











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 40 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 28 on the 29th Regrowth 123rd year of Ascendancy at 17:40 / 1 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 77 (base 60) |
| Constitution | 50 (base 36) |
| Magic | 113 (base 60) |
| Willpower | 34 (base 12) |
| Cunning | 32 (base 10) |
Resources
| Life | 1156/1156 |
| Paradox | 402 |
| Healing Factor | 1.3786847857241 |
| Regeneration | 12.201360353658 |
Speed
| Mental | -7.0055072853847E-12% |
| Attack | -7.0055072853847E-12% |
| Movement | +46.80425806594% |
| Spell | -7.0055072853847E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 58.069917831648 |
| See Invisible | 79.069917831648 |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 60 |
| Crit Chance | 27% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 18% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 18% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Darkness | +18% |
| Physical | +25% |
| Temporal | +10% |
| Fire | +12% |
| Arcane | +16% |
| Cold | +14% |
| All | +4% |
Offense: Damage Penetration
| Lightning | +40% |
| Light | +35% |
| Arcane | +30% |
| Cold | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 39 (38.594633868923%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 41 |
| Mental Save | 26 |
Defense: Resistances
| Blight | + 38%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 34%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 49%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 41%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 60%( 70%) |
| Lightning | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Teleport Resistance | 10% |
| Confusion Resistance | 21% |
| Silence Resistance | 10% |
| Stun Resistance | 54% |
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 460 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 144 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 281 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
| beneficial effect | Tuning Paradox at a rate of -10 per turn. Spacetime Tuning |
| detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Islorille the elder vampire. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Lord of Skulls (warrior). Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 486. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Suntrail the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Res.pen +10% light ----- def ----- Armour +3 Fatigue -7% Resists +3% physical +3% mind +15% temporal Die.at -40.00 life Max.HP +44.00 Silence- +10% ---------- misc Stam/turn +0.50 A pair of boots made of leather. |
| Quiver | Dagazilaneg the Searvalor (23/23, 42-59 power, 10 apr)3.0 T3 arrow ammo [Random Unique] Nature/Master/Psionic Power 42.0 - 58.8 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +10.0% Capacity 23 Ranged+ +24 physical +21 fire On Hit.r1 +16 fire On Crit.r2 +20 lightning +19 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Bethiwen the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +3 Wil dps ---------- Spell.pwr +30 (+7 eff.) Dmg.mod +9% arcane +15% physical ----- def ----- Armour +16 Blind- +31% Confus- +21% ---------- misc Light +9 Infravis +3 See.Stealth +14 See.Invis +17 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Huremathad the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +3 Mag +3 Wil +7 Cun +4 Con ----- def ----- Armour +3 Fatigue +3% ---------- misc Infravis +1 See.Invis +12 A cap made of leather. |
| Tool | piercing dwarven-steel torque of psionic shield [power 63] (25 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring 'Isariaba'0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +7 Mag +3 Wil +8 Cun +4 Con dps ---------- Dmg.mod +14% darkness Acc +9 (+3 eff.) ----- def ----- Resists +28% darkness Crit.chn- 5.00% Spell.save +14 (+5 eff.) ---------- misc Max.stam +24.00 See.Invis +6 Rings make your fingers look great! |
| On fingers | voratun ring 'Arckiller'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +7 Wil +3 Con dps ---------- Phys.pwr +17 (+6 eff.) Spell.pwr +25 (+6 eff.) Mind.pwr +19 (+7 eff.) Dmg.mod +4% all +6% physical Res.pen +15% lightning Acc +10 (+3 eff.) ----- def ----- Defense +20 (+4 eff.) Phys.save +9 (+3 eff.) HP.reg +6.00 Stun/Frz- +44% Rings make your fingers look great! This item has been sent to the Item's Vault. |
| Around waist | insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +5% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Merkul's Second Eye4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
