









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Items Vault 1.7.6Donators/Buyers bonus! OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Berserker |
| Level / Exp | 26 / 45% |
| Size | big |
| Lifes / Deaths | Killed by skeleton archer at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:03 / 124Killed by skeleton master archer at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:15 Killed by skeleton master archer at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:30 Killed by skeleton magus at level 5 on the 5th Mirth 122nd year of Ascendancy at 14:31 Killed by white worm mass at level 5 on the 6th Mirth 122nd year of Ascendancy at 02:05 Killed by thief at level 8 on the 2nd Summertide 122nd year of Ascendancy at 03:32 Killed by storm drake hatchling at level 8 on the 3rd Summertide 122nd year of Ascendancy at 11:56 Killed by thief at level 8 on the 3rd Summertide 122nd year of Ascendancy at 12:08 Killed by storm drake hatchling at level 8 on the 3rd Summertide 122nd year of Ascendancy at 12:18 Killed by Gunsnake at level 8 on the 3rd Summertide 122nd year of Ascendancy at 16:58 Killed by Gunsnake at level 8 on the 3rd Summertide 122nd year of Ascendancy at 17:57 Killed by Gunsnake at level 8 on the 1st Flare 122nd year of Ascendancy at 06:25 Killed by Gunsnake at level 8 on the 1st Flare 122nd year of Ascendancy at 06:58 Killed by fire drake hatchling at level 11 on the 5th Flare 122nd year of Ascendancy at 17:16 Killed by netherworm mass at level 11 on the 5th Flare 122nd year of Ascendancy at 17:30 Killed by Fema the krog at level 12 on the 11st Dusk 122nd year of Ascendancy at 10:35 Killed by Eisiaddal the thalore at level 12 on the 11st Dusk 122nd year of Ascendancy at 10:45 Killed by gwelgoroth at level 14 on the 25th Dusk 122nd year of Ascendancy at 14:48 Killed by Urkis, the High Tempest at level 14 on the 28th Dusk 122nd year of Ascendancy at 01:51 Killed by Urkis, the High Tempest at level 14 on the 28th Dusk 122nd year of Ascendancy at 02:09 Killed by snow giant thunderer at level 14 on the 28th Dusk 122nd year of Ascendancy at 05:03 Killed by enthralled slave at level 17 on the 26th Haze 122nd year of Ascendancy at 00:10 Killed by Salamivea the broken golem at level 17 on the 32nd Haze 122nd year of Ascendancy at 12:16 Killed by Ivoth the corrupted protoplasmic controller at level 17 on the 43rd Haze 122nd year of Ascendancy at 21:36 Killed by Xaseba the Blightborn at level 17 on the 43rd Haze 122nd year of Ascendancy at 23:23 Killed by Betytira the Blightborn at level 17 on the 44th Haze 122nd year of Ascendancy at 16:24 Killed by Betytira the Blightborn at level 17 on the 44th Haze 122nd year of Ascendancy at 16:37 Killed by assassin at level 18 on the 45th Haze 122nd year of Ascendancy at 01:12 Killed by Loaha the Bringer of Doom at level 18 on the 45th Haze 122nd year of Ascendancy at 13:31 Killed by Loaha the Bringer of Doom at level 18 on the 45th Haze 122nd year of Ascendancy at 13:57 Killed by Loaha the Bringer of Doom at level 18 on the 45th Haze 122nd year of Ascendancy at 14:34 Killed by worm that walks at level 18 on the 46th Haze 122nd year of Ascendancy at 04:18 Killed by worm that walks at level 18 on the 46th Haze 122nd year of Ascendancy at 04:51 Killed by worm that walks at level 18 on the 46th Haze 122nd year of Ascendancy at 06:03 Killed by Walrog at level 19 on the 47th Haze 122nd year of Ascendancy at 22:29 Killed by Gebeth the squid at level 19 on the 48th Haze 122nd year of Ascendancy at 18:55 Killed by Salylrada the entrenched horror at level 19 on the 48th Haze 122nd year of Ascendancy at 22:21 Killed by boiling horror at level 20 on the 49th Haze 122nd year of Ascendancy at 12:34 Killed by Weirdling Beast at level 20 on the 49th Haze 122nd year of Ascendancy at 17:03 Killed by Weirdling Beast at level 20 on the 49th Haze 122nd year of Ascendancy at 18:36 Killed by Weirdling Beast at level 20 on the 49th Haze 122nd year of Ascendancy at 19:49 Killed by Weirdling Beast at level 20 on the 49th Haze 122nd year of Ascendancy at 20:57 Killed by Weirdling Beast at level 20 on the 49th Haze 122nd year of Ascendancy at 22:21 Killed by Aeretta the ultimate gwelgoroth at level 20 on the 76th Haze 122nd year of Ascendancy at 19:50 Killed by Dorffe the Invoker at level 20 on the 77th Haze 122nd year of Ascendancy at 04:10 Killed by Sismor the Bringer of Doom at level 20 on the 77th Haze 122nd year of Ascendancy at 06:15 Killed by Ivama the gwelgoroth at level 20 on the 77th Haze 122nd year of Ascendancy at 15:18 Killed by Ivama the gwelgoroth at level 20 on the 77th Haze 122nd year of Ascendancy at 15:48 Killed by ultimate