










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 12 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 12 on the 2nd Flare 122nd year of Ascendancy at 02:15 / 1 |
Primary Stats
| Strength | 32 (base 29) |
| Dexterity | 13 (base 10) |
| Constitution | 30 (base 23) |
| Magic | 16 (base 10) |
| Willpower | 23 (base 23) |
| Cunning | 10 (base 10) |
Resources
| Life | 0/412 |
| Hate | 66/100 |
| Healing Factor | 0.91845573579915 |
| Regeneration | 0.22961393394979 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 22 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +3% |
| Physical | +10% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Mind | +5% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 19.522593642275 (62.32946707186%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 22 |
| Physical Save | 23 |
| Spell Save | 13 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 7%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 17%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 7%( 70%) |
| Lightning | + 14%( 70%) |
| Mind | + 7%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 42% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Xalramira the pair of iron boots (Misfortune) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +12% acid +3% darkness +3% blight +6% fire +8% cold Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aeryhir (Nightmares) (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +5% Resists +7% fire +6% cold Stun/Frz- +20% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Elenebar the Glintroar [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane Phasing +10% Melee Ret 6 light 6 cold Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | mule's steel ring of the mountain (+10%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Fatigue -5% Resists +10% physical ---------- misc Max.enc +20 Rings make your fingers look great! |
| On fingers | Neryba the Torchwar0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +3 Con dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +10% physical Melee Ret 8 fire ----- def ----- Mind.save +6 (+4 eff.) Confus- +23% Rings make your fingers look great! |
| Around neck | grounding steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
| In main hand | hateful iron mace of erosion (Nightmares) (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Nature/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature +6 darkness Against +6% Living Curse of Nightmares Blunt and deadly. |
| Around waist | Gorespire (Madness)1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Mag +3 Con dps ---------- Mind.pwr +2 (+1 eff.) Res.pen +5% mind ----- def ----- Resists +3% mind +3% nature Phys.save +5 (+2 eff.) Curse of Madness A belt that goes around your waist. |
| In off hand | Voidschism (Shrouds) (0 def, 4 armour, 15-18 power, 42.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 15.0 - 18.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +12 darkness While equipped: dps ---------- Melee+ 5 cold Res.pen +15% acid Melee Ret 1 ice On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Armour +4 Fatigue +8% Resists +12% physical +20% fire ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
| Cloak | linen cloak of the Shaloren (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +1 (+1 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour (Shrouds) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. |
Inventory
movement infusion of the psychic (speed 469%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Lorarek the Blizzardwilder (Shrouds) (18-24 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +8 cold While equipped: dps ---------- Dmg.mod +3% acid +3% cold Res.pen +15% acid ----- def ----- Resists +3% acid Curse of Shrouds Sharp, long, and deadly. |
Poxserpent (Nightmares) (0 def, 2 armour, 9-11 power, 18 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 On Hit: * 10% chance to slow global speed by 45% While equipped: dps ---------- Res.pen +15% darkness ----- def ----- Armour +2 Fatigue +8% Resists +3% nature Max.HP +42.00 ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
insulating rough leather belt of carrying (Corpses)1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Resists +6% fire +5% cold ---------- misc Max.enc +24 Curse of Corpses A belt that goes around your waist. |
rough leather belt 'Viperzephyr,' (Nightmares)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature ----- def ----- Armour +2 Resists +5% arcane +6% blight Spell.save +9 (+8 eff.) HP.reg +0.80 Heal.mod +11% Silence- +20% Curse of Nightmares A belt that goes around your waist. |
Eryfang the linen cloak (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +18% lightning +9% fire Phys.save +3 (+1 eff.) Die.at -20.00 life Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding linen wizard hat of lightning (+22%) (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +22% lightning +5% temporal Curse of Shrouds A pointy cloth hat, very wizardly... |
Cyryyalle (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +25 (+9 eff.) Dmg.mod +11% acid +3% physical +6% arcane Res.pen +10% arcane ----- def ----- Defense +1 (+1 eff.) Resists +16% acid Curse of Misfortune A pointy cloth hat, very wizardly... |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
162 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Kikan the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% physical Res.pen +5% physical ----- def ----- Defense +10 (+10 eff.) Max.HP +47.00 ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Urka the Thalore Cursed level 10
6th Mirth 122nd year of Ascendancy at 17:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Urka the Thalore Cursed level 6
1st Mirth 122nd year of Ascendancy at 11:55 see stats
Log
Thought-forged bowman's Crippling Shot hits Urka for 27 physical damage.
Ivildavena the white jelly uses Blinding Speed.
Ivildavena the white jelly speeds up.
Ivildavena the white jelly summons a War Hound!
Ivildavena the white jelly's mind surges with critical power!
Ivildavena the white jelly's mind surges with critical power!
Ivildavena the white jelly receives 10 healing (10 psi heal).
Thought-forged bowman receives 20 healing from Ivildavena the white jelly.
Ritch flamespitter receives 18 healing from Ivildavena the white jelly.
Thought-forged bowman uses Steady Shot.
Ivildavena the white jelly uses Mind Sear.
Ivildavena the white jelly hits Urka for 68 mind damage.
Thought-forged bowman's Steady Shot hits Urka for 41 physical damage.
Urka uses Gift of the Woods.
Urka starts regenerating health quickly.
Urka uses Infusion: Healing.
Urka receives 114 healing from Infusion: Healing.
Urka uses Reckless Charge.
War hound blocks Urka!
Ritch flamespitter spits flames!
Melee retaliation hits War hound for 5 light, 7 fire, 1 cold, 5 cold (18 total damage).
Ritch flamespitter hits Urka for 44 fire damage.
War hound hits Urka for 67 physical damage.
The air around Urka grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Ivildavena the white jelly uses Slime Spit.
Melee retaliation hits War hound for 5 light, 7 fire, 1 cold, 5 cold (18 total damage).
War hound hits Urka for 61 physical damage.
Urka the level 12 thalore cursed was chopped into tiny pieces to death by a war hound on level 3 of Ruins of Kor'Pul.
Thought-forged bowman is no longer being stalked by Urka.



































