| On hands | Blizzardflash the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +1 Mag +3 Cun dps ---------- Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +3% arcane +6% temporal Res.pen +5% arcane +10% cold Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +2 Resists +9% cold +8% temporal +6% light +5% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 93.22 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Ce'Nayalle the cashmere robe (3 def, 7 armour)2.0 T3 cloth armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% fire ----- def ----- Armour +7 Defense +3 (+1 eff.) Resists +13% blight +27% fire +11% all Phys.save +23 (+7 eff.) Mind.save +3 (+2 eff.) Max.HP +89.00 HP.reg +2.60 Heal.mod +10% Disarm- +20% Teleport- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | marshal's cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +17 (+5 eff.) Mind.save +7 (+4 eff.) Die.at -50.00 life Max.HP +66.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Porethra'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +12.00% Acc +6 (+2 eff.) Apr +12 ----- def ----- Armour +8 Resists +9% lightning +1% physical +15% fire Stun/Frz- +20% Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +6 Wil +5 Cun +3 Con dps ---------- Phys.pwr +15 (+5 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +19 (+7 eff.) Dmg.mod +9% arcane ---------- misc Light +1 Infravis +2 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+2 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Dex, 20% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 55% Dex, 55% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Mag, 20% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
blazebringer's stralite greatmaul of evisceration (50-76 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Master Power 50.5 - 75.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +33 fire On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +13 (+4 eff.) All.spd +4% Res.pen +19% fire Massive two-handed mauls. |
hateful orite trident of massacre (49-78 power, 13 apr)3.0 T4 trident 2H weapon [Ego] Master/Psionic Power 49.0 - 78.4 Physical Uses 120% Mag Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% Melee+ +16 darkness Against +19% Living A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thought-forged orite trident of crippling (36-58 power, 13 apr)3.0 T4 trident 2H weapon [Ego+] Master/Psionic Power 36.5 - 58.4 Physical Uses 120% Mag Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% Melee+ +24 mind On Hit: * 27% chance to reduce all saves and defense by 24 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.crit +13.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Ce'Nynne1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Mind.crit +5% Res.pen +15% mind ----- def ----- Defense +10 (+2 eff.) Fatigue -7% Resists +12% lightning +12% temporal +6% darkness Stun/Frz- +20% ---------- misc Max.enc +36 A belt that goes around your waist. |
Glorodawe1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +6% blight Res.pen +10% acid +25% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Armour +4 Defense +25 (+5 eff.) Phys.save +11 (+3 eff.) Die.at -80.00 life A belt that goes around your waist. |
shadow kruk cloak of the voidstalker (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane/Master While equipped: dps ---------- Dmg.mod +8% darkness Res.pen +7% darkness ----- def ----- Resists +23% darkness +12% temporal Stealth +9 Def/telep +12 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A stylish kruk-style cloak, to look awesome. |
stargazer's Robe of the Worm of power (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +16 (+4 eff.) Dmg.mod +7% darkness +7% light +6% all ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven Rags of the Sanctuary of the mind (+7%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +8% lightning +7% physical +13% mind +6% cold ----- def ----- Resists +7% lightning +6% cold +13% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide hardened leather armour of the deep (9 def, 8 armour) =water=9.0 T3 light armor [Ego++] Nature While equipped: ----- def ----- Armour +8 Defense +9 (+2 eff.) Fatigue +8% Resists +7% acid +8% cold Max.HP +54.00 HP.reg +5.80 Heal.mod +10% ---------- misc Breathe water A suit of armour made of leather. |
quiver of elven-wood arrows 'Dawnprophet' (21/21, 46-64 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Nature/Master/Psionic Power 45.5 - 63.7 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +20 Apr +14 Crit +2.5% Capacity 21 Ranged+ +8 light +32 darkness +12 arcane Against +20% Living On Hit.r1 +12 arcane On Crit.r2 +20 light On Hit: * 20% chance to create vines that bind the target to the ground dealing 150 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
629 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Tmacklemore the Shalore Temporal Warden level 36
55th Pyre 123rd year of Ascendancy at 11:52 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tmacklemore the Shalore Temporal Warden level 32
13rd Pyre 123rd year of Ascendancy at 09:14 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Tmacklemore the Shalore Temporal Warden level 36
53rd Pyre 123rd year of Ascendancy at 18:09 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Tmacklemore the Shalore Temporal Warden level 40
8th Dusk 123rd year of Ascendancy at 01:01 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Tmacklemore the Shalore Temporal Warden level 39
5th Dusk 123rd year of Ascendancy at 04:16 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tmacklemore the Shalore Temporal Warden level 15
12nd Haze 122nd year of Ascendancy at 10:12 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Tmacklemore the Shalore Temporal Warden level 38
10th Flare 123rd year of Ascendancy at 11:01 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Tmacklemore the Shalore Temporal Warden level 39
1st Dusk 123rd year of Ascendancy at 16:20 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Tmacklemore the Shalore Temporal Warden level 19
61st Haze 122nd year of Ascendancy at 02:11 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Tmacklemore the Shalore Temporal Warden level 19
