Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 32 / 10% |
Size | medium |
Lifes / Deaths | Killed by Silydhenor the xorn at level 26 on the 78th Haze 122nd year of Ascendancy at 00:32 / 3Killed by Xaneth the corrupted mastocytic feeder at level 32 on the 5th Pyre 123rd year of Ascendancy at 14:23 Killed by Xaneth the corrupted mastocytic feeder at level 32 on the 5th Pyre 123rd year of Ascendancy at 14:29 |
Primary Stats
Strength | 29 (base 10) |
Dexterity | 56 (base 41) |
Constitution | 47 (base 38) |
Magic | 67 (base 49) |
Willpower | 12 (base 12) |
Cunning | 38 (base 18) |
Resources
Life | -396/1058 |
Mana | 264/336 |
Paradox | 233 |
Healing Factor | 1.7223364354646 |
Regeneration | 34.877312818159 |
Speed
Mental | -7.9936057773011E-13% |
Attack | -7.9936057773011E-13% |
Movement | -2.2204460492503E-14% |
Spell | -7.9936057773011E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
See Stealth | 15.118570152104 |
See Invisible | 15.118570152104 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 103 |
Accuracy | 66 |
Crit Chance | 23% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Light | +21% |
Mind | +9% |
Darkness | +9% |
Arcane | +15% |
Fire | +22% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Light | +5% |
Arcane | +30% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 26 (38.594633868923%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 45 |
Mental Save | 22 |
Defense: Resistances
Acid | + 53%( 70%) |
Blight | + 42%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 38%( 70%) |
All | + 4%( 70%) |
Darkness | + 70%( 70%) |
Physical | + 11%( 70%) |
Temporal | + 41%( 70%) |
Lightning | + 31%( 70%) |
Mind | + 16%( 70%) |
Fire | + 62%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 435 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Polyriwen the green worm mass. Escort: lost defiler (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 499. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed warg claw. * You've found the needed chunk of ghoul flesh. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed ice ant stinger. * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed faerlhing fang. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Hanygas the Darkwitch (0 def, 7 armour) Hanygas the Darkwitch (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+7 eff.) Dmg.mod +9% lightning +3% mind +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +7 Resists +8% acid +9% darkness +9% fire +10% cold +9% lightning A pair of boots made of leather. |
Quiver | quiver of yew arrows 'Betiraribeth' (22/24, 42-59 power, 10 apr) quiver of yew arrows 'Betiraribeth' (22/24, 42-59 power, 10 apr)3.0 T3 arrow ammo [Random Unique] Master/Psionic Power 42.5 - 59.5 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +10 Crit +10.0% Capacity 24 Ranged+ +39 physical +8 mind On Hit.r1 +20 mind On Hit: * 20% chance to reduce all saves and defense by 20 * 10% chance to slow global speed by 46% * 20% chance to knock the target back 3 spaces and deal 114 physical damage On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | Flareprophet the brass lantern Flareprophet the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% light +5% fire ----- def ----- Resists +9% acid Phys.save +6 (+2 eff.) Max.HP +20.00 HP.reg +4.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
Tool | Loragund [power 110] (2/15 cooldown) Loragund [power 110] (2/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +4 Resists +6% acid +15% temporal Phys.save +6 (+2 eff.) Max.HP +60.00 HP.reg +4.00 Heal.mod +10% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Dawnwilter' copper ring 'Dawnwilter'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire +9% arcane +21% light Res.pen +25% arcane ----- def ----- Resists +22% fire +5% arcane +6% nature Rings make your fingers look great! |
On fingers | copper ring 'Tarand' copper ring 'Tarand'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +6% arcane +11% fire Acc +10 (+2 eff.) ----- def ----- Resists +12% temporal +22% fire Spell.save +9 (+3 eff.) ---------- misc Max.mana +40.00 Max.stam +30.00 Max.vim +50.00 Rings make your fingers look great! |
Around waist | Tudas Tudas1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 6 acid ----- def ----- Resists +13% acid +9% darkness +7% cold +6% blight +7% fire +9% nature +13% lightning Spell.save +9 (+3 eff.) A belt that goes around your waist. |
In main hand | Jetbait the yew longbow Jetbait the yew longbow4.0 T3 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit: * 20% chance to reduce damage dealt by 17% While equipped: Stats +13 Str +8 Dex +8 Mag +5 Wil +9 Cun +9 Con dps ---------- Phys.crit +5.0% Phys.pwr +8 (+3 eff.) Res.pen +5% arcane Acc +12 (+3 eff.) ----- def ----- Resists +15% darkness +5% arcane Longbows are used to shoot arrows at your foes. |
