










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 50 / 1321% |
| Size | big |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 23 on the 58th Pyre 123rd year of Ascendancy at 08:14 3 / 5Killed by Grand Corruptor at level 24 on the 79th Pyre 123rd year of Ascendancy at 16:15 Killed by Emeba the eternal bone giant at level 24 on the 9th Dusk 123rd year of Ascendancy at 09:44 Killed by orc necromancer at level 28 on the 20th Dusk 123rd year of Ascendancy at 05:31 Killed by Keiran at level 50 on the 63rd Pyre 124th year of Ascendancy at 17:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 180 (base 60) |
| Dexterity | 69 (base 60) |
| Constitution | 66 (base 49) |
| Magic | 16 (base 10) |
| Willpower | 86 (base 60) |
| Cunning | 57 (base 34) |
Resources
| Life | 2319/2319 |
| Stamina | 269/457 |
| Equilibrium | 31 |
| Healing Factor | 1.4588369623248 |
| Regeneration | 39.272711413553 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +128% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 66.099250645117 |
| See Invisible | 66.099250645117 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 249 |
| Accuracy | 81 |
| Crit Chance | 38% |
| APR | 19 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +10% |
| Physical | +61% |
| Arcane | +6% |
| Nature | +7% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Lightning | +5% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 85.848101302782 (100%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 67 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 67%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 70%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 37%( 70%) |
| Light | + 57%( 70%) |
| Temporal | + 29%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 53%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Pinning Resistance | 47% |
| Disarm Resistance | 27% |
| Confusion Resistance | 40% |
| Knockback Resistance | 100% |
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 715 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 56% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1005% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 415 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Superiority | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Lisedhenor the orc warrior. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by luminous horror. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by orc corruptor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1337. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Ungrol of Last Hope has completed an elixir of brawn without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(139 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | dragonslayer's voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Apr +5 ----- def ----- Armour +5 Fatigue +5% Resists +10% acid +12% fire +9% lightning +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Goryntir the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Crit.mult +20.00% Dmg.mod +6% acid Res.pen +25% physical Acc +14 (+3 eff.) Melee Ret 8 physical ----- def ----- Armour +3 Resists +9% darkness +4% physical ---------- misc Stam/turn +3.00 Max.stam +20.00 Infravis +3 Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +5 Crit +18.0% Atk.spd 100% Melee+ +29 darkness On Crit: 10% Dominate 5 Track: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Camalin the Pyrewreck (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Crit.mult +16.00% Phys.pwr +7 (+2 eff.) Dmg.mod +7% nature Res.pen +5% fire Apr +6 ----- def ----- Armour +5 Defense +16 (+4 eff.) Resists +7% physical +12% nature +3% light Die.at -20.00 life Confus- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +10 Max.HP +38.00 Disarm- +27% Pinning- +47% Knockbk- +38% Rings make your fingers look great! |
| On fingers | rogue's gold ring of the mountain (+13%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +13% physical ----- def ----- Defense +8 (+2 eff.) Resists +13% physical Rings make your fingers look great! |
| Around neck | enraging stralite amulet of strength (+5)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Str dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical Amulets make your neck look great! |
