








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | quick |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 33 / 47% |
| Size | small |
| Lifes / Deaths | Killed by Gyth the spitting spider at level 33 on the 52nd Quantumnal 1337th year of Ascendancy at 12:52 / 2Killed by Ivoda the skeleton master archer at level 33 on the 53rd Quantumnal 1337th year of Ascendancy at 00:40 |
Primary Stats
| Strength | 16 (base 17) |
| Dexterity | 49 (base 46) |
| Constitution | 17 (base 10) |
| Magic | 90 (base 64) |
| Willpower | 36 (base 13) |
| Cunning | 37 (base 27) |
Resources
| Life | 182/182 |
| Mana | 500/500 |
| Soul | 12/12 |
| Healing Factor | 1.182941519274 |
| Regeneration | 2.3067359625842 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 43.507954910577 |
| See Invisible | 50.507954910577 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 39 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Blight | +3% |
| Arcane | +6% |
| Cold | +10% |
| All | 0% |
| Darkness | +36% |
| Light | +9% |
| Physical | +13% |
| Mind | +15% |
| Fire | +8% |
| Nature | +7% |
Offense: Damage Penetration
| Darkness | +14% |
| Physical | +35% |
| Temporal | +17% |
Defense: Base
| Armour (hardiness) | 13 (48.304188961773%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 49 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Physical | + 33%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 44%( 70%) |
| Mind | + 27%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 55% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.45 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. | active |
Equipment
| On feet | scholar's pair of hardened leather boots of void walking (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Ignore resists +14% darkness +12% temporal defense ------ Armor +3 Resistance +12% darkness +13% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +10% Out-of-Phase Resilience +17% A pair of boots made of leather. |
| Light source | void-walker's alchemist's lamp of corpselight1.0 Encumbrance T3 lite [Ego++] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) defense ------ Resistance +8% blight +7% cold +9% darkness +6% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +13% Out-of-Phase Resilience +10% other ------- Light +4 Infravision +4 See Invisibility +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 22 turn cooldown Effective talent level: 3.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 30 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Polaldara (15 def, 8 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Dex offense ------ Ignore resists +20% physical Accuracy +10 (+3 eff.) defense ------ Armor +8 Defense +15 (+5 eff.) Fatigue +3% Resistance +12% light +31% darkness +2% all Physical save +8 (+4 eff.) other ------- Infravision +3 A cap made of leather. |
| Tool | Scaldspawner (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Wil offense ------ Mindpower +10 (+5 eff.) Damage +7% nature Ignore resists +15% physical defense ------ Resistance +11% nature +9% fire other ------- Stamina/turn +3.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | conjurer's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego++] Arcane While equipped: Stats +5 Mag +7 Wil offense ------ Spellpower +8 (+2 eff.) defense ------ Resistance +14% acid +16% fire +15% lightning +24% cold Rings make your fingers look great! |
| On fingers | wizard's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag defense ------ Resistance +18% acid +13% fire +16% lightning +12% cold Spell save +12 (+4 eff.) Rings make your fingers look great! |
| Around waist | Porigana the Lightningdredge1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Con offense ------ Critical power +5.00% Damage +6% darkness When Hit 2 lightning defense ------ Resistance +3% physical Unlife -60.00 life Life Regen +1.70 Healmod +12% A belt that goes around your waist. |
| In main hand | Glorida (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Mag +6 Cun +8 Con offense ------ Spell Crit +16% Critical power +20.00% Spellpower +15 (+4 eff.) Spellpower/crit +9 Damage +30% darkness Ignore resists +5% temporal defense ------ Resistance +3% fire +6% nature +6% darkness Knockbk Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Negative/turn +0.20 Vim-on-crit +6.00 Max vim +40.00 Max negative +35.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Strikevenom' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +9 (+3 eff.) On-Hit 7 blight 7 arcane Damage +3% blight +6% arcane +9% light Accuracy +6 (+2 eff.) When Hit 4 lightning defense ------ Armor +2 Resistance +7% blight +3% arcane Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +22% other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dreamer's silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Damage +13% acid +13% physical +8% fire +10% cold defense ------ Resistance +14% acid +18% physical +12% darkness +12% fire +12% cold +14% mind +13% all Physical save +13 (+6 eff.) Spell save +13 (+4 eff.) Mind save +22 (+7 eff.) other ------- Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil defense ------ Defense +2 (+0 eff.) Resistance +18% darkness +15% temporal Spell save +7 (+2 eff.) Out-of-Phase Defense +13 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% other ------- Max mana +46.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 8 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Rainraptor0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +2 Con offense ------ Damage +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Resistance +18% cold Crit Resistance 15.00% other ------- Infravision +2 Masteries +0.15 Spell/Glacial waste Amulets make your neck look great! |
Inventory