59th Haze 122nd year of Ascendancy at 14:54 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tmacklemore the Shalore Temporal Warden level 31
72nd Regrowth 123rd year of Ascendancy at 10:47 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tmacklemore the Shalore Temporal Warden level 32
13rd Pyre 123rd year of Ascendancy at 09:37 see stats
Impossible Death (Nightmare (Roguelike) difficulty)
Got killed by your future self.By Tmacklemore the Shalore Temporal Warden level 21
61st Haze 122nd year of Ascendancy at 09:13 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Tmacklemore the Shalore Temporal Warden level 30
55th Regrowth 123rd year of Ascendancy at 16:05 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Tmacklemore the Shalore Temporal Warden level 10
29th Dusk 122nd year of Ascendancy at 11:12 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Tmacklemore the Shalore Temporal Warden level 20
61st Haze 122nd year of Ascendancy at 02:11 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Tmacklemore the Shalore Temporal Warden level 30
46th Regrowth 123rd year of Ascendancy at 12:11 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Tmacklemore the Shalore Temporal Warden level 40
7th Dusk 123rd year of Ascendancy at 18:26 see stats
Lucky Girl (Nightmare (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Tmacklemore the Shalore Temporal Warden level 32
19th Pyre 123rd year of Ascendancy at 13:52 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Tmacklemore the Shalore Temporal Warden level 24
9th Regrowth 123rd year of Ascendancy at 12:05 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tmacklemore the Shalore Temporal Warden level 28
30th Regrowth 123rd year of Ascendancy at 14:24 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Tmacklemore the Shalore Temporal Warden level 39
6th Dusk 123rd year of Ascendancy at 13:00 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Tmacklemore the Shalore Temporal Warden level 38
10th Flare 123rd year of Ascendancy at 13:27 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Tmacklemore the Shalore Temporal Warden level 32
13rd Pyre 123rd year of Ascendancy at 09:14 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Tmacklemore the Shalore Temporal Warden level 10
33rd Dusk 122nd year of Ascendancy at 18:03 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Tmacklemore the Shalore Temporal Warden level 32
13rd Pyre 123rd year of Ascendancy at 09:14 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Tmacklemore the Shalore Temporal Warden level 15
53rd Dusk 122nd year of Ascendancy at 05:03 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tmacklemore the Shalore Temporal Warden level 27
17th Regrowth 123rd year of Ascendancy at 01:07 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tmacklemore the Shalore Temporal Warden level 19
59th Haze 122nd year of Ascendancy at 15:50 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Tmacklemore the Shalore Temporal Warden level 28
29th Regrowth 123rd year of Ascendancy at 17:40 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Tmacklemore the Shalore Temporal Warden level 35
53rd Pyre 123rd year of Ascendancy at 04:59 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Tmacklemore the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 18:52 see stats
Log
Naga myrmidon loses sight!
Tmacklemore calls forth a temporal warden from another timeline.
Tmacklemore hits Something for 183 physical, 6 temporal, 24 temporal, 66 arcane, 67 darkness, 20 temporal, 44 physical, 6 temporal, 6 temporal, 24 temporal (444 total damage).
Tmacklemore hits Naga myrmidon for 432 physical, 6 temporal, 26 physical, 12 temporal, 13 physical, 24 temporal, 66 arcane, 67 darkness, 20 temporal, 51 physical, 6 temporal, 6 temporal, 24 temporal (751 total damage).
Ink squid misses Tmacklemore.
Naga myrmidon casts Rune: Shatter Afflictions.
Naga myrmidon speeds up.
A shield forms around naga myrmidon.
You collect a new ingredient: vial of squid ink (1).
Tmacklemore's temporal clone's Shoot hits Ink squid for 151 physical damage.
Tmacklemore's temporal clone's Shoot killed Ink squid!
Tmacklemore casts Arrow Stitching.
Tmacklemore warps space-time to equip: Merkul's Second Eye
Dagazilaneg the Searvalor.
Tmacklemore's temporal clone's Arrow Stitching performs a ranged critical strike against Naga myrmidon!
The shield around naga myrmidon crumbles.
Naga myrmidon is cut deeply.
You collect a new ingredient: naga tongue (1).
Tmacklemore's temporal clone's Arrow Stitching hits Naga myrmidon for (84 absorbed), 164 physical, 6 temporal, 29 arcane, 22 fire, 30 physical, 17 fire, 21 lightning, 20 fire (308 total damage).
Tmacklemore's Arrow Stitching hits Naga myrmidon for 158 physical, 6 temporal, 29 arcane, 20 fire, 30 physical, 15 fire (258 total damage).
Tmacklemore's Arrow Stitching killed Naga myrmidon!
Tmacklemore picks up (h.): blazebringer's stralite greatmaul of evisceration (50-76 power, 3 apr).
Tmacklemore picks up (j.): thought-forged orite trident of crippling (36-58 power, 13 apr).
Tmacklemore retunes the fabric of spacetime.
Tmacklemore is no longer out of phase.
Saving game...
Saving done.













































































































