Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Everything is Unique! Compability Fix! 1.2.5Quick fix to allow compatability with adjustable levels mod. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Infinite Alchemy 1.2.5Adds an alchemy table to the Infinite Dungeon, that appears with roughly a 50% chance at each floor. Here you are allowed to brew potions (similar to those achievable from the alchemical brotherhood) and transmute items into artifacts (rewards and costs are somewhat similar to the quest-mechant from Last Hope, though there is a price-scale). Depending on what you pay for, transmuted items keep their item tier (option: lesser) get a bonus of one (option: greater) or two (option: superior) item tiers. When transmuting tier 5 (option: greater) or tier 4 and higher (option: superior) items, these become extraordinarily powerful. Version 1.1 Brewing potions additionally consumes gold now (starts at 0, +125 / created potion) Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Paradox Mage |
| Level / Exp | 50 / 86% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 25 (base 10) |
| Constitution | 80 (base 60) |
| Magic | 78 (base 60) |
| Willpower | 80 (base 60) |
| Cunning | 71 (base 50) |
Resources
| Life | 2003/2003 |
| Mana | 917/941 |
| Paradox | 300 |
| Positive | 0/177 |
| Healing Factor | 1.35 |
| Regeneration | 10.4625 |
Speed
| Mental | -3.9745984281581E-12% |
| Attack | -3.9745984281581E-12% |
| Movement | +115.21478357188% |
| Spell | -3.9745984281581E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 4 |
| See Stealth | 17 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 28 |
| Crit Chance | 48% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78.5 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56.133333333333 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 41.113844622314 (30%) |
| Defense | 20.125 |
| Ranged Defense | 20.125 |
| Fatigue | 0 |
| Physical Save | 54.382772237921 |
| Spell Save | 61.437079178441 |
| Mental Save | 44.95 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 49.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 356 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Disintegration |
| talent | Gravity Locus |
| beneficial effect | The target is moving is 105% faster. 3 Celerity |
Quests
You failed to protect the injured seer from death by Thwip. Escort: injured seer (level 12 of Infinite Dungeon) | failed |
You successfully escorted the injured seer to the recall portal on level 18 of Infinite Dungeon. Escort: injured seer (level 18 of Infinite Dungeon)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 16 of Infinite Dungeon. Escort: lost anorithil (level 16 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 27 of Infinite Dungeon. Escort: lost anorithil (level 27 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 17 of Infinite Dungeon. Escort: lost sun paladin (level 17 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 20 of Infinite Dungeon. Escort: repented thief (level 20 of Infinite Dungeon)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 26 of Infinite Dungeon. Escort: repented thief (level 26 of Infinite Dungeon)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 29 of Infinite Dungeon. Escort: repented thief (level 29 of Infinite Dungeon)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 9 of Infinite Dungeon. Escort: repented thief (level 9 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Blackstar the pair of rough leather boots (0 def, 1 armour) Blackstar the pair of rough leather boots (0 def, 1 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Damage when hit (Melee): 4 arcane Changes stats: +4 Str / +3 Wil / +7 Con Changes resistances: +5% arcane / +3% darkness / +3% mind Changes resistances penetration: +5% arcane / +6% physical Changes damage: +6% physical / +3% darkness / +3% arcane Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Stamina each turn: +0.30 Maximum life: +36.00 Mindpower: +4 (+1 eff.) Movement speed: +10% Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
| Light source | alchemist's lamp 'Zubariawe' alchemist's lamp 'Zubariawe'Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +11 Effects on melee hit: * 20% chance to gain 10% of a turn * 20% chance to disease Changes stats: +6 Mag / +5 Wil Changes resistances: +17% temporal / +11% light / +8% cold Changes resistances penetration: +10% temporal / +7% all Changes damage: +9% temporal / +10% mind / +10% darkness Damage affinity(heal): +5% darkness Mental save: +9 (+3 eff.) Spellpower: +10 (+2 eff.) Light radius: +7 Infravision radius: +4 See stealth: +17 See invisible: +14 Defense after a teleport: +12 Resist all after a teleport: +15% New effects duration reduction after a teleport: +22% It can be used to activate talent Moonlight Ray, placing all other charms into a 6 cooldown : Effective talent level: 4.0 Power cost: 6 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 335.93 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Scorchbraze (0 def, 1 armour) Scorchbraze (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 mind / 8 fire Changes stats: +3 Dex / +3 Cun / +3 Con Changes resistances: +7% nature Changes resistances penetration: +15% fire Changes damage: +6% mind / +18% fire Spell save: +5 (+1 eff.) Maximum life: +43.00 Healing mod.: +11% A cap made of leather. Press to compare |
| Tool | Hurygavor the elm wand of clairvoyance [power 9] (5 cooldown) Hurygavor the elm wand of clairvoyance [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +6% mind / +6% blight Talent cooldown: Void Blast (+6 turn) Talents granted: +2 Volcano +2 Void Blast Spell save: +3 (+1 eff.) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
