










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 1768% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 24 on the 18th Stralite 123rd year of Ascendancy at 05:51 1 / 7Killed by Grand Corruptor at level 24 on the 18th Stralite 123rd year of Ascendancy at 06:36 Killed by runed bone giant at level 50 on the 42nd Steel 125th year of Ascendancy at 09:43 Killed by forge-giant at level 50 on the 42nd Steel 125th year of Ascendancy at 12:17 Killed by Elandar at level 50 on the 42nd Steel 125th year of Ascendancy at 14:12 Killed by Elandar at level 50 on the 43rd Steel 125th year of Ascendancy at 19:55 Killed by Ellora at level 50 on the 43rd Steel 125th year of Ascendancy at 20:02 |
| Antimagic | Follower |
Primary Stats
| Strength | 120 (base 60) |
| Dexterity | 33 (base 25) |
| Constitution | 121 (base 60) |
| Magic | 19 (base 10) |
| Willpower | 87 (base 32) |
| Cunning | 66 (base 45) |
Resources
| Life | 2534/2534 |
| Stamina | 482/482 |
| Equilibrium | 0 |
| Healing Factor | 1.6729891103383 |
| Regeneration | 31.301886048023 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 49.972855452493 |
| See Invisible | 49.972855452493 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 162 |
| Accuracy | 45 |
| Crit Chance | 40% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9.5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +34% |
| Fire | +29% |
| Physical | +36% |
| Cold | +24% |
| All | +9% |
Offense: Damage Penetration
| Blight | +25% |
| Light | +20% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 115.72307323196 (100%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 41 |
| Physical Save | 78 |
| Spell Save | 62 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 65%( 70%) |
| Physical | + 59%( 70%) |
| Cold | + 80%( 80%) |
| All | + 22%( 70%) |
| Lightning | + 49%( 80%) |
| Light | + 70%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 90%( 90%) |
| Fire | + 61%( 80%) |
| Nature | + 65%( 80%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 541 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 984% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by losselhing. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost defiler from death by giant black ant. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by Gloroba the barrow wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by Velora the snow giant. Escort: temporal explorer (level 2 of Daikara) | failed |
You failed to protect the worried loremaster from death by Wrathroot. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2080. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(140 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On hands | Polaleta the drakeskin leather gloves (10 def, 11 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +10% blight ----- def ----- Armour +11 Defense +10 (+5 eff.) Die.at -80.00 life HP.reg +7.00 ---------- misc Stam/turn +1.40 Mana/turn +0.28 Max.mana +40.00 Max.stam +23.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 61% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | gladiator's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Str +6 Cun +8 Con dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 24 physical Ranged+ 13 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 33 On Hit (Ranged): * 14% chance to reduce all saves and defense by 33 ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.9 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.28 cold and 25.53 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | Xanimira the Dimbore0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Dmg.mod +12% physical Acc +10 (+3 eff.) Melee Ret 6 physical On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Resists +5% physical +16% light +18% darkness Blind- +27% Amulets make your neck look great! |
| In main hand | Everpyre Blade (38-53 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Glowwilder the stralite shield (0 def, 17 armour, 42-50 power, 227.5 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 42.0 - 50.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +228 Melee+ +25 cold While equipped: Stats +7 Con +5 Wil dps ---------- Res.pen +20% light +15% blight Phasing +30% On shield block: * Deals 187 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +17 Fatigue +8% Resists +15% cold +18% physical Phys.save +13 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Max.vim +30.00 Talents +1 Block Handheld deflection devices. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+6 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 13 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 14 Armour, 20 Defense and your attacks will gain 26% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 83; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 402; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 462; dur 6; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Wintermire the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +10 Dex +6 Mag +6 Wil +7 Cun +7 Con dps ---------- Dmg.mod +12% cold Res.pen +28% cold ---------- misc Infravis +3 See.Invis +9 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
