















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Item Description Filter 1.7.4An item description filter. Can hide undesired properties in item description. Ctrl + Shift+ Alt + F to open configuration dialog. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Don't Use the Unusable 1.7.0Modifies the use-item dialog, removing the "Use" action for activatable objects in inventory if the object must be worn/wielded to activate it. Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Orc |
| Class | Annihilator |
| Level / Exp | 16 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by High Guard Talosis at level 12 on the 41st Retaking 124th year of Ascendancy at 14:06 0 / 6Killed by High Guard Talosis at level 12 on the 41st Retaking 124th year of Ascendancy at 15:12 Killed by Mayorin the whitehoof ghoul at level 16 on the 9th Revenge 124th year of Ascendancy at 15:19 Killed by Mayorin the whitehoof ghoul at level 16 on the 9th Revenge 124th year of Ascendancy at 18:46 Killed by Aduldamina the whitehoof invoker at level 16 on the 10th Revenge 124th year of Ascendancy at 03:35 Killed by Vorurikira at level 16 on the 10th Revenge 124th year of Ascendancy at 03:40 |
Primary Stats
| Strength | 11 (base 9) |
| Dexterity | 36 (base 35) |
| Constitution | 13 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 61 (base 43) |
Resources
| Life | 321/321 |
| Steam | 100/100 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.25708407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 40 |
| See Invisible | 40 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 50 |
| Crit Chance | 23% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +6% |
| Fire | +22% |
| Temporal | +3% |
Offense: Damage Penetration
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22.522593642275 (82.32946707186%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 29 |
| Physical Save | 18 |
| Spell Save | 11 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Lightning | + 17%( 70%) |
| Temporal | + 8%( 70%) |
| Cold | + 20%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 49%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.7 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.0 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Steamtech / Magnetism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.44 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats Cun +4 offense ------ Move Speed +12% defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Quiver | pouch of iron shots (13/13, 13-16 power, 1 apr)3.0 Encumbrance T1 shot ammo [Normal] Weapon Damage 13.0 - 15.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 13 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yeti Mind Controller (0 def, 3 armour) 2.0 Encumbrance T1 head armor [Unique] Steamtech While equipped: Stats Cun +4 offense ------ Mind Crit +9% Mindpower +9 (+3 eff.) defense ------ Armor +3 Fatigue +3% Mind save +16 (+8 eff.) Hack the mind of a weakened yeti. Uses 1 power out of 0/8 This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
| On hands | dwarven-steel gauntlets 'Artherion' (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats Wil +4 offense ------ Mindpower +10 (+4 eff.) On-Hit 7 temporal On-Ranged-Hit 10 temporal Damage +6% arcane, +3% temporal Ignore resists +10% mind When Hit 8 blight defense ------ Armor +2 Fatigue +3% Resistance +8% temporal other ------- Vim-on-crit +2.00 Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | solipsist's steel ring of fire (+22%)0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats Cun +5, Wil +5 offense ------ Mindpower +6 (+2 eff.) Damage +11% fire defense ------ Resistance +22% fire Rings make your fingers look great! |
| On fingers | steel ring of fire (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% fire defense ------ Resistance +22% fire Rings make your fingers look great! |
| Around neck | warrior's steel amulet of mastery (0.14 Steamtech / Artillery)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +5% physical other ------- Stamina/turn +0.30 Masteries +0.14 Steamtech/Artillery Amulets make your neck look great! |
| In main hand | Talosis' Counterpoint 4.0 Encumbrance T2 steamgun 1H weapon [Unique] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +18 Critical Rate +8.0% Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +15 physical Uses 2.0 Steam While equipped: Stats Con +2 offense ------ Physical Crit +4.0% Accuracy +5 (+2 eff.) other ------- Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| Around waist | noble's rough leather belt 1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats Cun +4, Wil +3 offense ------ Against +16% Summoned defense ------ Fatigue -4% Resist Against +15% Summoned other ------- Encumbrance +10 A belt that goes around your waist. |