| On fingers | copper ring 'Willowjam' copper ring 'Willowjam'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Dex / +3 Mag / +1 Wil / +8 Cun Changes resistances: +18% nature Changes damage: +3% nature Mental save: +6 (+2 eff.) Confusion immunity: +25% Maximum hate: +4.00 Spellpower: +7 (+2 eff.) Rings can have magical properties. Press to compare |
| On fingers | copper ring 'Airtreason' copper ring 'Airtreason'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +13 (+6 eff.) Damage when hit (Melee): 4 lightning Changes stats: +6 Mag / +5 Wil / +5 Cun Changes resistances: +12% blight Changes resistances penetration: +10% arcane Changes damage: +12% blight / +6% mind / +5% all Critical mult.: +5.00% Spell save: +25 (+6 eff.) Stun/Freeze immunity: +25% Life regen: +1.60 Spellpower: +19 (+4 eff.) Mindpower: +20 (+6 eff.) Rings can have magical properties. Press to compare |
| Around waist | rough leather belt 'Glareking' rough leather belt 'Glareking'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +7% lightning / +7% temporal / +3% blight Changes resistances penetration: +10% light Changes damage: +3% light Reduced damage from: +18% Summoned Poison immunity: +15% Confusion immunity: +5% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A belt that goes around your waist. Press to compare |
| In main hand | Adymira the Satyrstoker (27-32.4 power, 4 apr, temporal element) Adymira the Satyrstoker (27-32.4 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 27.0 - 32.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +19.0% Physical power: +10 (+5 eff.) Changes resistances: +3% nature / +1% physical Changes resistances penetration: +15% nature Changes damage: +27% darkness / +27% temporal / +27% light / +27% physical Talent granted: +1 Command Staff Critical mult.: +27.00% Reduces incoming crit damage: 15.00% Maximum encumbrance: +10 Mana each turn: +0.49 Maximum life: +10.00 Maximum mana: +59.00 Spellpower: +40 (+8 eff.) Spell crit. chance: +6% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 22 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
| On hands | Emeladata the Plagueraven (0 def, 1 armour) Emeladata the Plagueraven (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Armour: +1 Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% temporal Changes resistances penetration: +10% nature Changes damage: +9% nature Critical mult.: +6.00% Life regen: +1.60 Stamina each turn: +0.70 Maximum stamina: +13.00 Spell crit. chance: +7% Mental crit. chance: +8% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Adowyn the Bogtyphoon (8 def, 3 armour) Adowyn the Bogtyphoon (8 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +8 (+4 eff.) Damage when hit (Melee): 16 light / 12 acid Changes stats: +5 Cun / +8 Con Changes resistances: +15% blight / +30% light / +3% acid Changes resistances penetration: +5% nature Changes damage: +3% acid / +29% nature / +35% light / +17% darkness Physical save: +23 (+7 eff.) Poison immunity: +35% Disease immunity: +36% Life regen: +4.30 Mana each turn: +0.34 Maximum life: +76.00 Maximum mana: +88.00 Spellpower: +36 (+8 eff.) Spell crit. chance: +21% Light radius: +2 Healing mod.: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
| Cloak | Xanulrama the Lustremonster (7 def, 0 armour) Xanulrama the Lustremonster (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Damage when hit (Melee): 8 light Changes stats: +2 Str / +3 Mag / +3 Wil / +2 Con Changes resistances: +6% light Changes resistances penetration: +20% blight / +7% arcane / +5% light Changes damage: +6% arcane Critical mult.: +13.00% Physical save: +7 (+2 eff.) Mana when firing critical spell: +3.00 Maximum mana: +50.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +9% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Daylady the copper amulet Daylady the copper amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +3 Wil Changes resistances: +12% lightning / +9% temporal Changes resistances penetration: +5% temporal Changes damage: +6% light / +3% temporal Stun/Freeze immunity: +24% Amulets can have magical properties. Press to compare |
Inventory
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 720 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. Press to compare |
dreamer's cashmere robe (2 def, 0 armour) dreamer's cashmere robe (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +14% mind / +10% darkness Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +25 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Spellpower: +3 (+1 eff.) Mindpower: +3 (+1 eff.) A black cloak that seems to twist and contort on its own. Press to compare |
Yvariavena (1 def, 0 armour) Yvariavena (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +6 Mag / +7 Wil Changes resistances: +12% darkness Changes resistances penetration: +7% darkness Changes damage: +8% darkness / +6% blight Critical mult.: +10.00% Stealth bonus: +8 Spell save: +23 (+6 eff.) Mental save: +6 (+2 eff.) Maximum mana: +45.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +5% Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 5 power out of 6/6) : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 118.90 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. Press to compare |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 22 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise undead rats, costing 51 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. Press to compare |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield 'Mayakira' [power 39] (25 cooldown) iron torque of kinetic psionic shield 'Mayakira' [power 39] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes resistances penetration: +10% arcane / +15% temporal It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 39 for 7 turns, putting all charms on cooldown for 25 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. Press to compare |
