Yecromancer the level 6 Yeek Necromancer by dkqlaos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignInfinite
ModeNightmare Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp6 / 18%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic29 (base 29)
Willpower23 (base 17)
Cunning15 (base 11)

Resources

Life-59/94
Mana108/120
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5.3283265710698
See Invisible12.383991736733

Offense: Mainhand

Damage10
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower21.05
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.3
Ranged Defense1.3
Fatigue0
Physical Save4.55
Spell Save26.6
Mental Save13.3

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
1/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
3/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Yecromancer the Yeek Necromancer level 2
74th Pyre 122nd year of Ascendancy at 20:16
see stats

Log

Talent Invoke Darkness is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the southeast (giant red ant)).

Yecromancer casts Invoke Darkness.

Yecromancer hits Giant red ant for 131 darkness damage.
Yecromancer killed Giant red ant!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Yecromancer picks up (c.):
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
Ran for 4 turns (stop reason: hostile spotted to the northeast (skeleton warrior)).

Skeleton warrior uses Stunning Blow.

Yecromancer is stunned!

Skeleton warrior hits Yecromancer for 32 physical, 9 lightning (41 total damage).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (skeleton warrior)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (skeleton warrior)).

Skeleton warrior hits Yecromancer for 27 physical, 9 lightning (36 total damage).

Yecromancer is not stunned anymore.

Talent Command Staff is ready to use.
Talent Invoke Darkness is ready to use.
Talent Consume Soul is ready to use.
Skeleton warrior hits Yecromancer for 30 physical, 9 lightning (39 total damage).
Yecromancer casts Invoke Darkness.

Yecromancer hits Skeleton warrior for 131 darkness damage.
Saving game...