










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Archmage |
Level / Exp | 50 / 1698% |
Size | medium |
Lifes / Deaths | Killed by Animated mage-hunter's hardened leather sling of cunning () at level 19 on the 38th Dusk 122nd year of Ascendancy at 17:11 0 / 10Killed by naga myrmidon at level 20 on the 59th Dusk 122nd year of Ascendancy at 04:19 Killed by luminous horror at level 21 on the 60th Dusk 122nd year of Ascendancy at 14:18 Killed by Llaiaevi the human at level 25 on the 14th Haze 122nd year of Ascendancy at 06:41 Killed by Goma the white wolf at level 29 on the 55th Haze 122nd year of Ascendancy at 13:31 Killed by The Master at level 29 on the 55th Haze 122nd year of Ascendancy at 17:06 Killed by Gylrassra the patchwork troll at level 37 on the 6th Pyre 123rd year of Ascendancy at 23:54 Killed by Slasul at level 42 on the 4th Mirth 123rd year of Ascendancy at 17:07 Killed by Argoniel at level 50 on the 71st Haze 123rd year of Ascendancy at 22:07 Killed by fire wyrm at level 50 on the 71st Haze 123rd year of Ascendancy at 22:34 |
Primary Stats
Strength | 25 (base 13) |
Dexterity | 28 (base 15) |
Constitution | 69 (base 60) |
Magic | 136 (base 60) |
Willpower | 129 (base 60) |
Cunning | 92 (base 36) |
Resources
Life | -189/840 |
Mana | 1155/1183 |
Healing Factor | 1.4727219866912 |
Regeneration | 0.3681804966728 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 56.553034213828 |
See Invisible | 56.553034213828 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 110 |
Accuracy | 50 |
Crit Chance | 28% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 88 |
Crit Chance | 53% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 66 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Physical | +23% |
Acid | +59% |
Light | +39% |
Lightning | +35% |
Cold | +74% |
Arcane | +87% |
Fire | +32% |
All | +19% |
Offense: Damage Penetration
Arcane | +35% |
Cold | +40% |
All | +25% |
Defense: Base
Armour (hardiness) | 13 (35.65183292883%) |
Defense | 81 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 61 |
Mental Save | 62 |
Defense: Resistances
Darkness | + 36%( 70%) |
Lightning | + 33%( 70%) |
Cold | + 60%( 70%) |
Temporal | + 36%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 70%( 70%) |
Fire | + 33%( 70%) |
All | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Bleed Resistance | 20% |
Confusion Resistance | 40% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 780 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 194 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (205 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 44% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ice | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.40 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1985. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Aetherwalk (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) (-) Fatigue: +1% (-) Changes stats: +8(-) Cun / +8(-) Mag Changes resistances: +25%(-) arcane Changes damage: +25%(-) arcane Spellpower: +15 (+3 eff.) (-) Defense after a teleport: +20 (-) Resist all after a teleport: +20% (-) New effects duration reduction after a teleport: +20% (-) Creates an arcane explosion dealing 299 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() Eldritch Pearl Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+5 eff.) (-) Changes stats: +4(-) Str / +4(-) Dex / +4(-) Mag / +4(-) Wil / +4(-) Cun / +4(-) Con / -5(-) Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) (-) Light radius: +6 (-) It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 84.16 cold damage and 59.49 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | ![]() augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) (-) Changes stats: +4(-) Mag / +5(-) Con Changes damage: +10%(-) acid / +12%(-) lightning / +9%(-) cold / +22%(-) arcane / +9%(-) fire Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | ![]() dwarven-steel pickaxe 'Grinuhell' (dig speed 23 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 8(-) arcane / 2(-) blight Changes stats: +2(-) Str Changes resistances: +9%(-) blight Physical save: +15 (+7 eff.) (-) Cut immunity: +20% (-) Teleport immunity: +20% (-) Spellpower: +10 (+2 eff.) (-) Lowers spell cool-downs by: 10% (-) Healing mod.: +10% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Void Orb Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15(-) arcane Changes resistances: +15%(-) arcane Changes resistances penetration: +10%(-) arcane Changes damage: +4%(-) lightning / +4%(-) physical / +4%(-) cold / +4%(-) fire / +15%(-) arcane / +5%(-) all Talent masteries: +0.10(-) Spell / Arcane +0.10(-) Spell / Aether Talents cooldown: Aether Avatar (-4(-) turns) Spell save: +10 (+3 eff.) (-) Silence immunity: +30% (-) Maximum mana: +35.00 (-) Spellpower: +10 (+2 eff.) (-) Spell crit. chance: +5% (-) Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.6 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 505.28 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. Tap to cycle through comparison choices |
