Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Opt-in Adventurers Parties 1.0.6Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Mindslayer improvements 1.1.5Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Marson's UI Modifications 1.1.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Use Item Shortcuts 1.0.6Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip: Enhanced actor tooltip display for TOME v2.1 1.1.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Elemental Woes 1.1.0This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.1.6A collection of tweaks for existing ToME content. Items Vault 1.1.2Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Faerie Race 1.0.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. The lost city of Vulcus (1.1a) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Bloodied Berserker v0.11 - More Buttons! 1.1.6This addon updates the Berserker class in an effort to make its early game Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Alternate Zones Option 1.0.6Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Draconian |
| Class | Berserker |
| Level / Exp | 22 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Abomination at level 22 on the 56th Dusk 122nd year of Ascendancy at 18:04 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 73 (base 51) |
| Dexterity | 108 (base 51) |
| Constitution | 76 (base 51) |
| Magic | 59 (base 51) |
| Willpower | 76 (base 51) |
| Cunning | 113 (base 51) |
Resources
| Life | -11524/1056 |
| Stamina | 18/60 |
| Equilibrium | 87 |
| Healing Factor | 2.5 |
| Regeneration | 523.81307211553 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 163 |
Offense: Mainhand
| Damage | 9369 |
| Accuracy | 1000 |
| Crit Chance | 1198% |
| APR | 21 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 39.5 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55.466666666667 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +16% |
| Darkness | +6% |
| Mind | +4% |
| Temporal | +3% |
Offense: Damage Penetration
| Mind | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 46 (30%) |
| Defense | 41.233333333333 |
| Ranged Defense | 41.233333333333 |
| Fatigue | 14 |
| Physical Save | 59.316666666667 |
| Spell Save | 941.396875 |
| Mental Save | 65.4875 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 41%( 70%) |
| Physical | + 50%( 70%) |
| Cold | + 43%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 2%( 70%) |
| Temporal | + 70%( 70%) |
| Darkness | + 34%( 70%) |
| Arcane | + 34%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Teleport Resistance | 25% |
| Disarm Resistance | 25% |
| Bleed Resistance | 15% |
| Confusion Resistance | 15% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 35% |
| Pinning Resistance | 100% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 427 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed weapons | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed maiming | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 501.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 501.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Superiority | 501.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Dirty fighting | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 501.48 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Draconian | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Field control | 501.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 501.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Call of the wild | 501.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Shattering Impact |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Antimagic Shield |
| talent | Daunting Presence |
| talent | Berserker |
| talent | Onslaught |
| talent | Elemental Harmony |
| talent | Precise Strikes |
| talent | Blood Frenzy |
| talent | Slow Motion |
| detrimental effect | The target has been revealed, reducing its stealth power by 30. Luminescence |
| beneficial effect | You gain 987% resistance against temporal. Resolve |
| beneficial effect | The target is recovering 187 life each turn and its healing modifier has been increased by 430%. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 53. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You entered a temporal rift on level 3 of the Daikara and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under seige. With your help, the City of Vulcus repelled the Orcish onslaught. 3 of 6 Dwarven artisans and 3 of 16 Dwarven combatants survived. | completed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
| On feet | Vulcan Malybers (0 def, 3 armour) Vulcan Malybers (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +2 Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +5 Dex / +3 Cun / +4 Con / +9 Lck Damage when the wearer hits(melee): 4 physical Changes resistances: +5% arcane Critical mult.: +10.00% Stealth bonus: +11 Maximum encumbrance: +20 Physical save: +24 Spell save: +9 Mental save: +25 A pair of boots made of leather. |
| Quiver | Hornet Stingers (20/20, 20-28 power, 10 apr) Hornet Stingers (20/20, 20-28 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage when this weapon hits(ranged): +15 crippling poison A vile poison drips from the tips of these arrows. |
| Light source | bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Vulcan Kindleshaper (14 def, 9 armour) Vulcan Kindleshaper (14 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Armour: +9 Defense: +14 Fatigue: +3% Changes stats: +4 Str / +7 Dex / +12 Cun / +3 Con Damage when the wearer hits(melee): 4 light Changes resistances: -25% light / +3% acid / +4% all Physical save: +10 Poison immunity: +15% Disarm immunity: +10% Life regen: +4.20 Healing mod.: +10% A cap made of leather. |