gwelgoroth at level 20 on the 77th Haze 122nd year of Ascendancy at 16:17 Killed by elven cultist at level 20 on the 77th Haze 122nd year of Ascendancy at 17:40 Killed by elven cultist at level 20 on the 77th Haze 122nd year of Ascendancy at 18:18 Killed by Grand Corruptor at level 20 on the 77th Haze 122nd year of Ascendancy at 19:50 Killed by Grand Corruptor at level 20 on the 77th Haze 122nd year of Ascendancy at 20:21 Killed by Grand Corruptor at level 20 on the 77th Haze 122nd year of Ascendancy at 20:50 Killed by Grand Corruptor at level 20 on the 77th Haze 122nd year of Ascendancy at 21:23 Killed by Grand Corruptor at level 20 on the 77th Haze 122nd year of Ascendancy at 22:01 Killed by Gibeth the snow giant boulder thrower at level 20 on the 9th Regrowth 123rd year of Ascendancy at 14:00 Killed by Lashing Tentacle at level 20 on the 9th Regrowth 123rd year of Ascendancy at 16:18 Killed by Salowen the Guardian at level 20 on the 9th Regrowth 123rd year of Ascendancy at 18:57 Killed by ravaging entropic rip at level 20 on the 9th Regrowth 123rd year of Ascendancy at 19:22 Killed by ravaging entropic rip at level 20 on the 9th Regrowth 123rd year of Ascendancy at 19:53 Killed by Salowen the Guardian at level 20 on the 9th Regrowth 123rd year of Ascendancy at 20:26 Killed by fire drake at level 20 on the 9th Regrowth 123rd year of Ascendancy at 22:04 Killed by ravaging entropic rip at level 20 on the 9th Regrowth 123rd year of Ascendancy at 22:48 Killed by ravaging entropic rip at level 20 on the 9th Regrowth 123rd year of Ascendancy at 23:41 Killed by venom wyrm at level 21 on the 10th Regrowth 123rd year of Ascendancy at 02:19 Killed by Silabrera the degenerated skeleton warrior at level 21 on the 10th Regrowth 123rd year of Ascendancy at 03:41 Killed by Glyramina the Guardian at level 21 on the 10th Regrowth 123rd year of Ascendancy at 04:26 Killed by Poliwe the Guardian at level 21 on the 10th Regrowth 123rd year of Ascendancy at 07:52 Killed by onilug at level 21 on the 10th Regrowth 123rd year of Ascendancy at 09:57 Killed by luminous horror at level 21 on the 10th Regrowth 123rd year of Ascendancy at 10:56 Killed by luminous horror at level 21 on the 10th Regrowth 123rd year of Ascendancy at 11:31 Killed by luminous horror at level 21 on the 10th Regrowth 123rd year of Ascendancy at 12:02 Killed by Belolramira the Guardian at level 21 on the 10th Regrowth 123rd year of Ascendancy at 12:38 Killed by ritch flamespitter at level 21 on the 10th Regrowth 123rd year of Ascendancy at 13:08 Killed by luminous horror at level 21 on the 10th Regrowth 123rd year of Ascendancy at 13:27 Killed by luminous horror at level 21 on the 10th Regrowth 123rd year of Ascendancy at 14:01 Killed by Voriba the Guardian at level 21 on the 10th Regrowth 123rd year of Ascendancy at 22:47 Killed by forest wight at level 21 on the 10th Regrowth 123rd year of Ascendancy at 23:27 Killed by gwelgoroth at level 21 on the 11st Regrowth 123rd year of Ascendancy at 06:37 Killed by snow giant boulder thrower at level 21 on the 14th Regrowth 123rd year of Ascendancy at 21:15 Killed by snow giant boulder thrower at level 21 on the 14th Regrowth 123rd year of Ascendancy at 21:45 Killed by snow giant thunderer at level 21 on the 14th Regrowth 123rd year of Ascendancy at 22:17 Killed by snow giant thunderer at level 21 on the 14th Regrowth 123rd year of Ascendancy at 23:32 Killed by snow giant boulder thrower at level 22 on the 16th Regrowth 123rd year of Ascendancy at 11:14 Killed by Rantha the Worm at level 22 on the 16th Regrowth 123rd year of Ascendancy at 20:42 Killed by shadowblade at level 22 on the 16th Regrowth 123rd year of Ascendancy at 23:16 Killed by Lisynor the thief at level 22 on the 17th Regrowth 123rd year of Ascendancy at 00:39 Killed by Lisynor the thief at level 22 on the 17th Regrowth 123rd year of Ascendancy at 01:08 Killed by Eilinata the king cobra at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 11:45 Killed by ravaging entropic rip at level 23 on the 24th Regrowth 123rd year of Ascendancy at 04:15 Killed by venom drake at level 23 on the 24th Regrowth 123rd year of Ascendancy at 13:57 Killed by Elyldath the blade horror at level 23 on the 24th Regrowth 123rd year of Ascendancy at 14:49 Killed by Elyldath the blade horror at level 23 on the 24th Regrowth 123rd year of Ascendancy at 15:31 Killed by Elyldath the blade horror at level 23 on the 24th Regrowth 123rd year of Ascendancy at 16:21 Killed by ghoul at level 23 on the 40th Regrowth 123rd year of Ascendancy at 07:19 Killed by Ce'Nera the skeleton warrior at level 23 on the 41st Regrowth 123rd year of Ascendancy at 17:26 Killed by Xeralera