Shiner the level 19 Cornac Sun Paladin by mfaggi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSun Paladin
Level / Exp19 / 76%
Sizebig
Lifes / Deaths

Primary Stats

Strength49 (base 37)
Dexterity10 (base 10)
Constitution16 (base 13)
Magic51 (base 46)
Willpower16 (base 10)
Cunning12 (base 10)

Resources

Life642/642
Positive24/24
Stamina214/214
Healing Factor1.3545771506545
Regeneration7.111530040936

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth10
See Invisible10

Offense: Mainhand

Damage48
Accuracy42
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower35
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+10%
Light+25%
Mind+6%
Nature+8%
Physical+8%
Fire+10%
All0%

Offense: Damage Penetration

Acid+9%
Fire+25%
Mind+5%

Defense: Base

Armour (hardiness)41 (30%)
Defense27
Ranged Defense31
Fatigue15
Physical Save33
Spell Save21
Mental Save32

Defense: Resistances

Acid+ 18%( 70%)
Light+ 70%( 70%)
Nature+ 33%( 70%)
Darkness+ 26%( 70%)
Cold+ 34%( 70%)
All+ 4%( 70%)

Defense: Immunities

Blind Resistance67%
Instadeath Resistance100%
Knockback Resistance90%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
1/5
1/5
0/5
Celestial / Combat1.30
1/5
2/5
1/5
1/5
Celestial / Sun1.30
4/5
1/5
1/5
0/5
Technique / Shield offense1.00
2/5
1/5
2/5
2/5
Celestial / Radiance1.30
5/5
1/5
1/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
5/5
1/5
1/5
3/5
Celestial / Chants1.30
1/5
1/5
1/5
2/5
Technique / Combat training1.00
0/5
3/5
0/5
5/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
done
done
active
active
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Shiner the Cornac Sun Paladin level 14
15th Dusk 122nd year of Ascendancy at 17:56
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Shiner the Cornac Sun Paladin level 19
56th Dusk 122nd year of Ascendancy at 11:07
see stats
Level 10 Got a character to level 10.
By Shiner the Cornac Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 13:20
see stats
Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Shiner the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 07:38
see stats
The Arena Unlocked Arena mode.
By Shiner the Cornac Sun Paladin level 11
8th Mirth 122nd year of Ascendancy at 14:43
see stats
The secret city Discovered the truth about mages.
By Shiner the Cornac Sun Paladin level 19
62nd Dusk 122nd year of Ascendancy at 06:27
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Shiner the Cornac Sun Paladin level 16
50th Dusk 122nd year of Ascendancy at 01:29
see stats

Log


Shiner picks up (j.):
chilling steel waraxe of massacre (23-32 power, 3 apr).
Shiner picks up (s.):
cured leather armour of the deep (6 def, 6 armour).
Shiner picks up (m.):
balanced steel dagger of erosion (14-18 power, 6 apr).
Shiner picks up (n.):
hateful dwarven-steel dagger of vileness (16-20 power, 7 apr).
Shiner's solar fury subsides.


Resting starts...

Talent Wave of Power is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


You gain 5.59 gold from the transmogrification of
restful dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
You gain 3.95 gold from the transmogrification of
dreamer's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.93 gold from the transmogrification of
prismatic cured leather armour (6 def, 4 armour).
You gain 2.50 gold from the transmogrification of
cured leather armour of the deep (6 def, 6 armour).
You gain 1.21 gold from the transmogrification of
cleansing cured leather armour of cold resistance (6 def, 4 armour).
You gain 1.71 gold from the transmogrification of
self-loading quiver of ash arrows of accuracy (17/19, 22-30 power, 7 apr).
You gain 1.67 gold from the transmogrification of
high-capacity quiver of ash arrows of amnesia (27/32, 22-32 power, 7 apr).
You gain 3.18 gold from the transmogrification of
mighty yew longbow of lightning.
You gain 2.90 gold from the transmogrification of
mighty ash longbow of fire.
You gain 3.50 gold from the transmogrification of
hateful dwarven-steel dagger of vileness (16-20 power, 7 apr).
You gain 2.66 gold from the transmogrification of
balanced steel dagger of erosion (14-18 power, 6 apr).
You gain 1.07 gold from the transmogrification of
chilling steel waraxe of massacre (23-32 power, 3 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

There is a Passageway into the Daikara here (press '' or right click to use).