











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 37 / 91% |
| Size | big |
| Lifes / Deaths | Killed by orc corruptor at level 14 on the 17th Dearth 122nd year of Ascendancy at 17:36 0 / 9Killed by Layonne the vampire at level 17 on the 5th Iron 123rd year of Ascendancy at 18:36 Killed by Zellie at level 19 on the 21st Iron 123rd year of Ascendancy at 18:18 Killed by snow giant thunderer at level 19 on the 10th Steel 123rd year of Ascendancy at 14:29 Killed by Urkis, the High Tempest at level 24 on the 26th Loss 123rd year of Ascendancy at 18:41 Killed by elven cultist at level 25 on the 11st Shortage 123rd year of Ascendancy at 02:30 Killed by Ce'Nuvea the orc pyromancer at level 37 on the 3rd Iron 125th year of Ascendancy at 06:55 Killed by luminous horror at level 37 on the 4th Iron 125th year of Ascendancy at 12:41 Killed by Poltergeist Voratun Hammer of the Deep Bellow at level 37 on the 4th Iron 125th year of Ascendancy at 21:36 |
| Antimagic | Follower |
Primary Stats
| Strength | 118 (base 57) |
| Dexterity | 22 (base 17) |
| Constitution | 60 (base 51) |
| Magic | 23 (base 10) |
| Willpower | 76 (base 35) |
| Cunning | 35 (base 10) |
Resources
| Life | -14/1599 |
| Stamina | 388/388 |
| Equilibrium | 34 |
| Healing Factor | 1.5900507772246 |
| Regeneration | 38.068445365495 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 33 |
| Crit Chance | 22% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12.333333333333 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Light | +15% |
| Blight | +12% |
| Nature | +10% |
| Darkness | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Blight | +10% |
| Physical | +13% |
| All | 0% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 62.723073231957 (96.438666929426%) |
| Defense | 38 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 83 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 67%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
| Darkness | + 29%( 70%) |
| Temporal | + 6%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Teleport Resistance | 20% |
| Fear Resistance | 0% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Disarm Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 550 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 465 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the lone alchemist from death by Nerymina the orc soldier. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved spell save by +12. | done |
You failed to protect the lost warrior from death by wolf. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by ghoul. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 203. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed faerlhing fang. * You've found the needed sandworm tooth. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of hardened leather boots of tirelessness (0 def, 6 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 ---------- misc Stam/turn +0.50 Max.stam +15.00 Infravis +1 A pair of boots made of leather. This object's appearance was changed to pair of hardened leather boots. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 120, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 188). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 247.25 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
| On hands | Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Charwind the voratun torque of mindblast [power 375] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +6% blight Phasing +30% Melee Ret 8 fire ----- def ----- Resists +6% temporal +18% fire Blast the opponent's mind dealing 375 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Acc +13 (+6 eff.) Apr +10 ----- def ----- Defense +9 (+4 eff.) Phys.save +4 (+1 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | warrior's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +49.00 HP.reg +8.00 Heal.mod +13% Rings make your fingers look great! |
| Around neck | Ragothel the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex +5 Mag +7 Wil dps ---------- Dmg.mod +21% acid Res.pen +10% blight ----- def ----- Crit.chn- 10.00% ---------- misc Light +2 Amulets make your neck look great! |
| In main hand | stralite longsword 'Malondur' (35-49 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Master/Psionic Power 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +14 darkness Against +16% Living On Hit: * 20 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Con dps ---------- Phys.crit +10.0% Phys.pwr +11 (+3 eff.) Res.pen +13% physical ----- def ----- Defense +10 (+4 eff.) Resists +10% blight Phys.save +12 (+3 eff.) HP.reg +4.00 Silence- +10% Disarm- +26% Teleport- +20% Sharp, long, and deadly. It was hardened by the digestive sack. This object's appearance was changed to dwarven-steel longsword. |
| Around waist | hardened leather belt 'Obsidianimmortal'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight Res.pen +15% darkness Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +3% blight +9% darkness Max.HP +47.00 A belt that goes around your waist. |
| In off hand | Blightstopper (18 def, 12 armour, 52-62 power, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 52.0 - 62.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+7 eff.) Rng.Def +12 (+4 eff.) Fatigue +22% Resists +40% blight +15% nature +15% arcane Spell.save +24 (+5 eff.) Poison- +50% Disease- +75% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