the skeleton archer at level 23 on the 41st Regrowth 123rd year of Ascendancy at 21:24 Killed by skeleton warrior at level 23 on the 42nd Regrowth 123rd year of Ascendancy at 04:21 Killed by armoured skeleton warrior at level 23 on the 42nd Regrowth 123rd year of Ascendancy at 07:48 Killed by ghoulking at level 23 on the 42nd Regrowth 123rd year of Ascendancy at 09:03 Killed by armoured skeleton warrior at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 11:16 Killed by Subject Z at level 24 on the 44th Regrowth 123rd year of Ascendancy at 09:59 Killed by Poliwe the stone troll at level 24 on the 15th Pyre 123rd year of Ascendancy at 16:13 Killed by skeleton master archer at level 24 on the 15th Pyre 123rd year of Ascendancy at 18:36 Killed by elven guard at level 25 on the 29th Pyre 123rd year of Ascendancy at 05:31 Killed by elven guard at level 25 on the 29th Pyre 123rd year of Ascendancy at 06:45 Killed by Silonne the elven tempest at level 25 on the 29th Pyre 123rd year of Ascendancy at 11:35 Killed by Xeryda the elven blood mage at level 25 on the 29th Pyre 123rd year of Ascendancy at 12:10 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 29th Pyre 123rd year of Ascendancy at 17:02 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 29th Pyre 123rd year of Ascendancy at 17:34 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 29th Pyre 123rd year of Ascendancy at 18:15 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 29th Pyre 123rd year of Ascendancy at 18:55 Killed by Kryl-Feijan at level 25 on the 29th Pyre 123rd year of Ascendancy at 19:27 Killed by Kryl-Feijan at level 25 on the 29th Pyre 123rd year of Ascendancy at 19:57 Killed by Polagavea the ogre rune-spinner at level 25 on the 29th Pyre 123rd year of Ascendancy at 22:49 Killed by elven corruptor at level 25 on the 29th Pyre 123rd year of Ascendancy at 23:42 Killed by elven cultist at level 25 on the 30th Pyre 123rd year of Ascendancy at 02:47 Killed by elven cultist at level 25 on the 30th Pyre 123rd year of Ascendancy at 03:19 Killed by elven cultist at level 25 on the 30th Pyre 123rd year of Ascendancy at 03:49 Killed by elven blood mage at level 25 on the 30th Pyre 123rd year of Ascendancy at 04:41 Killed by dread at level 26 on the 2nd Summertide 123rd year of Ascendancy at 19:00 Killed by dread at level 26 on the 3rd Summertide 123rd year of Ascendancy at 09:01 Killed by Az at level 26 on the 3rd Summertide 123rd year of Ascendancy at 09:06 |
Primary Stats
| Strength | 125 (base 52) |
| Dexterity | 36 (base 11) |
| Constitution | 65 (base 57) |
| Magic | 15 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | 848/848 |
| Stamina | 242/242 |
| Healing Factor | 1.4541355335885 |
| Regeneration | 21.858131148244 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 41 |
| Crit Chance | 38% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Physical | +5% |
| Nature | +9% |
| Arcane | +3% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 43.723073231957 (96.438666929426%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 24 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 32%( 80%) |
| Arcane | + 24%( 70%) |
| Cold | + 41%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 27%( 70%) |
| Physical | + 24%( 75%) |
| Temporal | + 18%( 70%) |
| Darkness | + 18%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by bandit. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 36. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of faeros ash. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed warg claw. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | miner's pair of dwarven-steel boots of disengagement (0 def, 6 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +1 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.64 cold and 9.72 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | gold ring 'Rhivor'0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% temporal +3% fire +3% darkness +5% arcane HP.reg +4.00 Stun/Frz- +29% Rings make your fingers look great! |
| Around waist | Haganik the Stormstreak1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +3% lightning +6% fire +6% cold ---------- misc Max.stam +30.00 A belt that goes around your waist. |
| In main hand | steel greatsword 'Ce'Nann' (24-39 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 temporal On Crit.r2 +4 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +7 (+1 eff.) Dmg.mod +3% arcane ----- def ----- Resists +5% arcane Massive two-handed swords. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | steel plate armour 'Treemoon' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +9% nature ----- def ----- Armour +9 Fatigue +22% Resists +6% mind +3% nature Mind.save +25 (+12 eff.) Max.HP +24.00 HP.reg +1.00 Heal.mod +10% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | grounding steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
