










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions Revised (Wide) 1.7.0gliktch: All I did was edit the max width of item popups from 400 to 666 so things don't wrap when using ToME at 150% font size, and also added a space before the 'Weapon Damage' item in weapon descriptions to correctly align that Original description: This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version: Known bugs: Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 35 / 31% |
| Size | huge |
| Lifes / Deaths | Killed by Weaver Queen at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:45 / 106Killed by Nerirewe the crimson ooze at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:29 Killed by Nerirewe the crimson ooze at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:01 Killed by Nerirewe the crimson ooze at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:23 Killed by Nerirewe the crimson ooze at level 5 on the 78th Pyre 122nd year of Ascendancy at 13:16 Killed by cutpurse at level 6 on the 79th Pyre 122nd year of Ascendancy at 00:47 Killed by Adebredatta the giant carpenter ant at level 13 on the 12nd Dusk 122nd year of Ascendancy at 01:33 Killed by Bagnah the halfling at level 13 on the 24th Dusk 122nd year of Ascendancy at 06:19 Killed by Dreur the halfling at level 13 on the 24th Dusk 122nd year of Ascendancy at 07:26 Killed by Bagnah the halfling at level 13 on the 24th Dusk 122nd year of Ascendancy at 08:27 Killed by assassin at level 16 on the 53rd Dusk 122nd year of Ascendancy at 08:23 Killed by Silinn the rogue at level 16 on the 53rd Dusk 122nd year of Ascendancy at 09:08 Killed by Yvakira the thief at level 16 on the 53rd Dusk 122nd year of Ascendancy at 11:05 Killed by Rantha the Worm at level 16 on the 54th Dusk 122nd year of Ascendancy at 07:29 Killed by armoured skeleton warrior at level 17 on the 24th Haze 122nd year of Ascendancy at 17:45 Killed by Headless Horseman at level 17 on the 24th Haze 122nd year of Ascendancy at 18:27 Killed by war hound at level 17 on the 36th Haze 122nd year of Ascendancy at 00:50 Killed by Jamosch the Guardian at level 18 on the 36th Haze 122nd year of Ascendancy at 09:23 Killed by Xuldawen the Guardian at level 18 on the 37th Haze 122nd year of Ascendancy at 01:57 Killed by Gloraletta the Guardian at level 18 on the 37th Haze 122nd year of Ascendancy at 05:23 Killed by gigantic corrosive tunneler at level 19 on the 41st Haze 122nd year of Ascendancy at 09:23 Killed by luminous horror at level 19 on the 41st Haze 122nd year of Ascendancy at 10:06 Killed by skeleton magus at level 19 on the 41st Haze 122nd year of Ascendancy at 13:01 Killed by degenerated skeleton archer at level 19 on the 41st Haze 122nd year of Ascendancy at 22:40 Killed by forest wight at level 19 on the 42nd Haze 122nd year of Ascendancy at 12:13 Killed by skeleton archer at level 19 on the 42nd Haze 122nd year of Ascendancy at 12:56 Killed by skeleton magus at level 20 on the 43rd Haze 122nd year of Ascendancy at 02:18 Killed by skeleton warrior at level 20 on the 43rd Haze 122nd year of Ascendancy at 03:43 Killed by saw horror at level 20 on the 43rd Haze 122nd year of Ascendancy at 08:04 Killed by Borfast the Broken at level 20 on the 44th Haze 122nd year of Ascendancy at 11:32 Killed by skeleton warrior at level 21 on the 45th Haze 122nd year of Ascendancy at 17:06 Killed by devourer at level 21 on the 47th Haze 122nd year of Ascendancy at 12:08 Killed by Elamira the chitinous spider at level 22 on the 48th Haze 122nd year of Ascendancy at 10:37 Killed by Mayolena the bee swarm at level 22 on the 48th Haze 122nd year of Ascendancy at 19:41 Killed by armoured skeleton warrior at level 22 on the 50th Haze 122nd year of Ascendancy at 09:07 Killed by Lord of Skulls (warrior) at level 22 on the 50th Haze 122nd year of Ascendancy at 10:15 Killed by Lord of Skulls (warrior) at level 22 on the 50th Haze 122nd year of Ascendancy at 11:31 Killed by skeleton mage at level 22 on the 50th Haze 122nd year of Ascendancy at 12:24 Killed by armoured skeleton warrior at level 22 on the 50th Haze 122nd year of Ascendancy at 13:19 Killed by ghoul at level 22 on the 50th Haze 122nd year of Ascendancy at 14:33 Killed by The Master at level 22 on the 50th Haze 122nd year of Ascendancy at 15:38 Killed by armoured skeleton warrior at level 