










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 2885% |
| Size | big |
| Lifes / Deaths | Killed by Vor, Grand Geomancer of the Pride at level 50 on the 19th Profit 124th year of Ascendancy at 23:08 / 3Killed by Gloruwyn the nightmare horror at level 50 on the 20th Gold 125th year of Ascendancy at 22:37 Killed by Argoniel at level 50 on the 10th Stralite 125th year of Ascendancy at 13:09 |
| Antimagic | Follower |
Primary Stats
| Strength | 159 (base 64) |
| Dexterity | 74 (base 60) |
| Constitution | 103 (base 62) |
| Magic | 16 (base 12) |
| Willpower | 57 (base 37) |
| Cunning | 20 (base 10) |
Resources
| Life | -34/2568 |
| Stamina | 277/364 |
| Equilibrium | 20 |
| Healing Factor | 2.5 |
| Regeneration | 151.66886744121 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 21.388114253578 |
| See Invisible | 21.388114253578 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 206 |
| Accuracy | 78 |
| Crit Chance | 19% |
| APR | 69 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Physical | +12% |
| Nature | +12% |
| Mind | +56% |
| Arcane | +12% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| Physical | +74% |
| Fire | +19% |
| Blight | +19% |
| Arcane | +19% |
| Mind | +34% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 126.36832718371 (100%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 88 |
| Spell Save | 78 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 64%( 70%) |
| Arcane | + 49%( 70%) |
| Cold | + 70%( 70%) |
| All | + 29%( 70%) |
| Physical | + 36%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 54%( 70%) |
| Mind | + 67%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 60%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Pinning Resistance | 40% |
| Knockback Resistance | 50% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 80% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 686 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 405 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1025% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.62 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.62 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 588. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | NOTE: s1 FoSpair of voratun boots 'Gunolach' (0 def, 13 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +21% mind Res.pen +13% physical On Hit (Melee): * 21% chance to reduce all saves and defense by 27 ----- def ----- Armour +13 Fatigue +4% Resists +13% acid +11% temporal +15% cold +26% lightning +13% fire ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of hardened leather boots. |
| Light source | Carrionspar the dwarven lantern =s1 FoS=1.0 T5 lite [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Dmg.mod +6% arcane +3% nature Res.pen +9% all Apr +12 Melee Ret 6 nature ----- def ----- Resists +12% nature +5% arcane +3% all Phys.save +13 (+3 eff.) Spell.save +13 (+3 eff.) Heal.mod +30% ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | NOTE: s1 FOSTundraoblivion the voratun helm (6 def, 13 armour) 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Dmg.mod +6% mind +12% cold Res.pen +15% mind ----- def ----- Armour +13 Defense +6 (+2 eff.) Fatigue +5% Resists +9% mind +7% all Phys.save +11 (+3 eff.) ---------- misc Stam/ret +2.10 Equi/ret +2.80 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 924.8 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible. |
| On hands | NOTE: s1 FoSdwarven-steel gauntlets 'Beluth' (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Disrupt While equipped: ----- def ----- Armour +2 Fatigue +3% Resists +14% blight +9% temporal +29% darkness +13% arcane Affinity +8% nature Spell.save +16 (+3 eff.) Mind.save +12 (+3 eff.) Max.HP +40.00 HP.reg +4.00 Heal.mod +20% Stun/Frz- +20% ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Storm Bringer's Gauntlets. |
| Tool | NOTE: s1 FoS PENBregylach the Nightpride (dig speed 11 turns) 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str +3 Con dps ---------- Dmg.mod +6% cold +9% nature +6% darkness Res.pen +10% fire +22% physical Melee Ret 8 darkness 6 cold ----- def ----- Resists +14% nature ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | NOTE: s1 FoSTundrataint 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +2 Wil +10 Con dps ---------- Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Dmg.mod +20% mind +6% arcane Res.pen +10% arcane +10% blight On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Resists +20% mind +24% cold Max.HP +86.00 HP.reg +20.00 Heal.mod +18% Rings make your fingers look great! |