Inventory
wild infusion (res 18%; mental; dur 3; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 5; phase 13; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 14; resist 19%; move 38%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 19% all resistance, you move 38% faster, and you are invisible (power 14). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
insulating gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +13% fire +12% cold Blind- +22% ---------- misc Infravis +4 Sight +2 See.Invis +5 Amulets make your neck look great! |
savior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+4 eff.) Rings make your fingers look great! |
steel ring of life0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +50.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
marksman's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +5 (+2 eff.) Acc +8 (+3 eff.) Rings make your fingers look great! |
savage's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4 Con ----- def ----- Spell.save +13 (+7 eff.) ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Pitchgrind the yew vilestaff (25-30 power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +14.00% Spell.pwr +12 (+6 eff.) Dmg.mod +25% lightning +6% acid Res.pen +5% acid ----- def ----- Armour +3 Hardiness +5% Resists +6% darkness +15% acid Phys.save +6 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew starstaff of wizardry (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +11% Crit.mult +12.00% Spell.pwr +12 (+6 eff.) Dmg.mod +20% darkness ---------- misc Max.mana +35.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling dwarven-steel battleaxe (31-46 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 cold Massive two-handed battleaxes. |
elemental iron greatmaul (20-29 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego+] Arcane Power 19.5 - 29.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * Create an explosion dealing 29 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +9% acid Res.pen +7% acid Massive two-handed mauls. |
Cyruth the steel greatmaul (28-43 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Nature Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +28 nature +9 light Against +14% Undead On Hit: * 10% chance to reduce armor by 22% While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Dmg.mod +3% mind ---------- misc Max.hate +4.00 Massive two-handed mauls. |
arcing dwarven-steel greatmaul of massacre (50-74 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane/Master Power 49.5 - 74.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage Massive two-handed mauls. |
dwarven-steel greatmaul of erosion (42-64 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Nature Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +7 nature Massive two-handed mauls. |
balanced stralite greatmaul of evisceration (54-80 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master Power 53.5 - 80.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +12 (+3 eff.) Acc +7 (+3 eff.) ----- def ----- Defense +13 (+7 eff.) Disarm- +49% Massive two-handed mauls. |
iron greatsword (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
warbringer's dwarven-steel greatsword of crippling (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +9.0% Phys.pwr +10 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +15% Massive two-handed swords. |
slime-covered stralite greatsword of massacre (60-96 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Disrupt/Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 7% chance to slow global speed by 41% Massive two-handed swords. |
thought-forged stralite greatsword of massacre (62-100 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master/Psionic Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 mind On Hit: * 28% chance to reduce all saves and defense by 16 While equipped: Stats +7 Cun +7 Wil Massive two-handed swords. |
hateful dwarven-steel longsword of erosion (24-34 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Nature/Psionic Power 24.0 - 33.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +9 nature +7 darkness Against +5% Living Sharp, long, and deadly. |
stralite longsword of shearing (36-50 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +5 (+2 eff.) Apr +8 Sharp, long, and deadly. |
truestriking stralite longsword (33-46 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +8 (+3 eff.) Apr +8 Sharp, long, and deadly. |
