Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Guaranteed Zones 1.5.2Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met and always spawns Director Hompalan who grants access to the Old Conclave Vault. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: FlexSpec Respec Limitation Relaxer 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 86 / 88% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 159 (base 94) |
| Dexterity | 35 (base 6) |
| Constitution | 80 (base 54) |
| Magic | 126 (base 94) |
| Willpower | 120 (base 94) |
| Cunning | 132 (base 94) |
Resources
| Psi | 210/210 |
| Mana | 830/830 |
| Equilibrium | 25 |
| Vim | 289/464 |
| Life | 2804/2804 |
| Positive | 6/315 |
| Stamina | 590/590 |
| Negative | 330/330 |
| Healing Factor | 1.9600000000001 |
| Regeneration | 383.78760000002 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +166.70607866426% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 5 |
| See Invisible | 23 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 91 |
| Crit Chance | 104% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +17% |
| Lightning | +73% |
| Fire | +136% |
| Darkness | +22% |
| Cold | +67% |
| Arcane | +67% |
| Mind | +16% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +45% |
| Fire | +146% |
| Arcane | +60% |
| Cold | +45% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 44.745471657282 (30%) |
| Defense | 32 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 56 |
| Mental Save | 71 |
Defense: Resistances
| Blight | + 54%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 54%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 36%( 70%) |
| Temporal | + 37%( 70%) |
| Darkness | + 29%( 70%) |
| Mind | + 40%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 95% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 15% |
| Bleed Resistance | 80% |
| Teleport Resistance | 60% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 730 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 933 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 930 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 719% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
| Corruption / Heart of Fire | 1.20 |
| 8/5 |
| 7/5 |
| 8/5 |
| 7/5 |
| Wild-gift / Ooze | 1.00 |
| 8/5 |
| 1/5 |
| 1/5 |
| 8/5 |
| Corruption / Torture | 1.30 |
| 8/5 |
| 7/5 |
| 6/5 |
| 8/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.00 |
| 8/5 |
| 1/5 |
| 7/5 |
| 3/5 |
| Celestial / Combat | 1.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
| Celestial / Twilight | 1.00 |
| 7/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Spell / Wildfire | 1.20 |
| 1/5 |
| 7/5 |
| 7/5 |
| 8/5 |
| Celestial / Sunlight | 1.00 |
| 1/5 |
| 1/5 |
| 8/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.50 |
| 7/5 |
| 5/5 |
| 7/5 |
| 7/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 6/5 |
| 8/5 |
| 1/5 |
| 8/5 |
| Technique / Combat training | 1.30 |
| 7/5 |
| 8/5 |
| 0/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.40 |
| 7/5 |
| 8/5 |
| 2/5 |
| 7/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.20 |
| 8/5 |
| 1/5 |
| 1/5 |
| 8/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Arcane Shield |
| talent | Weapon of Light |
| talent | Arcane Feed |
| talent | Shielding |
| talent | Beyond the Flesh |
| talent | Hymn Nocturnalist |
| talent | Wild Growth |
| talent | Mitosis |
| talent | Weapon of Wrath |
| talent | Burning Wake |
| talent | Abyssal Shield |
| talent | Hymn of Perseverance |
| talent | Essence of Speed |
| talent | Wildfire |
| talent | Second Life |
| talent | Eternal Suffering |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 185.96 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost tinker from death by Vorotira the giant carpenter ant. Escort: lost tinker (level 1 of Daikara) | failed |
You failed to protect the lost tinker from death by Eilinaldata the snow giant. Escort: lost tinker (level 2 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost tinker from death by Layemira the banshee. Escort: lost tinker (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by Adulrawe the bee swarm. Escort: repented thief (level 3 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 11956. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| Light source | Abyssrigor the dwarven lantern =light=Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 8 light / 12 fire Changes stats: +6 Con Changes resistances: +15% blight Changes resistances penetration: +20% fire / +15% all Changes damage: +24% fire Life regen: +6.50 Light radius: +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Amolerelach' (0 def, 5 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +13% lightning / +25% cold / +15% nature / +11% temporal Changes damage: +6% mind Grants telepathy: Humanoid/Orc Allows you to breathe in: water Critical mult.: +15.00% Spell save: +10 (+3 eff.) Mental save: +20 (+5 eff.) Mana each turn: +0.12 Equilibrium when hit: +0.12 Maximum life: +110.00 Healing mod.: +28% A cap made of leather. |