22 on the 50th Haze 122nd year of Ascendancy at 16:52 Killed by The Master at level 22 on the 50th Haze 122nd year of Ascendancy at 17:24 Killed by armoured skeleton warrior at level 22 on the 50th Haze 122nd year of Ascendancy at 18:30 Killed by The Master at level 22 on the 50th Haze 122nd year of Ascendancy at 19:13 Killed by armoured skeleton warrior at level 24 on the 50th Haze 122nd year of Ascendancy at 20:12 Killed by elven mage at level 24 on the 53rd Haze 122nd year of Ascendancy at 06:31 Killed by elven mage at level 24 on the 53rd Haze 122nd year of Ascendancy at 10:24 Killed by elven tempest at level 24 on the 53rd Haze 122nd year of Ascendancy at 13:46 Killed by Xanuldawyn the Blightborn at level 24 on the 54th Haze 122nd year of Ascendancy at 00:38 Killed by elven corruptor at level 24 on the 54th Haze 122nd year of Ascendancy at 16:11 Killed by Grand Corruptor at level 24 on the 54th Haze 122nd year of Ascendancy at 18:44 Killed by Grand Corruptor at level 24 on the 54th Haze 122nd year of Ascendancy at 19:55 Killed by Grand Corruptor at level 24 on the 54th Haze 122nd year of Ascendancy at 20:41 Killed by elven cultist at level 24 on the 54th Haze 122nd year of Ascendancy at 22:38 Killed by Poreda the ghast at level 25 on the 61st Haze 122nd year of Ascendancy at 07:55 Killed by Xanyradhema the elven guard at level 26 on the 63rd Haze 122nd year of Ascendancy at 11:32 Killed by Xanyradhema the elven guard at level 26 on the 63rd Haze 122nd year of Ascendancy at 12:35 Killed by elven corruptor at level 26 on the 63rd Haze 122nd year of Ascendancy at 23:38 Killed by elven cultist at level 27 on the 65th Haze 122nd year of Ascendancy at 07:28 Killed by elven corruptor at level 27 on the 65th Haze 122nd year of Ascendancy at 09:31 Killed by Mayara the mean looking elven guard at level 27 on the 66th Haze 122nd year of Ascendancy at 02:46 Killed by elven blood mage at level 27 on the 66th Haze 122nd year of Ascendancy at 03:32 Killed by elven cultist at level 27 on the 66th Haze 122nd year of Ascendancy at 18:13 Killed by Poryyatha the corrupted plasmic disruptor at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 11:59 Killed by worm that walks at level 31 on the 75th Regrowth 123rd year of Ascendancy at 05:24 Killed by Celia at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 16:05 Killed by Celia at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 18:10 Killed by armoured skeleton warrior at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 20:06 Killed by Xanuwen the vampire at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 22:01 Killed by armoured skeleton warrior at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 23:57 Killed by Xerirenor the skeleton magus at level 31 on the 1st Pyre 123rd year of Ascendancy at 02:00 Killed by Xerirenor the skeleton magus at level 31 on the 1st Pyre 123rd year of Ascendancy at 03:53 Killed by skeleton mage at level 31 on the 1st Pyre 123rd year of Ascendancy at 05:52 Killed by Isaba the eternal bone giant at level 31 on the 1st Pyre 123rd year of Ascendancy at 08:13 Killed by armoured skeleton warrior at level 31 on the 1st Pyre 123rd year of Ascendancy at 10:43 Killed by Isaba the eternal bone giant at level 31 on the 1st Pyre 123rd year of Ascendancy at 12:49 Killed by Zubewen the vampire lord at level 31 on the 1st Pyre 123rd year of Ascendancy at 14:50 Killed by Bethurin the brown bear at level 31 on the 48th Pyre 123rd year of Ascendancy at 00:33 Killed by Guma the war bear at level 31 on the 49th Pyre 123rd year of Ascendancy at 13:07 Killed by ritch flamespitter at level 32 on the 50th Pyre 123rd year of Ascendancy at 21:06 Killed by Porussra the slaver at level 32 on the 52nd Pyre 123rd year of Ascendancy at 21:57 Killed by poison spore at level 33 on the 77th Pyre 123rd year of Ascendancy at 23:43 Killed by Silidherin the dredgling at level 33 on the 78th Pyre 123rd year of Ascendancy at 01:19 Killed by saw horror at level 33 on the 78th Pyre 123rd year of Ascendancy at 02:55 Killed by luminous horror at level 33 on the 78th Pyre 123rd year of Ascendancy at 04:31 Killed by Polatta the drem at level 33 on the 78th Pyre 123rd year of Ascendancy at 05:57 Killed by ravaging entropic rip at level 33 on the 78th Pyre 123rd year of Ascendancy at 07:33 Killed by Nerydath