| Cloak | restorative cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +3 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +14% nature +14% blight HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak. |
| Main armor | enlightening stralite plate armour of the deep (0 def, 16 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +16 Fatigue +22% Resists +10% acid +9% cold Mind.save +16 (+4 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
Inventory
healing infusion (heal 75; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 75 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 573; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 573 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 342; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 21%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 6; phase 24; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 58; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
clarifying gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +15% mind Blind- +16% Confus- +23% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
savior's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +14.00% Acc +8 (+4 eff.) Apr +11 ----- def ----- Phys.save +17 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +13 (+3 eff.) Amulets make your neck look great! |
starlit copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +12% darkness Heal.mod +10% Blind- +25% Cut- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 326 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Dairuromihell the Cystpain0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +6 Wil +6 Cun +8 Con dps ---------- Phys.pwr +11 (+3 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +3% arcane +6% nature Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Resists +6% nature HP.reg +5.00 Stun/Frz- +32% Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Spell Feedback You have set the ring to grant you Spell Feedback! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
rogue's voratun ring of perseverance0.1 T5 ring jewelry [Ego] Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+4 eff.) HP.reg +2.00 Stun/Frz- +39% Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Isubretira the Quenchblow (56-83 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +20 cold On Crit.r2 +23 lightning +7 cold On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str dps ---------- Phys.crit +13.0% Phys.pwr +12 (+3 eff.) Mov.spd +60% Dmg.mod +6% cold +17% physical Res.pen +17% lightning +27% cold Acc +14 (+6 eff.) ----- def ----- Resists +6% blight Massive two-handed battleaxes. |
balanced iron dagger of massacre (14-19 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 14.5 - 18.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +20% Sharp, short and deadly. |
quick stralite greatmaul of amnesia (56-85 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Master/Psionic Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +19 (+8 eff.) Massive two-handed mauls. |
elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +14.0% Acc +12 (+6 eff.) Longbows are used to shoot arrows at your foes. |
penetrating dragonbone longbow of lightning4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +27 lightning While equipped: dps ---------- Dmg.mod +27% lightning Res.pen +17% physical Longbows are used to shoot arrows at your foes. |
ranger's dragonbone longbow of enduring4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +3 Dex +14 Wil +9 Con ----- def ----- Max.HP +93.00 Longbows are used to shoot arrows at your foes. |
Searwrest (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 darkness Against +13% Living On Hit.r1 +12 fire On Crit.r2 +8 fire While equipped: Stats +5 Mag dps ---------- Phys.crit +12.0% Crit.mult +24.00% Res.pen +25% blight Apr +9 ----- def ----- Resists +6% fire ---------- misc Vim/s.crit +2.00 Sharp, long, and deadly. |
acidic iron longsword of massacre (16-22 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, long, and deadly. |
balanced steel longsword of massacre (20-27 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +20% Sharp, long, and deadly. |
iron longsword of massacre (18-25 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Belukan the steel mace (28-39 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Master Power 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +6% temporal Melee Ret 2 temporal On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +6% temporal Blunt and deadly. |
acidic voratun mace of evisceration (44-61 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +9 (+3 eff.) Blunt and deadly. |