| Tool | Ivylle the steel torque of psychoportation [power 28] (30 cooldown) =tport=Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Armour: +6 Changes resistances: +3% mind Changes resistances penetration: +15% arcane Talent cooldown: Silence (-2 turns) Talent granted: +4 Silence It can be used to teleport randomly (rad 28), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring 'Scabdredge' =pois/disease imm=Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature Changes stats: +6 Con Changes resistances: +3% darkness / +16% blight / +12% cold / +22% nature / +9% fire Physical save: +12 (+3 eff.) Poison immunity: +43% Disease immunity: +35% Rings can have magical properties. |
| Around waist | drakeskin leather belt 'Thunderquill'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Dex / +6 Cun / +8 Lck Changes resistances: +1% physical Changes damage: +6% lightning Trap disarming bonus: +23 Stealth bonus: +13 Disarm immunity: +15% Confusion immunity: +20% Teleport immunity: +10% Life regen: +1.80 Maximum life: +70.00 Infravision radius: +5 Healing mod.: +26% A belt that goes around your waist. |
| In main hand | NOTE: breaching? crit mult > 30Mayubeth (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Damage when hit (Melee): 16 mind Changes resistances penetration: +15% fire Changes damage: +3% mind / +30% fire Talent granted: +1 Command Staff Critical mult.: +34.00% Mental save: +30 (+8 eff.) Mana each turn: +0.32 Spellpower: +37 (+7 eff.) Spell crit. chance: +5% Mindpower: +2 (+0 eff.) See invisible: +23 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Cloak | Cloth of Dreams (10 def, 0 armour) =sleep imm=Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 68 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | stralite amulet 'Aryganor'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: -8% Damage when hit (Melee): 16 arcane Changes stats: +9 Dex / +8 Cun / +9 Con Changes resistances: +6% blight / +3% temporal Talent mastery: +0.30 Corruption / Curses Confusion immunity: +10% Stun/Freeze immunity: +10% Teleport immunity: +50% Life regen: +1.30 Stamina each turn: +1.00 Movement speed: +10% It can be used to teleport you randomly (rad 58), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Inventory
Bokulathahek =immunities=Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Changes resistances: +25% temporal / +22% mind / +1% physical Changes damage: +3% physical Physical save: +30 (+7 eff.) Cut immunity: +70% Confusion immunity: +33% Pinning immunity: +33% Knockback immunity: +37% Life regen: +0.60 Healing mod.: +21% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 262 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gorewolf the voratun ring =immunities=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Str / +3 Mag / +6 Wil Changes resistances: +6% nature Changes resistances penetration: +20% nature Changes damage: +6% nature Disarm immunity: +50% Pinning immunity: +45% Stun/Freeze immunity: +50% Knockback immunity: +47% Life regen: +4.80 Maximum life: +50.00 Spellpower: +14 (+3 eff.) Mindpower: +14 (+3 eff.) Light radius: +2 Rings can have magical properties. |
NOTE: +encumbranceShadowdream the voratun ring =+encumbrance= Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Fatigue: -10% Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 16 bleed Damage when hit (Melee): 8 light Changes stats: +7 Cun Changes resistances: +12% darkness / +5% arcane Changes damage: +6% darkness / +6% all Maximum encumbrance: +33 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +14 (+3 eff.) Mindpower: +13 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Zerilathavon the Cracklequencher =immunities=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 16 lightning Changes stats: +6 Cun / +8 Dex Changes resistances penetration: +20% lightning Changes damage: +9% mind Silence immunity: +29% Disarm immunity: +50% Pinning immunity: +40% Knockback immunity: +25% Mana each turn: +0.23 Maximum life: +49.00 Rings can have magical properties. |
voratun ring 'Sulfurvalor' =+encumbrance=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Fatigue: -10% Effects on melee hit: * Slows global speed by 35% Damage when hit (Melee): 8 nature Changes stats: +10 Str / +10 Con Changes resistances: +9% blight / +38% cold / +9% nature Changes damage: +6% darkness / +19% cold Maximum encumbrance: +40 Rings can have magical properties. |