| On fingers | NOTE: s1 FoSvoratun bloodstone ring =60STUN LIFE 12DMG= 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Dmg.mod +12% physical Apr +4 ----- def ----- Defense +10 (+3 eff.) Resists +6% cold Max.HP +235.00 HP.reg +33.00 Heal.mod +37% Disarm- +50% Pinning- +40% Stun/Frz- +60% Knockbk- +50% Rings make your fingers look great! |
| Around neck | NOTE: s1serendipitous stralite amulet of perfection (0.32 Technique / Conditioning,0.32 Technique / Shield defense) 0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +9 Lck dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +12 (+4 eff.) Unseen.red 13% ---------- misc Masteries +0.32 Technique/Conditioning +0.32 Technique/Shield defense Amulets make your neck look great! |
| In main hand | NOTE: s1Razorblade, the Cursed Waraxe (147% power, 16 apr) 3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. This object's appearance was changed to Nature's Vengeance. |
| Around waist | NOTE: s1Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | NOTE: s1 FoSCorruptionbraze the voratun shield (0 def, 36 armour, 175% power, 383 block) 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 175% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +383 On Hit: * Deal physical damage equal to your armor (126) While equipped: Stats +6 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +9% mind Res.pen +10% mind ----- def ----- Armour +36 Fatigue +8% Resists +3% nature Phys.save +14 (+3 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 Talents +1 Block Handheld deflection devices. This object's appearance was changed to Black Mesh. |
| Cloak | NOTE: s1battlemaster's elven-silk cloak (3 def, 0 armour) 2.0 T5 cloak armor [Ego+] Master While equipped: Stats +5 Str +6 Dex +4 Con ----- def ----- Defense +3 (+1 eff.) Spell.save +13 (+3 eff.) ---------- misc Stam/turn +1.50 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 14 Defense and your attacks will gain 20% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
shatter afflictions rune (absorb 119; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Camogokhad the Smolderream0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% arcane +27% fire Res.pen +25% arcane ----- def ----- Resists +15% lightning +6% fire +5% arcane ---------- misc Masteries +0.40 Technique/Conditioning +0.40 Cunning/Survival Amulets make your neck look great! |
Tempestenvy the voratun amulet =crafted once=0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +6% lightning Res.pen +20% darkness +15% lightning ----- def ----- Armour +7 Defense +11 (+4 eff.) Resists +25% fire +6% nature +25% cold Res.Cap +7% all Phys.save +42 (+9 eff.) Spell.save +12 (+2 eff.) Max.HP +70.00 HP.reg +11.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
NOTE: s1Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 258.55 You won the Ring of Blood trial, and this is your reward. |
Flarebraze0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +25% arcane Melee Ret 6 mind ----- def ----- Resists +24% blight +36% fire Spell.save +15 (+3 eff.) Die.at -80.00 life Heal.mod +25% Blind- +50% Poison- +27% Confus- +27% ---------- misc Infravis +6 See.Stealth +25 See.Invis +25 Rings make your fingers look great! |
Frozenvile the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +11 Con dps ---------- Phys.pwr +20 (+4 eff.) Res.pen +25% cold Acc +30 (+6 eff.) Apr +6 ----- def ----- Resists +7% arcane +11% physical Phys.save +12 (+3 eff.) Mind.save +11 (+3 eff.) Die.at -108.81 life Confus- +50% Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Magmastreak the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +14 Cun +8 Mag dps ---------- Spell.pwr +12 (+3 eff.) Melee+ 35 physical Ranged+ 35 physical Dmg.mod +15% cold +16% light +15% fire Res.pen +20% arcane Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 27 On Hit (Ranged): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +12% fire +35% light +6% cold ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Light +2 Bleeding Edge: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
NOTE: s1Ring of the War Master 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
magewarrior's short dragonbone magestaff of channeling (136% power, 6 apr, fire element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego++] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +9% Phys.pwr +15 (+3 eff.) Spell.pwr +42 (+8 eff.) Dmg.mod +30% fire Acc +15 (+3 eff.) ---------- misc Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone vilestaff of greater warding (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% darkness ----- def ----- Armour +11 Defense +12 (+4 eff.) Resists +15% darkness +15% temporal Def/telep +25 Res/telep +25% Dur/telep +20% ---------- misc Wards +3 darkness Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