the ravaging entropic rip at level 34 on the 78th Pyre 123rd year of Ascendancy at 07:44 Killed by ravaging entropic rip at level 34 on the 78th Pyre 123rd year of Ascendancy at 09:42 Killed by Arydhekira the bone horror at level 34 on the 78th Pyre 123rd year of Ascendancy at 11:17 Killed by luminous horror at level 34 on the 78th Pyre 123rd year of Ascendancy at 13:04 Killed by luminous horror at level 34 on the 78th Pyre 123rd year of Ascendancy at 14:38 Killed by Nerurivena the drem at level 34 on the 79th Pyre 123rd year of Ascendancy at 02:34 Killed by luminous horror at level 34 on the 79th Pyre 123rd year of Ascendancy at 14:30 Killed by The One That Writes at level 34 on the 79th Pyre 123rd year of Ascendancy at 18:53 Killed by The One That Writes at level 34 on the 79th Pyre 123rd year of Ascendancy at 21:11 Killed by The One That Writes at level 34 on the 79th Pyre 123rd year of Ascendancy at 22:46 Killed by The One That Writes at level 34 on the 1st Mirth 123rd year of Ascendancy at 00:53 Killed by shadow at level 34 on the 1st Mirth 123rd year of Ascendancy at 02:43 Killed by The One That Writes at level 34 on the 1st Mirth 123rd year of Ascendancy at 06:05 Killed by The One That Writes at level 34 on the 1st Mirth 123rd year of Ascendancy at 08:31 Killed by The One That Writes at level 34 on the 1st Mirth 123rd year of Ascendancy at 10:59 Killed by Layinor the dredgling at level 34 on the 1st Mirth 123rd year of Ascendancy at 13:34 Killed by The One That Writes at level 34 on the 1st Mirth 123rd year of Ascendancy at 15:58 Killed by The One That Writes at level 34 on the 1st Mirth 123rd year of Ascendancy at 17:47 |
Primary Stats
| Strength | 26 (base 22) |
| Dexterity | 72 (base 56) |
| Constitution | 34 (base 25) |
| Magic | 94 (base 60) |
| Willpower | 17 (base 14) |
| Cunning | 30 (base 13) |
Resources
| Life | 1036/1036 |
| Paradox | 300 |
| Healing Factor | 1.185336564623 |
| Regeneration | 0.29633414115574 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 13 |
| See Stealth | 44.482422278511 |
| See Invisible | 63.482422278511 |
Offense: Mainhand
| Damage | 199 |
| Accuracy | 62 |
| Crit Chance | 10% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 11% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +26% |
| Lightning | +34% |
| Darkness | +17% |
| Temporal | +19% |
| Blight | +8% |
| Arcane | +5% |
| Acid | +8% |
| All | +2% |
Offense: Damage Penetration
| Physical | +9% |
| Arcane | +5% |
| Temporal | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 29 |
| Mental Save | 16 |
Defense: Resistances
| Lightning | + 66%( 70%) |
| Nature | + 9%( 70%) |
| Temporal | + 12%( 70%) |
| Blight | + 7%( 70%) |
| Darkness | + 12%( 70%) |
| Cold | + 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
| Poison Resistance | 50% |
| Knockback Resistance | 90% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 570 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Threaded Combat | 1.50 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Weapon Folding |
| talent | Contingency |
| talent | Temporal Hounds |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by degenerated skeleton warrior. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Glorydhenn the minotaur. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 9. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. * You've found the needed red crystal shard. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed length of troll intestine. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats Mag +6, Wil +3 offense ------ Spell Crit +1% defense ------ Armor +3 other ------- Mana/turn +0.28 Max mana +28.00 Spell cooldown 10% A pair of boots made of leather. |
| Quiver | Darkwing (20/20, 165% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Rare] Master Weapon Damage 165% Range: 1.0x-1.4x Uses 100% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +18 Critical Rate +3.0% Capacity 20 On-ranged-hit +12 darkness, +12 fire On-Hit, radius 1 +20 darkness, +8 fire On-crit, radius 2 +20 darkness, +16 fire Arrows are used with bows to pierce your foes to death. |
