Sunhoof the level 11 Whitehoof Sun Paladin by bpat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassSun Paladin
Level / Exp11 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 26)
Dexterity14 (base 10)
Constitution12 (base 10)
Magic38 (base 36)
Willpower7 (base 10)
Cunning11 (base 10)

Resources

Life360/360
Positive50/50
Stamina122/122
Healing Factor1.1191526171258
Regeneration0.27978815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2
See Stealth7
See Invisible7

Offense: Mainhand

Damage48
Accuracy27
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower29
Crit Chance4%
Speed1

Offense: Mind

Mindpower9
Crit Chance1%
Speed1

Offense: Damage Bonus

Temporal+3%

Defense: Base

Armour (hardiness)13.118138619369 (56.297102139833%)
Defense13
Ranged Defense13
Fatigue13
Physical Save25
Spell Save15
Mental Save22

Defense: Resistances

Acid+ 16%( 70%)
Temporal+ 6%( 70%)
Darkness+ 3%( 70%)
Mind+ 6%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance10%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
1/5
0/5
Technique / Two-handed assault1.00
1/5
1/5
0/5
0/5

Generic Talents

Race / Whitehooves1.00
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent

Quests

active
done
active
active

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Sunhoof the Whitehoof Sun Paladin level 10
19th Retaking 124th year of Ascendancy at 07:54
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


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