manaburning voratun battleaxe of erosion (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Nature/Disrupt Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 nature On Hit: * 35 arcane resource burn Massive two-handed battleaxes. |
truestriking voratun battleaxe (170% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% physical Acc +26 (+6 eff.) Apr +19 Massive two-handed battleaxes. |
voratun battleaxe 'Xanudathra' (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Nature Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +16 arcane On Crit.r2 +27 arcane While equipped: Stats +21 Con +21 Wil dps ---------- Res.pen +25% arcane Acc +25 (+5 eff.) ----- def ----- Resists +20% mind Max.HP +154.00 Heal.mod +27% ---------- misc Max.stam +40.80 Light +4 Massive two-handed battleaxes. |
Mayith the Dayquick (152% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +16 acid On Hit: * 27% chance to reduce armor by 10% * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +14 Cun dps ---------- Dmg.mod +21% acid Res.pen +20% blight ----- def ----- Mind.save +12 (+3 eff.) ---------- misc Hate/m.crit +6.80 Max.psi +68.01 Light +4 Sharp, long, and deadly. |
slime-covered voratun waraxe of enduring (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Disrupt Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 16% chance to slow global speed by 54% While equipped: Stats +15 Con +14 Wil ----- def ----- Max.HP +110.00 One-handed war axes. |
Chargebrace the living mindstar (135% power, 48 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 135% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +48 Crit +5.0% Atk.spd 100% Phasing +40% On Hit: * 27% chance to slow global speed by 54% While equipped: Stats +8 Cun +12 Wil dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+3 eff.) Res.pen +30% lightning Acc +25 (+5 eff.) ----- def ----- Crit.chn- 20.40% ---------- misc Stam/turn +4.00 Infravis +4 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Purejeer the pouch of voratun shots (24/24, 181% power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 181% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 24 Ranged+ +27 mind On Hit.r1 +27 nature +27 mind On Crit.r2 +27 mind On Hit: * 27% chance to slow global speed by 54% * 27% chance to reduce all saves and defense by 27 On Crit: * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Blightstopper (18 def, 12 armour, 164% power, 240 block) =blight nature=7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+6 eff.) Rng.Def +12 (+4 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+5 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Summertide (17 def, 15 armour, 164% power, 260 block) =dark fire mind light=7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+6 eff.) Rng.Def +17 (+6 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 36.53 to 45.67 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Emelythra the voratun plate armour (0 def, 23 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +10 Str +3 Dex +3 Cun dps ---------- Crit.mult +10.00% Dmg.mod +12% physical Acc +10 (+2 eff.) Apr +7 ----- def ----- Armour +23 Fatigue +22% Resists +9% acid +28% physical +20% darkness +11% cold +13% lightning +13% fire Max.HP +80.00 HP.reg +11.00 Heal.mod +20% ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
NOTE: s1 FoSvoratun plate armour 'Nerylle' (0 def, 22 armour) =water= 17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Mag ----- def ----- Armour +22 Fatigue +22% Resists +34% acid +25% physical +13% fire +13% lightning +29% cold Crit.chn- 17.17% Phys.save +22 (+5 eff.) Disarm- +38% Stun/Frz- +39% Knockbk- +35% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Breathe water Cooldown Rush -5 A suit of armour made of metal plates. This object's appearance was changed to Plate of the Blackened Mind. |
NOTE: s2 FoS - 1gNimbusobsidian =change reinforced?= 1.0 T5 belt armor [Random Unique] Disrupt/Master While equipped: dps ---------- Dmg.mod +18% lightning +16% physical +12% arcane Res.pen +17% physical ----- def ----- Armour +14 Defense +15 (+5 eff.) Resists +9% lightning +11% blight +14% acid Phys.save +20 (+4 eff.) A belt that goes around your waist. |
