










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Marauder |
| Level / Exp | 49 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 10 on the 9th Dusk 122nd year of Ascendancy at 13:34 / 29Killed by ritch flamespitter at level 10 on the 9th Dusk 122nd year of Ascendancy at 14:12 Killed by Glythra the sandworm at level 19 on the 73rd Haze 122nd year of Ascendancy at 13:01 Killed by snow giant boulder thrower at level 20 on the 7th Decay 122nd year of Ascendancy at 03:01 Killed by Layamira the snow giant chieftain at level 20 on the 7th Decay 122nd year of Ascendancy at 04:59 Killed by Mayytira the cold drake at level 20 on the 7th Decay 122nd year of Ascendancy at 11:58 Killed by cold drake at level 20 on the 7th Decay 122nd year of Ascendancy at 12:49 Killed by cold drake hatchling at level 20 on the 7th Decay 122nd year of Ascendancy at 14:18 Killed by cold drake hatchling at level 21 on the 8th Decay 122nd year of Ascendancy at 09:03 Killed by snow giant boulder thrower at level 21 on the 9th Decay 122nd year of Ascendancy at 15:02 Killed by void horror at level 22 on the 9th Decay 122nd year of Ascendancy at 18:45 Killed by Arigavena the temporal stalker at level 25 on the 26th Regrowth 123rd year of Ascendancy at 21:58 Killed by Arigavena the temporal stalker at level 25 on the 26th Regrowth 123rd year of Ascendancy at 23:43 Killed by Aeryserin the Guardian at level 26 on the 44th Regrowth 123rd year of Ascendancy at 06:33 Killed by Glovea the Guardian at level 26 on the 44th Regrowth 123rd year of Ascendancy at 16:40 Killed by Bethymithra the Guardian at level 26 on the 44th Regrowth 123rd year of Ascendancy at 22:29 Killed by Dolasetasp the shalore at level 27 on the 8th Pyre 123rd year of Ascendancy at 17:19 Killed by venom drake at level 28 on the 15th Pyre 123rd year of Ascendancy at 01:46 Killed by fiery orc wyrmic at level 28 on the 15th Pyre 123rd year of Ascendancy at 03:39 Killed by forest wight at level 29 on the 15th Pyre 123rd year of Ascendancy at 05:18 Killed by orc assassin at level 29 on the 15th Pyre 123rd year of Ascendancy at 09:00 Killed by greater multi-hued wyrm at level 29 on the 15th Pyre 123rd year of Ascendancy at 10:52 Killed by skeleton archer at level 30 on the 18th Pyre 123rd year of Ascendancy at 00:50 Killed by elven cultist at level 32 on the 47th Pyre 123rd year of Ascendancy at 21:48 Killed by elven blood mage at level 32 on the 48th Pyre 123rd year of Ascendancy at 16:00 Killed by Lisidhedanne the mountain troll thunderer at level 33 on the 1st Flare 123rd year of Ascendancy at 13:15 Killed by elder vampire at level 40 on the 18th Dusk 123rd year of Ascendancy at 20:08 Killed by Ce'Nalle the emperor wight at level 47 on the 71st Haze 123rd year of Ascendancy at 23:08 Killed by forge-giant at level 48 on the 75th Haze 123rd year of Ascendancy at 14:31 |
Primary Stats
| Strength | 95 (base 60) |
| Dexterity | 83 (base 60) |
| Constitution | 48 (base 22) |
| Magic | 40 (base 9) |
| Willpower | 25 (base 14) |
| Cunning | 81 (base 60) |
Resources
| Life | 1191/1203 |
| Stamina | -28/-28 |
| Equilibrium | 20 |
| Healing Factor | 1.5414678899083 |
| Regeneration | 5.2409908256884 |
Speed
| Mental | +184.82048821305% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 10 |
| See Stealth | 104.37780683923 |
| See Invisible | 118.37780683923 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 58 |
| Crit Chance | 266% |
| APR | 43 |
| Speed | 0.35 |
Offense: Offhand
| Damage | 111 |
| Accuracy | 58 |
| Crit Chance | 266% |
| APR | 37 |
| Speed | 0.32 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +6% |
| Blight | +38% |
| Physical | +34% |
| Nature | +11% |
| All | 0% |
Offense: Damage Penetration
| Blight | +25% |
| Physical | +329% |
Defense: Base
| Armour (hardiness) | 24 (70.376569037657%) |
| Defense | 51 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 30 |
| Mental Save | 46 |
Defense: Resistances
| Darkness | + 27%( 70%) |
| Light | + 27%( 70%) |
| Nature | + 35%( 70%) |
| Physical | + 21%( 70%) |
| Mind | + 31%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 54% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 639 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -768 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 938% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 633 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Parrying melee and ranged attacks: Has a 71% chance to deflect up to 31 damage from the next 2.9 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You failed to protect the lost tinker from death by Ryori. Escort: lost tinker (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You abandoned lost warrior to death. Escort: weary adventurer (level 3 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: weary adventurer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 659. