









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 20 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:31 0 / 6Killed by Horned Horror at level 17 on the 55th Dusk 122nd year of Ascendancy at 12:25 Killed by skeleton master archer at level 18 on the 59th Dusk 122nd year of Ascendancy at 11:35 Killed by Layitira the corrupted protosentient globula at level 19 on the 77th Dusk 122nd year of Ascendancy at 14:02 Killed by Poryssra the corrupted mastocytic feeder at level 20 on the 77th Dusk 122nd year of Ascendancy at 16:05 Killed by Silumira the Blightborn at level 20 on the 77th Dusk 122nd year of Ascendancy at 19:19 |
Primary Stats
| Strength | 58 (base 44) |
| Dexterity | 16 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 53 (base 48) |
| Willpower | 21 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | -76/499 |
| Positive | 97/107 |
| Stamina | 179/184 |
| Healing Factor | 1.3211363549267 |
| Regeneration | 5.6148295084386 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 30 |
| Crit Chance | 38% |
| APR | 27 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Light | +20% |
| Darkness | +10% |
| Blight | +10% |
| Physical | +9% |
| Cold | +13% |
| All | +4% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 20 (60%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 24 |
| Mental Save | 18 |
Defense: Resistances
| Darkness | + 19%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 7%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 87% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed honey tree root. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed bear paw. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of wight ectoplasm. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Blazefist (0 def, 1 armour) (On feet)]Blazefist (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) (-) Damage +3%(-) lightning +9%(-) cold defense ------ Armor +1 (-) Resistance +3%(-) darkness A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Bleakhack (20 def, 1 armour) (On head)]Bleakhack (20 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +6(-) Lck +2(-) Str offense ------ Physical Crit +3.0% (-) Spell Crit +2% (-) Mind Crit +3% (-) When Hit 4(-) darkness defense ------ Armor +1 (-) Defense +20 (+10 eff.) (-) Fatigue +1% (-) Spell save +3 (+1 eff.) (-) Healmod +15% (-) A cap made of leather. |
| Tool | [vs. ash totem of stinging 'Voralewen' [power 464] (21/24 cooldown) (Tool)]ash totem of stinging 'Voralewen' [power 464] (21/24 cooldown) 2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Ignore resists +15%(-) physical Accuracy +5 (+2 eff.) (-) Ignore Armor +2 (-) defense ------ Defense +5 (+3 eff.) (-) Resistance +3%(-) physical Sting an enemy dealing 483 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 24 turn cooldown 100% to heal for 47. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. steel amethyst ring (On fingers, 1 of 2)]steel amethyst ring 0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8(-) Cun +5(-) Dex offense ------ Physical Crit +2.0% (-) Spell Crit +4% (-) Mind Crit +2% (-) Spellpower/crit +2 (-) On-Hit 0(-13) item expose 11(-) physical On-Ranged-Hit 0(-12) item expose 11(-) physical Damage +6%(-) blight +4%(-) all Accuracy +9 (+4 eff.) (-) When Hit 6(-) blight On-Hit (Melee): * 13% chance to reduce all saves and defense by 16 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 16 defense ------ Life Regen +4.00 (-) Stun Resist +21% (-) other ------- Mana-on-crit +1.00 (-) Vim-on-crit +1.00 (-) Hate-on-crit +2.00 (-) Max hate +8.00 (-) Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. steel amethyst ring (On fingers, 1 of 2)]Inertial Twine 0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +0(-5) Dex +8 Wil +0(-8) Cun offense ------ Physical Crit +0.0% (-2.0%) Spell Crit +0% (-4%) Mind Crit +0% (-2%) Spellpower/crit +0 (-2) On-Hit 0(-11) physical 0(-13) item expose On-Ranged-Hit 0(-11) physical 0(-12) item expose Damage +0%(-6%) blight +5% physical +0%(-4%) all Accuracy +0 (+0 eff.) (-9 (-4 eff.)) When Hit 0(-6) blight defense ------ Armor +5 Resistance +5% physical Physical save +12 (+6 eff.) Life Regen +0.00 (-4.00) Stun Resist +0% (-21%) Knockbk Resist +100% other ------- Mana-on-crit +0.00 (-1.00) Vim-on-crit +0.00 (-1.00) Hate-on-crit +0.00 (-2.00) Max hate +0.00 (-8.00) This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. Spectral Blade (26-42 power, 25 apr) (In main hand)]Spectral Blade (26-42 power, 25 apr) 0.1 Encumbrance T2 greatsword 2H weapon Reqs Mag 18 [Unique] Arcane/Master Weapon Damage 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 (-) Critical Rate +3.0% (-) Attack Speed 111% (-) On-hit +15(-) arcane On-crit, radius 2 +30(-) arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) (-) other ------- Mana/turn +0.50 (-) See Invisibility +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
