











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ignore Race/Class Locks 1.7.0More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 21 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Bethata the gigantic sandworm tunneler at level 21 on the 64th Dusk 122nd year of Ascendancy at 12:27 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 26 (base 12) |
| Magic | 74 (base 50) |
| Willpower | 60 (base 40) |
| Cunning | 13 (base 10) |
Resources
| Life | -22/438 |
| Paradox | 658 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 2.5462319073646 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.3322676295502E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 25 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 25 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Acid | +11% |
| Light | +6% |
| Temporal | +22% |
| Mind | +10% |
| Lightning | +3% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +6% |
| Lightning | +10% |
| Fire | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 1 |
| Physical Save | 27 |
| Spell Save | 49 |
| Mental Save | 29 |
Defense: Resistances
| Nature | + 12%( 70%) |
| Acid | + 24%( 70%) |
| Lightning | + 20%( 70%) |
| Cold | + 24%( 70%) |
| Mind | + 18%( 70%) |
| Arcane | + 14%( 70%) |
| Fire | + 21%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Energy | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Silewyn the large brown snake. Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed orc heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Equipment
| On feet | Yvyrin the Shimmerblow (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Damage +6% fire Ignore resists +10% lightning defense ------ Armor +3 Physical save +3 (+1 eff.) Spell save +18 (+6 eff.) Stealth +6 Life Regen +2.00 A pair of boots made of leather. |
| Light source | brass lantern 'Lisorimina'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Crit +2.0% Accuracy +5 (+2 eff.) defense ------ Armor +6 Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Murkking the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +7 Mag +3 Con offense ------ Mind Crit +3% Damage +6% darkness defense ------ Armor +1 Fatigue +1% Physical save +11 (+5 eff.) A cap made of leather. |
| On hands | Nimbuswind the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +4 Dex +3 Mag offense ------ Damage +3% lightning Accuracy +11 (+5 eff.) defense ------ Armor +1 other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+2 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | wizard's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag defense ------ Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
| On fingers | psionicist's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Physical Power +6 (+3 eff.) Spellpower +5 (+2 eff.) Mindpower +6 (+2 eff.) defense ------ Mind save +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | insulating steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag offense ------ Spellpower/crit +3 defense ------ Resistance +10% fire +16% cold other ------- Mana/turn +0.12 Max mana +26.00 Amulets make your neck look great! |
| In main hand | infernal short ash starstaff of wizardry (15-18 power, 3 apr, temporal element)3.0 Encumbrance T2 staff 1H weapon [Ego++] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Mag +2 Wil offense ------ Spell Crit +2% Critical power +17.00% Spellpower +13 (+5 eff.) On-Hit 16 fire Damage +15% temporal other ------- Max mana +10.00 See Invisibility +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | rough leather belt 'Curesmasher'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Mag offense ------ Spell Crit +1% Critical power +5.00% Mindpower +3 (+1 eff.) Spellpower/crit +6 Ignore resists +20% nature defense ------ Physical save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | warbringer's steel dagger of enduring (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Wil +9 Con offense ------ Physical Power +5 (+2 eff.) Ignore resists +6% physical defense ------ Life +16.00 Disarm Resist +10% Sharp, short and deadly. |
| Cloak | Emelyrinne the Scabbutcher (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Mind Crit +5% Ignore resists +10% fire On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Defense +1 (+0 eff.) Resistance +3% fire +5% arcane +3% nature Spell save +18 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Galewasp (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +4 Wil offense ------ Damage +11% acid +10% mind +6% light When Hit 2 lightning defense ------ Resistance +16% acid +12% lightning +10% mind +9% all other ------- Mana/turn +0.12 Psi/turn +0.13 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the titan (heal 95; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 95 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -203; dur 6; cd 32)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 32 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -203 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 405 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental; dur 2; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
biting gale rune of the titan (damage 92; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 92.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 30; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 52; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
Emoriaba the Sleetwend0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +6% lightning Ignore resists +10% light +10% cold When Hit 6 cold defense ------ Resistance +8% blight +8% nature +12% light Poison Resist +16% Disease Resist +15% Rings make your fingers look great! |
psionicist's gold ring of the mind (+10%)0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil offense ------ Damage +10% mind defense ------ Resistance +10% mind Mind save +8 (+4 eff.) Rings make your fingers look great! |