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within15 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Zigorn' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +3 Dex / +8 Con Changes damage: +6% temporal See invisible: +6 It can be used to activate talent Rush, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | dwarven lantern 'Braneyon'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Fatigue: -2% Changes stats: +1 Con / +2 Mag Reduces incoming crit damage: 15.00% Physical save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Maximum life: +65.00 Light radius: +4 See stealth: +13 See invisible: +9 Healing mod.: +18% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | defender's dwarven-steel helm of the bounder (7 def, 10 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +7 (+2 eff.) Fatigue: +4% Changes stats: +7 Str / +6 Dex Changes resistances: +4% all Physical save: +10 (+2 eff.) Skullcracker multiplicator: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Brightsteel the drakeskin leather gloves (6 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +4.0% Armour: +5 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Damage (Melee): 15 nature Changes stats: +6 Mag / +6 Cun / +9 Con Changes resistances: +10% light / +10% darkness / +10% nature Changes resistances penetration: +20% physical Changes damage: +11% nature Physical save: +38 (+9 eff.) Spell save: +10 (+5 eff.) Mental save: +19 (+6 eff.) Disarm immunity: +100% Only die when reaching: -40.00 life Infravision radius: +2 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | Furnacecrypt the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Damage when hit (Melee): 20 fire Changes stats: +5 Cun / +6 Dex Changes resistances penetration: +25% blight Changes damage: +18% blight Rings can have magical properties. |
| On fingers | Issaneg the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +3 Con Changes resistances: +2% physical Changes damage: +9% physical Physical save: +20 (+5 eff.) Only die when reaching: -80.00 life Maximum stamina: +10.00 Spellpower: +11 (+4 eff.) Mindpower: +10 (+3 eff.) See invisible: +12 Rings can have magical properties. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+7 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
| Around waist | hardened leather belt 'Ce'Nussra'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +2 Con Changes resistances: +15% mind Changes damage: +12% physical Physical save: +9 (+2 eff.) Stamina each turn: +0.40 Maximum life: +52.00 A belt that goes around your waist. |
| In off hand | quick voratun dagger of rage (40-52 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +17 (+5 eff.) Changes stats: +4 Str / +4 Dex Changes damage: +8% physical Stamina when hit: +0.48 Sharp, short and deadly. |
| Cloak | cashmere cloak 'Emelylle' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Wil / +10 Cun / +3 Con Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Mental crit. chance: +6% Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Iseriba (3 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +9 Str / +4 Dex / +5 Wil Critical mult.: +16.00% Infravision radius: +3 A suit of armour made of leather. |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
regeneration infusion of the warrior (heal 609 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 609 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (952% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 952% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 587 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 587 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level.voratun battleaxe (55.5-83.25 power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.chilling stralite longsword of paradox (34-47.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 temporal / +19 cold When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +14% temporal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.flaming voratun waraxe of massacre (51-71.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 51.0 - 71.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Burst (radius 1) on hit: +16 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level.pouch of voratun shots of purging (21/21, 54.5-65.4 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +20 nature Shots are used with slings to pummel your foes to death. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 53 power out of 150/150) : Effective talent level: 4.0 Power cost: 53 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 21.52 cold damage and 28.83 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 134 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ryori the Cornac Marauder level 33
1st Summertide 123rd year of Ascendancy at 01:20 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Ryori the Cornac Marauder level 31
19th Pyre 123rd year of Ascendancy at 21:24 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Ryori the Cornac Marauder level 37