| In main hand | blazebringer's voratun mace of rage (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +37 fire While equipped: Stats +5 Str dps ---------- All.spd +8% Dmg.mod +11% physical Res.pen +15% fire Acc +17 (+4 eff.) Blunt and deadly. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | voratun shield 'Borutir' (0 def, 10 armour, 66-80 power, 209.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Psionic When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 Melee+ +8 temporal +28 physical +24 cold +16 mind On Hit.r1 +16 mind On Hit: * 24% chance to reduce armor by 19% While equipped: Stats +10 Wil dps ---------- Melee+ 9 acid Dmg.mod +6% arcane On shield block: * Deals 162 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 16 acid ----- def ----- Armour +10 Fatigue +8% Resists +18% cold +18% physical Shield.near.proj +89 Proj.slow +33% ---------- misc Equi/ret +0.16 Talents +1 Block Handheld deflection devices. |
| Cloak | Flashvenom (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +15% physical Res.pen +5% lightning Acc +5 (+1 eff.) Apr +2 ----- def ----- Defense +10 (+2 eff.) Phys.save +11 (+3 eff.) ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
healing infusion of the duelist (heal 178; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 848%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 848% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
grounding stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ----- def ----- Resists +21% lightning Stun/Frz- +36% ---------- misc Mana/turn +0.41 Max.mana +35.00 Amulets make your neck look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Kinetic Spike (38-49 power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 38.0 - 49.4 Physical Uses 30% Wil, 40% Dex, 30% Str Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 6 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
hateful voratun dagger of shearing (40-52 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master/Psionic Power 40.0 - 52.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness Against +16% Living While equipped: dps ---------- Res.pen +14% all Acc +20 (+4 eff.) Apr +8 Sharp, short and deadly. |
stormbringer's voratun dagger of projection (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +27 lightning +18 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mov.spd +45% Res.pen +14% lightning +25% cold Sharp, short and deadly. |
Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 9 * Blasts creatures in a radius 1 shockwave around your target for 402.50 to 1207.50 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 1070.65 to 2141.30 physical damage (based on Strength) to each. Uses 30 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
stralite greatmaul 'Blazeshine' (57-86 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Psionic Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +12% acid Melee Ret 8 acid ---------- misc Psi/ret +0.24 Hate/m.crit +3.00 Light +3 Massive two-handed mauls. |
flaming voratun greatsword of ruin (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +24 fire While equipped: dps ---------- Phys.crit +17.0% Crit.mult +48.00% Apr +21 Massive two-handed swords. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Mag 30 [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+18 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+7 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 56 to 112 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
balanced voratun longsword of rage (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +12% physical Acc +23 (+5 eff.) ----- def ----- Defense +10 (+2 eff.) Disarm- +30% Sharp, long, and deadly. |
elemental voratun longsword of rage (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 16 acid damage (1/turn) While equipped: Stats +8 Str dps ---------- Dmg.mod +12% acid +15% physical Res.pen +18% acid Acc +21 (+5 eff.) Sharp, long, and deadly. |
voratun mace of enduring (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Nature Power 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +13 Con +15 Wil ----- def ----- Max.HP +81.00 Blunt and deadly. |
living mindstar 'Layenne' (18-20 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 23% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Spell.crit +3% Mind.crit +5% Spell.pwr +20 (+12 eff.) Mind.pwr +22 (+7 eff.) Dmg.mod +12% temporal Res.pen +25% blight Melee Ret 8 blight ----- def ----- Resists +15% blight +12% temporal Spell.save +9 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
imbued dragonbone vilestaff of invocation (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +24 (+14 eff.) S.pwr/crit +8 Dmg.mod +30% acid ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 4 Conjure elemental energy in a radius 10 cone, dealing 43.59 to 52.31 acid damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +34.00% Spell.pwr +23 (+14 eff.) Melee+ 27 fire Dmg.mod +30% fire ----- def ----- Armour +10 Defense +7 (+2 eff.) ---------- misc See.Invis +16 Wards +3 fire Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of might (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +40.00% Spell.pwr +24 (+14 eff.) Melee+ 29 fire Dmg.mod +30% temporal ---------- misc See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of protection (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+10 eff.) Dmg.mod +30% light ----- def ----- Resists +15% light ---------- misc Mana/turn +0.24 Max.mana +91.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun waraxe of persecution (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Disrupt Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +17% Unnatural On Crit.r2 +90 fire While equipped: Stats +5 Wil dps ---------- All.spd +10% Res.pen +21% fire One-handed war axes. |