Darkravager the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane While equipped: Stats +10 Mag +11 Wil dps ---------- Spell.crit +22% Mind.crit +3% Crit.mult +30.00% Spell.pwr +10 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +15% blight +10% arcane +6% mind Res.pen +15% arcane +15% darkness +15% mind ----- def ----- Defense +3 (+1 eff.) ---------- misc Equi/ret +0.16 Max.mana +93.00 Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Freezeknave the elven-silk cloak (13 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +13 (+4 eff.) Resists +15% cold +26% nature +21% light Max.HP +60.00 HP.reg +5.17 Pinning- +26% Teleport- +26% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glitterrebel the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +5.0% Crit.mult +30.00% Phys.pwr +5 (+1 eff.) Acc +24 (+5 eff.) Apr +22 Melee Ret 4 light On Hit (Melee): * 26 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +6% cold +12% fire +3% darkness +6% light Stealth +12 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rimeclamor the elven-silk cloak (18 def, 10 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Crit.mult +26.76% Spell.pwr +40 (+8 eff.) Dmg.mod +15% cold +21% arcane +12% mind Res.pen +33% blight +30% mind ----- def ----- Armour +10 Defense +18 (+6 eff.) Phys.save +25 (+5 eff.) Spell.save +23 (+5 eff.) Mind.save +22 (+6 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
NOTE: s1battlemaster's elven-silk cloak (3 def, 0 armour) 2.0 T5 cloak armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +4 Con ----- def ----- Defense +3 (+1 eff.) Spell.save +7 (+1 eff.) ---------- misc Stam/turn +1.20 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Guise of the Hated. |
elven-silk cloak 'Sparknail' (11 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) S.pwr/crit +6 Res.pen +20% blight +15% lightning ----- def ----- Defense +11 (+4 eff.) Fatigue -7% Resists +19% blight +23% fire +17% nature +22% light Stealth +10 HP.reg +9.00 Heal.mod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Weepkill' (3 def, 16 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +27% mind +18% nature Melee Ret 13 nature On Hit (Melee): * 27% chance to slow global speed by 54% ----- def ----- Armour +16 Defense +3 (+1 eff.) Resists +7% arcane +24% nature Crit.chn- 20.07% Phys.save +15 (+3 eff.) Mind.save +14 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
NOTE: jumpbackover?Dimradiance the pair of hardened leather boots (0 def, 3 armour) =jumpbackover= 2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Mind.crit +7% Mind.pwr +30 (+10 eff.) Dmg.mod +18% darkness Res.pen +25% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +3 Resists +20% darkness Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Frozenwake (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +12 Wil +5 Cun +5 Con dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +9% cold +6% fire Res.pen +15% cold +10% physical Melee Ret 8 blight On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +5 Resists +15% cold +6% fire Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) ---------- misc Stam/turn +1.30 Max.stam +35.00 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 36 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Dazzlewhisper' (0 def, 5 armour) =has mindRES=2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Cun +6 Con dps ---------- Spell.pwr +12 (+3 eff.) Mov.spd +10% Dmg.mod +15% blight +3% light Res.pen +5% mind +5% light On Hit (Melee): * 23% chance to reduce all saves and defense by 27 ----- def ----- Armour +5 Fatigue -10% Resists +6% mind Phys.save +25 (+5 eff.) Mind.save +25 (+6 eff.) Max.HP +60.00 ---------- misc Stam/turn +0.90 Light +3 A pair of boots made of leather. |
Gorewrest (0 def, 13 armour) =mindRES=3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Dmg.mod +24% nature Res.pen +15% darkness +20% nature Apr +13 ----- def ----- Armour +13 Fatigue +4% Resists +18% mind Crit.chn- 18.49% Max.HP +60.00 Knockbk- +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Flashqueller' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +8 Str +4 Mag +13 Wil +7 Cun +12 Con dps ---------- Dmg.mod +18% arcane ----- def ----- Armour +5 Fatigue +4% Resists +18% light ---------- misc Infravis +4 Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betulaith (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +11 Dex +5 Wil +5 Cun dps ---------- Dmg.mod +18% temporal +20% darkness +12% arcane Melee Ret 8 mind 12 arcane On Hit (Melee): * 27% chance to reduce all saves and defense by 27 ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness +7% arcane ---------- misc See.Invis +30 A pointy cloth hat, very wizardly... |
voratun helm 'Sewerhack' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Mag dps ---------- Spell.crit +11% Crit.mult +27.20% Dmg.mod +18% arcane Res.pen +25% lightning +25% arcane +34% blight Melee Ret 14 nature ----- def ----- Armour +5 Fatigue +5% Resists +7% arcane +21% cold Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
18 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star =INV HELD=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.97 cold damage and 4.72 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Rungof's Fang =INV HELD=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) =INV HELD=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
