

Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Retro Kit 1.6.0Re-adds various useful 1.5-vintage items that were removed in the 1.6 game release. Currently supports:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 50 / 1182% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 35th Dusk 122nd year of Ascendancy at 10:50 / 10Killed by Norgos, the Guardian at level 11 on the 77th Dusk 122nd year of Ascendancy at 15:16 Killed by Xissra the giant red ant at level 16 on the 46th Haze 122nd year of Ascendancy at 17:48 Killed by Assassin Lord at level 20 on the 6th Regrowth 123rd year of Ascendancy at 06:37 Killed by Bethysena the netherworm mass at level 22 on the 15th Regrowth 123rd year of Ascendancy at 16:35 Killed by Healer Astelrid at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 01:53 Killed by Aeranne the orc cryomancer at level 35 on the 70th Pyre 123rd year of Ascendancy at 04:59 Killed by Slasul at level 36 on the 6th Mirth 123rd year of Ascendancy at 13:42 Killed by Massok the Dragonslayer at level 39 on the 20th Dusk 123rd year of Ascendancy at 08:05 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 60th Dusk 123rd year of Ascendancy at 01:36 |
Primary Stats
| Strength | 36 (base 10) |
| Dexterity | 34 (base 13) |
| Constitution | 54 (base 44) |
| Magic | 130 (base 62) |
| Willpower | 65 (base 60) |
| Cunning | 74 (base 60) |
Resources
| Life | 952/952 |
| Mana | 133/133 |
| Positive | 177/177 |
| Healing Factor | 1.2997803169827 |
| Regeneration | 0.32494507924568 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35.14089514844% |
| Spell | 0% |
| Global | +130.07221286943% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 30.468813837601 |
| See Invisible | 70.815017390562 |
Offense: Barehand
| Damage | 13 |
| Accuracy | 26 |
| Crit Chance | 22% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 41% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +20% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +76% |
| Mind | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 57 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 63 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Lightning | + 43%( 70%) |
| Cold | + 43%( 70%) |
| Mind | + 21%( 70%) |
| Arcane | + 52%( 70%) |
| Fire | + 43%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1412 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 339 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1439% for 10 turns (312 total) and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 0.90 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hurricane |
| talent | Keen Senses |
| talent | Feather Wind |
| talent | Chant of Resistance |
| talent | Thunderstorm |
| talent | Spellcraft |
| talent | Tempest |
| talent | Arcane Power |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Shielding |
| talent | Aether Permeation |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.90). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +8. | done |
You failed to protect the worried loremaster from death by The One That Hunts. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +8. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1987. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | dwarven-steel pickaxe 'Betynor' (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +9 Str / +1 Mag / +5 Con Changes resistances: +3% mind Changes resistances penetration: +20% mind Spellpower: +15 (+3 eff.) Light radius: +2 Damage Shield penetration: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Inventory
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cloak of Deception =keep=Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Essence of Bearness =keep=Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
Dragon Orb (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tanj1 the Skeleton Archmage level 31
60th Regrowth 123rd year of Ascendancy at 08:30 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tanj1 the Skeleton Archmage level 19
74th Haze 122nd year of Ascendancy at 02:59 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Tanj1 the Skeleton Archmage level 30
58th Regrowth 123rd year of Ascendancy at 18:06 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Tanj1 the Skeleton Archmage level 35
67th Pyre 123rd year of Ascendancy at 01:26 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tanj1 the Skeleton Archmage level 48
54th Haze 123rd year of Ascendancy at 22:34 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Tanj1 the Skeleton Archmage level 41
44th Dusk 123rd year of Ascendancy at 12:31 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Tanj1 the Skeleton Archmage level 33
64th Pyre 123rd year of Ascendancy at 06:47 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Tanj1 the Skeleton Archmage level 31
30th Pyre 123rd year of Ascendancy at 07:45 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tanj1 the Skeleton Archmage level 9
43rd Dusk 122nd year of Ascendancy at 14:43 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Tanj1 the Skeleton Archmage level 36
6th Mirth 123rd year of Ascendancy at 14:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Tanj1 the Skeleton Archmage level 32
61st Pyre 123rd year of Ascendancy at 16:03 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Tanj1 the Skeleton Archmage level 36
6th Mirth 123rd year of Ascendancy at 15:14 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Tanj1 the Skeleton Archmage level 50
