Roone the level 8 Cornac Summoner by zoogy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp8 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 11)
Constitution12 (base 10)
Magic10 (base 10)
Willpower28 (base 25)
Cunning29 (base 27)

Resources

Life184/184
Equilibrium0
Healing Factor1.3164835164835
Regeneration0.32912087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth35.84903874937
See Invisible35.84903874937

Offense: Mainhand

Damage9
Accuracy21
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy21
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower28
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save20
Spell Save20
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
5/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
5/5
1/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

The Arena Unlocked Arena mode.
By Roone the Cornac Summoner level 6
3rd Mirth 122nd year of Ascendancy at 09:24
see stats

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.42 gold from the transmogrification of
reinforced iron shield of acid resistance (+16%) (4 def, 7 armour, 39.5 block).
You gain 1.74 gold from the transmogrification of
psychokinetic quiver of elm arrows of accuracy (21/21, 13-18.2 power, 5 apr).
You gain 1.35 gold from the transmogrification of
iron dagger of erosion (9-11.7 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 2.04 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.05 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 1.46 gold from the transmogrification of
wizard's copper ring of aether (+11%).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Stairway into the Rhaloren Camp here (press '' or right click to use).

There is a Stairway into the Rhaloren Camp here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.