steel mace of rage (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Master Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Dmg.mod +7% physical Acc +7 (+3 eff.) Blunt and deadly. |
balanced dwarven-steel waraxe of erosion (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Nature/Master Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +9 nature While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +30% One-handed war axes. |
dwarven-steel waraxe (19-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
acidic stralite waraxe of crippling (34-48 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 While equipped: dps ---------- Phys.crit +5.0% One-handed war axes. |
arcing stralite waraxe of evisceration (34-47 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage On Crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +7 (+1 eff.) One-handed war axes. |
truestriking stralite waraxe (29-41 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +12 (+4 eff.) Apr +7 One-handed war axes. |
harmonious thorny mindstar of disruption (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Disrupt Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +5% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +4% nature Res.pen +4% nature ----- def ----- Resists +3% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty ash longbow of piercing4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +3 Str dps ---------- Phys.pwr +11 (+2 eff.) Res.pen +11% all Acc +11 (+4 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
caustic elven-wood longbow4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +21 acid +26 nature While equipped: dps ---------- Res.pen +17% acid +18% nature Apr +12 Longbows are used to shoot arrows at your foes. |
penetrating hardened leather sling4.0 T3 sling 1H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +5% physical Slings are used to hurl stones or metal shots at your foes. |
chilling quiver of elven-wood arrows of accuracy (18/18, 42-59 power, 14 apr)3.0 T4 arrow ammo [Ego] Arcane/Master Power 42.0 - 58.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +15 Apr +14 Crit +2.5% Capacity 18 Ranged+ +18 cold Arrows are used with bows to pierce your foes to death. |
dwarven-steel shield (0 def, 6 armour, 83 block)7.0 T3 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
crackling stralite shield of fire resistance (+12%) (0 def, 8 armour, 140 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Dex dps ---------- Melee Ret 10 lightning ----- def ----- Armour +8 Fatigue +8% Resists +12% lightning +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced leather armour of the deep (12 def, 8 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +12 (+7 eff.) Fatigue +8% Resists +6% acid +8% cold ---------- misc Breathe water A suit of armour made of leather. |
impenetrable iron mail armour of lightning resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +15% lightning A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating iron mail armour of acid resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +16% acid HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
prismatic stralite mail armour of temporal resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +4 (+3 eff.) Fatigue +12% Resists +17% temporal +14% light +14% darkness A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+3 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
steel plate armour of command (9 def, 13 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +13 Defense +9 (+5 eff.) Fatigue +22% Mind.save +10 (+5 eff.) A suit of armour made of metal plates. |
dwarven-steel plate armour of implacability (0 def, 17 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +17 Fatigue +18% Phys.save +7 (+2 eff.) A suit of armour made of metal plates. |
rejuvenating dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Nature While equipped: ----- def ----- Armour +11 Fatigue +22% HP.reg +2.00 ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
Delilen the Galewend (0 def, 19 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% lightning ----- def ----- Armour +19 Fatigue +15% Resists +19% nature +15% blight D.Red.from +8% Unnatural Phys.save +10 (+3 eff.) Max.HP +30.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of metal plates. |
insulating rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Resists +5% fire +5% cold ---------- misc Max.enc +22 A belt that goes around your waist. |
pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Silence- +26% Confus- +20% Stun/Frz- +26% ---------- misc Stam/turn +0.60 Max.stam +17.00 A pair of boots made of leather. |