1st Dusk 123rd year of Ascendancy at 21:05 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Ryori the Cornac Marauder level 48
72nd Haze 123rd year of Ascendancy at 04:32 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ryori the Cornac Marauder level 36
8th Flare 123rd year of Ascendancy at 18:28 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ryori the Cornac Marauder level 46
57th Haze 123rd year of Ascendancy at 13:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ryori the Cornac Marauder level 15
56th Haze 122nd year of Ascendancy at 21:25 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Ryori the Cornac Marauder level 48
75th Haze 123rd year of Ascendancy at 12:13 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Ryori the Cornac Marauder level 38
15th Dusk 123rd year of Ascendancy at 01:03 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ryori the Cornac Marauder level 35
5th Flare 123rd year of Ascendancy at 13:08 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Ryori the Cornac Marauder level 42
40th Dusk 123rd year of Ascendancy at 11:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ryori the Cornac Marauder level 19
73rd Haze 122nd year of Ascendancy at 21:17 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Ryori the Cornac Marauder level 33
6th Mirth 123rd year of Ascendancy at 07:04 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Ryori the Cornac Marauder level 39
15th Dusk 123rd year of Ascendancy at 04:46 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ryori the Cornac Marauder level 26
37th Regrowth 123rd year of Ascendancy at 23:13 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ryori the Cornac Marauder level 10
6th Dusk 122nd year of Ascendancy at 02:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ryori the Cornac Marauder level 20
6th Decay 122nd year of Ascendancy at 05:07 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ryori the Cornac Marauder level 30
18th Pyre 123rd year of Ascendancy at 00:31 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ryori the Cornac Marauder level 40
16th Dusk 123rd year of Ascendancy at 03:58 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ryori the Cornac Marauder level 14
1st Time of Equilibrium 122nd year of Ascendancy at 04:00 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ryori the Cornac Marauder level 31
19th Pyre 123rd year of Ascendancy at 11:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ryori the Cornac Marauder level 27
11st Pyre 123rd year of Ascendancy at 20:39 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ryori the Cornac Marauder level 35
5th Flare 123rd year of Ascendancy at 16:17 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ryori the Cornac Marauder level 20
7th Decay 122nd year of Ascendancy at 12:48 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ryori the Cornac Marauder level 12
20th Dusk 122nd year of Ascendancy at 02:30 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ryori the Cornac Marauder level 22
9th Regrowth 123rd year of Ascendancy at 05:24 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Ryori the Cornac Marauder level 42
46th Dusk 123rd year of Ascendancy at 03:39 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Ryori the Cornac Marauder level 22
8th Regrowth 123rd year of Ascendancy at 15:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ryori the Cornac Marauder level 27
46th Regrowth 123rd year of Ascendancy at 10:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ryori the Cornac Marauder level 18
70th Haze 122nd year of Ascendancy at 00:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ryori the Cornac Marauder level 30
19th Pyre 123rd year of Ascendancy at 09:02 see stats
Log
Orc pyromancer is not dazed anymore.
You collect a new ingredient: orc heart (1).
Ryori performs a melee critical strike against Orc pyromancer!
Ryori prepares for the next kill!.
Ryori steals life from Orc pyromancer!
Ryori hits Orc pyromancer for 501 physical damage.
Ryori killed Orc pyromancer!
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Burning from Orc pyromancer hits Ryori for 51 fire damage.
Resting starts...
Ryori stops burning.
Ryori slows down.
Ryori is moving less freely.
Ryori no longer feels strong.
Rested for 3 turns (stop reason: all resources and life at maximum).
Talent Windblade is ready to use.
Ryori no longer revels in blood quite so much.
Ryori picks up (i.): pouch of voratun shots of purging (21/21, 54.5-65.4 power, 6 apr).
Ryori picks up (h.): chilling stralite longsword of paradox (34-47.6 power, 5 apr).
Talent Pain Enhancement System is ready to use.
Talent Infusion: Movement is ready to use.
Ran for 7 turns (stop reason: at door).
Ryori deactivates Elemental Harmony.
Ryori activates Elemental Harmony.
Ryori deactivates Elemental Harmony.



























































