On hands | Dairykath the hardened leather gloves (0 def, 2 armour) Dairykath the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 7 lightning Dmg.mod +6% lightning Acc +7 (+1 eff.) ----- def ----- Armour +2 Resists +6% lightning +3% cold +6% darkness Spell.save +15 (+5 eff.) HP.reg +3.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.00 Max.stam +18.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Haniromigrim (9 def, 6 armour) Haniromigrim (9 def, 6 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 5 darkness Ranged+ 7 darkness Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +16% darkness +7% physical +12% mind +12% temporal Phys.save +13 (+5 eff.) Max.HP +48.00 HP.reg +5.00 Heal.mod +12% Def/telep +10 Res/telep +15% Dur/telep +14% Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A suit of armour made of leather. |
Cloak | Nerewe the Dourrip (10 def, 7 armour) Nerewe the Dourrip (10 def, 7 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% darkness On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +7 Defense +10 (+3 eff.) Resists +19% blight +15% cold +15% nature +5% arcane Phys.save +5 (+2 eff.) HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Zubynor the gold amulet Zubynor the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Phys.crit +3.0% Phys.pwr +7 (+2 eff.) Mind.pwr +7 (+3 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Resists +5% arcane +12% fire Mind.save +7 (+4 eff.) Confus- +15% Amulets make your neck look great! |
Coalglory the copper ring Coalglory the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 5 physical Ranged+ 8 physical Dmg.mod +6% arcane +9% darkness Res.pen +10% acid Melee Ret 8 darkness On Hit (Melee): * 11% chance to reduce all saves and defense by 20 On Hit (Ranged): * 12% chance to reduce all saves and defense by 20 ----- def ----- Resists +5% arcane ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Kindleknave the copper ring Kindleknave the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% physical Melee Ret 6 fire ----- def ----- Defense +5 (+1 eff.) Phys.save +4 (+2 eff.) ---------- misc Max.stam +20.00 Rings make your fingers look great! |
copper ring 'Betowe' copper ring 'Betowe'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +3 Str dps ---------- Phys.crit +1.0% ----- def ----- Defense +10 (+3 eff.) Resists +5% arcane Crit.dmg- 5.00% Silence- +23% ---------- misc Mana/turn +0.13 Light +2 Rings make your fingers look great! |
copper ring 'Poxhunter' copper ring 'Poxhunter'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +11% cold ----- def ----- Resists +12% light +22% cold Spell.save +3 (+1 eff.) Rings make your fingers look great! |
Thunderquencher the steel ring Thunderquencher the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Acc +19 (+4 eff.) Apr +11 ----- def ----- Defense +9 (+3 eff.) Resists +3% lightning Phys.save +12 (+4 eff.) Die.at -80.00 life ---------- misc Max.stam +20.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's gold ring of pilfering pixie's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Acc +10 (+2 eff.) Apr +7 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Lelilathadur the Morningshine (20-24 power, 4 apr, fire element) Lelilathadur the Morningshine (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) S.pwr/crit +7 Dmg.mod +18% light +20% fire Res.pen +15% cold +20% light +10% temporal ----- def ----- Anom.red +10 ---------- misc Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Harazilanarikan the dwarven-steel longsword (33-46 power, 7 apr) Harazilanarikan the dwarven-steel longsword (33-46 power, 7 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 33.0 - 46.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Disarm- +33% ---------- misc Stam/turn +2.00 See.Invis +24 Sharp, long, and deadly. |
blazebringer's stralite longsword of evisceration (34-48 power, 5 apr) blazebringer's stralite longsword of evisceration (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 34.0 - 47.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +16 fire On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +6 (+2 eff.) All.spd +5% Res.pen +21% fire Sharp, long, and deadly. |
Corpsebow Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +0 draining blight On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Sleetroar the reinforced leather armour (12 def, 27 armour) Sleetroar the reinforced leather armour (12 def, 27 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +8 Str +3 Dex +8 Cun dps ---------- Melee+ 14 fire Ranged+ 15 fire ----- def ----- Armour +27 Defense +12 (+4 eff.) Fatigue +8% Resists +6% cold +38% fire +15% darkness +40% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat 'Neredhena' (2 def, 0 armour) cashmere wizard hat 'Neredhena' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% lightning +23% cold ----- def ----- Defense +2 (+0 eff.) Resists +18% lightning +34% cold ---------- misc Mana/turn +0.16 A pointy cloth hat, very wizardly... |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 Burning Star 2 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 4/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dwarven-steel pickaxe of quickening (dig speed 24 turns) dwarven-steel pickaxe of quickening (dig speed 24 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 116] (2/15 cooldown) elm totem of healing [power 116] (2/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Aeretira the yew totem of thorny skin [power 43] (2/20 cooldown) Aeretira the yew totem of thorny skin [power 43] (2/20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.crit +1.0% Dmg.mod +6% mind Apr +2 On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Die.at -80.00 life Harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By TimeNheat mk2 the Skeleton Temporal Warden level 24