pixie's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Resists +30% acid +26% fire +29% lightning +28% cold Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +80.00 HP.reg +20.00 Heal.mod +16% Rings make your fingers look great! |
hateful voratun dagger of persecution (38-50 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Disrupt/Psionic Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 darkness Against +12% Living +21% Unnatural While equipped: Stats +5 Wil Sharp, short and deadly. |
truestriking voratun dagger of massacre (46-60 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 46.0 - 59.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +17 (+6 eff.) Apr +11 Sharp, short and deadly. |
voratun greatmaul 'Lightgrit' (63-94 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 63.0 - 94.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 darkness Against +20% Living On Hit.r1 +4 lightning +8 light On Hit: * 20 arcane resource burn While equipped: Stats +16 Str +13 Dex +17 Mag +13 Wil +13 Cun +9 Con dps ---------- Dmg.mod +3% light Res.pen +16% all Acc +10 (+3 eff.) Apr +14 ----- def ----- Resists +9% light +5% arcane +6% nature Massive two-handed mauls. |
blazebringer's voratun greatsword of ruin (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 63.5 - 101.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +87 fire While equipped: dps ---------- Phys.crit +16.0% Crit.mult +41.00% All.spd +13% Res.pen +35% fire Apr +20 Massive two-handed swords. |
caustic voratun greatsword of massacre (80-128 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 80.0 - 128.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +45 acid +44 nature While equipped: dps ---------- Res.pen +24% acid +17% nature Apr +16 Massive two-handed swords. |
truestriking dwarven-steel greatsword of crippling (38-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 37.5 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Res.pen +13% physical Acc +20 (+7 eff.) Apr +13 Massive two-handed swords. |
flaming voratun longsword of torment (42-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Psionic Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +18 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, long, and deadly. |
truestriking voratun longsword of enduring (42-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Con +15 Wil dps ---------- Res.pen +9% physical Acc +19 (+6 eff.) Apr +9 ----- def ----- Max.HP +110.00 Sharp, long, and deadly. |
voratun longsword of shearing (40-57 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +11% all Acc +17 (+6 eff.) Apr +10 Sharp, long, and deadly. |
Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 51 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
arcing voratun mace of evisceration (46-65 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +12 (+3 eff.) Blunt and deadly. |
caustic voratun mace of projection (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Psionic Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +41 acid +31 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +24% acid +17% nature Apr +11 Blunt and deadly. |
quick stralite mace of evisceration (34-47 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Dex dps ---------- Phys.crit +10.0% Phys.pwr +10 (+2 eff.) Phys.spd +10% Acc +12 (+4 eff.) Blunt and deadly. |
swiftstrike drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +6 Cun dps ---------- Phys.crit +12.0% Phys.spd +10% Acc +11 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
ethereal dragonbone starstaff of power (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +36 (+9 eff.) Dmg.mod +30% darkness Phasing +23% ----- def ----- Defense +16 (+7 eff.) Shield.pwr +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+6 eff.) Dmg.mod +30% fire ----- def ----- Defense +14 (+6 eff.) HP.reg +1.50 Heal.mod +19% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 64.04 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Duvisin the Ichorstar (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight +8 temporal On Hit: 20% Epidemic 5 On Hit: * 23% chance to slow global speed by 61% * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +7 Mag dps ---------- Spell.crit +6% Spell.pwr +10 (+2 eff.) Melee Ret 4 temporal ----- def ----- Disease- +35% Silence- +23% Disarm- +23% Confus- +23% One-handed war axes. |
balanced voratun waraxe of massacre (53-74 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Master Power 53.0 - 74.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +20% One-handed war axes. |
inquisitor's voratun waraxe of erosion (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Disrupt Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 nature On Crit: * Deals 93 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) One-handed war axes. |
voratun waraxe 'Dagenarileg' (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +45 lightning +38 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +12 Dex +8 Mag +13 Wil +12 Cun +13 Con dps ---------- Phys.crit +15.0% Mov.spd +50% Res.pen +23% lightning +25% cold +10% mind ----- def ----- Resists +3% lightning HP.reg +2.00 Disease- +20% Cut- +22% Pinning- +10% Teleport- +10% One-handed war axes. |
