---------- Phys.pwr +38 (+7 eff.) Apr +2 ----- def ----- Armour +12 Fatigue +4% Resists +6% nature +10% physical Phys.save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Balanceparry the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +9 (+2 eff.) Melee+ 40 mind 13 arcane 40 darkness Dmg.mod +20% arcane Res.pen +20% arcane +20% nature Acc +8 (+2 eff.) Melee Ret 4 arcane On Hit (Melee): * 23% chance to reduce all saves and defense by 42 * 10% chance to slow global speed by 71% ----- def ----- Armour +3 Fatigue +5% Resists +14% arcane Phys.save +8 (+2 eff.) Mind.save +3 (+0 eff.) Disarm- +44% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Cuthasaldir the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +14 Str +3 Con dps ---------- Phys.crit +4.0% ----- def ----- Armour +10 Fatigue -8% ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Dex +7 Mag +7 Cun dps ---------- Spell.pwr +15 (+4 eff.) S.pwr/crit +4 Mov.spd +13% Phasing +30% Acc +17 (+5 eff.) ----- def ----- Defense +7 (+2 eff.) Spell.save +14 (+4 eff.) ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Max.vim +10.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun ring 'Betherita'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Str +7 Wil dps ---------- Phys.pwr +17 (+3 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +6% physical +7% all Apr +1 On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Armour +18 Resists +15% temporal Mind.save +14 (+3 eff.) ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| Around neck | Bethabrevea the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- Phys.crit +2.0% ----- def ----- Resists +17% lightning +3% temporal +9% nature +12% light Mind.save +6 (+1 eff.) Poison- +20% Stun/Frz- +31% Amulets make your neck look great! |
| In main hand | Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 40% Wil, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+3 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
| Around waist | Radiancewrest the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Str dps ---------- Res.pen +25% arcane +25% light ----- def ----- Armour +10 Defense +11 (+3 eff.) Resists +5% arcane +12% blight Phys.save +15 (+4 eff.) ---------- misc See.Invis +9 A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 40% Wil, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+4 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Flaregasher (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Dmg.mod +6% cold Acc +5 (+2 eff.) Apr +7 ----- def ----- Defense +2 (+0 eff.) Resists +6% nature +12% fire Die.at -80.00 life HP.reg +4.00 Disarm- +20% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Balanceshine (15 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +15 Str +8 Mag +7 Wil +6 Cun +7 Con dps ---------- Phys.crit +8.0% Spell.crit +10% Mind.crit +9% Phys.pwr +23 (+4 eff.) Spell.pwr +24 (+6 eff.) Mind.pwr +19 (+4 eff.) Res.pen +20% mind Melee Ret 4 temporal On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Armour +26 Defense +15 (+4 eff.) Fatigue +22% Resists +14% lightning Mind.save +25 (+6 eff.) Max.HP +89.00 Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of metal plates. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 650 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Searhunter0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +6 Con dps ---------- Dmg.mod +20% light Res.pen +25% darkness +25% fire ----- def ----- Resists +40% light ---------- misc See.Invis +15 Rings make your fingers look great! |
Sunsaw0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +33 (+6 eff.) Res.pen +25% light +15% physical Apr +5 ----- def ----- Phys.save +18 (+4 eff.) ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
titan's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +10 Con ----- def ----- Phys.save +20 (+5 eff.) Max.HP +81.00 HP.reg +17.00 Heal.mod +18% Rings make your fingers look great! |
Wretchstinger the voratun battleaxe (60-89 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Psionic Power 59.5 - 89.2 Physical Uses 40% Wil, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 darkness +24 nature Against +28% Living While equipped: dps ---------- Dmg.mod +18% blight +15% fire +27% nature Melee Ret 12 arcane ----- def ----- Resists +12% fire ---------- misc Vim/s.crit +2.40 Max.mana +119.79 Massive two-handed battleaxes. |
chilling voratun dagger of torment (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Psionic Power 37.0 - 48.1 Physical Uses 40% Wil, 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +26 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
voratun longsword of massacre (56-79 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Master Power 56.5 - 79.1 Physical Uses 40% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, long, and deadly. |
living mindstar of venom (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 11 acid Dmg.mod +12% acid Res.pen +14% acid ----- def ----- Resists +15% acid HP.reg +4.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ethereal dragonbone magestaff of protection (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +22 (+5 eff.) Dmg.mod +30% lightning Phasing +20% ----- def ----- Defense +22 (+6 eff.) Resists +15% lightning Shield.pwr +19% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element)5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +3 Wil dps ---------- Phys.crit +8.0% Spell.crit +9% Phys.pwr +13 (+2 eff.) Spell.pwr +37 (+8 eff.) Dmg.mod +30% fire Acc +13 (+4 eff.) ---------- misc Max.mana +102.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's voratun waraxe of evisceration (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Master Power 39.5 - 55.3 Physical Uses 40% Wil, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 blight On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 33 On Crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +9 (+2 eff.) ----- def ----- Disease- +27% One-handed war axes. |