| Light source | Grinabar1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats Mag +2, Cun +2, Con +4 offense ------ Spell Crit +3% Spellpower +4 (+2 eff.) Damage +6% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 defense ------ Resistance +7% blight, +9% darkness other ------- Light +4 Infravision +7 See Invisibility +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 34 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Lelydugorn' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats Dex +4, Con +5 offense ------ Critical power +15.00% Physical Power +10 (+3 eff.) Damage +6% acid, +9% physical Ignore Armor +4 On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Defense +3 (+1 eff.) Resistance +13% lightning, +12% temporal A pointy cloth hat, very wizardly... |
| Tool | elven-wood wand of shielding 'Elenyrorain' [power 362] (20 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Critical power +5.00% Damage +3% arcane Ignore resists +5% arcane Ignore Shields +20% other ------- Max vim +50.00 Infravision +3 Create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce fatigue by 40% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats Cun +2 offense ------ On-Hit 17 physical On-Ranged-Hit 18 physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 17 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 17 other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | Ce'Numina the Cystwinter0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats Cun +3, Dex +5 offense ------ Damage +14% lightning On-Hit (Melee): * 20% chance to slow global speed by 42% defense ------ Resistance +28% lightning, +9% cold +9% nature Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: defense ------ Armor +4 Fatigue -20% Life +100.00 Knockbk Resist +40% other ------- Encumbrance +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | keeper's yew longbow of lightning4.0 Encumbrance T3 longbow 2H weapon [Ego+] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +15 lightning While equipped: offense ------ Damage +18% lightning, +15% physical +17% temporal Ignore resists +9% physical, +12% temporal other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats Str +4 offense ------ Physical Power +10 (+3 eff.) defense ------ Armor +2 Resistance +10% lightning, +10% cold Physical save +10 (+5 eff.) Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 116.70 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats Cun +3, Dex +2 defense ------ Defense +16 (+5 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 45.85 to 137.56 lightning damage (91.71 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | Shaderoar the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats Cun +7, Mag +1 offense ------ Damage +15% darkness defense ------ Defense +2 (+0 eff.) Resistance +3% darkness Life +42.00 other ------- Infravision +3 See Invisibility +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
movement infusion of the wizard (speed 816%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 816% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 7; phase 21; cd 16)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 607; dur 7; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 607 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 114; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 114 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats Str +4, Wil +4 offense ------ Damage +8% nature, +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Greentyphoon0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats Str +2 offense ------ Damage +33% nature, +12% acid Ignore resists +10% nature defense ------ Armor +8 Defense +15 (+5 eff.) Resistance +30% nature, +12% acid Rings make your fingers look great! |
greater elven-wood starstaff of breaching (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +16 (+6 eff.) Damage +25% physical, +25% temporal +25% darkness, +25% light Ignore resists +12% physical, +12% temporal +12% darkness, +12% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Thunderdare (143% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Psionic Weapon Damage 144% Range: 1.0x-1.6x Uses 170% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +8 lightning On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Damage +12% lightning defense ------ Armor +8 Resistance +15% blight, +9% fire Disarm Resist +20% Stun Resist +20% Massive two-handed swords. |