noble's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +6 Dex +7 Wil +12 Cun +5 Lck dps ---------- Against +32% Summoned ----- def ----- D.Red.from +35% Summoned Stealth +12 ---------- misc T.Disarm +30 Infravis +6 A belt that goes around your waist. |
skylord's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +8 Dex +4 Wil +9 Cun +5 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +12 (+3 eff.) Stealth +8 ---------- misc T.Disarm +15 Infravis +3 A belt that goes around your waist. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+6 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+6 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+6 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
wyrmwaxed elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +35 (+12 eff.) ----- def ----- Defense +3 (+2 eff.) Fatigue -8% Resists +7% acid +8% fire +9% lightning +8% cold Max.HP +76.00 ---------- misc Max.stam +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +7 Str +7 Mag +7 Wil dps ---------- Spell.pwr +17 (+4 eff.) Dmg.mod +28% lightning +25% physical +23% cold +14% all ----- def ----- Resists +12% lightning +12% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
restorative pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +8.00 Heal.mod +16% ---------- misc Stam/turn +0.90 Max.stam +32.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of spellbinding (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +6 Mag ----- def ----- Armour +5 Fatigue -3% Phys.save +11 (+3 eff.) ---------- misc Max.enc +37 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of evasion (8 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +4% Silence- +36% Confus- +41% Stun/Frz- +41% Evasion: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dragonslayer's voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +6% fire +11% lightning +13% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +7 Wil +7 Con dps ---------- Dmg.mod +16% arcane ----- def ----- Defense +3 (+2 eff.) Phys.save +13 (+3 eff.) Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 5.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
prismatic stralite mail armour of implacability (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +4% Resists +15% light +16% darkness Phys.save +10 (+3 eff.) A suit of armour made of mail. |
searing voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 18 acid 15 fire Melee Ret 9 acid 14 fire ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +17% acid +53% fire A suit of armour made of mail. |
drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+8 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic cured leather armour of the hero (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +13% light +12% darkness Max.HP +45.00 A suit of armour made of leather. |
prismatic drakeskin leather armour of the void (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 9 darkness Ranged+ 9 darkness ----- def ----- Armour +8 Defense +20 (+8 eff.) Fatigue +8% Resists +28% temporal +44% darkness +20% light Def/telep +28 Res/telep +22% Dur/telep +23% Blink to a nearby random location (rad 13) Puts all charms on 22 cooldown A suit of armour made of leather. |
prismatic hardened leather armour of thunder (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane While equipped: Stats +8 Str +7 Mag +7 Wil dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +7% Phys.pwr +16 (+4 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +13 (+4 eff.) ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +14% lightning +15% light +13% darkness A suit of armour made of leather. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+10 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 22 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
fortifying iron plate armour of the deep (0 def, 9 armour)17.0 T1 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +9 Fatigue +22% Resists +5% acid +6% cold Max.HP +30.00 ---------- misc Breathe water A suit of armour made of metal plates. |
prismatic voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane/Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +12% acid +15% physical +20% light +17% darkness +13% cold +9% lightning +13% fire Disarm- +37% Stun/Frz- +35% Knockbk- +29% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
voratun plate armour of lightning resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +25% lightning A suit of armour made of metal plates. |
voratun plate armour of the deep (0 def, 21 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +21 Fatigue +22% Resists +15% acid +15% cold ---------- misc Breathe water A suit of armour made of metal plates. |
Blightstopper (18 def, 12 armour, 52-62 power, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 52.0 - 62.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+7 eff.) Rng.Def +12 (+5 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+6 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 21 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+7 eff.) Rng.Def +15 (+6 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