| On hands | [vs. radiant dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]radiant dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +3(-) Str offense ------ Physical Power +7 (+2 eff.) (-) On-Hit 5(-) light Damage +6%(-) light defense ------ Armor +2 (-) Fatigue +3% (-) Resistance +8%(-) light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Robes of Deflection (0 def, 7 armour) (Main armor)]Robes of Deflection (0 def, 7 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats +3(-) Con +3(-) Mag offense ------ Spellpower +5 (+2 eff.) (-) defense ------ Armor +7 (-) Hardiness +30% (-) Resistance +7%(-) all On Spell Hit: 4% Evasion level 1 This set of robes seems to shine with metallic colors. |
| Cloak | [vs. Bleakradiance the linen cloak (11 def, 0 armour) (Cloak)]Bleakradiance the linen cloak (11 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6%(-) darkness defense ------ Defense +11 (+6 eff.) (-) Unlife -20.00 life (-) Life +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. starlit copper amulet of strength (+2) (Around neck)]starlit copper amulet of strength (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Str defense ------ Resistance +11%(-) light +10%(-) darkness Blind Resist +20% (-) Amulets make your neck look great! |
Inventory
[vs. steel amethyst ring (On fingers, 1 of 2)]Kofast the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +0(-8) Cun +0(-5) Dex offense ------ Physical Crit +0.0% (-2.0%) Spell Crit +0% (-4%) Mind Crit +0% (-2%) Physical Power +6 (+2 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+3 eff.) Spellpower/crit +0 (-2) On-Hit 0(-11) physical 0(-13) item expose On-Ranged-Hit 0(-11) physical 0(-12) item expose Damage +0%(-6%) blight +0%(-4%) all Accuracy +0 (+0 eff.) (-9 (-4 eff.)) When Hit 2(-4) blight defense ------ Armor +2 Resistance +6% blight Spell save +6 (+3 eff.) Life Regen +0.00 (-4.00) Stun Resist +0% (-21%) other ------- Mana-on-crit +0.00 (-1.00) Vim-on-crit +0.00 (-1.00) Hate-on-crit +0.00 (-2.00) Max hate +0.00 (-8.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Spectral Blade (26-42 power, 25 apr) (In main hand)]shimmering ash magestaff of might (15-18 power, 3 apr, arcane element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 15.0 - 18.0(-11.0 - -23.6) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 (-22) Critical Rate +3.0% (-) Attack Speed 100% (-11%) On-hit +0(-15) arcane On-crit, radius 2 +0(-30) arcane silence While equipped: offense ------ Spell Crit +8% Spellpower +6 (+2 eff.) (+1 (+0 eff.)) Damage +15% arcane other ------- Mana/turn +0.14 (-0.36) Max mana +30.00 See Invisibility +0 (-10) Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Spectral Blade (26-42 power, 25 apr) (In main hand)]shimmering ash starstaff of might (15-18 power, 3 apr, darkness element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 15.0 - 18.0(-11.0 - -23.6) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 (-22) Critical Rate +3.0% (-) Attack Speed 100% (-11%) On-hit +0(-15) arcane On-crit, radius 2 +0(-30) arcane silence While equipped: offense ------ Spell Crit +9% Spellpower +6 (+2 eff.) (+1 (+0 eff.)) Damage +15% darkness other ------- Mana/turn +0.13 (-0.37) Max mana +30.00 See Invisibility +0 (-10) Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Spectral Blade (26-42 power, 25 apr) (In main hand)]balanced steel greatmaul of daylight (27-40 power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane/Master Weapon Damage 27.0 - 40.5(+1.0 - -1.1) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-23) Critical Rate +1.0% (-2.0%) Attack Speed 100% (-11%) On-hit +9 light +0(-15) arcane Damage Against +16% Undead On-crit, radius 2 +0(-30) arcane silence While equipped: offense ------ Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Accuracy +10 (+5 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +34% other ------- Mana/turn +0.00 (-0.50) See Invisibility +0 (-10) Massive two-handed mauls. |
[vs. Spectral Blade (26-42 power, 25 apr) (In main hand)]voratun longsword 'Eremuzor' (42-59 power, 6 apr) 3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Random Unique] Master/Psionic Weapon Damage 42.5 - 59.5(+16.5 - +17.9) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 (-19) Critical Rate +5.0% (+2.0%) Attack Speed 100% (-11%) On-hit +8 darkness +0(-15) arcane Damage Against +10% Living On-crit, radius 2 +0(-30) arcane silence While equipped: offense ------ Physical Crit +9.0% Critical power +36.00% Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Accuracy +10 (+5 eff.) Ignore Armor +9 defense ------ Defense +13 (+6 eff.) Resistance +3% cold +6% light +6% darkness Disarm Resist +21% other ------- Mana/turn +0.00 (-0.50) See Invisibility +0 (-10) Sharp, long, and deadly. |