manasurge rune (regen 1145% over 10 turns; mana 57; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1145% for 10 turns (57 total) and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 83; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Elenelentir (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Arcane Weapon Damage 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +20 blight +11 fire On Hit: * 20% chance to reduce all saves and defense by 23 While equipped: offense ------ Ignore resists +20% mind defense ------ Resistance +5% arcane +15% mind Sharp, short and deadly. |
Daybreeze the dwarven-steel greatsword (38-60 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 37.5 - 60.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +20 light On-crit, radius 2 +8 arcane On Critical: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 While equipped: offense ------ Damage +15% light defense ------ Resistance +20% light +9% fire other ------- Light +3 Massive two-handed swords. |
ash longbow 'Adodhelaith'4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-crit, radius 2 +29 acid +24 nature While equipped: Stats +6 Cun offense ------ Critical power +20.00% Ignore resists +17% acid +18% nature +10% mind +25% arcane Ignore Armor +14 defense ------ Resistance +15% blight other ------- Max psi +40.00 Longbows are used to shoot arrows at your foes. |
Mayirath (18-25 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Psionic Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +17 mind On Hit: * 24% chance to reduce all saves and defense by 23 While equipped: Stats +4 Cun +4 Wil defense ------ Armor +10 Resistance +6% acid +9% temporal +3% nature +15% cold +6% mind +1% physical Knockbk Resist +20% One-handed war axes. |
Adinn the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +8 Mag offense ------ Physical Crit +5.0% Mind Crit +3% Critical power +11.00% Physical Power +5 (+4 eff.) Damage +9% mind When Hit 8 blight other ------- EQ when Hit +0.20 Max hate +6.00 A belt that goes around your waist. |
Burnmight (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: offense ------ Damage +30% lightning +18% fire +18% mind +15% arcane Ignore resists +15% fire When Hit 8 fire defense ------ Resistance +18% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Disrupt While equipped: defense ------ Armor +4 Fatigue +4% Resistance +9% nature +7% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blazehunt the dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +5% Damage +9% acid Ignore resists +20% acid On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +7% mind +6% light Mind save +19 (+6 eff.) A suit of armour made of mail. |
radiant steel mail armour of lightning resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego+] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +16% blight +12% darkness +18% lightning other ------- Light +2 A suit of armour made of mail. |
cured leather armour 'Flashjustice' (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: offense ------ Damage +12% fire On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +20% acid +30% fire Spell save +18 (+6 eff.) A suit of armour made of leather. |
bright dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +5 (+2 eff.) other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 22 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By quickly the Yeek Necromancer level 10
44th Quantumnal 1337th year of Ascendancy at 08:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By quickly the Yeek Necromancer level 20
47th Quantumnal 1337th year of Ascendancy at 16:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By quickly the Yeek Necromancer level 30
50th Quantumnal 1337th year of Ascendancy at 20:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By quickly the Yeek Necromancer level 26
49th Quantumnal 1337th year of Ascendancy at 12:51 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By quickly the Yeek Necromancer level 7
44th Quantumnal 1337th year of Ascendancy at 06:59 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By quickly the Yeek Necromancer level 27
50th Quantumnal 1337th year of Ascendancy at 03:10 see stats
Log
Polywyn the minotaur hits quickly for damage.
Something hits Ivoda the skeleton master archer for (21 flat reduction), (7 absorbed), 0 cold (0 total damage).
Something hits Something for 0 cold damage.
Something hits Ivoda the skeleton master archer for (21 flat reduction), (9 absorbed), 0 cold (0 total damage).
Ivoda the skeleton master archer uses Noggin Knocker.
Something performs a ranged critical strike against quickly!
Something deflects the projectile from quickly to the south!
Quickly deactivates Hiemal Shield.
Quickly is stunned!
Ivoda the skeleton master archer shoots!
Quickly is cut deeply.
Something performs a ranged critical strike against quickly!
Quickly is poisoned!
Something hits quickly for (38 absorbed), 172 physical, 2 fire (174 total damage).
Something hits quickly for 229 physical damage.
Something hits quickly for 123 physical, 2 fire (125 total damage).
quickly the level 33 yeek necromancer was squished to death by Ivoda the skeleton master archer on level 7 of Dreadfell.
Armoured skeleton warrior drops its additional bones.
Eternal bone giant drops its additional bones.
The shield around eternal bone giant crumbles.
Eternal bone giant is not disabled anymore.
Armoured skeleton warrior drops its additional bones.
The shield around armoured skeleton warrior crumbles.
Armoured skeleton warrior is not stunned anymore.
Skeleton mage is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed quickly!
Saving game...
Saving done.
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QUICK Campaign Zones
=====================
Trollmire
Heart of the Gloom
Sandworm lair
Old Forest
Dreadfell
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QUICK Campaign Perks
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1: Rune: Shatter Afflictions
2: Category: Staff Combat
3: Artifact: Rod of Annulment
4: Sandqueen Heart: Normal
5: Rune: Dissipation






















































