savage's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +1 Con defense ------ Spell save +11 (+4 eff.) other ------- Max stamina +12.00 Rings make your fingers look great! |
Branaroldir (34-52 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Random Unique] Arcane/Master/Psionic Weapon Damage 34.5 - 51.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 While equipped: Stats +3 Mag offense ------ Physical Crit +10.0% Spell Crit +2% Critical power +21.00% Spellpower +10 (+4 eff.) Damage +3% blight Ignore Armor +10 Massive two-handed battleaxes. |
Drake's Bane (45-68 power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+4 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
balanced dwarven-steel battleaxe of massacre (45-68 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Accuracy +14 (+7 eff.) defense ------ Defense +12 (+6 eff.) Disarm Resist +32% Massive two-handed battleaxes. |
balanced steel battleaxe (20-30 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Ego] Master Weapon Damage 20.0 - 30.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+5 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +28% Massive two-handed battleaxes. |
thought-forged steel battleaxe of erosion (20-31 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Ego] Nature/Psionic Weapon Damage 20.5 - 30.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +10 nature +10 mind On Hit: * 21% chance to reduce all saves and defense by 25 While equipped: Stats +3 Cun +3 Wil Massive two-handed battleaxes. |
balanced dwarven-steel dagger of massacre (24-31 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Weapon Damage 24.0 - 31.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Accuracy +8 (+4 eff.) defense ------ Defense +7 (+3 eff.) Disarm Resist +26% Sharp, short and deadly. |
balanced dwarven-steel dagger of persecution (22-28 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt/Master Weapon Damage 21.5 - 27.9 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Damage Against +8% Unnatural While equipped: Stats +4 Wil offense ------ Accuracy +9 (+4 eff.) defense ------ Defense +8 (+4 eff.) Disarm Resist +23% Sharp, short and deadly. |
chilling dwarven-steel dagger of phasing (20-26 power, 12 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +6.0% Attack Speed 100% Ignore Shields +12% On-hit +6 cold Sharp, short and deadly. |
steel dagger 'Thunderweeper' (13-17 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Master Weapon Damage 13.0 - 16.9 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +16 lightning On-crit, radius 2 +4 lightning On Hit: * 10% chance to reduce armor by 35% While equipped: offense ------ Ignore resists +20% acid +7% physical Accuracy +11 (+5 eff.) Ignore Armor +7 When Hit 4 lightning On-Hit (Melee): * 20% chance to reduce armor by 35% Sharp, short and deadly. |
warbringer's dwarven-steel dagger of erosion (22-28 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature/Master Weapon Damage 21.5 - 27.9 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +11 nature While equipped: Stats +3 Con offense ------ Physical Power +9 (+4 eff.) Ignore resists +11% physical defense ------ Disarm Resist +13% Sharp, short and deadly. |
steel greatmaul of dampening (28-43 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon Reqs Str 16 [Ego] Disrupt Weapon Damage 28.5 - 42.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% While equipped: defense ------ Resistance +13% acid +10% lightning +12% cold +13% fire +5% all Spell save +7 (+3 eff.) Massive two-handed mauls. |
dwarven-steel longsword 'Nimbuskin' (24-34 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Rare] Nature Weapon Damage 24.0 - 33.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +11 acid +10 nature While equipped: offense ------ Damage +12% acid Ignore resists +10% acid +14% nature +10% lightning Ignore Armor +9 defense ------ Armor +6 Resistance +12% light Disease Resist +20% Sharp, long, and deadly. |
steel longsword of shearing (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Ego+] Master Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +5% all Accuracy +7 (+3 eff.) Ignore Armor +7 Sharp, long, and deadly. |
thought-forged dwarven-steel longsword of massacre (32-45 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego] Master/Psionic Weapon Damage 32.0 - 44.8 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +7 mind On Hit: * 11% chance to reduce all saves and defense by 25 While equipped: Stats +2 Cun +2 Wil Sharp, long, and deadly. |
thought-forged steel longsword (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Ego] Psionic Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +8 mind On Hit: * 17% chance to reduce all saves and defense by 25 While equipped: Stats +2 Cun +2 Wil Sharp, long, and deadly. |
gifted thorny mindstar of balance (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +10 (+4 eff.) defense ------ Physical save +3 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar (4-4 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 4 mind 4 darkness Damage +3% mind +3% darkness other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of balance (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) defense ------ Physical save +5 (+2 eff.) Spell save +2 (+1 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of disruption (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% Damage Against +5% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady cured leather sling4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: offense ------ Physical Crit +2.0% Accuracy +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