| Tool | voratun torque of kinetic psionic shield 'Olyrach' [power 153] (1 cooldown) voratun torque of kinetic psionic shield 'Olyrach' [power 153] (1 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 2 arcane Changes resistances: +5% arcane / +6% temporal Changes damage: +3% temporal It can be used to setup a psionic shield, reducing all physical and acid damage by 153 for 6 turns, placing all other charms into a 1 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | onyx adorned Vulcan Olidekor the gold ring onyx adorned Vulcan Olidekor the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Changes stats: +3 Str / +8 Dex / +3 Mag / +10 Wil / +10 Cun / +8 Con Spell save: +13 Mental save: +20 Poison immunity: +5% Teleport immunity: +25% Maximum stamina: +22.00 Resist all after a teleport: +4% Rings can have magical properties. |
| On fingers | emerald adorned Vulcan gold ring 'Aerissra' emerald adorned Vulcan gold ring 'Aerissra'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 Armour: +3 Changes stats: +6 Cun / +6 Dex Damage when the wearer hits(melee): 14 gloom / 29 bleed Changes resistances: +3% all / +3% fire Poison immunity: +15% Cut immunity: +10% Stun/Freeze immunity: +33% Life regen: +1.70 Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Mindpower: +8 It can be used to activate talent Bleeding Edge, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around waist | Vulcan Gloommire the hardened leather belt Vulcan Gloommire the hardened leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +18.0% Armour: +4 Defense: +14 Changes stats: +15 Dex / +15 Cun / +7 Lck Damage when the wearer hits(melee): 4 darkness Changes resistances: +1% physical / +5% arcane Trap disarming bonus: +16 Stealth bonus: +20 Disarm immunity: +5% Confusion immunity: +15% Mental crit. chance: +19% Infravision radius: +5 A belt that goes around your waist. |
| In main hand | hateful dwarven-steel greatmaul of massacre (53.5-80.25 power, 2 apr) hateful dwarven-steel greatmaul of massacre (53.5-80.25 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +10 darkness Damage against: +18% Humanoid Massive two-handed maul. |
| On hands | Vulcan Tulitodor (0 def, 6 armour) Vulcan Tulitodor (0 def, 6 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +36 Armour penetration: +8 Physical crit. chance: +2.0% Armour: +6 Changes stats: +4 Cun / +13 Dex Maximum encumbrance: +10 Mental save: +18 Cut immunity: +5% Disarm immunity: +10% Maximum life: +64.00 It can be used to activate talent Steady Shot, placing all other charms into a 1 cooldown : Effective talent level: 1503.6 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 2018% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vulcan Duathelstoker the hardened leather armour (3 def, 6 armour) Vulcan Duathelstoker the hardened leather armour (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +5 Str Damage when the wearer is hit: 4 nature Changes resistances: +19% physical / +9% fire / +18% cold / +28% lightning / +22% acid / +8% nature / +12% blight / +15% darkness Changes damage: +6% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 1 cooldown : Effective talent level: 1002.0 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 757 for 1005 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Cloak | Vulcan cashmere cloak 'Goryromindil' (2 def, 0 armour) Vulcan cashmere cloak 'Goryromindil' (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Defense: +2 Changes stats: +4 Str / +7 Wil / +4 Cun / +4 Con Changes resistances: +1% physical / +9% cold / +6% blight Changes damage: +6% physical Physical save: +9 Mental save: +10 Maximum life: +127.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | onyx adorned Vulcan Yarakath the Rainravage onyx adorned Vulcan Yarakath the RainravageCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +8 Cun / +3 Con Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 4 nature Changes resistances: +3% nature / +6% blight Changes resistances penetration: +15% mind / +10% nature Changes damage: +4% mind Talent mastery: +0.28 Technique / Shield defense Stamina when hit: +1.40 Mana when hit: +1.80 Equilibrium when hit: +1.00 Psi when hit: +1.40 Hate when hit: +0.10 It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 1 cooldown. Amulets can have magical properties. |
Inventory
Necklace of Dragon Teeth Necklace of Dragon TeethInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Con Talent mastery: +0.20 Race / Draconian It can be used to commune with nature, costing 1 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. |
serendipitous copper amulet of the fish serendipitous copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 Defense: +6 Changes stats: +6 Lck Changes resistances: +10% cold Allows you to breathe in: water Amulets can have magical properties. |
Aeryssra the steel ring Aeryssra the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Damage when the wearer is hit: 12 blight Changes resistances: +6% mind Critical mult.: +5.00% Maximum encumbrance: +23 Rings can have magical properties. |
gold ring 'Ivunor' gold ring 'Ivunor'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Damage when the wearer is hit: 8 acid Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Mental save: +8 Rings can have magical properties. |
onyx adorned Vulcan Balancewar the gold ring onyx adorned Vulcan Balancewar the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 Defense: +32 Changes stats: +10 Str / +3 Dex / +3 Mag / +9 Wil / +16 Cun / +9 Con Changes resistances: +5% arcane / +12% fire / +3% darkness Changes resistances penetration: +5% nature Mindpower: +7 Rings can have magical properties. |
