











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 33 / 89% |
| Size | big |
| Lifes / Deaths | Killed by Bethasemina the cutpurse at level 15 on the 43rd Dusk 122nd year of Ascendancy at 14:47 0 / 7Killed by worm that walks (servant of SATAN) at level 15 on the 43rd Dusk 122nd year of Ascendancy at 19:08 Killed by Horned Horror at level 18 on the 50th Dusk 122nd year of Ascendancy at 07:45 Killed by greater teluvorta at level 23 on the 27th Regrowth 123rd year of Ascendancy at 08:21 Killed by Iserialle the skeleton archer at level 25 on the 45th Pyre 123rd year of Ascendancy at 02:03 Killed by icy orc wyrmic at level 32 on the 32nd Dusk 123rd year of Ascendancy at 23:39 Killed by Xeroriathra the orc necromancer at level 33 on the 47th Haze 123rd year of Ascendancy at 03:57 |
Primary Stats
| Strength | 64 (base 50) |
| Dexterity | 14 (base 10) |
| Constitution | 60 (base 39) |
| Magic | 82 (base 51) |
| Willpower | 17 (base 11) |
| Cunning | 12 (base 10) |
Resources
| Life | -59/992 |
| Insanity | 49/100 |
| Healing Factor | 1.3300507772248 |
| Regeneration | 4.3226650259806 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Stealth | 11 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 123 |
| Accuracy | 46 |
| Crit Chance | 6% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Acid | +24% |
| Light | +24% |
| Temporal | +6% |
| Blight | +9% |
| Cold | +15% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Fire | +15% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 41 (88.568973732692%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 16 |
| Physical Save | 48 |
| Spell Save | 52 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Physical | + 22%( 70%) |
| Cold | + 21%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 23%( 70%) |
| Temporal | + 23%( 70%) |
| Lightning | + 22%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 68% |
| Knockback Resistance | 55% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 409 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 510 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Slow death | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Controlled horrors | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by orc grand master assassin. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Wrathroot. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by master vampire. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by fiery orc wyrmic. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed orc heart. * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ivebrelaith (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -11% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes stats: +2 Mag / +2 Wil Changes resistances penetration: +10% acid / +15% temporal Changes damage: +6% temporal Maximum encumbrance: +54 Physical save: +15 (+5 eff.) It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | alchemist's lamp of the zealotInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +8 (+3 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cinderreeve (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +3 (+0 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 2 fire Changes stats: +3 Str / +3 Con Changes resistances penetration: +15% fire Changes damage: +3% fire / +24% light / +9% cold A cap made of leather. |
| Tool | elm wand of shielding [power 116] (19/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +8 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +3.00 Rings make your fingers look great! |
| On fingers | conjurer's gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +4 Wil Blindness immunity: +25% Spellpower: +8 (+2 eff.) Infravision radius: +4 See stealth: +11 See invisible: +13 Rings make your fingers look great! |
| Around waist | GrowthsunInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 26% Changes stats: +4 Str / +5 Con Changes resistances: +3% acid / +12% nature / +6% darkness Changes damage: +24% acid Physical save: +10 (+4 eff.) Spell save: +18 (+6 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Sunblight the voratun longsword (44-62 power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +9% Living When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +9% temporal / +15% nature / +3% darkness Changes damage: +3% fire Sharp, long, and deadly. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | fortifying dwarven-steel plate armour of the dragon (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +4 Str / +4 Con Changes resistances: +8% acid / +8% physical / +8% fire / +8% lightning / +7% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +25% Knockback immunity: +25% Maximum life: +42.00 A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Umbracutter' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +3 Str / +4 Dex / +2 Cun / +5 Con Changes damage: +6% darkness / +6% cold Spell save: +9 (+3 eff.) Mental save: +9 (+4 eff.) Light radius: +3 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Physical save: +10 (+4 eff.) Spell save: +18 (+6 eff.) Mental save: +15 (+6 eff.) Mana each turn: +0.27 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +27.00 Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +6 Cun / +7 Dex Changes resistances: +58% nature Changes resistances penetration: +10% lightning / +20% fire Changes damage: +29% nature / +15% fire It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Ulydrakan the dwarven-steel pickaxe (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +30 (+23 eff.) Changes stats: +2 Str Changes resistances: +5% arcane / +6% fire Spell save: +12 (+4 eff.) Maximum psi: +20.00 Mindpower: +15 (+9 eff.) Mental crit. chance: +3% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By SATAN the Cornac Writhing One level 30