elemental voratun waraxe of daylight (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 light Against +16% Undead On Hit: * Create an explosion dealing 16 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +17% cold Res.pen +10% cold One-handed war axes. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
blurring drakeskin leather belt of carrying1.0 T5 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +19 (+5 eff.) Fatigue -9% Stealth +12 ---------- misc Max.enc +49 A belt that goes around your waist. |
psion's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +18 (+11 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +29% mind +20% all Res.pen +10% mind ----- def ----- Resists +15% all ---------- misc Psi/turn +1.00 Max.psi +24.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of drakeskin leather boots of invasion (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +11 (+3 eff.) Res.pen +15% physical Apr +10 ----- def ----- Armour +5 A pair of boots made of leather. |
undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +38% Confus- +50% Stun/Frz- +39% ---------- misc Stam/turn +1.20 Max.stam +27.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder voratun gauntlets of the verdant (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: dps ---------- Melee+ 8 fire Dmg.mod +5% fire ----- def ----- Armour +3 Fatigue +5% Resists +12% blight +7% fire +12% darkness +16% arcane Affinity +11% nature Spell.save +21 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 33.0 - 46.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +9 fire On Hit: 10% Fire Breath 5 On Crit: 20% Call of the Ooze 2 Metal gloves protecting the hands up to the middle of the lower arm. |
Tempestspar the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +27% lightning +12% cold +9% arcane ----- def ----- Defense +3 (+1 eff.) Resists +45% lightning +8% fire +25% cold A pointy cloth hat, very wizardly... |
warlord's drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +10 Str +6 Wil +4 Con dps ---------- Phys.pwr +16 (+4 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +11% physical Phys.save +13 (+3 eff.) A cap made of leather. |
Carrionweeper (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Con dps ---------- Dmg.mod +6% mind Melee Ret 10 nature ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +12% Resists +11% acid +9% physical +9% fire +10% lightning +9% cold Mind.save +12 (+4 eff.) Max.HP +64.00 HP.reg +7.10 ---------- misc Stam/turn +1.40 Hate/m.crit +2.00 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 30 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 35.39 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
fortifying voratun mail armour of the deep (5 def, 11 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Str +7 Con ----- def ----- Armour +11 Defense +5 (+1 eff.) Fatigue +12% Resists +9% acid +5% cold Max.HP +54.00 ---------- misc Breathe water A suit of armour made of mail. |
hardened voratun mail armour of thunder (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +8 Str +6 Mag +8 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +9% Phys.pwr +25 (+5 eff.) Spell.pwr +18 (+11 eff.) Mind.pwr +21 (+7 eff.) ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +12% Resists +28% lightning +11% physical +6% fire +10% cold +11% acid A suit of armour made of mail. |
fortifying dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +11 Fatigue +22% Resists +10% acid +9% physical +9% fire +8% lightning +8% cold Max.HP +49.00 Disarm- +28% Stun/Frz- +25% Knockbk- +29% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
radiant voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +16 Fatigue +22% Resists +14% acid +15% physical +13% darkness +10% blight +5% cold +13% lightning +8% fire Disarm- +29% Stun/Frz- +36% Knockbk- +34% ---------- misc Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
voratun plate armour of the deep (0 def, 21 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +21 Fatigue +22% Resists +10% acid +14% cold ---------- misc Breathe water A suit of armour made of metal plates. |