acidic voratun shield of crushing (0 def, 10 armour, 76-92 power, 199.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 76.5 - 91.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 On Hit: * 24% chance to reduce armor by 15% On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +8 (+2 eff.) Melee+ 9 acid Melee Ret 21 acid ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
icy voratun shield of lightning resistance (+25%) (0 def, 10 armour, 62-74 power, 200.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 62.0 - 74.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 While equipped: dps ---------- Melee+ 33 cold Melee Ret 16 ice ----- def ----- Armour +10 Fatigue +8% Resists +25% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
living voratun shield of winter (0 def, 10 armour, 69-83 power, 200.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 Melee+ +15 nature +17 cold While equipped: Stats +5 Wil dps ---------- On shield block: * Deals 187 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +14% blight +20% cold +17% nature Max.HP +95.00 ---------- misc Talents +1 Block Handheld deflection devices. |
warded stralite shield (0 def, 8 armour, 51-61 power, 141 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 51.0 - 61.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +141 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +8 Fatigue +8% ---------- misc Wards +7 lightning +7 temporal +7 darkness +6 fire +7 nature +7 blight +7 cold +5 arcane +7 light Talents +1 Ward +1 Block Handheld deflection devices. |
wrathful voratun shield of lightning resistance (+21%) (0 def, 10 armour, 69-83 power, 218 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +218 On Crit.r2 +25 light +40 fire While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +21% lightning +15% fire +13% light ---------- misc Talents +1 Block Handheld deflection devices. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 300.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of steel shots of accuracy (17/17, 31-37 power, 2 apr)3.0 T2 shot ammo [Ego+] Master Power 31.0 - 37.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +13 Apr +2 Crit +13.5% Capacity 17 On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of amnesia (21/21, 68-81 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master/Psionic Power 67.5 - 81.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
extending dragonbone totem of stinging [power 530] (13 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 578 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone totem of healing [power 530] (17 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 530 Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ellora the Dwarf Bulwark level 33
11st Dearth 123rd year of Ascendancy at 00:46 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ellora the Dwarf Bulwark level 50
11st Shortage 124th year of Ascendancy at 19:16 see stats
Against all odds
Killed Ukruk in the ambush.By Ellora the Dwarf Bulwark level 32
30th Wealth 123rd year of Ascendancy at 00:11 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Ellora the Dwarf Bulwark level 15
24th Wealth 122nd year of Ascendancy at 01:57 see stats
Arachnophobia
Destroyed the spydric menace.By Ellora the Dwarf Bulwark level 37
22nd Iron 124th year of Ascendancy at 05:35 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ellora the Dwarf Bulwark level 38
34th Stralite 124th year of Ascendancy at 11:46 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ellora the Dwarf Bulwark level 43
14th Wealth 124th year of Ascendancy at 07:34 see stats
Brave new world
Went to the Far East and took part in the war.By Ellora the Dwarf Bulwark level 36
44th Dearth 123rd year of Ascendancy at 05:30 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ellora the Dwarf Bulwark level 20
39th Dearth 122nd year of Ascendancy at 14:45 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Ellora the Dwarf Bulwark level 41
5th Profit 124th year of Ascendancy at 02:29 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ellora the Dwarf Bulwark level 16
27th Wealth 122nd year of Ascendancy at 00:39 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ellora the Dwarf Bulwark level 34
27th Dearth 123rd year of Ascendancy at 00:20 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Ellora the Dwarf Bulwark level 42
20th Profit 124th year of Ascendancy at 08:43 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ellora the Dwarf Bulwark level 41
3rd Profit 124th year of Ascendancy at 01:02 see stats
Earth Master
Killed Harkor'Zun.By Ellora the Dwarf Bulwark level 31
28th Wealth 123rd year of Ascendancy at 10:43 see stats
Exterminator
Killed 1000 creatures.By Ellora the Dwarf Bulwark level 18
27th Dearth 122nd year of Ascendancy at 21:40 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ellora the Dwarf Bulwark level 29
20th Voratun 123rd year of Ascendancy at 12:01 see stats
Fear me not!