steady hardened leather sling of lightning4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +10 lightning While equipped: offense ------ Physical Crit +3.0% Damage +8% lightning Accuracy +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Dourimmortal (20-24 power, 4 apr, darkness element)3.0 Encumbrance T3 staff 1H weapon [Rare] Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +3% Spellpower +17 (+6 eff.) Damage +29% darkness Ignore resists +5% mind When Hit 8 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Life Regen +0.70 Healmod +13% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Flamerot (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Con +3 Mag offense ------ Spell Crit +8% Critical power +28.00% Spellpower +12 (+4 eff.) On-Hit 18 fire Damage +26% fire defense ------ Defense +10 (+5 eff.) Crit Resistance 5.00% other ------- Light +3 See Invisibility +8 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 80.57 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Gunulaneg the elm magestaff (10-12 power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Cun +4 Con offense ------ Spell Crit +1% Spellpower +7 (+3 eff.) Damage +3% mind +10% fire When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +9% nature Life Regen +0.50 Healmod +12% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Runuregodor (35-42 power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 35.0 - 42.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +5% Critical power +38.00% Spellpower +30 (+10 eff.) On-Hit 27 fire Damage +15% blight +35% temporal Ignore resists +10% arcane defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Max mana +54.00 See Invisibility +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of might (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +6 (+2 eff.) Damage +15% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen ash magestaff (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% fire defense ------ Armor +3 Hardiness +2% Physical save +2 (+1 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent short ash starstaff (18-22 power, 3 apr, temporal element)3.0 Encumbrance T2 staff 1H weapon [Ego] Arcane Weapon Damage 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +9 (+3 eff.) Damage +18% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of greater warding (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% lightning defense ------ Armor +8 Defense +8 (+4 eff.) other ------- Wards +3 lightning Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic dwarven-steel waraxe of erosion (20-29 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane/Nature Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 nature On Critical: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 One-handed war axes. |
plaguebringer's dwarven-steel waraxe (22-31 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Ego+] Arcane Weapon Damage 22.5 - 31.5 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +11 blight On Hit: 20% Epidemic level 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 25 While equipped: defense ------ Disease Resist +22% One-handed war axes. |
Grownaught1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Critical power +10.00% Mindpower +20 (+7 eff.) Ignore resists +5% nature +20% acid On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Physical save +8 (+4 eff.) other ------- Max hate +2.00 A belt that goes around your waist. |
Turelin1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +7 Cun +6 Mag offense ------ Mindpower +5 (+2 eff.) Damage +6% mind defense ------ Crit Resistance 15.00% Physical save +8 (+4 eff.) A belt that goes around your waist. |
hardened leather belt 'Emirewen'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: defense ------ Defense +12 (+6 eff.) Resistance +5% arcane +6% fire Crit Resistance 15.00% Stealth +11 Poison Resist +10% other ------- EQ when Hit +0.36 A belt that goes around your waist. |
Thunderglamour (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +2 Cun +1 Con offense ------ Mindpower +10 (+4 eff.) Ignore resists +10% lightning Accuracy +5 (+2 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) other ------- Max psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brandmarrow the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +4% Mindpower +4 (+2 eff.) Damage +6% fire defense ------ Resistance +9% lightning +12% blight +5% arcane +3% nature +11% all Spell save +9 (+3 eff.) Mind save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Velotta' (29 def, 3 armour)2.0 Encumbrance T3 cloth armor [Rare] Master While equipped: Stats +2 Mag +4 Wil defense ------ Armor +3 Defense +29 (+14 eff.) Resistance +3% fire +9% darkness +11% all Physical save +21 (+10 eff.) Spell save +6 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +5% blight +11% darkness +12% mind +11% all Physical save +12 (+6 eff.) Spell save +12 (+4 eff.) Mind save +25 (+12 eff.) Life +48.00 Life Regen +2.10 Healmod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Disrupt While equipped: offense ------ When Hit: * 4% chance to slow global speed by 51% * 4 arcane resource burn defense ------ Resistance +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats +3 Con offense ------ Damage +14% nature defense ------ Resistance +13% all Poison Resist +28% Disease Resist +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor Reqs - Heavy armour training [Normal] While equipped: defense ------ Armor +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Adyldalaith' (0 def, 7 armour)3.0 Encumbrance T3 feet armor Reqs - Heavy armour training [Rare] Master While equipped: defense ------ Armor +7 Fatigue +3% Resistance +6% cold +12% fire Crit Resistance 15.00% Physical save +6 (+3 eff.) Life +20.00 Blind Resist +20% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Brodechak' (0 def, 5 armour)1.5 Encumbrance T1 hands armor Reqs - Heavy armour training [Rare] Arcane While equipped: Stats +2 Cun +2 Con offense ------ On-Hit 6 temporal On-Ranged-Hit 6 temporal Damage +4% temporal defense ------ Armor +5 Fatigue +1% Resistance +5% temporal Physical save +6 (+3 eff.) other ------- Max stamina +30.00 Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Ego+] Disrupt While equipped: offense ------ When Hit: * 17 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +13 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 15 arcane resource burn defense ------ Armor +2 Spell save +13 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Amalathadin the Kindlelash (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ When Hit 4 fire defense ------ Defense +2 (+1 eff.) Resistance +8% lightning +8% temporal +15% light +6% fire +6% cold other ------- Light +3 A pointy cloth hat, very wizardly... |