68th Haze 123rd year of Ascendancy at 04:51 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tanj1 the Skeleton Archmage level 18
65th Haze 122nd year of Ascendancy at 10:50 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tanj1 the Skeleton Archmage level 25
29th Regrowth 123rd year of Ascendancy at 10:00 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Tanj1 the Skeleton Archmage level 47
45th Haze 123rd year of Ascendancy at 13:55 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Tanj1 the Skeleton Archmage level 50
66th Haze 123rd year of Ascendancy at 02:26 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Tanj1 the Skeleton Archmage level 36
6th Mirth 123rd year of Ascendancy at 16:17 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tanj1 the Skeleton Archmage level 19
74th Haze 122nd year of Ascendancy at 02:30 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tanj1 the Skeleton Archmage level 49
55th Haze 123rd year of Ascendancy at 01:21 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Tanj1 the Skeleton Archmage level 46
44th Haze 123rd year of Ascendancy at 21:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tanj1 the Skeleton Archmage level 10
50th Dusk 122nd year of Ascendancy at 10:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tanj1 the Skeleton Archmage level 20
1st Decay 122nd year of Ascendancy at 09:20 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tanj1 the Skeleton Archmage level 30
58th Regrowth 123rd year of Ascendancy at 03:45 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Tanj1 the Skeleton Archmage level 40
20th Dusk 123rd year of Ascendancy at 09:25 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Tanj1 the Skeleton Archmage level 50
56th Haze 123rd year of Ascendancy at 01:02 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By Tanj1 the Skeleton Archmage level 19
74th Haze 122nd year of Ascendancy at 02:59 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Tanj1 the Skeleton Archmage level 50
56th Haze 123rd year of Ascendancy at 10:51 see stats
Portal destroyer (Exploration mode)
Fought the two Sorcerers and closed one invocation portal.By Tanj1 the Skeleton Archmage level 50
68th Haze 123rd year of Ascendancy at 04:50 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tanj1 the Skeleton Archmage level 44
69th Dusk 123rd year of Ascendancy at 17:11 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Tanj1 the Skeleton Archmage level 20
6th Regrowth 123rd year of Ascendancy at 08:57 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Tanj1 the Skeleton Archmage level 29
57th Regrowth 123rd year of Ascendancy at 14:49 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tanj1 the Skeleton Archmage level 19
1st Decay 122nd year of Ascendancy at 02:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Tanj1 the Skeleton Archmage level 33
61st Pyre 123rd year of Ascendancy at 17:15 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Tanj1 the Skeleton Archmage level 19
74th Haze 122nd year of Ascendancy at 02:59 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tanj1 the Skeleton Archmage level 8
38th Dusk 122nd year of Ascendancy at 06:21 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Tanj1 the Skeleton Archmage level 19
74th Haze 122nd year of Ascendancy at 02:59 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tanj1 the Skeleton Archmage level 5
2nd Mirth 122nd year of Ascendancy at 01:48 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Tanj1 the Skeleton Archmage level 37
10th Mirth 123rd year of Ascendancy at 04:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tanj1 the Skeleton Archmage level 25
29th Regrowth 123rd year of Ascendancy at 09:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tanj1 the Skeleton Archmage level 18
65th Haze 122nd year of Ascendancy at 15:58 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tanj1 the Skeleton Archmage level 30
58th Regrowth 123rd year of Ascendancy at 12:39 see stats
Log
Today is the 5th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 14:35.
There is an item here: Chromatic Harness (10 def, 14 armour)
There is an item here: elven-silk cloak 'Cinderhunt' (3 def, 0 armour)
There is an item here: Serpentine Cloak (20 def, 0 armour)
There is an item here: Poruba the cashmere cloak (2 def, 0 armour)
There is an item here: Salythra the cashmere cloak (2 def, 0 armour)
Saving game...
You transfer Dethblyd (70-112 power, 18 apr) from the online item's vault.
Saving done.
Saving game...
You transfer Ethereal Embrace (10 def, 0 armour) from the online item's vault.
Saving done.
There is an item here: elven-silk cloak 'Cinderhunt' (3 def, 0 armour)
There is an item here: Serpentine Cloak (20 def, 0 armour)
There is an item here: Poruba the cashmere cloak (2 def, 0 armour)
There is an item here: Salythra the cashmere cloak (2 def, 0 armour)
There is an item here: Chromatic Harness (10 def, 14 armour)
Tanj1 drops on the floor: Dethblyd (70-112 power, 18 apr).
Your Dethblyd (70-112 power, 18 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Tanj1 drops on the floor: Ethereal Embrace (10 def, 0 armour).
Your Ethereal Embrace (10 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
The furious lightning storm around Tanj1 calms down and disappears.

















































