Survived the Fearscape!By Ellora the Dwarf Bulwark level 44
3rd Loss 124th year of Ascendancy at 11:13 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Ellora the Dwarf Bulwark level 50
29th Steel 125th year of Ascendancy at 07:04 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Ellora the Dwarf Bulwark level 45
5th Loss 124th year of Ascendancy at 23:03 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ellora the Dwarf Bulwark level 29
12nd Wealth 123rd year of Ascendancy at 16:18 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ellora the Dwarf Bulwark level 39
34th Stralite 124th year of Ascendancy at 16:50 see stats
Level 10
Got a character to level 10.By Ellora the Dwarf Bulwark level 10
3rd Profit 122nd year of Ascendancy at 14:07 see stats
Level 20
Got a character to level 20.By Ellora the Dwarf Bulwark level 20
37th Dearth 122nd year of Ascendancy at 12:38 see stats
Level 30
Got a character to level 30.By Ellora the Dwarf Bulwark level 30
22nd Wealth 123rd year of Ascendancy at 05:56 see stats
Level 40
Got a character to level 40.By Ellora the Dwarf Bulwark level 40
34th Stralite 124th year of Ascendancy at 16:50 see stats
Level 50
Got a character to level 50.By Ellora the Dwarf Bulwark level 50
27th Loss 124th year of Ascendancy at 22:26 see stats
Orcrist
Killed the leaders of the Orc Pride.By Ellora the Dwarf Bulwark level 50
27th Shortage 124th year of Ascendancy at 15:15 see stats
Poisonous
Sided with the assassin lord.By Ellora the Dwarf Bulwark level 21
25th Loss 122nd year of Ascendancy at 00:35 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ellora the Dwarf Bulwark level 28
11st Voratun 123rd year of Ascendancy at 01:31 see stats
Size matters
Did over 600 damage in one attack.By Ellora the Dwarf Bulwark level 23
25th Steel 123rd year of Ascendancy at 10:58 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ellora the Dwarf Bulwark level 35
27th Dearth 123rd year of Ascendancy at 05:31 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Ellora the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 20:00 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Ellora the Dwarf Bulwark level 29
12nd Wealth 123rd year of Ascendancy at 15:15 see stats
That was close
Killed your target while having only 1 life left.By Ellora the Dwarf Bulwark level 50
42nd Steel 125th year of Ascendancy at 15:15 see stats
The Arena
Unlocked Arena mode.By Ellora the Dwarf Bulwark level 13
20th Profit 122nd year of Ascendancy at 19:05 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ellora the Dwarf Bulwark level 49
26th Loss 124th year of Ascendancy at 16:00 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ellora the Dwarf Bulwark level 21
30th Shortage 122nd year of Ascendancy at 23:23 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ellora the Dwarf Bulwark level 41
11st Voratun 124th year of Ascendancy at 01:22 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Ellora the Dwarf Bulwark level 21
30th Shortage 122nd year of Ascendancy at 00:26 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ellora the Dwarf Bulwark level 28
10th Voratun 123rd year of Ascendancy at 12:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ellora the Dwarf Bulwark level 20
39th Dearth 122nd year of Ascendancy at 19:09 see stats
Utterly Destroyed
Died on the Eidolon Plane.By Ellora the Dwarf Bulwark level 50
43rd Steel 125th year of Ascendancy at 20:02 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ellora the Dwarf Bulwark level 31
28th Wealth 123rd year of Ascendancy at 21:37 see stats
Log
Elandar is overloaded with power.
Elandar hits Ellora for 950 essence drain damage.
Ellora is no longer attuned.
Ellora has finished recovering.
Talent Vitality is ready to use.
Elandar casts Rune: Shielding.
A shield forms around Elandar.
Elandar casts Lightning.
Elandar's spell attains critical power!
Ellora attunes to the damage.
Elandar hits Ellora for 511 lightning damage.
Ellora is less impervious to physical effects.
Elandar casts Manathrust.
Elandar hits Ellora for 471 arcane damage.
Ellora the level 50 dwarf bulwark was mana-torn to death by a Elandar on level 11 of High Peak.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elandar killed Ellora!
Saving game...
Talent Block is ready to use.
Ellora uses Block.
Talent Precise Strikes is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Ellora prepares for the next kill!
Personal New Achievement: Utterly Destroyed!






































































































