[vs. Spectral Blade (26-42 power, 25 apr) (In main hand)]truestriking steel dagger (13-17 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Weapon Damage 13.0 - 16.9(-13.0 - -24.7) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (-19) Critical Rate +5.0% (+2.0%) Attack Speed 100% (-11%) On-hit +0(-15) arcane On-crit, radius 2 +0(-30) arcane silence While equipped: offense ------ Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Ignore resists +6% physical Accuracy +6 (+3 eff.) Ignore Armor +6 other ------- Mana/turn +0.00 (-0.50) See Invisibility +0 (-10) Sharp, short and deadly. |
[vs. Spectral Blade (26-42 power, 25 apr) (In main hand)]ash longbow of dexterity (+5) 4.0 Encumbrance T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Master Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-25) Critical Rate +0.0% (-3.0%) Attack Speed 100% (-11%) Range +7 On-hit +0(-15) arcane On-crit, radius 2 +0(-30) arcane silence While equipped: Stats +5 Dex offense ------ Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Ignore resists +11% physical other ------- Mana/turn +0.00 (-0.50) See Invisibility +0 (-10) Longbows are used to shoot arrows at your foes. |
steel shield (0 def, 4 armour, 18-22 power, 37.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training Str 16 [Normal] When used to Attack: Weapon Damage 18.0 - 21.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 While equipped: defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Chalugrim the stralite shield (0 def, 8 armour, 53-64 power, 147 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training Str 35 [Random Unique] Nature/Master When used to Attack: Weapon Damage 53.0 - 63.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +147 On-Hit, radius 1 +14 fire On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Physical Power +11 (+4 eff.) On-Hit 7 fire When Hit 7 fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Fatigue +8% Resistance +9% temporal Life +52.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Talents +1 Block Handheld deflection devices. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]Woeworth of the Blightspawn (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Str +5(+2) Mag +5 Wil +0(-3) Con offense ------ Mind Crit +3% Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Mindpower +2 (+1 eff.) Damage +5% lightning +12% physical +7% cold Ignore resists +10% fire +15% cold When Hit 4 fire When Hit: * 29% chance to reduce strength, dexterity, and constitution by 22 * 4 arcane resource burn * 4% chance to slow global speed by 41% * 22% chance to reduce damage dealt by 14% defense ------ Armor +0 (-7) Hardiness +0% (-30%) Resistance +9% lightning +13% cold +3% fire +11%(+4%) all Mind save +20 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]iron mail armour 'Prismbreaker' (2 def, 10 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Master While equipped: Stats +0(-3) Con +0(-3) Mag offense ------ Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Damage +15% light When Hit 6 temporal defense ------ Armor +10 (+3) Hardiness +0% (-30%) Defense +2 (+1 eff.) Fatigue +12% Resistance +3% temporal +3% light +0%(-7%) all Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A suit of armour made of mail. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]prismatic iron mail armour of lightning resistance (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Arcane/Master While equipped: Stats +0(-3) Con +0(-3) Mag offense ------ Spellpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Armor +4 (-3) Hardiness +0% (-30%) Defense +2 (+1 eff.) Fatigue +12% Resistance +16% lightning +11% darkness +11% light +0%(-7%) all A suit of armour made of mail. |
[vs. Bleakhack (20 def, 1 armour) (On head)]Xanuregada the linen wizard hat (16 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +0(-2) Str +3 Mag +0(-6) Lck offense ------ Physical Crit +6.0% (+3.0%) Spell Crit +0% (-2%) Mind Crit +0% (-3%) Damage +6% temporal When Hit 0(-4) darkness defense ------ Armor +0 (-1) Defense +16 (+8 eff.) (-4 (-2 eff.)) Fatigue +0% (-1%) Spell save +6 (+3 eff.) (+3 (+2 eff.)) Unlife -80.00 life Healmod +0% (-15%) A pointy cloth hat, very wizardly... |