1st Dusk 123rd year of Ascendancy at 23:24 see stats
Against all odds
Killed Ukruk in the ambush.By SATAN the Cornac Writhing One level 29
10th Flare 123rd year of Ascendancy at 02:57 see stats
Brave new world
Went to the Far East and took part in the war.By SATAN the Cornac Writhing One level 33
35th Haze 123rd year of Ascendancy at 03:25 see stats
Bringer of Doom
Killed a Bringer of Doom.By SATAN the Cornac Writhing One level 32
32nd Dusk 123rd year of Ascendancy at 14:13 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By SATAN the Cornac Writhing One level 20
62nd Haze 122nd year of Ascendancy at 21:49 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By SATAN the Cornac Writhing One level 14
31st Dusk 122nd year of Ascendancy at 14:57 see stats
Destroyer's bane
Killed Golbug the Destroyer.By SATAN the Cornac Writhing One level 32
51st Dusk 123rd year of Ascendancy at 20:03 see stats
Earth Master
Killed Harkor'Zun.By SATAN the Cornac Writhing One level 24
35th Regrowth 123rd year of Ascendancy at 02:33 see stats
Exterminator
Killed 1000 creatures.By SATAN the Cornac Writhing One level 19
56th Dusk 122nd year of Ascendancy at 19:06 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By SATAN the Cornac Writhing One level 30
8th Dusk 123rd year of Ascendancy at 18:45 see stats
Level 10
Got a character to level 10.By SATAN the Cornac Writhing One level 10
8th Mirth 122nd year of Ascendancy at 21:46 see stats
Level 20
Got a character to level 20.By SATAN the Cornac Writhing One level 20
61st Haze 122nd year of Ascendancy at 07:48 see stats
Level 30
Got a character to level 30.By SATAN the Cornac Writhing One level 30
10th Flare 123rd year of Ascendancy at 02:57 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By SATAN the Cornac Writhing One level 19
57th Dusk 122nd year of Ascendancy at 10:33 see stats
Size is everything
Did over 1500 damage in one attack.By SATAN the Cornac Writhing One level 31
30th Dusk 123rd year of Ascendancy at 00:45 see stats
Size matters
Did over 600 damage in one attack.By SATAN the Cornac Writhing One level 20
62nd Haze 122nd year of Ascendancy at 19:24 see stats
Sliders
Activated a portal using the Orb of Many Ways.By SATAN the Cornac Writhing One level 33
52nd Dusk 123rd year of Ascendancy at 03:32 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By SATAN the Cornac Writhing One level 25
15th Pyre 123rd year of Ascendancy at 00:38 see stats
The secret city
Discovered the truth about mages.By SATAN the Cornac Writhing One level 27
8th Mirth 123rd year of Ascendancy at 19:29 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By SATAN the Cornac Writhing One level 25
14th Pyre 123rd year of Ascendancy at 18:13 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By SATAN the Cornac Writhing One level 25
41st Regrowth 123rd year of Ascendancy at 23:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By SATAN the Cornac Writhing One level 19
51st Dusk 122nd year of Ascendancy at 11:31 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By SATAN the Cornac Writhing One level 28
9th Flare 123rd year of Ascendancy at 04:33 see stats
Log
Deadly Poison from Xeroriathra the orc necromancer hits SATAN for 32 nature damage.
Xeroriathra the orc necromancer hits SATAN for 79 nature, 130 nature (209 total damage).
Orc blood mage receives 36 healing from Orc blood mage's Blood Grasp.
Orc blood mage's Blood Grasp hits SATAN for 169 blight damage.
Bleeding from Decaying devourer hits Headless horror for 2 physical damage.
Tentacle Constriction from SATAN hits Xeroriathra the orc necromancer for 157 darkness, 13 arcane (169 total damage).
SATAN activates his elm wand of shielding!
A shield forms around SATAN.
Orc blood mage casts Blood Grasp.
Your shield crumbles under the damage!
The shield around SATAN crumbles.
Ghoul's purging blight area effect hits Orc blood mage for 28 blight damage.
Ghoul's purging blight area effect hits SATAN for 25 blight damage.
Ghoul's purging blight area effect hits Xeroriathra the orc necromancer for 19 blight damage.
Orc blood mage receives 6 healing from Orc blood mage's Blood Grasp.
Orc blood mage's Blood Grasp hits SATAN for (116 absorbed), 28 blight (28 total damage).
Carrion worm mass's wormblight area effect hits Orc blood mage for 24 blight damage.
Carrion worm mass's wormblight area effect hits Headless horror for 23 blight damage.
Xeroriathra the orc necromancer activates Leeching Poison.
Xeroriathra the orc necromancer deactivates Insidious Poison.
Poison from Xeroriathra the orc necromancer hits SATAN for 38 nature damage.
Deadly Poison from Xeroriathra the orc necromancer hits SATAN for 43 nature damage.
Xeroriathra the orc necromancer uses Coup de Grace.
Poison bursts out of SATAN's corpse!
Xeroriathra the orc necromancer roars triumphantly.
Melee retaliation hits Xeroriathra the orc necromancer for 1 temporal, 1 fire, 1 temporal, 1 fire (5 total damage).
Xeroriathra the orc necromancer hits SATAN for 117 physical damage.
SATAN the level 33 cornac writhing one was mutilated to death by Xeroriathra the orc necromancer on level 1 of Rak'shor Pride.
Xeroriathra the orc necromancer is free from the tentacle constriction.



































































