D.D.D. the level 6 Halfling Adventurer by sasquatch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassAdventurer
Level / Exp6 / 32%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity27 (base 22)
Constitution13 (base 12)
Magic14 (base 12)
Willpower14 (base 12)
Cunning22 (base 19)

Resources

Life202/202
Stamina115/115
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision6
See Stealth38.719706428051
See Invisible36.719706428051
Stealth23.858946858666

Offense: Mainhand

Damage27
Accuracy37
Crit Chance9%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+8%

Offense: Damage Penetration

Physical+8%

Defense: Base

Armour (hardiness)3 (35.629139072848%)
Defense25
Ranged Defense25
Fatigue1
Physical Save8
Spell Save10
Mental Save22

Defense: Resistances

Lightning+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Poisons1.00
2/5
2/5
0/5
0/5
Wild-curse / Silent hunter1.00
2/5
1/5
0/5
0/5
Technique / Archery training1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.00
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
2/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active

Equipment

Quiver
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You gain 0.02 gold from the transmogrification of linen robe (0 def, 0 armour).
You gain 2.41 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, darkness element).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

D.D.D. deactivates Apply Poison.

D.D.D. deactivates Stealth.

D.D.D. deactivates Chant of Fortitude.