inquisitor's stralite greatsword of crippling (160% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Disrupt/Master Weapon Damage 161% Range: 1.0x-1.6x Uses 170% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 38 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +13.0% Massive two-handed swords. |
Xanolenor the stralite mace (144% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Psionic Weapon Damage 145% Range: 1.0x-1.4x Uses 150% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats Wil +4 offense ------ Damage +21% mind defense ------ Armor +6 Crit Resistance 10.00% Physical save +9 (+5 eff.) Spell save +6 (+3 eff.) Unlife -60.00 life Knockbk Resist +20% Blunt and deadly. |
voratun mace 'Mayissra' (155% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Nature Weapon Damage 155% Range: 1.0x-1.4x Uses 150% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Con +14, Wil +15 offense ------ Mind Crit +5% Mindpower +30 (+15 eff.) Damage +15% acid Ignore resists +10% mind defense ------ Life +127.00 Disarm Resist +20% other ------- Max hate +6.00 Blunt and deadly. |
Murkstoker the stralite waraxe (142% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 142% Range: 1.0x-1.4x Uses 150% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage On Critical: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Dex +3, Mag +4, Cun +2, Con +2 offense ------ Physical Crit +9.0% Physical Power +11 (+3 eff.) Combat Speed +10% Accuracy +13 (+3 eff.) On-Hit (Melee): * 10% chance to slow global speed by 42% One-handed war axes. |
Analeg the iron dagger (97% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 97% Range: 1.0x-1.3x Uses 100% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +10 item acid corrode On-Hit, radius 1 +8 physical On Hit: * 10% chance to reduce armor by 36% While equipped: offense ------ Physical Crit +2.0% Ignore resists +25% acid, +6% physical Accuracy +19 (+4 eff.) Ignore Armor +7 On-Hit (Melee): * 20% chance to slow global speed by 42% defense ------ Resistance +12% temporal Sharp, short and deadly. |
Umbral Razor (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Dex, 115% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats Cun +4, Mag +4 offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 134.34 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Zubodhewe the voratun dagger (162% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Master Weapon Damage 162% Range: 1.0x-1.3x Uses 100% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats Cun +3 offense ------ Mind Crit +1% Critical power +15.00% Ignore resists +15% acid defense ------ Mind save +9 (+6 eff.) other ------- Infravision +3 See Invisibility +9 Sharp, short and deadly. |
Arthytorak (117% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Weapon Damage 117% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +12 acid While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Ignore resists +25% acid defense ------ Resistance +6% blight, +6% fire +6% darkness Crit Resistance 5.00% Mind save +6 (+5 eff.) Healmod +25% Heal-on-summon +30 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's yew longbow of piercing4.0 Encumbrance T3 longbow 2H weapon [Ego++] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-crit, radius 2 +11 lightning, +18 cold While equipped: offense ------ Move Speed +33% Ignore resists +9% lightning, +12% cold +11% all Accuracy +17 (+4 eff.) Ignore Armor +11 Longbows are used to shoot arrows at your foes. |
Silunne the Skykin (18/20, 165% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Rare] Nature Weapon Damage 166% Range: 1.0x-1.4x Uses 100% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 20 On-ranged-hit +20 lightning, +32 cold +20 item nature slow On-Hit, radius 1 +16 lightning On-crit, radius 2 +20 lightning, +15 cold +8 nature On Hit: * 20% chance to slow global speed by 42% Arrows are used with bows to pierce your foes to death. |