acidic voratun shield of winter (0 def, 10 armour, 66-80 power, 190 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +190 Melee+ +27 cold On Hit: * 20% chance to reduce armor by 19% While equipped: Stats +5 Wil dps ---------- Melee+ 8 acid On shield block: * Deals 162 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 6 acid ----- def ----- Armour +10 Fatigue +8% Resists +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of earthen fury (0 def, 18 armour, 69-83 power, 194.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 On Hit: * Deal physical damage equal to your armor (86) While equipped: Stats +10 Str +12 Dex dps ---------- Acc +20 (+4 eff.) ----- def ----- Armour +18 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
acidic quiver of dragonbone arrows of accuracy (23/23, 55-77 power, 18 apr)3.0 T5 arrow ammo [Ego] Arcane/Master Power 55.0 - 77.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +33 Apr +18 Crit +3.0% Capacity 23 On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of annihilation (20/20, 84-118 power, 27 apr)3.0 T5 arrow ammo [Ego++] Master Power 84.5 - 118.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +38.0% Capacity 20 Proj.spd +200% On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of amnesia (23/23, 54-76 power, 18 apr)3.0 T5 arrow ammo [Ego+] Psionic Power 54.0 - 75.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 23 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
574 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Thunderkin the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +6% nature +9% light Melee Ret 2 lightning ----- def ----- Armour +4 Resists +11% nature Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Normal] While equipped: Stats +3 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zubuleta [power 147] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +10 (+2 eff.) Phasing +30% ----- def ----- Armour +4 Defense +10 (+2 eff.) ---------- misc Max.stam +10.00 Setup a psionic shield, reducing all damage taken by 147 for 5 turns Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to heal for 93. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) On Melee Ret: * 18% chance to slow global speed by 57% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 30 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
evasive dragonbone totem of healing [power 554] (9 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 554 Puts all charms on 9 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of stinging [power 518] (9 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 554 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to heal for 53. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Keiran the Cornac Bulwark level 30
26th Dusk 123rd year of Ascendancy at 06:04 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Keiran the Cornac Bulwark level 31
51st Haze 123rd year of Ascendancy at 15:46 see stats
Against all odds
Killed Ukruk in the ambush.By Keiran the Cornac Bulwark level 30
23rd Dusk 123rd year of Ascendancy at 13:39 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Keiran the Cornac Bulwark level 23
32nd Pyre 123rd year of Ascendancy at 06:33 see stats
Arachnophobia
Destroyed the spydric menace.By Keiran the Cornac Bulwark level 42
48th Regrowth 124th year of Ascendancy at 17:29 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Keiran the Cornac Bulwark level 37
33rd Regrowth 124th year of Ascendancy at 00:31 see stats
Brave new world
Went to the Far East and took part in the war.By Keiran the Cornac Bulwark level 36
25th Regrowth 124th year of Ascendancy at 10:07 see stats
Bringer of Doom
Killed a Bringer of Doom.By Keiran the Cornac Bulwark level 33
6th Allure 124th year of Ascendancy at 07:31 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Keiran the Cornac Bulwark level 15
24th Haze 122nd year of Ascendancy at 07:10 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Keiran the Cornac Bulwark level 35
14th Regrowth 124th year of Ascendancy at 04:11 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Keiran the Cornac Bulwark level 42
48th Regrowth 124th year of Ascendancy at 04:06 see stats
Earth Master
Killed Harkor'Zun.By Keiran the Cornac Bulwark level 16
42nd Haze 122nd year of Ascendancy at 04:09 see stats
Exterminator
Killed 1000 creatures.By Keiran the Cornac Bulwark level 18
54th Haze 122nd year of Ascendancy at 14:22 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Keiran the Cornac Bulwark level 24
64th Pyre 123rd year of Ascendancy at 03:27 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Keiran the Cornac Bulwark level 50
58th Pyre 124th year of Ascendancy at 09:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Keiran the Cornac Bulwark level 31