On fingers | ![]() Brightmind Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +17 Defense: +36 (+7 eff.) Damage (Melee): 39 light / 0(-15) arcane Damage (Ranged): 40 light Damage when hit (Melee): 6 mind Changes stats: +10 Mag / +17 Wil / +10 Cun Changes resistances: +0%(-15%) arcane / +12% cold Changes resistances penetration: +0%(-10%) arcane / +15% cold Changes damage: +0%(-4%) lightning / +0%(-4%) physical / +20% light / +0%(-4%) fire / +0%(-4%) cold / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talent cooldown: Aether Avatar ((+0(+4) turn) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +20 (+5 eff.) Silence immunity: +0% (-30%) Maximum mana: +0.00 (-35.00) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-5%) Mindpower: +20 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Neira's Memory Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2(-) Cun / +5(-) Wil Confusion immunity: +30% (-) Stun/Freeze immunity: +30% (-) Mana when firing critical spell: +3.00 (-) It can be used to surround yourself with a magical shield (strength 440, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | ![]() Statstick (136% power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 47% Damage (Melee): 0(-20) item acid corrode Damage when hit (Melee): 4(-) mind Changes stats: +26(-) Mag / +25(-) Wil / +20(-) Cun Changes resistances: +15%(-) temporal / +15%(-) darkness / +6%(-) arcane Changes damage: +30%(-) acid / +30%(-) cold Talents granted: +1.00(-) Command Staff Critical mult.: +16.00% (-) Spellpower on spell critical (stacks up to 3 times): +10 (-) Maximum mana: +110.00 (-) Spellpower: +27 (+5 eff.) (-) Spell crit. chance: +20% (-) Defense after a teleport: +25 (-) Resist all after a teleport: +25% (-) New effects duration reduction after a teleport: +25% (-) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
On hands | ![]() drakeskin leather gloves of spellstriking (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 (-) Damage (Melee): 4(-) arcane Changes stats: +4(-) Mag / +4(-) Wil Changes resistances: +4%(-) arcane Changes damage: +6%(-) arcane Spellpower: +5 (+1 eff.) (-) When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +7(-) arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Robe of the Archmage (10 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 (-) Defense: +10 (+2 eff.) (-) Damage when hit (Melee): 15(-) arcane Changes stats: +6(-) Mag / +6(-) Wil / +6(-) Cun Changes resistances: +10%(-) lightning / +10%(-) cold / +10%(-) fire / +10%(-) arcane / +13%(-) all Changes damage: +12%(-) all Spell save: +20 (+6 eff.) (-) Mental save: +15 (+4 eff.) (-) Silence immunity: +50% (-) Mana each turn: +2.00 (-) Spellpower: +15 (+3 eff.) (-) Light radius: +1 (-) A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | ![]() Wind's Whisper (4 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) (-) Changes stats: +3(-) Dex Silence immunity: +30% (-) Deflect projectiles away: +25% (-) Slows Projectiles: +20% (-) Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Around neck | ![]() Frost Lord's Chain Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10(-) cold Changes resistances: +25%(-) cold Changes damage: +12%(-) cold Talents granted: +2.00(-) Shivgoroth Form Stun/Freeze immunity: +30% (-) Spellpower: +12 (+2 eff.) (-) Ice block penetration: +20% (-) Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 101.52 physical damage and 196.43 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -572 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1144 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 988% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the titan (res 30%; physical; dur 4; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random -mental and +physical effect and reduce all damage taken by 30%(-14%) for 4(+2) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Magic, +Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the warrior (res 20%; mental; dur 2; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14(+4) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20%(-24%) for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Magic, +Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 792.54 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 cold, 5 darkness, 4 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the sneak (absorb 129; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129(-65) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Magic, +Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the sneak (absorb 112; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19(+6) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112(-82) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Magic, +Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 5 times. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
