







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 43 / 31% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 135 (base 60) |
| Dexterity | 23 (base 11) |
| Constitution | 81 (base 60) |
| Magic | 22 (base 10) |
| Willpower | 28 (base 13) |
| Cunning | 52 (base 38) |
Resources
| Life | 1312/1312 |
| Stamina | 231/231 |
| Healing Factor | 1.4252415653742 |
| Regeneration | 0.35631039134351 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 8 |
| See Stealth | 45.182604915697 |
| See Invisible | 41.182604915697 |
Offense: Mainhand
| Damage | 229 |
| Accuracy | 47 |
| Crit Chance | 37% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +11% |
Defense: Base
| Armour (hardiness) | 63.723073231957 (96.438666929426%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 27 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 23%( 70%) |
| Mind | + 39%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 22%( 70%) |
| Fire | + 36%( 70%) |
| Lightning | + 23%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 698 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 345 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | traveler's pair of iron boots of rushing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On fingers | steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
| On fingers | wizard's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +5 Mag ----- def ----- Spell.save +10 (+5 eff.) Blind- +26% ---------- misc Infravis +4 See.Stealth +11 See.Invis +7 Rings make your fingers look great! |
| Around neck | warrior's steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
| In main hand | enhanced voratun battleaxe of disruption (59-88 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Disrupt Power 59.0 - 88.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +19 Str +12 Dex +7 Mag +9 Wil +10 Cun +14 Con Massive two-handed battleaxes. |
| On hands | dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +8 (+4 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | grounding rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A cap made of leather. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+5 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+7 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+10 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 8 Defense and your attacks will gain 13% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
lifebinding elven-wood starstaff of protection (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane/Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+3 eff.) Dmg.mod +25% darkness ----- def ----- Resists +12% darkness HP.reg +1.70 Heal.mod +18% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic dwarven-steel battleaxe of enduring (35-52 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Nature Power 35.0 - 52.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +24 acid +23 nature While equipped: Stats +10 Con +14 Wil dps ---------- Res.pen +17% acid +16% nature Apr +14 ----- def ----- Max.HP +75.00 Massive two-handed battleaxes. |
caustic voratun battleaxe of persecution (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Disrupt Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Against +17% Unnatural On Crit.r2 +34 acid +47 nature While equipped: Stats +5 Wil dps ---------- Res.pen +17% acid +20% nature Apr +19 Massive two-handed battleaxes. |
voratun battleaxe of disruption (60-90 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Disrupt Power 60.0 - 90.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Against +27% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Massive two-handed battleaxes. |
Unstoppable Mauler (48-72 power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+7 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.9 Pwr.cost 18 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 135% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
dwarven-steel greatmaul of enduring (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Nature Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +12 Con +13 Wil ----- def ----- Max.HP +68.00 Massive two-handed mauls. |
manaburning voratun greatmaul of erosion (68-101 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Nature/Disrupt Power 67.5 - 101.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +21 nature On Hit: * 24 arcane resource burn Massive two-handed mauls. |
elemental orichalcum trident of massacre (68-109 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Arcane/Master Power 68.0 - 108.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +20% lightning Res.pen +23% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
hateful orichalcum trident of corruption (52-84 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Arcane/Psionic Power 52.5 - 84.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +10 darkness Against +19% Living On Hit: 20% Curse of Vulnerability 5 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident of shearing (52-84 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master Power 52.5 - 84.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% all Acc +17 (+6 eff.) Apr +17 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's steel longsword of crippling (12-18 power, 3 apr)3.0 T2 longsword 1H weapon [Ego++] Arcane/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 2 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Disease- +16% Sharp, long, and deadly. |
Twilight's Edge (47-66 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Cun +4 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
acidic stralite dagger of shearing (28-36 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Res.pen +12% all Acc +11 (+4 eff.) Apr +13 Sharp, short and deadly. |
mighty hardened leather sling of cold4.0 T3 sling 1H weapon Reqs Dex 24 [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +11 cold While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +12% cold Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling4.0 T4 sling 1H weapon Reqs Dex 35 [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Slings are used to hurl stones or metal shots at your foes. |
duelist's drakeskin leather armour of Eyal (26 def, 16 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +7 Cun +6 Dex ----- def ----- Armour +16 Defense +26 (+13 eff.) Fatigue +8% Max.HP +53.00 HP.reg +9.00 Heal.mod +16% A suit of armour made of leather. |
fortifying steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +9 Fatigue +22% Max.HP +30.00 A suit of armour made of metal plates. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
315 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By THIS TIME FOR SURE the Cornac Berserker level 23
76th Pyre 122nd year of Ascendancy at 04:30 see stats
Arena Battler 50
Got to wave 50 in the arena.By THIS TIME FOR SURE the Cornac Berserker level 38
79th Pyre 122nd year of Ascendancy at 09:06 see stats
Grand Master
Earned the rank of Grand Master in the arena.By THIS TIME FOR SURE the Cornac Berserker level 31
78th Pyre 122nd year of Ascendancy at 01:20 see stats
Level 10
Got a character to level 10.By THIS TIME FOR SURE the Cornac Berserker level 10
74th Pyre 122nd year of Ascendancy at 23:28 see stats
Level 20
Got a character to level 20.By THIS TIME FOR SURE the Cornac Berserker level 20
75th Pyre 122nd year of Ascendancy at 16:40 see stats
Level 30
Got a character to level 30.By THIS TIME FOR SURE the Cornac Berserker level 30
77th Pyre 122nd year of Ascendancy at 14:38 see stats
Level 40
Got a character to level 40.By THIS TIME FOR SURE the Cornac Berserker level 40
79th Pyre 122nd year of Ascendancy at 22:03 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By THIS TIME FOR SURE the Cornac Berserker level 42
1st Mirth 122nd year of Ascendancy at 11:29 see stats
Size is everything
Did over 1500 damage in one attack.By THIS TIME FOR SURE the Cornac Berserker level 38
79th Pyre 122nd year of Ascendancy at 09:05 see stats
Size matters
Did over 600 damage in one attack.By THIS TIME FOR SURE the Cornac Berserker level 23
76th Pyre 122nd year of Ascendancy at 07:14 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By THIS TIME FOR SURE the Cornac Berserker level 24
76th Pyre 122nd year of Ascendancy at 14:25 see stats
Log
Welcome to level 43 [THIS TIME FOR SURE].
THIS TIME FOR SURE has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s), 1 category point(s), 1 prodigies point(s) to spend. Press p to use them.
THIS TIME FOR SURE hits Rej Arkatis for 226 physical damage.
THIS TIME FOR SURE killed Rej Arkatis!
Berserker Rage's rage subsides!
Talent Shattering Blow is ready to use.
Talent Warshout is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Stunning Blow is ready to use.
You pickup 0.50 gold pieces.
There is an item here: lifebinding elven-wood starstaff of protection (25-30 power, 5 apr, darkness element)
There is an item here: Twilight's Edge (47-66 power, 7 apr)
Lore found: Twilight's Edge
You can read all your collected lore in the game menu, by pressing Escape.
Talent Execution is ready to use.
Ran for 6 turns (stop reason: dialog is displayed).
THIS TIME FOR SURE picks up (k.): Twilight's Edge (47-66 power, 7 apr).
THIS TIME FOR SURE picks up (a.): lifebinding elven-wood starstaff of protection (25-30 power, 5 apr, darkness element).
Talent Death Dance is ready to use.
Talent Dirty Fighting is ready to use.
THIS TIME FOR SURE no longer revels in blood quite so much.
Talent Rush is ready to use.
Saving game...
Saving done.

































