55th Haze 122nd year of Ascendancy at 22:39 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 24
54th Haze 122nd year of Ascendancy at 20:59 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 20
5th Haze 122nd year of Ascendancy at 05:05 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 29
3rd Allure 123rd year of Ascendancy at 12:26 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 26
77th Haze 122nd year of Ascendancy at 05:51 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 20
21st Haze 122nd year of Ascendancy at 09:55 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 27
5th Decay 122nd year of Ascendancy at 15:09 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 23
28th Haze 122nd year of Ascendancy at 06:25 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 28
2nd Allure 123rd year of Ascendancy at 16:15 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 10:06 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 20
34th Dusk 122nd year of Ascendancy at 06:47 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 30
1st Regrowth 123rd year of Ascendancy at 00:51 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 24
50th Haze 122nd year of Ascendancy at 19:47 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 27
2nd Wintertide 123rd year of Ascendancy at 22:52 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 12
1st Flare 122nd year of Ascendancy at 15:41 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 12
5th Flare 122nd year of Ascendancy at 05:16 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 30
65th Regrowth 123rd year of Ascendancy at 22:22 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 20
35th Dusk 122nd year of Ascendancy at 01:19 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 14
10th Dusk 122nd year of Ascendancy at 00:25 see stats
By TimeNheat mk2 the Skeleton Temporal Warden level 26
78th Haze 122nd year of Ascendancy at 00:33 see stats
Log
Beleriarin the corrupted mastocytic feeder's is vulnerable to attacks and effects!
Corrupted mastocytic feeder shares damage with his oozes!
TimeNheat mk2's temporal clone hits Beleriarin the corrupted mastocytic feeder for 53 physical, 6 lightning, 8 arcane, 4 darkness, 21 physical, 6 lightning, 8 arcane, 4 darkness (111 total damage).
TimeNheat mk2's Singularity Arrow hits Xaneth the corrupted mastocytic feeder for 9 mind damage.
TimeNheat mk2's Singularity Arrow hits Corrupted mastocytic feeder for 222 physical, 4 mind, 39 physical, 8 darkness, 5 mind, 12 physical (291 total damage).
Corrupted protoplasmic controller is drawn in by the singularity!
Xaneth the corrupted mastocytic feeder is drawn in by the singularity!
Bloated ooze is drawn in by the singularity!
Vorybrewyn the corrupted mastocytic feeder resists the knockback!
Xanymiba the corrupted dendritic hemospinner resists the knockback!
TimeNheat mk2's Singularity Arrow killed Corrupted mastocytic feeder!
TimeNheat mk2 hits Xaneth the corrupted mastocytic feeder for 92 physical damage.
TimeNheat mk2 hits Xanymiba the corrupted dendritic hemospinner for (18 flat reduction), 72 physical (72 total damage).
TimeNheat mk2 hits Corrupted protoplasmic controller for 126 physical damage.
TimeNheat mk2 hits Vorybrewyn the corrupted mastocytic feeder for 74 physical damage.
TimeNheat mk2 hits Bloated ooze for 70 physical damage.
TimeNheat mk2 killed Corrupted protoplasmic controller!
TimeNheat mk2 killed Bloated ooze!
Vorybrewyn the corrupted mastocytic feeder casts Lightning.
Beleriarin the corrupted mastocytic feeder receives 68 healing.
Crippling Blight from Corrupted mastocytic feeder hits Xanymiba the corrupted dendritic hemospinner for (18 flat reduction), 3 blight (3 total damage).
Blight Poison from Corrupted mastocytic feeder hits Xaneth the corrupted mastocytic feeder for 19 blight damage.
Blight Poison from Corrupted mastocytic feeder hits Xanymiba the corrupted dendritic hemospinner for (18 flat reduction), 3 blight (3 total damage).
Blight Poison from Corrupted mastocytic feeder hits Vorybrewyn the corrupted mastocytic feeder for 10 blight damage.
Insidious Blight from Corrupted mastocytic feeder hits Vorybrewyn the corrupted mastocytic feeder for 10 blight damage.
Vorybrewyn the corrupted mastocytic feeder hits TimeNheat mk2 for 248 arcane damage.
Xaneth the corrupted mastocytic feeder casts Lightning.
Xaneth the corrupted mastocytic feeder's spell attains critical power!
Xaneth the corrupted mastocytic feeder hits TimeNheat mk2 for 411 lightning damage.
TimeNheat mk2 the level 32 skeleton temporal warden was amped to death by Xaneth the corrupted mastocytic feeder on level 1 of inside a giant tentacle.