silk robe 'Nightstinger' (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Disrupt While equipped: offense ------ Damage +12% darkness Ignore resists +15% light On-Hit (Melee): * 20% chance to slow global speed by 42% When Hit: * 6% chance to slow global speed by 42% * 7 arcane resource burn defense ------ Resistance +12% blight, +6% cold +12% nature, +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mirezephyr, (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: Stats Con +8 offense ------ Damage +26% nature Ignore resists +10% nature On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Resistance +3% darkness, +21% cold +3% fire, +3% light, +15% all Life +40.00 Poison Resist +33% Disease Resist +36% Stun Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rogue Plight (6 def, 7 armour)9.0 Encumbrance T3 light armor [Unique] Master While equipped: Stats Wil +5, Con +4 defense ------ Armor +7 Defense +6 (+2 eff.) Fatigue +7% Resistance +35% nature Crit Resistance 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Duathelzephyr (22 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: Stats Str +3, Dex +9, Con +3 offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Armor +4 Defense +22 (+7 eff.) Fatigue +12% Resistance +12% fire Physical save +9 (+5 eff.) Unlife -80.00 life Life +77.00 A suit of armour made of mail. |
searing stralite mail armour of command (13 def, 13 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Arcane/Psionic While equipped: Stats Cun +3 offense ------ On-Hit 11 acid, 8 fire When Hit 8 acid, 11 fire defense ------ Armor +13 Defense +13 (+4 eff.) Fatigue +12% Resistance +20% acid, +16% fire Mind save +13 (+8 eff.) A suit of armour made of mail. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+0 eff.) Resistance +16% darkness, +10% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +12% Out-of-Phase Resilience +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+4 eff.) Mindpower +15 (+7 eff.) On-Hit 30% gloom effects Damage +10% darkness, +10% physical defense ------ Defense +2 (+0 eff.) Resistance +20% fire Mind save -10 (-10 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Beadranik (0 def, 6 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +6 Fatigue +3% Resistance +6% temporal, +4% physical +5% arcane, +3% nature Physical save +6 (+3 eff.) Unlife -80.00 life Disease Resist +20% Silence Resist +10% other ------- Infravision +3 A cap made of leather. |
Helm of the Dominated (0 def, 9 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats Str +2, Mag +4 offense ------ Physical Power +10 (+3 eff.) Spellpower +10 (+4 eff.) defense ------ Armor +9 Fatigue +4% Silence Resist +30% other ------- Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Durildil the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Arcane While equipped: offense ------ Ignore resists +5% arcane When Hit 51 fire defense ------ Resistance +18% acid, +21% fire Mind save +12 (+8 eff.) Healmod +10% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Plumpkin Plumpkin15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats Cun +8 offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
dwarven-steel pickaxe 'Chalindil' (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +2 offense ------ When Hit 4 mind On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +12% blight, +7% physical +12% temporal other ------- Hate-on-crit +3.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats Wil +4, Con +2 offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 274/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of gale force 'Anitar' [power 415] (15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats Str +1, Mag +3 offense ------ On-Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 17 defense ------ Resistance +3% acid, +12% fire +5% arcane, +6% blight Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 523 physical damage Puts all charms on 15 turn cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Fognoon the dragonbone wand of conjuration [power 410] (15 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +15% mind, +9% darkness Ignore resists +15% darkness, +15% mind When Hit 8 acid other ------- Hate-on-crit +2.00 Fire a magical bolt dealing 418 fire damage Puts all charms on 15 turn cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightningsear the dragonbone wand of clairvoyance [power 16] (15 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% lightning Ignore resists +25% lightning, +15% acid When Hit 4 acid defense ------ Resistance +30% acid Reveal the area around you, dispelling darkness (radius 16, power 89 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By The Companion the Cornac Temporal Warden level 31