Fogmalice the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Cun dps ---------- Phys.crit +6.0% Crit.mult +23.96% Phys.pwr +6 (+1 eff.) Mind.pwr +36 (+8 eff.) Res.pen +30% cold Apr +13 On Hit (Melee): * 24% chance to reduce damage dealt by 34% ----- def ----- Armour +5 Fatigue +4% ---------- misc Max.hate +11.98 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Rimesweep (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 35 mind 42 darkness Dmg.mod +8% darkness +6% cold On Hit (Melee): * 17% chance to reduce all saves and defense by 42 ----- def ----- Armour +8 Fatigue +5% Resists +3% cold +20% darkness +6% temporal Mind.save -1 (-1 eff.) Max.HP +66.00 Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Zuborama (8 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +10 Str dps ---------- Acc +12 (+3 eff.) On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +5% Phys.save +22 (+5 eff.) Mind.save +18 (+4 eff.) ---------- misc Max.hate +10.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 759.2 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
mindwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +8 Mag +9 Con dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) Dmg.mod +20% arcane ----- def ----- Defense +3 (+1 eff.) ---------- misc Psi/turn +0.34 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
enlightening voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Psionic While equipped: Stats +8 Cun +9 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +18% nature +20% blight D.Red.from +12% Unnatural Mind.save +25 (+6 eff.) A suit of armour made of mail. |
voratun mail armour 'Nerudanne' (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +6 Str +13 Wil +10 Cun +5 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +26% acid Mind.save +26 (+6 eff.) Max.HP +58.00 ---------- misc Max.psi +40.00 A suit of armour made of mail. |
Cloudvault (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid +15% mind Res.pen +15% lightning Melee Ret 8 mind 12 acid On Hit (Melee): * 24% chance to reduce armor by 44% ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +30% acid +24% lightning ---------- misc Light +4 A suit of armour made of leather. |
Venomquill the stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +10% arcane +5% nature ----- def ----- Armour +13 Fatigue +22% Resists +9% acid +27% physical +9% lightning +8% fire +12% nature +9% cold Phys.save +24 (+6 eff.) Disarm- +23% Stun/Frz- +25% Knockbk- +25% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Deepsviper the voratun shield (0 def, 10 armour, 72-86 power, 217.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Disrupt When used to Attack: Power 72.0 - 86.4 Physical Uses 40% Wil, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +218 Melee+ +20 temporal On Crit.r2 +12 darkness While equipped: dps ---------- Res.pen +25% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 42 ----- def ----- Armour +10 Fatigue +8% Resists +9% lightning +19% arcane Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
327 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-5 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 43.19 cold damage and 45.44 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Bibi the Dwarf Stone Warden level 39
43rd Steel 124th year of Ascendancy at 01:58 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bibi the Dwarf Stone Warden level 37
15th Iron 124th year of Ascendancy at 19:45 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Bibi the Dwarf Stone Warden level 36
6th Iron 124th year of Ascendancy at 17:51 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Bibi the Dwarf Stone Warden level 29
13rd Dearth 123rd year of Ascendancy at 12:17 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Bibi the Dwarf Stone Warden level 45
28th Voratun 124th year of Ascendancy at 19:49 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bibi the Dwarf Stone Warden level 42
21st Voratun 124th year of Ascendancy at 09:34 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Bibi the Dwarf Stone Warden level 46
15th Dearth 124th year of Ascendancy at 19:51 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Bibi the Dwarf Stone Warden level 42
14th Voratun 124th year of Ascendancy at 05:37 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Bibi the Dwarf Stone Warden level 25
27th Voratun 123rd year of Ascendancy at 11:56 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bibi the Dwarf Stone Warden level 10
31st Dearth 122nd year of Ascendancy at 08:23 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Bibi the Dwarf Stone Warden level 47
21st Dearth 124th year of Ascendancy at 04:41 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Bibi the Dwarf Stone Warden level 40
4th Gold 124th year of Ascendancy at 13:32 see stats
Dethroned (Nightmare (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Bibi the Dwarf Stone Warden level 39
30th Steel 124th year of Ascendancy at 20:23 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Bibi the Dwarf Stone Warden level 24
15th Voratun 123rd year of Ascendancy at 23:27 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Bibi the Dwarf Stone Warden level 36
6th Iron 124th year of Ascendancy at 17:14 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Bibi the Dwarf Stone Warden level 40
2nd Gold 124th year of Ascendancy at 17:48 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Bibi the Dwarf Stone Warden level 20
5th Iron 123rd year of Ascendancy at 00:56 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bibi the Dwarf Stone Warden level 24