Shinepain the voratun waraxe (48-67.2 power, 6 apr) Shinepain the voratun waraxe (48-67.2 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +4 light / +12 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Physical crit. chance: +9.0% Physical power: +10 Changes stats: +5 Con Changes resistances penetration: +14% physical Disarm immunity: +13% One-handed war axes. |
Lightnigh LightnighInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% fire / +6% light Changes resistances penetration: +10% light Changes damage: +3% fire Physical save: +9 Mindpower: +6 A belt that goes around your waist. |
Malayon the Ravenonslaught (2 def, 0 armour) Malayon the Ravenonslaught (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun / +2 Dex Damage when the wearer hits(melee): 4 mind Changes resistances: +3% mind / +3% darkness Changes damage: +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of hardened leather boots of uncanny dodging (4 def, 9 armour) miner's pair of hardened leather boots of uncanny dodging (4 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +4 Ranged Defense: +4 Fatigue: +3% Infravision radius: +2 A pair of boots made of leather. |
Loriduzor (0 def, 2 armour) Loriduzor (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 8 fire Changes resistances: +7% fire / +3% temporal Changes resistances penetration: +5% temporal Changes damage: +6% fire / +6% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
enlightening steel plate armour of the dragon (4 def, 9 armour) enlightening steel plate armour of the dragon (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +3 Str / +4 Wil / +4 Cun / +2 Con Changes resistances: +6% physical / +6% fire / +7% cold / +8% lightning / +7% acid Talent cooldown: Rush (-5 turns) Mental save: +10 Disarm immunity: +21% Stun/Freeze immunity: +22% Knockback immunity: +20% A suit of armour made of metal plates. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (133/133) Rod of Recall (133/133)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 3 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Draco the Draconian Berserker level 15
1st Summertide 122nd year of Ascendancy at 23:47 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Draco the Draconian Berserker level 15
5th Flare 122nd year of Ascendancy at 15:17 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Draco the Draconian Berserker level 22
54th Dusk 122nd year of Ascendancy at 17:48 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Draco the Draconian Berserker level 22
54th Dusk 122nd year of Ascendancy at 09:27 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Draco the Draconian Berserker level 19
31st Dusk 122nd year of Ascendancy at 16:39 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Draco the Draconian Berserker level 15
1st Summertide 122nd year of Ascendancy at 23:13 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Draco the Draconian Berserker level 10
76th Pyre 122nd year of Ascendancy at 19:33 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Draco the Draconian Berserker level 20
31st Dusk 122nd year of Ascendancy at 16:39 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Draco the Draconian Berserker level 10
76th Pyre 122nd year of Ascendancy at 20:49 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Draco the Draconian Berserker level 10
76th Pyre 122nd year of Ascendancy at 20:49 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Draco the Draconian Berserker level 10
76th Pyre 122nd year of Ascendancy at 20:49 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Draco the Draconian Berserker level 15
1st Summertide 122nd year of Ascendancy at 23:47 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Draco the Draconian Berserker level 11
78th Pyre 122nd year of Ascendancy at 10:18 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Draco the Draconian Berserker level 15
1st Summertide 122nd year of Ascendancy at 23:47 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Draco the Draconian Berserker level 10
76th Pyre 122nd year of Ascendancy at 20:49 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Draco the Draconian Berserker level 12
3rd Mirth 122nd year of Ascendancy at 18:44 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Draco the Draconian Berserker level 22
54th Dusk 122nd year of Ascendancy at 17:48 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Draco the Draconian Berserker level 22
54th Dusk 122nd year of Ascendancy at 12:59 see stats
Log
Temporal stalker uses Infusion: Sun.
Draco loses sight!
Draco has been illuminated.
Draco recovers sight.
Draco has recovered!
Ben Cruthdar, the Abomination casts Temporal Wake.
Draco's mind surges with critical power!
Draco attunes to the damage.
Draco is invigorated by the attack!
Draco resists the stun!
Ben Cruthdar, the Abomination deactivates Spacetime Tuning.
Ben Cruthdar, the Abomination hits Draco for (45 antimagic), 0 temporal (0 total damage).
Ben Cruthdar, the Abomination uses Dominate.
Temporal stalker deactivates Stealth.
Temporal stalker hits Draco for 18 physical damage.
Draco hits Temporal stalker for 10 physical, 7 nature (18 total damage).
Ben Cruthdar, the Abomination uses Slash.
Ben Cruthdar, the Abomination misses Draco.
Temporal stalker hits Draco for 18 physical damage.
Draco hits Temporal stalker for 10 physical, 7 nature (18 total damage).
Draco performs a melee critical strike against Ben Cruthdar, the Abomination!
Draco is recovering from the damage!
Temporal stalker is not intimidated!
Ben Cruthdar, the Abomination's morale has been lowered.
Saving game...