NOTE: s1 FoS APRChillsweeper the voratun pickaxe (dig speed 22 turns) 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +9 Str dps ---------- Dmg.mod +10% nature +12% lightning Res.pen +15% cold Apr +15 Melee Ret 6 cold ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +6% lightning +12% cold +15% nature +9% physical While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) =INV USE=2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 295.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Hailsweeper [power 115] (9/15 cooldown) =KNOCKBACK=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +9 Wil dps ---------- Dmg.mod +24% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.28 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 129 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) On Melee Ret: * 18% chance to slow global speed by 54% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Blockyboi the Dwarf Bulwark level 40
13rd Loss 123rd year of Ascendancy at 23:42 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Blockyboi the Dwarf Bulwark level 50
20th Profit 124th year of Ascendancy at 14:53 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Blockyboi the Dwarf Bulwark level 33
10th Stralite 123rd year of Ascendancy at 19:10 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Blockyboi the Dwarf Bulwark level 45
25th Steel 124th year of Ascendancy at 15:28 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Blockyboi the Dwarf Bulwark level 46
29th Steel 124th year of Ascendancy at 18:15 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Blockyboi the Dwarf Bulwark level 50
7th Loss 124th year of Ascendancy at 19:39 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Blockyboi the Dwarf Bulwark level 44
19th Steel 124th year of Ascendancy at 12:38 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Blockyboi the Dwarf Bulwark level 36
10th Voratun 123rd year of Ascendancy at 11:55 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By Blockyboi the Dwarf Bulwark level 50
15th Shortage 124th year of Ascendancy at 03:54 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Blockyboi the Dwarf Bulwark level 19
20th Shortage 122nd year of Ascendancy at 23:47 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Blockyboi the Dwarf Bulwark level 50
4th Shortage 124th year of Ascendancy at 20:21 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Blockyboi the Dwarf Bulwark level 42
22nd Loss 123rd year of Ascendancy at 08:11 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Blockyboi the Dwarf Bulwark level 38
36th Profit 123rd year of Ascendancy at 19:04 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Blockyboi the Dwarf Bulwark level 34
38th Stralite 123rd year of Ascendancy at 09:06 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Blockyboi the Dwarf Bulwark level 23
10th Iron 123rd year of Ascendancy at 12:18 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Blockyboi the Dwarf Bulwark level 37
16th Voratun 123rd year of Ascendancy at 20:08 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Blockyboi the Dwarf Bulwark level 30
29th Steel 123rd year of Ascendancy at 23:02 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Blockyboi the Dwarf Bulwark level 50
6th Dearth 124th year of Ascendancy at 13:47 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Blockyboi the Dwarf Bulwark level 50
5th Shortage 124th year of Ascendancy at 04:39 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Blockyboi the Dwarf Bulwark level 41
16th Loss 123rd year of Ascendancy at 18:42 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Blockyboi the Dwarf Bulwark level 50
21st Loss 124th year of Ascendancy at 22:17 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Blockyboi the Dwarf Bulwark level 47
30th Steel 124th year of Ascendancy at 02:01 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Blockyboi the Dwarf Bulwark level 10
24th Dearth 122nd year of Ascendancy at 19:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Blockyboi the Dwarf Bulwark level 20
27th Shortage 122nd year of Ascendancy at 10:34 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Blockyboi the Dwarf Bulwark level 30
28th Steel 123rd year of Ascendancy at 07:17 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Blockyboi the Dwarf Bulwark level 40
17th Wealth 123rd year of Ascendancy at 17:38 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Blockyboi the Dwarf Bulwark level 50
29th Gold 124th year of Ascendancy at 16:24 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Blockyboi the Dwarf Bulwark level 50