Mighty Girdle =+encumbrance=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Emelemina (0 def, 7 armour) =+encumbrance=Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 (+1 eff.) Armour: +7 Fatigue: -3% Changes stats: +4 Str / +6 Cun / +10 Con Changes resistances: +6% blight / +9% darkness Maximum encumbrance: +50 Physical save: +36 (+9 eff.) Spell save: +9 (+3 eff.) Mental save: +17 (+4 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. This item has been sent to the Item's Vault. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Umbraphage =light=Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 350.59 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Eldritch Pearl =water=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 72.29 cold damage and 50.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun pickaxe 'Lightningblack' (dig speed 9 turns) =digger=Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 lightning Changes stats: +5 Str Changes resistances: +3% acid Changes resistances penetration: +20% lightning Physical save: +11 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +12 (+3 eff.) Maximum life: +119.00 Maximum stamina: +22.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming OneRequires: - Level 15 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.3 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 4 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator =BURNINATOR=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1304.00 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 372/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Voll the Shalore Adventurer level 48
43rd Dusk 123rd year of Ascendancy at 21:56 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Voll the Shalore Adventurer level 76
60th Pyre 124th year of Ascendancy at 10:33 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Voll the Shalore Adventurer level 48
41st Dusk 123rd year of Ascendancy at 13:50 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Voll the Shalore Adventurer level 56
74th Dusk 123rd year of Ascendancy at 12:42 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Voll the Shalore Adventurer level 60
9th Haze 123rd year of Ascendancy at 07:40 see stats
Atamathoned! (Nightmare (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Voll the Shalore Adventurer level 86
59th Dusk 124th year of Ascendancy at 00:09 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Voll the Shalore Adventurer level 65
8th Allure 124th year of Ascendancy at 12:59 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Voll the Shalore Adventurer level 53
68th Dusk 123rd year of Ascendancy at 02:25 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Voll the Shalore Adventurer level 67
78th Regrowth 124th year of Ascendancy at 23:16 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Voll the Shalore Adventurer level 68
12nd Pyre 124th year of Ascendancy at 18:30 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Voll the Shalore Adventurer level 14
76th Dusk 122nd year of Ascendancy at 22:24 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Voll the Shalore Adventurer level 58
4th Haze 123rd year of Ascendancy at 02:49 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Voll the Shalore Adventurer level 52
54th Dusk 123rd year of Ascendancy at 03:14 see stats
Don't mind the slimy smell (Nightmare (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By Voll the Shalore Adventurer level 67
53rd Regrowth 124th year of Ascendancy at 17:40 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Voll the Shalore Adventurer level 34
47th Pyre 123rd year of Ascendancy at 18:09 see stats
Evil denied (Nightmare (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Voll the Shalore Adventurer level 86
53rd Dusk 124th year of Ascendancy at 04:41 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Voll the Shalore Adventurer level 23
9th Pyre 123rd year of Ascendancy at 15:01 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Voll the Shalore Adventurer level 30
33rd Pyre 123rd year of Ascendancy at 08:13 see stats
Fast Curse Dispel (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Voll the Shalore Adventurer level 14
76th Dusk 122nd year of Ascendancy at 22:24 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Voll the Shalore Adventurer level 35
49th Pyre 123rd year of Ascendancy at 04:17 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Voll the Shalore Adventurer level 78
39th Dusk 124th year of Ascendancy at 06:10 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Voll the Shalore Adventurer level 59
4th Haze 123rd year of Ascendancy at 08:07 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Voll the Shalore Adventurer level 69
18th Pyre 124th year of Ascendancy at 18:58 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Voll the Shalore Adventurer level 23
80th Regrowth 123rd year of Ascendancy at 18:38 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Voll the Shalore Adventurer level 60
9th Haze 123rd year of Ascendancy at 13:58 see stats
In the company of slimes (Nightmare (Adventure) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By Voll the Shalore Adventurer level 67
56th Regrowth 124th year of Ascendancy at 01:25 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Voll the Shalore Adventurer level 10
31st Dusk 122nd year of Ascendancy at 00:25 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Voll the Shalore Adventurer level 20
51st Regrowth 123rd year of Ascendancy at 22:25 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Voll the Shalore Adventurer level 30
32nd Pyre 123rd year of Ascendancy at 05:49 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Voll the Shalore Adventurer level 40