2nd Pyre 123rd year of Ascendancy at 13:10 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By The Companion the Cornac Temporal Warden level 35
1st Mirth 123rd year of Ascendancy at 19:54 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By The Companion the Cornac Temporal Warden level 32
50th Pyre 123rd year of Ascendancy at 15:33 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By The Companion the Cornac Temporal Warden level 17
24th Haze 122nd year of Ascendancy at 19:42 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By The Companion the Cornac Temporal Warden level 14
46th Dusk 122nd year of Ascendancy at 17:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By The Companion the Cornac Temporal Warden level 18
36th Haze 122nd year of Ascendancy at 19:48 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By The Companion the Cornac Temporal Warden level 31
63rd Regrowth 123rd year of Ascendancy at 10:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The Companion the Cornac Temporal Warden level 31
76th Regrowth 123rd year of Ascendancy at 21:02 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By The Companion the Cornac Temporal Warden level 15
52nd Dusk 122nd year of Ascendancy at 22:49 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By The Companion the Cornac Temporal Warden level 30
23rd Regrowth 123rd year of Ascendancy at 21:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By The Companion the Cornac Temporal Warden level 10
8th Mirth 122nd year of Ascendancy at 22:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By The Companion the Cornac Temporal Warden level 20
42nd Haze 122nd year of Ascendancy at 13:46 see stats
Level 30 (Exploration mode)
Got a character to level 30.By The Companion the Cornac Temporal Warden level 30
9th Regrowth 123rd year of Ascendancy at 18:29 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By The Companion the Cornac Temporal Warden level 31
2nd Pyre 123rd year of Ascendancy at 04:42 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By The Companion the Cornac Temporal Warden level 31
37th Regrowth 123rd year of Ascendancy at 18:29 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By The Companion the Cornac Temporal Warden level 27
67th Haze 122nd year of Ascendancy at 07:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By The Companion the Cornac Temporal Warden level 31
76th Regrowth 123rd year of Ascendancy at 02:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By The Companion the Cornac Temporal Warden level 31
75th Regrowth 123rd year of Ascendancy at 05:22 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By The Companion the Cornac Temporal Warden level 31
63rd Regrowth 123rd year of Ascendancy at 04:56 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By The Companion the Cornac Temporal Warden level 32
53rd Pyre 123rd year of Ascendancy at 19:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By The Companion the Cornac Temporal Warden level 31
60th Regrowth 123rd year of Ascendancy at 22:42 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By The Companion the Cornac Temporal Warden level 32
53rd Pyre 123rd year of Ascendancy at 16:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By The Companion the Cornac Temporal Warden level 26
63rd Haze 122nd year of Ascendancy at 22:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By The Companion the Cornac Temporal Warden level 18
36th Haze 122nd year of Ascendancy at 17:00 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By The Companion the Cornac Temporal Warden level 22
50th Haze 122nd year of Ascendancy at 20:09 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By The Companion the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 15:21 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By The Companion the Cornac Temporal Warden level 33
76th Pyre 123rd year of Ascendancy at 19:36 see stats
Log
--------------------------------
The Companion switches her weapons to: voratun waraxe 'Gilumnir'
Isloda the Glittertaint.
Today is the 6th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
--------------------------------
The Companion switches her weapons to: keeper's yew longbow of lightning
Darkwing.






































































