[vs. Bleakhack (20 def, 1 armour) (On head)]linen wizard hat of madness (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats +0(-2) Str +2 Wil +3 Cun +0(-6) Lck offense ------ Physical Crit +0.0% (-3.0%) Spell Crit +0% (-2%) Mind Crit +5% (+2%) When Hit 0(-4) darkness defense ------ Armor +0 (-1) Defense +1 (+0 eff.) (-19 (-10 eff.)) Fatigue +0% (-1%) Spell save +0 (+0 eff.) (-3 (-1 eff.)) Mind save +13 (+7 eff.) Healmod +0% (-15%) Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 67 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+3 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
134 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. ash totem of stinging 'Voralewen' [power 464] (21/24 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore resists +0%(-15%) physical Accuracy +0 (+0 eff.) (-5 (-2 eff.)) Ignore Armor +15 (+13) When Hit 10 draining blight defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Resistance +0%(-3%) physical While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Bloodelf the Shalore Sun Paladin level 12
8th Dusk 122nd year of Ascendancy at 14:50 see stats
Exterminator
Killed 1000 creatures.By Bloodelf the Shalore Sun Paladin level 18
59th Dusk 122nd year of Ascendancy at 05:41 see stats
Level 10
Got a character to level 10.By Bloodelf the Shalore Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 02:13 see stats
Level 20
Got a character to level 20.By Bloodelf the Shalore Sun Paladin level 20
77th Dusk 122nd year of Ascendancy at 15:57 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Bloodelf the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 12:35 see stats
The Arena
Unlocked Arena mode.By Bloodelf the Shalore Sun Paladin level 7
6th Mirth 122nd year of Ascendancy at 21:13 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Bloodelf the Shalore Sun Paladin level 18
59th Dusk 122nd year of Ascendancy at 11:09 see stats
The secret city
Discovered the truth about mages.By Bloodelf the Shalore Sun Paladin level 7
5th Mirth 122nd year of Ascendancy at 15:52 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bloodelf the Shalore Sun Paladin level 16
54th Dusk 122nd year of Ascendancy at 11:46 see stats
Log
Silumira the Blightborn hits Bloodelf for (72 absorbed), 0 physical, (6 absorbed), 0 cold, 17 physical (17 total damage).
Silumira the Blightborn's Beyond the Flesh hits Bloodelf for (78 absorbed), 0 physical, (17 absorbed), 0 physical (0 total damage).
Insidious Poison from Bloodelf hits Silumira the Blightborn for (25 to psi shield), 37 nature (37 total damage).
Melee retaliation hits Silumira the Blightborn for 6 blight, 0 light, 4 darkness, 6 blight, 0 light, 4 darkness (20 total damage).
Corrupted protosentient globula misses Bloodelf.
Corrupted acidic digestor misses Bloodelf.
Corrupted acidic digestor casts Corrosive Vapour.
Corrupted acidic digestor shares damage with his oozes!
Corrupted acidic digestor's acid area effect hits Corrupted protosentient globula for 19 acid damage.
Corrupted acidic digestor's acid area effect hits Bloodelf for 18 acid damage.
Corrupted acidic digestor's acid area effect hits Corrupted acidic digestor for 17 acid damage.
Corrupted acidic digestor's acid area effect hits Silumira the Blightborn for (7 to psi shield), 10 acid (10 total damage).
Corrupted acidic digestor's acid area effect hits Bloated ooze for 13 acid damage.
Corrupted acidic digestor's acid area effect hits Corrupted acidic digestor for 9 acid damage.
Corrupted acidic digestor's acid area effect hits Corrupted protosentient globula for 19 acid damage.
Corrupted acidic digestor's acid area effect hits Bloodelf for 18 acid damage.
Corrupted acidic digestor's acid area effect hits Corrupted acidic digestor for 17 acid damage.
Corrupted acidic digestor's acid area effect hits Silumira the Blightborn for (7 to psi shield), 10 acid (10 total damage).
Corrupted acidic digestor's acid area effect hits Corrupted acidic digestor for 19 acid damage.
--------------------------------
Bloodelf casts Providence.
Bloodelf stops burning.
Burning from Silumira the Blightborn hits Bloodelf for 62 fire damage.
Silumira the Blightborn uses Mindlash.
Silumira the Blightborn hits Bloodelf for 111 physical damage.
Silumira the Blightborn's Beyond the Flesh hits Bloodelf for 64 physical, 17 physical (82 total damage).
Insidious Poison from Bloodelf hits Silumira the Blightborn for (25 to psi shield), 38 nature (38 total damage).
Melee retaliation hits Silumira the Blightborn for 6 blight, 0 light, 4 darkness (10 total damage).
Bloodelf the level 20 shalore sun paladin was bludgeoned to death by Silumira the Blightborn on level 1 of inside a giant tentacle.




























































