caller's pulsing mindstar of balance (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +11% acid +11% fire +9% cold +8% physical Res.pen +2% acid +6% fire +6% cold +6% physical ----- def ----- Phys.save +6 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +6 (+2 eff.) Heal/summ +27 ---------- misc Equi/ret +1.20 Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's pulsing mindstar of life (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +9% acid +7% fire +7% cold +6% physical Res.pen +5% acid +5% fire +6% cold +7% physical ----- def ----- Max.HP +12.00 HP.reg +1.30 Heal/summ +22 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of storms (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +5 Dex +5 Mag +4 Wil +2 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 6 lightning Dmg.mod +9% lightning Res.pen +15% lightning ----- def ----- Resists +13% mind +8% lightning Mind.save +4 (+1 eff.) ---------- misc Psi/turn +0.70 Max.psi +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% fire ----- def ----- Armour +6 Defense +6 (+3 eff.) ---------- misc Wards +3 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of invocation (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +22 (+3 eff.) S.pwr/crit +7 Dmg.mod +30% lightning ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 37.70 to 45.24 lightning damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +16.00% Spell.pwr +23 (+3 eff.) Melee+ 25 fire Dmg.mod +30% darkness ---------- misc See.Invis +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood magestaff of the prodigy (25-30 power, 5 apr, cold element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +13 Mag +13 Wil +10 Cun dps ---------- Phys.crit +7.0% Spell.crit +7% Phys.pwr +9 (+3 eff.) Spell.pwr +19 (+2 eff.) S.pwr/crit +7 Dmg.mod +25% cold Acc +9 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of warding (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% darkness ----- def ----- Armour +7 Defense +6 (+3 eff.) ---------- misc Mana/turn +0.25 Max.mana +68.00 Wards +2 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
inquisitor's stralite waraxe of crippling (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Disrupt/Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 87 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +9.0% One-handed war axes. |
thought-forged stralite waraxe of evisceration (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master/Psionic Power 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 mind On Hit: * 18% chance to reduce all saves and defense by 31 On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +7.0% Phys.pwr +11 (+3 eff.) One-handed war axes. |
truestriking voratun waraxe of crippling (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +7% physical Acc +20 (+8 eff.) Apr +8 One-handed war axes. |
voratun waraxe of evisceration (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +7 (+2 eff.) One-handed war axes. |
Brightrebel the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +9% Dmg.mod +12% light Res.pen +15% light Melee Ret 6 cold ----- def ----- Resists +8% acid +8% fire +9% lightning +6% cold HP.reg +1.20 Heal.mod +22% ---------- misc Light +2 A belt that goes around your waist. |
Tigen the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +12% lightning +5% temporal Pinning- +10% Knockbk- +20% Teleport- +10% A belt that goes around your waist. |
Bregasus the Scaldcut (10 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Dmg.mod +3% fire Res.pen +5% fire Acc +5 (+2 eff.) Apr +5 Melee Ret 2 fire ----- def ----- Defense +10 (+4 eff.) Resists +15% light Phys.save +9 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven cashmere robe of darkness (+22%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +4 (+1 eff.) Dmg.mod +15% darkness ----- def ----- Resists +22% darkness +11% all Spell.save +21 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of drakeskin leather boots of invasion (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Spell.pwr +7 (+1 eff.) Res.pen +9% physical ----- def ----- Armour +5 A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of evasion (12 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +12 (+5 eff.) Silence- +34% Confus- +20% Stun/Frz- +35% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Frigidmark (10 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Res.pen +20% cold Acc +7 (+3 eff.) ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +3% Resists +2% physical Phys.save +7 (+1 eff.) Mind.save +5 (+1 eff.) Poison- +10% Disarm- +31% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 lightning Dmg.mod +4% lightning Acc +11 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Beluyaba' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex dps ---------- Melee+ 11 mind Dmg.mod +9% mind Res.pen +25% temporal Acc +19 (+8 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +6% temporal +7% mind +5% arcane HP.reg +5.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.50 Psi/turn +0.29 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Spellhunt Remnants. |
Aeryriana (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil dps ---------- Res.pen +15% mind ----- def ----- Armour +5 Fatigue +5% Resists +3% acid +12% fire +3% darkness ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
clarifying elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Defense +3 (+2 eff.) Mind.save +13 (+3 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Shivertaint' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +25% acid Melee Ret 4 temporal On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Armour +4 Fatigue +4% Resists +15% acid +27% cold Phys.save +16 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible. |
dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's hardened leather cap of dexterity (+5) (0 def, 4 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +5 Dex ----- def ----- Armour +4 Fatigue +3% ---------- misc Infravis +1 A cap made of leather. |
rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
stabilizing iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's dwarven-steel helm of fortune (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Str +2 Dex +3 Cun +3 Con +7 Lck dps ---------- Phys.crit +5.0% Spell.crit +3% Mind.crit +5% ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +10 Str +4 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +14% darkness +9% physical Max.HP +63.00 ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. This object's appearance was changed to steel plate armour. |
impenetrable iron mail armour (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable iron mail armour of acid resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +15% acid A suit of armour made of mail. |
Ce'Nanne the stralite plate armour (0 def, 30 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- S.pwr/crit +4 Res.pen +15% blight ----- def ----- Armour +30 Fatigue +22% Resists +12% light Spell.save +12 (+3 eff.) Die.at -40.00 life Max.HP +100.00 Disarm- +20% Confus- +20% ---------- misc Max.mana +40.00 A suit of armour made of metal plates. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+7 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Salereta the Glaciervein (10 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Melee Ret 4 physical ----- def ----- Armour +7 Defense +10 (+4 eff.) Fatigue +22% Resists +3% cold Die.at -60.00 life Max.HP +21.00 A suit of armour made of metal plates. |
hardened steel plate armour of implacability (0 def, 19 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Master While equipped: ----- def ----- Armour +19 Fatigue +18% Resists +7% acid +7% physical +6% cold +6% lightning +5% fire Phys.save +5 (+1 eff.) A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+6 eff.) Rng.Def +17 (+5 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 52.44 to 65.55 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
reinforced dwarven-steel shield of cold resistance (+18%) (0 def, 9 armour, 30-35 power, 119 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +119 While equipped: ----- def ----- Armour +9 Fatigue +8% Resists +18% cold ---------- misc Talents +1 Block Handheld deflection devices. This object's appearance was changed to dwarven-steel shield. |
reinforced stralite shield of cold resistance (+20%) (0 def, 11 armour, 50-60 power, 211 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +211 While equipped: ----- def ----- Armour +11 Fatigue +8% Resists +20% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
265 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+6 eff.) Apr +12 ----- def ----- Defense +12 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 321.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Yvulaith the pouch of voratun shots (22/22, 51-61 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Nature Power 51.0 - 61.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Ranged+ +17 nature +20 mind On Crit.r2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 31 Shots are used with slings to pummel your foes to death. |
Xerobeth the Freezevortex [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +20% cold ----- def ----- Resists +21% fire +6% nature +5% arcane Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of psionic shield [power 165] (37 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 165 for 5 turns Puts all charms on 37 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of clear mind [power 4] (30 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
Coalwrack [power 254] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 31 * 10% chance to reduce damage dealt by 25% ----- def ----- Resists +3% mind +6% darkness Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 15 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle 'Umbraoozer' [power 205] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane +6% darkness Res.pen +10% arcane Melee Ret 4 arcane 2 blight ----- def ----- Resists +18% blight Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 590 Base Damage: 230 Armor: 12 All Resist: 17 Puts all charms on 25 cooldown 100% to increase all damage by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Zellie the Dwarf Bulwark level 28
6th Iron 124th year of Ascendancy at 08:10 see stats
Against all odds
Killed Ukruk in the ambush.By Zellie the Dwarf Bulwark level 28
22nd Shortage 123rd year of Ascendancy at 16:57 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Zellie the Dwarf Bulwark level 14
17th Dearth 122nd year of Ascendancy at 17:56 see stats
Arachnophobia
Destroyed the spydric menace.By Zellie the Dwarf Bulwark level 35
1st Dearth 124th year of Ascendancy at 07:24 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Zellie the Dwarf Bulwark level 35
25th Wealth 124th year of Ascendancy at 06:24 see stats
Brave new world
Went to the Far East and took part in the war.By Zellie the Dwarf Bulwark level 34