| In off hand | steel shield of resistance (0 def, 4 armour, 18-22 power, 39 block)7.0 Encumbrance T2 shield armor [Ego+] Nature When used to Attack: Weapon Damage 18.0 - 21.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +39 While equipped: defense ------ Armor +4 Fatigue +8% Resistance +5% acid, +5% fire +5% lightning, +5% cold other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Yeti-fur Cloak (9 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Unique] Nature While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +2 Defense +9 (+5 eff.) Resistance +12% lightning, +15% cold Physical save +10 (+6 eff.) Stun Resist +20% This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | iron mail armour (2 def, 5 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: defense ------ Armor +5 Hardiness +20% Defense +2 (+1 eff.) Fatigue +17% A suit of armour made of mail. |
Inventory
throat-seeking stralite steamgun4.0 Encumbrance T4 steamgun 1H weapon [Ego+] Disrupt/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +11 nature On Critical: * silences the target Uses 2.0 Steam While equipped: offense ------ Ignore resists +10% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
woollen robe of fire (+21%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +14% fire defense ------ Resistance +9% all, +21% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
temporal rough leather gloves of magic (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats Mag +2 offense ------ On-Hit 6 temporal On-Ranged-Hit 6 temporal Damage +3% arcane, +3% temporal defense ------ Armor +1 Resistance +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Tower Detonator0.0 Encumbrance bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
0.0 Encumbrance T4 steamtech tinker [Plot Item] Steamtech Yetis left to call: 8 Call a trained yeti for help. Uses 1 power out of 8/8 Call a trained yeti to your side. |
simple frost salve [power 12] simple frost salve [power 12]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 143] simple healing salve [power 143]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 143 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yeti's Muscle Tissue (Patriarch)1.0 Encumbrance muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
A Fistful of Gold (Nightmare (Adventure) difficulty)
Buy an item from an AAA.By Vorurikira the Orc Annihilator level 11
39th Retaking 124th year of Ascendancy at 11:15 see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Vorurikira the Orc Annihilator level 14
46th Retaking 124th year of Ascendancy at 04:01 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Vorurikira the Orc Annihilator level 10
31st Retaking 124th year of Ascendancy at 18:51 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By Vorurikira the Orc Annihilator level 16
10th Revenge 124th year of Ascendancy at 03:40 see stats
Log
Vorurikira's Rocket Pod performs a ranged critical strike against Aduldamina the whitehoof invoker!
Vorurikira's Rocket Pod hits Aduldamina the whitehoof invoker for (4 flat reduction), 36 fire, (4 flat reduction), 22 fire, (2 to psi shield), (2 flat reduction), 0 temporal, (2 to psi shield), (3 flat reduction), 0 physical (58 total damage).
Vorurikira's Rocket Pod hits Aduldamina the whitehoof invoker for (4 flat reduction), 22 fire, (4 flat reduction), 22 fire, (2 to psi shield), (2 flat reduction), 0 temporal, (2 to psi shield), (3 flat reduction), 0 physical (44 total damage).
---------- Turn 4 ----------
Aduldamina the whitehoof invoker uses Telekinetic Smash.
Aduldamina the whitehoof invoker performs a melee critical strike against Vorurikira!
Vorurikira is crippled.
Aduldamina the whitehoof invoker performs a melee critical strike against Vorurikira!
Vorurikira is stunned!
Aduldamina the whitehoof invoker hits Vorurikira for (23 reactive armor), (65 exoskeleton), 65 physical, (8 exoskeleton), 8 physical, (24 exoskeleton), 81 physical, (0 exoskeleton), 16 physical (170 total damage).
Melee retaliation hits Aduldamina the whitehoof invoker for (4 flat reduction), 2 blight, (4 flat reduction), 2 blight (4 total damage).
Vorurikira's Reactive Armor hits Aduldamina the whitehoof invoker for (3 to psi shield), (4 flat reduction), 0 physical, (2 to psi shield), (2 flat reduction), 0 temporal, (2 to psi shield), (3 flat reduction), 0 physical (0 total damage).
Vorurikira's Reactive Armor hits Whitehoof ghoul for (6 flat reduction), (2 to prism), 0 physical, (4 flat reduction), 0 temporal, (6 flat reduction), (0 to prism), 0 physical (0 total damage).
Melee retaliation hits Aduldamina the whitehoof invoker for (3 flat reduction), 0 blight (0 total damage).
Burning Phosphorous from Vorurikira hits Whitehoof ghoul for (6 flat reduction), (5 to prism), 0 fire (0 total damage).
Burning Phosphorous from Vorurikira hits Aduldamina the whitehoof invoker for (4 flat reduction), 5 fire (5 total damage).
Aduldamina the whitehoof invoker's Beyond the Flesh hits Vorurikira for (0 exoskeleton), 67 physical (67 total damage).
Vorurikira the level 16 orc annihilator was stabbed to death by Aduldamina the whitehoof invoker on level 3 of Krimbul Territory.
---------- Turn 5 ----------
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aduldamina the whitehoof invoker's Beyond the Flesh killed Vorurikira!
Saving game...
Saving done.
Talent Block is ready to use.
Talent Create Tinker is ready to use.
Talent Heavy Weapon Expertise is ready to use.
---------- Turn 6 ----------
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!









































