4th Dearth 124th year of Ascendancy at 18:58 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Blockyboi the Dwarf Bulwark level 37
6th Profit 123rd year of Ascendancy at 14:44 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Blockyboi the Dwarf Bulwark level 50
21st Dearth 124th year of Ascendancy at 22:02 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Blockyboi the Dwarf Bulwark level 33
45th Steel 123rd year of Ascendancy at 01:57 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Blockyboi the Dwarf Bulwark level 34
39th Stralite 123rd year of Ascendancy at 21:31 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Blockyboi the Dwarf Bulwark level 32
38th Steel 123rd year of Ascendancy at 21:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Blockyboi the Dwarf Bulwark level 26
16th Steel 123rd year of Ascendancy at 00:13 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Blockyboi the Dwarf Bulwark level 43
23rd Loss 123rd year of Ascendancy at 05:28 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Blockyboi the Dwarf Bulwark level 6
19th Voratun 122nd year of Ascendancy at 07:58 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Blockyboi the Dwarf Bulwark level 50
20th Gold 125th year of Ascendancy at 22:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Blockyboi the Dwarf Bulwark level 10
33rd Dearth 122nd year of Ascendancy at 06:01 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Blockyboi the Dwarf Bulwark level 50
4th Dearth 124th year of Ascendancy at 11:23 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Blockyboi the Dwarf Bulwark level 34
38th Stralite 123rd year of Ascendancy at 23:38 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Blockyboi the Dwarf Bulwark level 50
18th Profit 124th year of Ascendancy at 21:41 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Blockyboi the Dwarf Bulwark level 10
31st Dearth 122nd year of Ascendancy at 04:16 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Blockyboi the Dwarf Bulwark level 49
12nd Gold 124th year of Ascendancy at 13:58 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Blockyboi the Dwarf Bulwark level 37
14th Profit 123rd year of Ascendancy at 13:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Blockyboi the Dwarf Bulwark level 22
3rd Iron 123rd year of Ascendancy at 21:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Blockyboi the Dwarf Bulwark level 16
27th Loss 122nd year of Ascendancy at 03:35 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Blockyboi the Dwarf Bulwark level 50
19th Profit 124th year of Ascendancy at 23:08 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Blockyboi the Dwarf Bulwark level 30
30th Steel 123rd year of Ascendancy at 10:27 see stats
Log
Mirror Image (Elandar) hits High Sun Paladin Aeryn for 34 physical damage.
Elandar's spell attains critical power!
Argoniel is no longer influenced by martyrdom.
Argoniel is less vulnerable.
High Sun Paladin Aeryn deactivates Second Life.
High Sun Paladin Aeryn has been healed by a blast of positive energy!
You feel a surge of power as a powerful creature falls nearby.
Blockyboi is afflicted by a weakness disease!
Argoniel receives 123 healing from Blood Splash.
Thunderstorm hits High Sun Paladin Aeryn for 40 lightning damage.
Thunderstorm hits Blockyboi for 33 lightning damage.
Bleeding from Blockyboi hits Argoniel for 236 physical damage.
Overkill hits Blockyboi for 61 blight damage.
Overkill hits Mirror Image (Elandar) for 0 blight damage.
Burning from Argoniel hits High Sun Paladin Aeryn for 0 fire damage.
Epidemic from Argoniel hits High Sun Paladin Aeryn for 158 blight damage.
Argoniel casts Virulent Strike.
Blockyboi instinctively hardens his skin and ignores the attack!
Blockyboi repels an attack from Argoniel.
Argoniel's spell attains critical power!
Blood Splash hits Argoniel for 123 healing, 123 healing (0 total damage) [245 healing].
Overkill hits Carrion worm mass for 0 blight damage.
Overkill hits Elandar for (13 absorbed), 0 blight (0 total damage).
Overkill hits Carrion worm mass for 0 blight damage.
Bone Spike hits Blockyboi for 103 physical damage.
Argoniel hits Blockyboi for 197 physical, 12 cold, 41 blight, 238 physical, 9 blight, 41 blight, 44 blight, 12 cold, 41 blight (636 total damage).
Melee retaliation hits Argoniel for 4 darkness, 3 nature, 3 cold, 4 darkness, 3 nature, 3 cold, 4 darkness, 3 nature, 3 cold (31 total damage).
Ruin hits Argoniel for 21 healing, 21 healing, 21 healing (0 total damage) [64 healing].
Blockyboi the level 50 dwarf bulwark was bludgeoned to death by a Argoniel on level 11 of High Peak.
---------- Turn 14 ----------




















































































