miner's pair of iron boots of tirelessness (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +13.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Vorerin (0 def, 4 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +6 Str dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Apr +5 ----- def ----- Armour +4 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.00 Max.psi +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Acc +6 (+2 eff.) Apr +8 On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Resists +8% blight Spell.save +30 (+15 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +3 Spell.save +9 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 6 temporal Ranged+ 5 temporal Dmg.mod +3% temporal ----- def ----- Armour +1 Fatigue +1% Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
shimmering cashmere wizard hat of balance (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +2 (+2 eff.) ---------- misc Equi/ret +0.70 Psi/ret +0.70 Hate/ret +0.90 Max.mana +23.00 A pointy cloth hat, very wizardly... |
Darkclash the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +3 Fatigue +5% Resists +5% fire +6% mind +5% cold ---------- misc Psi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Dex +2 Wil ----- def ----- Armour +3 Fatigue +5% Resists +5% blight Mind.save +7 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
111 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of predation (dig speed 23 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +1 Dex dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered elven-wood totem of stinging [power 530] (20 cooldown)2.0 T4 totem charm [Ego+] Nature Sting an enemy dealing 578 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
quick yew wand of shielding [power 236] (13 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 236 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Az the Skeleton Berserker level 22
22nd Regrowth 123rd year of Ascendancy at 05:49 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Az the Skeleton Berserker level 18
45th Haze 122nd year of Ascendancy at 15:04 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Az the Skeleton Berserker level 17
44th Haze 122nd year of Ascendancy at 12:48 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Az the Skeleton Berserker level 15
29th Dusk 122nd year of Ascendancy at 09:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Az the Skeleton Berserker level 20
50th Haze 122nd year of Ascendancy at 02:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Az the Skeleton Berserker level 10
1st Flare 122nd year of Ascendancy at 22:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Az the Skeleton Berserker level 20
49th Haze 122nd year of Ascendancy at 00:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Az the Skeleton Berserker level 25
29th Pyre 123rd year of Ascendancy at 13:05 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Az the Skeleton Berserker level 8
3rd Summertide 122nd year of Ascendancy at 00:01 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Az the Skeleton Berserker level 17
26th Haze 122nd year of Ascendancy at 01:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Az the Skeleton Berserker level 8
10th Mirth 122nd year of Ascendancy at 17:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Az the Skeleton Berserker level 23
42nd Regrowth 123rd year of Ascendancy at 14:20 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Az the Skeleton Berserker level 16
1st Haze 122nd year of Ascendancy at 14:37 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Az the Skeleton Berserker level 26
3rd Summertide 123rd year of Ascendancy at 09:06 see stats
Log
Dread hits Az for 30 physical damage.
Az shrugs off the effect 'Silenced'!
Something hits Az for 28 physical damage.
Az misses Something.
Dreadmaster casts Mind Disruption.
Az wanders around!
Something hits Az for 27 physical damage.
Dread is not crippled anymore.
Dread hits Az for 31 physical damage.
Az misses Something.
Talent Rush is ready to use.
Something hits Az for 26 physical damage.
Something hits Az for 28 physical damage.
Az misses Something.
Something hits Az for 27 physical damage.
Az the level 26 skeleton berserker was cleaved to death by a dread on level 1 of Dreadfell.
Az rushes out!
Az's rage subsides!
Focus lost due to movement!
You can only rush to a creature.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Az!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!




















































































