![]() copper amulet of mastery (0.10 Spell / Water) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-10) cold Changes resistances: +0%(-25%) cold Changes damage: +0%(-12%) cold Talent mastery: +0.10 Spell / Water Talent granted: +0(+-2) Shivgoroth Form Stun/Freeze immunity: +0% (-30%) Spellpower: +0 (+0 eff.) (-12 (-2 eff.)) Ice block penetration: +0% (-20%) Amulets make your neck look great! |
![]() Feathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Damage when hit (Melee): 0(-10) cold Changes resistances: +0%(-25%) cold Changes damage: +0%(-12%) cold Talent granted: +0(+-2) Shivgoroth Form Maximum encumbrance: +20 Stun/Freeze immunity: +0% (-30%) Spellpower: +0 (+0 eff.) (-12 (-2 eff.)) Movement speed: +25% Ice block penetration: +0% (-20%) Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Fiery Choker Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 0(-10) cold Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20%(-45%) cold Changes damage: +10% fire / -5%(-17%) cold Damage affinity(heal): +30% fire Talent granted: +0(+-2) Shivgoroth Form Blindness immunity: +40% Stun/Freeze immunity: +0% (-30%) Spellpower: +7 (+1 eff.) (-5 (-1 eff.)) Spell crit. chance: +8% Ice block penetration: +0% (-20%) Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() Mirror Shards Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Damage when hit (Melee): 0(-10) cold Changes resistances: +25% light / +0%(-25%) cold Changes damage: +12% light / +0%(-12%) cold Talent granted: +0(+-2) Shivgoroth Form Stun/Freeze immunity: +0% (-30%) Spellpower: +0 (+0 eff.) (-12 (-2 eff.)) Light radius: +1 Ice block penetration: +0% (-20%) It can be used to create a reflective shield (50% reflection rate, 422 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() The Far-Hand Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 0(-10) cold Changes stats: +10 Con Changes resistances: +0%(-25%) cold Changes damage: +0%(-12%) cold Talent granted: +0(+-2) Shivgoroth Form Stun/Freeze immunity: +0% (-30%) Teleport immunity: +100% Spellpower: +0 (+0 eff.) (-12 (-2 eff.)) Ice block penetration: +0% (-20%) It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.2 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (188). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Erelindil Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 0(-10) cold Changes stats: +9 Mag Changes resistances: +0%(-25%) cold / +15% temporal / +9% mind / +18% light Changes damage: +0%(-12%) cold Talent granted: +0(+-2) Shivgoroth Form Stun/Freeze immunity: +0% (-30%) Life regen: +4.00 Only die when reaching: -80.80 life Spellpower: +0 (+0 eff.) (-12 (-2 eff.)) Healing mod.: +15% Ice block penetration: +0% (-20%) Amulets make your neck look great! |
![]() mindweaver's stralite amulet of manastreaming Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 0(-10) cold Changes stats: +1 Mag / +2 Wil Changes resistances: +0%(-25%) cold Changes damage: +0%(-12%) cold Talent granted: +0(+-2) Shivgoroth Form Mental save: +9 (+2 eff.) Confusion immunity: +16% Stun/Freeze immunity: +0% (-30%) Mana each turn: +0.31 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Spellpower: +0 (+0 eff.) (-12 (-2 eff.)) Mindpower: +9 (+3 eff.) Ice block penetration: +0% (-20%) Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() copper ring 'Skysage' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-15) arcane Damage when hit (Melee): 4 lightning Changes resistances: +9% fire / +0%(-15%) arcane / +11% physical Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-4%) lightning / +10%(+6%) physical / +0%(-4%) cold / +0%(-4%) fire / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talent cooldown: Aether Avatar ((+0(+4) turn) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Silence immunity: +0% (-30%) Maximum mana: +0.00 (-35.00) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-5%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Nightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Damage (Melee): 0(-15) arcane Changes stats: +6 Cun Changes resistances: +0%(-15%) arcane Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-4%) lightning / +0%(-4%) physical / +10% darkness / +0%(-4%) fire / +0%(-4%) cold / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talents cooldown: Shadowstep (-1 turn) Aether Avatar ((+0(+4) turn) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +13 (+3 eff.) Silence immunity: +0% (-30%) Maximum mana: +0.00 (-35.00) Maximum stamina: +25.00 Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-5%) It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