19th Stralite 124th year of Ascendancy at 06:54 see stats
Bringer of Doom
Killed a Bringer of Doom.By Zellie the Dwarf Bulwark level 25
13rd Shortage 123rd year of Ascendancy at 14:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Zellie the Dwarf Bulwark level 20
1st Stralite 123rd year of Ascendancy at 08:57 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Zellie the Dwarf Bulwark level 33
1st Stralite 124th year of Ascendancy at 23:53 see stats
Earth Master
Killed Harkor'Zun.By Zellie the Dwarf Bulwark level 20
10th Steel 123rd year of Ascendancy at 18:13 see stats
Exterminator
Killed 1000 creatures.By Zellie the Dwarf Bulwark level 17
6th Iron 123rd year of Ascendancy at 12:31 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zellie the Dwarf Bulwark level 34
9th Stralite 124th year of Ascendancy at 13:40 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zellie the Dwarf Bulwark level 24
23rd Dearth 123rd year of Ascendancy at 23:01 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Zellie the Dwarf Bulwark level 31
15th Steel 124th year of Ascendancy at 18:12 see stats
Level 10
Got a character to level 10.By Zellie the Dwarf Bulwark level 10
22nd Profit 122nd year of Ascendancy at 02:35 see stats
Level 20
Got a character to level 20.By Zellie the Dwarf Bulwark level 20
10th Steel 123rd year of Ascendancy at 16:58 see stats
Level 30
Got a character to level 30.By Zellie the Dwarf Bulwark level 30
25th Iron 124th year of Ascendancy at 01:15 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Zellie the Dwarf Bulwark level 32
38th Steel 124th year of Ascendancy at 06:49 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Zellie the Dwarf Bulwark level 20
11st Gold 123rd year of Ascendancy at 13:45 see stats
Size matters
Did over 600 damage in one attack.By Zellie the Dwarf Bulwark level 26
17th Shortage 123rd year of Ascendancy at 17:03 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Zellie the Dwarf Bulwark level 34
13rd Stralite 124th year of Ascendancy at 22:04 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Zellie the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 07:46 see stats
That was close
Killed your target while having only 1 life left.By Zellie the Dwarf Bulwark level 19
10th Steel 123rd year of Ascendancy at 14:22 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zellie the Dwarf Bulwark level 23
25th Wealth 123rd year of Ascendancy at 03:00 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Zellie the Dwarf Bulwark level 24
13rd Loss 123rd year of Ascendancy at 19:13 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Zellie the Dwarf Bulwark level 23
24th Wealth 123rd year of Ascendancy at 03:01 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Zellie the Dwarf Bulwark level 29
22nd Iron 124th year of Ascendancy at 20:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Zellie the Dwarf Bulwark level 19
21st Iron 123rd year of Ascendancy at 15:54 see stats
Unstoppable
Returned from the dead.By Zellie the Dwarf Bulwark level 37
4th Iron 125th year of Ascendancy at 12:41 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Zellie the Dwarf Bulwark level 27
21st Shortage 123rd year of Ascendancy at 16:50 see stats
Log
Zellie stops regenerating health quickly.
Zellie hits Poltergeist Voratun Hammer of the Deep Bellow for 144 physical, 13 darkness, 0 arcane (156 total damage).
Poltergeist Voratun Hammer of the Deep Bellow uses Death Dance.
Zellie is recovering from the damage!
Zellie shrugs off the effect 'Dazed'!
Zellie starts to bleed.
Melee retaliation hits Poltergeist Voratun Hammer of the Deep Bellow for 13 nature, 9 fire (21 total damage).
Poltergeist Voratun Hammer of the Deep Bellow hits Zellie for 591 physical, 34 fire (625 total damage).
Talent Resilience of the Dwarves is ready to use.
Zellie uses Resilience of the Dwarves.
Zellie's skin turns to stone.
Bleeding from Poltergeist Voratun Hammer of the Deep Bellow hits Zellie for 172 physical damage.
Zellie misses Poltergeist Voratun Hammer of the Deep Bellow.
Zellie is no longer attuned.
Bleeding from Poltergeist Voratun Hammer of the Deep Bellow hits Zellie for 172 physical damage.
Zellie hits Poltergeist Voratun Hammer of the Deep Bellow for 130 physical, 13 darkness, 0 arcane (143 total damage).
Poltergeist Voratun Hammer of the Deep Bellow uses Stunning Blow.
Zellie's mind surges with critical power!
Zellie attunes to the damage.
Poltergeist Voratun Hammer of the Deep Bellow casts Flameshock.
Poltergeist Voratun Hammer of the Deep Bellow's spell attains critical power!
Zellie resists Poltergeist Voratun Hammer of the Deep Bellow's 'Burning Shock'!
Zellie shrugs off the effect 'Stunned'!
Zellie shrugs off the effect 'Stunned'!
Melee retaliation hits Poltergeist Voratun Hammer of the Deep Bellow for 11 nature, 9 fire, 13 nature, 9 fire (41 total damage).
Poltergeist Voratun Hammer of the Deep Bellow hits Zellie for 196 physical, 34 fire, 118 physical (348 total damage).
Zellie the level 37 dwarf bulwark was splattered to death by a Poltergeist Voratun Hammer of the Deep Bellow on level 1 of Hidden Vault - Vor Pride (2).





















































































































