51st Haze 123rd year of Ascendancy at 17:35 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Keiran the Cornac Bulwark level 38
33rd Regrowth 124th year of Ascendancy at 06:50 see stats
Level 10
Got a character to level 10.By Keiran the Cornac Bulwark level 10
19th Dusk 122nd year of Ascendancy at 00:56 see stats
Level 20
Got a character to level 20.By Keiran the Cornac Bulwark level 20
64th Haze 122nd year of Ascendancy at 14:47 see stats
Level 30
Got a character to level 30.By Keiran the Cornac Bulwark level 30
22nd Dusk 123rd year of Ascendancy at 23:09 see stats
Level 40
Got a character to level 40.By Keiran the Cornac Bulwark level 40
37th Regrowth 124th year of Ascendancy at 18:16 see stats
Level 50
Got a character to level 50.By Keiran the Cornac Bulwark level 50
56th Pyre 124th year of Ascendancy at 11:49 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Keiran the Cornac Bulwark level 31
61st Haze 123rd year of Ascendancy at 15:47 see stats
Orcrist
Killed the leaders of the Orc Pride.By Keiran the Cornac Bulwark level 50
57th Pyre 124th year of Ascendancy at 03:44 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Keiran the Cornac Bulwark level 30
65th Dusk 123rd year of Ascendancy at 13:52 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Keiran the Cornac Bulwark level 50
63rd Pyre 124th year of Ascendancy at 17:23 see stats
Size is everything
Did over 1500 damage in one attack.By Keiran the Cornac Bulwark level 36
14th Regrowth 124th year of Ascendancy at 12:18 see stats
Size matters
Did over 600 damage in one attack.By Keiran the Cornac Bulwark level 23
58th Pyre 123rd year of Ascendancy at 14:11 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Keiran the Cornac Bulwark level 35
14th Regrowth 124th year of Ascendancy at 09:44 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Keiran the Cornac Bulwark level 50
63rd Pyre 124th year of Ascendancy at 17:21 see stats
The Arena
Unlocked Arena mode.By Keiran the Cornac Bulwark level 12
50th Dusk 122nd year of Ascendancy at 14:12 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Keiran the Cornac Bulwark level 31
51st Haze 123rd year of Ascendancy at 15:46 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Keiran the Cornac Bulwark level 21
2nd Wintertide 123rd year of Ascendancy at 09:54 see stats
The bigger the better!
Did over 3000 damage in one attack.By Keiran the Cornac Bulwark level 42
9th Pyre 124th year of Ascendancy at 04:44 see stats
The secret city
Discovered the truth about mages.By Keiran the Cornac Bulwark level 21
13rd Regrowth 123rd year of Ascendancy at 15:37 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Keiran the Cornac Bulwark level 21
1st Wintertide 123rd year of Ascendancy at 08:53 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Keiran the Cornac Bulwark level 27
19th Dusk 123rd year of Ascendancy at 01:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Keiran the Cornac Bulwark level 22
63rd Regrowth 123rd year of Ascendancy at 11:23 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Keiran the Cornac Bulwark level 28
22nd Dusk 123rd year of Ascendancy at 00:31 see stats
Log
Deep Wound from Keiran hits Argoniel for 164 physical damage.
Elemental Surge hits Argoniel for 252 physical damage.
Endless Woes hits Argoniel for 252 physical damage.
Acid Splash from Argoniel hits Keiran for (5 antimagic), 0 acid (0 total damage).
Argoniel casts Soul Rot.
Keiran attunes to the damage.
Argoniel performs a melee critical strike against Keiran!
Melee retaliation hits Argoniel for 10 acid, 9 physical, 10 acid, 9 physical (37 total damage).
Argoniel hits Keiran for (21 antimagic), 0 blight, (10 antimagic), 0 blight, (9 antimagic), 0 blight, (11 antimagic), 0 blight (0 total damage).
Argoniel receives 39 healing from Blood Splash.
Argoniel's Soul Rot hits Keiran for (73 antimagic), 0 blight (0 total damage).
Keiran uses Shield Pummel.
The shattering blow creates a shockwave!
Keiran performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Keiran prepares for the next kill!
Keiran hits Argoniel for 308 physical, 128 physical, 24 darkness, 17 light, 10 acid, 31 physical, 14 cold, 5 mind, 4 temporal, 9 light, 5 acid, 5 mind, 581 physical, 138 physical, 24 darkness, 17 light, 10 acid, 31 physical (1359 total damage).
Keiran killed Argoniel!
Talent Bleeding Edge is ready to use.
Talent Perfect Strike is ready to use.
Acid Splash from Argoniel hits Keiran for (5 antimagic), 0 acid (0 total damage).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
Saving game...
Saving done.




























































































































