Eremadil the Mucusrend (6 def, 8 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +18% nature On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Armor +8 Defense +6 (+3 eff.) Fatigue +3% Resistance +6% acid +12% cold +3% nature +4% all Physical save +8 (+4 eff.) A cap made of leather. |
Glowspire (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +4 Con offense ------ Mind Crit +1% Critical power +10.00% Physical Power +3 (+1 eff.) Ignore Armor +2 defense ------ Armor +1 Fatigue +1% Resistance +9% light other ------- Hate-on-crit +1.00 Max hate +4.00 A cap made of leather. |
Layomira (11 def, 4 armour)3.0 Encumbrance T3 head armor Reqs - Heavy armour training [Rare] Nature While equipped: Stats +3 Cun +1 Wil offense ------ Accuracy +6 (+3 eff.) Ignore Armor +5 When Hit: * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Defense +11 (+5 eff.) Fatigue +4% Physical save +9 (+4 eff.) other ------- Max stamina +20.00 Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Neruta the Blizzardblack (0 def, 4 armour)3.0 Encumbrance T3 head armor Reqs - Heavy armour training [Rare] Master While equipped: offense ------ Damage +15% fire Ignore resists +5% cold On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +4 Fatigue +4% Resistance +8% fire +7% cold Spell save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tempestmarrow (0 def, 4 armour)3.0 Encumbrance T3 head armor Reqs - Heavy armour training [Rare] Master While equipped: Stats +4 Con offense ------ Damage +6% lightning +9% fire +6% mind Ignore resists +5% mind defense ------ Armor +4 Fatigue +4% Resistance +15% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Getadrafang' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Spellpower/crit +6 defense ------ Armor +3 Fatigue +3% Resistance +6% lightning +8% temporal +7% nature Spell save +4 (+2 eff.) Life +44.00 Healmod +12% other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 A cap made of leather. |
insulating hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +3% Resistance +5% fire +5% cold A cap made of leather. |
dwarven-steel mail armour of resilience (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego] Nature While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Life +29.00 A suit of armour made of mail. |
enlightening dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +17% lightning Mind save +13 (+6 eff.) A suit of armour made of mail. |
hardened steel mail armour of temporal resistance (2 def, 11 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training ,Str 20 [Ego+] Arcane/Master While equipped: defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +12% Resistance +7% acid +6% physical +15% temporal +7% fire +5% lightning +7% cold A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of clarity (3 def, 16 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego] Master/Psionic While equipped: defense ------ Armor +16 Defense +3 (+1 eff.) Fatigue +12% Resistance +6% mind Mind save +10 (+5 eff.) A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of cold resistance (3 def, 16 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego] Master While equipped: defense ------ Armor +16 Defense +3 (+1 eff.) Fatigue +12% Resistance +17% cold A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of resilience (3 def, 15 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego] Nature/Master While equipped: defense ------ Armor +15 Defense +3 (+1 eff.) Fatigue +12% Life +35.00 A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of stability (3 def, 15 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego] Master While equipped: defense ------ Armor +15 Defense +3 (+1 eff.) Fatigue +12% Resistance +7% physical Physical save +15 (+7 eff.) A suit of armour made of mail. |
Sparkvice the reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor Reqs Str 18 [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +5 Wil offense ------ On-Hit 20 acid 10 fire Ignore resists +15% lightning When Hit 12 acid 12 fire On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +19% acid +7% mind +18% fire +6% nature +18% lightning Mind save +37 (+16 eff.) A suit of armour made of leather. |
cured leather armour of Eyal (6 def, 4 armour)9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Nature While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Life +26.00 Life Regen +2.00 Healmod +11% A suit of armour made of leather. |
hardened leather armour of acid resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego] Master While equipped: defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +16% acid A suit of armour made of leather. |
prismatic hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego] Arcane While equipped: defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +10% light +13% darkness A suit of armour made of leather. |
Ulirak the Shockmonster (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Nature While equipped: offense ------ Damage +18% lightning +3% darkness Ignore resists +25% darkness +10% lightning defense ------ Armor +11 Fatigue +22% Resistance +3% cold Life +31.00 A suit of armour made of metal plates. |