Achievements
Best album ever! (Uniques)
Removed 89 beneficial effects from enemies via Disintegration.By Thwip the Skeleton Paradox Mage level 41
16th Dusk 122nd year of Ascendancy at 19:22 see stats
Demonic Invasion (Uniques)
Stopped a demonic invasion by closing their portal.By Thwip the Skeleton Paradox Mage level 41
15th Dusk 122nd year of Ascendancy at 21:30 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Thwip the Skeleton Paradox Mage level 27
5th Dusk 122nd year of Ascendancy at 09:37 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Thwip the Skeleton Paradox Mage level 32
10th Dusk 122nd year of Ascendancy at 01:13 see stats
Infinite x10 (Uniques)
Got to level 10 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 22
2nd Dusk 122nd year of Ascendancy at 03:34 see stats
Infinite x20 (Uniques)
Got to level 20 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 36
13rd Dusk 122nd year of Ascendancy at 18:24 see stats
Infinite x30 (Uniques)
Got to level 30 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 49
27th Dusk 122nd year of Ascendancy at 01:26 see stats
Invasion from the Depths (Uniques)
Stopped a naga invasion by closing their portal.By Thwip the Skeleton Paradox Mage level 47
24th Dusk 122nd year of Ascendancy at 18:34 see stats
Level 10 (Uniques)
Got a character to level 10.By Thwip the Skeleton Paradox Mage level 10
79th Pyre 122nd year of Ascendancy at 05:15 see stats
Level 20 (Uniques)
Got a character to level 20.By Thwip the Skeleton Paradox Mage level 20
9th Flare 122nd year of Ascendancy at 03:19 see stats
Level 30 (Uniques)
Got a character to level 30.By Thwip the Skeleton Paradox Mage level 30
8th Dusk 122nd year of Ascendancy at 17:19 see stats
Level 40 (Uniques)
Got a character to level 40.By Thwip the Skeleton Paradox Mage level 40
15th Dusk 122nd year of Ascendancy at 12:15 see stats
Level 50 (Uniques)
Got a character to level 50.By Thwip the Skeleton Paradox Mage level 50
28th Dusk 122nd year of Ascendancy at 16:15 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Thwip the Skeleton Paradox Mage level 28
8th Dusk 122nd year of Ascendancy at 15:18 see stats
The Rat Lich (Uniques)
Killed the terrible Rat Lich.By Thwip the Skeleton Paradox Mage level 26
4th Dusk 122nd year of Ascendancy at 08:18 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Thwip the Skeleton Paradox Mage level 28
6th Dusk 122nd year of Ascendancy at 00:21 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Thwip the Skeleton Paradox Mage level 18
8th Flare 122nd year of Ascendancy at 23:33 see stats
Log
You gain 25.00 gold from the transmogrification of Beletta the stralite dagger (26.5-34.45 power, 9 apr).
You gain 5.15 gold from the transmogrification of flaming stralite waraxe of vileness (32-44.8 power, 5 apr).
You gain 25.00 gold from the transmogrification of Tudir (30.5-42.7 power, 5 apr).
You gain 25.00 gold from the transmogrification of Duathelraptor (47-65.8 power, 5 apr).
You gain 3.98 gold from the transmogrification of dwarven-steel waraxe of ruin (19.5-27.3 power, 4 apr).
You gain 2.73 gold from the transmogrification of insidious stralite greatsword (46-73.6 power, 3 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatmaul (41.5-62.25 power, 2 apr).
You gain 3.95 gold from the transmogrification of stralite battleaxe of nature (45.5-68.25 power, 3 apr).
You gain 4.71 gold from the transmogrification of insidious stralite battleaxe of purging (44-66 power, 3 apr).
You gain 5.52 gold from the transmogrification of glacial stralite battleaxe (43.5-65.25 power, 3 apr).
You gain 4.34 gold from the transmogrification of shimmering elven-wood starstaff (25-30 power, 5 apr, darkness element).
You gain 7.24 gold from the transmogrification of ethereal elven-wood starstaff (25-30 power, 5 apr, darkness element).
You gain 5.94 gold from the transmogrification of elven-wood magestaff of channeling (25-30 power, 5 apr, lightning element).
You gain 5.91 gold from the transmogrification of earthen elven-wood magestaff of blasting (25-30 power, 5 apr, cold element).
You gain 6.08 gold from the transmogrification of blighted elven-wood starstaff (25-30 power, 5 apr, physical element).
You gain 25.00 gold from the transmogrification of Xeroraldata the elven-wood magestaff (25-30 power, 5 apr, arcane element).
You gain 25.00 gold from the transmogrification of Nudir the elven-wood vilestaff (25-30 power, 5 apr, acid element).
You gain 15.00 gold from the transmogrification of Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element).
You gain 6.31 gold from the transmogrification of marksman's stralite ring of warding.
You gain 25.00 gold from the transmogrification of Brandoblivion.
You gain 25.00 gold from the transmogrification of Skywither the copper ring.
You gain 2.10 gold from the transmogrification of phase door rune (range 6; power 26; dur 5).
You gain 1.82 gold from the transmogrification of movement infusion (510% speed; 6 turns).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You gain 25.00 gold from the transmogrification of brass lantern 'Demonwing'.
Thwip deactivates Energy Decomposition.
Thwip deactivates Disintegration.
Thwip deactivates Matter Weaving.
Thwip deactivates Gravity Locus.
Thwip deactivates Chant of Fortitude.
