FLam the level 11 Cornac Swordsmaster by Delta1226

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassSwordsmaster
Level / Exp11 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity36 (base 34)
Constitution13 (base 10)
Magic15 (base 10)
Willpower10 (base 10)
Cunning29 (base 23)

Resources

Life474/474
Stamina152/152
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+14.536172043957%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth26.003878189685
See Invisible26.003878189685

Offense: Mainhand

Damage54
Accuracy42
Crit Chance12%
APR9
Speed1.00

Offense: Offhand

Damage38
Accuracy42
Crit Chance12%
APR9
Speed1.00

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower18
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+10%
Lightning+12%
Nature+11%
Darkness+9%
Physical+5%
Cold+16%
All0%

Defense: Base

Armour (hardiness)22 (30%)
Defense30
Ranged Defense30
Fatigue0
Physical Save21
Spell Save21
Mental Save23

Defense: Resistances

Cold+ 44%( 70%)
Acid+ 25%( 70%)
Nature+ 34%( 70%)
Temporal+ 12%( 70%)
Mind+ 12%( 70%)
Lightning+ 25%( 70%)
Fire+ 23%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance30%
Poison Resistance0%
Stun Resistance15%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Intrepid1.30
1/5
0/5
0/5
0/5
Technique / Two-handed bladework1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
1/5
0/5
Technique / Swordsmanship1.30
4/5
4/5
1/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Fencing1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
1/5
0/5
Technique / Footwork1.30
1/5
1/5
1/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
2/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By FLam the Cornac Swordsmaster level 7
10th Mirth 122nd year of Ascendancy at 05:03
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By FLam the Cornac Swordsmaster level 10
8th Flare 122nd year of Ascendancy at 00:19
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By FLam the Cornac Swordsmaster level 10
9th Flare 122nd year of Ascendancy at 18:10
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By FLam the Cornac Swordsmaster level 6
78th Pyre 122nd year of Ascendancy at 16:33
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By FLam the Cornac Swordsmaster level 9
5th Flare 122nd year of Ascendancy at 05:52
see stats

Log

FLam killed The Shade!

FLam picks up (B.):
grounding linen wizard hat (1 def, 0 armour).
FLam picks up (D.):
mindwoven linen wizard hat (1 def, 0 armour).
You pickup 0.75 gold pieces.

FLam picks up (B.):
Spellhunt Remnants (1 def, 2 armour).
Lore found:
Spellhunt Remnants
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Talent Vapor Blade is ready to use.
Talent Dual Strike is ready to use.
Talent Web of Steel is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Rush is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.