Ce'Nunn the Lustreviper (0 def, 4 armour, 43.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training ,Str 16 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Dex +4 Mag +4 Wil +6 Con defense ------ Armor +4 Fatigue +8% Resistance +6% light Life +46.00 other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield (0 def, 6 armour, 75.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
reinforced steel shield of fire resistance (+15%) (0 def, 6 armour, 79 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training ,Str 16 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +6 Fatigue +8% Resistance +15% fire other ------- Talents +1 Block Handheld deflection devices. |
steel shield (0 def, 4 armour, 35.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training ,Str 16 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
quiver of ash arrows (14/14, 21-29 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Normal] Weapon Damage 21.0 - 29.4 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 14 Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows of accuracy (20/20, 20-27 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Master Weapon Damage 19.5 - 27.3 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +7 Critical Rate +1.5% Capacity 20 Arrows are used with bows to pierce your foes to death. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
bloodhexed iron pickaxe (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Ego+] Arcane While equipped: Stats +5 Str +4 Wil offense ------ Physical Crit +5.0% Mind Crit +6% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Prismmalice' (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +3% mind defense ------ Resistance +15% lightning +6% fire +5% arcane +9% light Life +20.00 other ------- Max stamina +18.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Shadowbolt' (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +5 Wil +2 Cun offense ------ Physical Crit +7.0% Mind Crit +6% Damage +6% arcane +6% darkness Ignore resists +10% arcane Accuracy +5 (+2 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 20% other ------- Spell cooldown 10% Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of steel shots of wind (19/19, 27-32 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Nature/Master Weapon Damage 27.0 - 32.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 19 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 52 physical damage Shots are used with slings to pummel your foes to death. |
yew wand of clairvoyance [power 11] (15 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 76 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ragilerain the Cornac Paradox Mage level 20
48th Dusk 122nd year of Ascendancy at 07:03 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ragilerain the Cornac Paradox Mage level 10
6th Mirth 122nd year of Ascendancy at 02:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ragilerain the Cornac Paradox Mage level 20
28th Dusk 122nd year of Ascendancy at 13:21 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ragilerain the Cornac Paradox Mage level 20
62nd Dusk 122nd year of Ascendancy at 16:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ragilerain the Cornac Paradox Mage level 10
6th Mirth 122nd year of Ascendancy at 21:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ragilerain the Cornac Paradox Mage level 12
2nd Summertide 122nd year of Ascendancy at 04:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ragilerain the Cornac Paradox Mage level 17
5th Dusk 122nd year of Ascendancy at 08:22 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Ragilerain the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 14:30 see stats
Log
Greater telugoroth's Turn Back the Clock hits Ragilerain for (65 to time), 0 temporal (0 total damage).
Attenuate from Ragilerain hits Bethata the gigantic sandworm tunneler for 73 temporal damage.
Bethata the gigantic sandworm tunneler spits acid!
Your time shield crumbles under the damage!
The fabric of time around Ragilerain stabilizes to normal.
The powerful time-altering energies generate a restoration field on Ragilerain.
Ragilerain is disarmed!
Ragilerain converts damage to paradox!
Bethata the gigantic sandworm tunneler hits Ragilerain for (90 to time), (18 converted), 42 acid (42 total damage).
Ragilerain Triggers an Anomaly! (Anomaly Dig).
You take control of Anomaly Dig.
Ragilerain casts Echoes From The Past.
Ragilerain's spell attains critical power!
Ragilerain is surging arcane power.
Spacetime fights against your control!
Bethata the gigantic sandworm tunneler shares damage with his oozes!
Ragilerain hits Greater telugoroth for 0 temporal, 0 temporal (0 total damage).
Ragilerain hits Greater telugoroth for 0 temporal, 0 temporal (0 total damage).
Ragilerain hits Bethata the gigantic sandworm tunneler for 75 temporal, 25 temporal (100 total damage).
Greater telugoroth misses Ragilerain.
Attenuate from Ragilerain hits Greater telugoroth for 0 temporal damage.
Attenuate from Ragilerain hits Greater telugoroth for 0 temporal damage.
Greater telugoroth receives 34 healing from Temporal Restoration Field.
Ragilerain speeds up.
Ragilerain converts damage to paradox!
Poison from Bethata the gigantic sandworm tunneler hits Ragilerain for (24 converted), 56 nature (56 total damage).
Ragilerain receives 38 healing from Attenuate from Ragilerain.
Ragilerain receives 63 healing from Temporal Restoration Field.
Ragilerain the level 21 cornac paradox mage was slimed to death by Bethata the gigantic sandworm tunneler on level 1 of Sandworm lair.



















































































