6th Flare 123rd year of Ascendancy at 18:58 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Voll the Shalore Adventurer level 50
50th Dusk 123rd year of Ascendancy at 07:42 see stats
Lucky Girl (Nightmare (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Voll the Shalore Adventurer level 52
59th Dusk 123rd year of Ascendancy at 10:28 see stats
Mad slime dash (Nightmare (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By Voll the Shalore Adventurer level 67
52nd Regrowth 124th year of Ascendancy at 02:06 see stats
Oozemancer (Nightmare (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Voll the Shalore Adventurer level 67
46th Regrowth 124th year of Ascendancy at 11:03 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Voll the Shalore Adventurer level 78
2nd Dusk 124th year of Ascendancy at 10:16 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By Voll the Shalore Adventurer level 43
29th Dusk 123rd year of Ascendancy at 23:50 see stats
Pest Control (Nightmare (Adventure) difficulty)
Killed 1000 reproducing vermin.By Voll the Shalore Adventurer level 67
48th Regrowth 124th year of Ascendancy at 10:28 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Voll the Shalore Adventurer level 72
31st Pyre 124th year of Ascendancy at 13:35 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Voll the Shalore Adventurer level 15
34th Haze 122nd year of Ascendancy at 13:29 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Voll the Shalore Adventurer level 35
49th Pyre 123rd year of Ascendancy at 22:42 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Voll the Shalore Adventurer level 41
12nd Dusk 123rd year of Ascendancy at 12:21 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Voll the Shalore Adventurer level 34
48th Pyre 123rd year of Ascendancy at 01:33 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Voll the Shalore Adventurer level 14
33rd Haze 122nd year of Ascendancy at 16:40 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Voll the Shalore Adventurer level 52
63rd Dusk 123rd year of Ascendancy at 12:09 see stats
Slime killer party (Nightmare (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Voll the Shalore Adventurer level 67
50th Regrowth 124th year of Ascendancy at 22:15 see stats
Slimefest (Nightmare (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Voll the Shalore Adventurer level 67
47th Regrowth 124th year of Ascendancy at 16:10 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Voll the Shalore Adventurer level 85
53rd Dusk 124th year of Ascendancy at 04:39 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Voll the Shalore Adventurer level 19
44th Regrowth 123rd year of Ascendancy at 05:20 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Voll the Shalore Adventurer level 12
44th Dusk 122nd year of Ascendancy at 07:43 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Voll the Shalore Adventurer level 78
2nd Dusk 124th year of Ascendancy at 11:26 see stats
The Sun Still Shines (Nightmare (Adventure) difficulty)
Aeryn survived the last battle.By Voll the Shalore Adventurer level 86
53rd Dusk 124th year of Ascendancy at 04:41 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Voll the Shalore Adventurer level 41
8th Flare 123rd year of Ascendancy at 08:31 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Voll the Shalore Adventurer level 8
21st Dusk 122nd year of Ascendancy at 08:21 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Voll the Shalore Adventurer level 41
15th Dusk 123rd year of Ascendancy at 00:21 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Voll the Shalore Adventurer level 62
34th Haze 123rd year of Ascendancy at 00:11 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Voll the Shalore Adventurer level 23
3rd Pyre 123rd year of Ascendancy at 21:10 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Voll the Shalore Adventurer level 21
53rd Regrowth 123rd year of Ascendancy at 10:34 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Voll the Shalore Adventurer level 48
40th Dusk 123rd year of Ascendancy at 08:42 see stats
Log
Saving done.
Saving game...
Saving done.
You transfer Furnacequeller the stralite ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Plate of the Blackened Mind (15 def, 40 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Voll deactivates Hymn of Perseverance.
A shield forms around Voll.
Voll deactivates Abyssal Shield.
Voll deactivates Second Life.
Voll deactivates Wildfire.
Voll deactivates Burning Wake.
Voll deactivates Essence of Speed.
Voll deactivates Weapon of Light.
Voll stops regenerating health quickly.
Voll deactivates Wild Growth.
Voll deactivates Mitosis.
Voll deactivates Arcane Shield.
Voll deactivates Arcane Feed.
Voll deactivates Beyond the Flesh.
Voll deactivates Arcane Combat.
Voll deactivates Hymn Nocturnalist.
Voll deactivates Shielding.
Voll deactivates Eternal Suffering.
Voll deactivates Weapon of Wrath.























































































