29th Gold 123rd year of Ascendancy at 06:16 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Bibi the Dwarf Stone Warden level 26
1st Profit 123rd year of Ascendancy at 01:32 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Bibi the Dwarf Stone Warden level 50
15th Steel 125th year of Ascendancy at 22:34 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Bibi the Dwarf Stone Warden level 47
21st Dearth 124th year of Ascendancy at 20:36 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bibi the Dwarf Stone Warden level 37
15th Iron 124th year of Ascendancy at 20:07 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bibi the Dwarf Stone Warden level 44
22nd Voratun 124th year of Ascendancy at 05:10 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Bibi the Dwarf Stone Warden level 10
26th Dearth 122nd year of Ascendancy at 04:36 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Bibi the Dwarf Stone Warden level 20
16th Shortage 122nd year of Ascendancy at 06:44 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Bibi the Dwarf Stone Warden level 30
26th Dearth 123rd year of Ascendancy at 21:56 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Bibi the Dwarf Stone Warden level 40
2nd Gold 124th year of Ascendancy at 00:17 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Bibi the Dwarf Stone Warden level 50
11st Loss 124th year of Ascendancy at 12:50 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Bibi the Dwarf Stone Warden level 50
1st Steel 125th year of Ascendancy at 05:04 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Bibi the Dwarf Stone Warden level 20
5th Iron 123rd year of Ascendancy at 01:46 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Bibi the Dwarf Stone Warden level 33
26th Shortage 123rd year of Ascendancy at 16:19 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Bibi the Dwarf Stone Warden level 24
24th Voratun 123rd year of Ascendancy at 14:37 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Bibi the Dwarf Stone Warden level 41
4th Gold 124th year of Ascendancy at 16:40 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Bibi the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 09:33 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Bibi the Dwarf Stone Warden level 37
15th Iron 124th year of Ascendancy at 19:45 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Bibi the Dwarf Stone Warden level 50
29th Iron 125th year of Ascendancy at 19:24 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Bibi the Dwarf Stone Warden level 6
21st Dearth 122nd year of Ascendancy at 22:33 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Bibi the Dwarf Stone Warden level 37
15th Iron 124th year of Ascendancy at 19:45 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Bibi the Dwarf Stone Warden level 50
25th Iron 125th year of Ascendancy at 10:51 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Bibi the Dwarf Stone Warden level 17
8th Shortage 122nd year of Ascendancy at 12:16 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Bibi the Dwarf Stone Warden level 46
26th Profit 124th year of Ascendancy at 15:29 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Bibi the Dwarf Stone Warden level 25
25th Voratun 123rd year of Ascendancy at 18:32 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Bibi the Dwarf Stone Warden level 18
13rd Shortage 122nd year of Ascendancy at 19:41 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Bibi the Dwarf Stone Warden level 50
29th Iron 125th year of Ascendancy at 19:25 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Bibi the Dwarf Stone Warden level 35
5th Iron 124th year of Ascendancy at 15:41 see stats
You were not supposed to see that! (Nightmare (Adventure) difficulty)
Read a Forbidden Tome.By Bibi the Dwarf Stone Warden level 38
28th Steel 124th year of Ascendancy at 22:02 see stats
Log
Bibi uses Rockwalk.
Bibi receives 250 healing from Rockwalk.
Stone Half (Bibi) uses Taunt.
Crystaline Half (Bibi) uses Rain of Spikes.
Bibi speeds up.
Shadow is seized by a stone vine.
Stone Half (Bibi) speeds up.
Crystaline Half (Bibi) speeds up.
The shield around shadow crumbles.
Shadow casts Blindside.
Melee retaliation hits Shadow for 4 temporal, 0 darkness, 45 fire, 44 healing, 5 arcane (54 total damage) [44 healing].
Stone Vine from Bibi hits Shadow for 0 nature, 0 arcane (0 total damage).
Stone Vine from Bibi hits Shadow for 63 nature, 68 arcane (130 total damage).
Stone Vine from Bibi hits Shadow for 0 nature, 0 arcane (0 total damage).
Bleeding from Bibi hits Shadow for 0 physical damage.
Stone Half (Bibi) was blasted back 2 spaces!
Malagaaim the dolleg's mind surges with critical power!
Bibi was blasted into Malagaaim the dolleg!
Malagaaim the dolleg's mind surges with critical power!
Crystaline Half (Bibi) was smashed back 1 spaces!
Malagaaim the dolleg recovers sight.
Malagaaim the dolleg hits Crystaline Half (Bibi) for 779 physical, 58 physical (836 total damage).
Malagaaim the dolleg hits Bibi for 641 physical, 95 physical (735 total damage).
Malagaaim the dolleg hits Malagaaim the dolleg for (5 deflected), 72 physical (72 total damage).
Malagaaim the dolleg hits Stone Half (Bibi) for 304 physical damage.
Bleeding from Bibi hits Malagaaim the dolleg for (24 deflected), 26 physical (26 total damage).
Insidious Poison from Bibi hits Malagaaim the dolleg for (16 deflected), 16 nature (16 total damage).
Stone Vine from Bibi hits Malagaaim the dolleg for (29 deflected), 30 nature, (32 deflected), 32 arcane (62 total damage).
Bibi the level 50 dwarf stone warden was mutilated to death by Malagaaim the dolleg on level 4 of High Peak.
















































































