![]() Floewilter Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Damage (Melee): 0(-15) arcane Damage when hit (Melee): 10 cold Changes stats: +6 Dex / +5 Mag / +4 Cun Changes resistances: +0%(-15%) arcane Changes resistances penetration: +0%(-10%) arcane / +20% cold Changes damage: +0%(-4%) lightning / +0%(-4%) physical / +0%(-4%) cold / +0%(-4%) fire / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talent cooldown: Aether Avatar ((+0(+4) turn) Reduces incoming crit damage: 15.00% Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Silence immunity: +0% (-30%) Maximum mana: +0.00 (-35.00) Spellpower: +10 (+2 eff.) (-) Spell crit. chance: +0% (-5%) Mindpower: +10 (+3 eff.) See invisible: +6 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Inertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Damage (Melee): 0(-15) arcane Changes stats: +4 Str / +8 Wil Changes resistances: +0%(-15%) arcane / +5% physical Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-4%) lightning / +5%(+1%) physical / +0%(-4%) cold / +0%(-4%) fire / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talent cooldown: Aether Avatar ((+0(+4) turn) Physical save: +12 (+6 eff.) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Silence immunity: +0% (-30%) Knockback immunity: +100% Maximum mana: +0.00 (-35.00) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-5%) This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
![]() pixie's gold ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Damage (Melee): 0(-15) arcane Changes stats: +3 Cun / +5 Mag Changes resistances: +0%(-15%) arcane Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-4%) lightning / +0%(-4%) physical / +0%(-4%) cold / +0%(-4%) fire / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talent cooldown: Aether Avatar ((+0(+4) turn) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Silence immunity: +0% (-30%) Maximum mana: +0.00 (-35.00) Spellpower: +13 (+3 eff.) (+3 (+1 eff.)) Spell crit. chance: +0% (-5%) Mindpower: +6 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's gold ring of life Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 0(-15) arcane Changes stats: +3 Wil Changes resistances: +0%(-15%) arcane Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-4%) lightning / +0%(-4%) physical / +0%(-4%) cold / +0%(-4%) fire / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talent cooldown: Aether Avatar ((+0(+4) turn) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +6 (+2 eff.) Silence immunity: +0% (-30%) Life regen: +8.00 Maximum life: +59.00 Maximum mana: +0.00 (-35.00) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-5%) Healing mod.: +12% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() conjurer's stralite ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 37 Damage (Melee): 0(-15) arcane / 13 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 37 Damage (Ranged): 17 physical Changes stats: +6 Mag / +6 Wil / +5 Cun Changes resistances: +0%(-15%) arcane Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-4%) lightning / +0%(-4%) physical / +0%(-4%) cold / +0%(-4%) fire / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talent cooldown: Aether Avatar ((+0(+4) turn) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Silence immunity: +0% (-30%) Hate when firing a critical mind attack: +1.00 Maximum mana: +0.00 (-35.00) Maximum hate: +6.00 Spellpower: +8 (+2 eff.) (-2 (+0 eff.)) Spell crit. chance: +0% (-5%) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Glory of the Pride Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Damage (Melee): 0(-15) arcane Changes resistances: +0%(-15%) arcane Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-4%) lightning / +8%(+4%) physical / +0%(-4%) cold / +0%(-4%) fire / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talents cooldown: Rush (-6 turns) Aether Avatar ((+0(+4) turn) Physical save: +45 (+17 eff.) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Silence immunity: +0% (-30%) Confusion immunity: +50% Maximum mana: -40.00 (-75.00) Maximum stamina: +40.00 Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-5%) The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Tap to cycle through comparison choices |
![]() voratun ring 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 0(-15) arcane Changes resistances: +0%(-15%) arcane Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-4%) lightning / +0%(-4%) physical / +0%(-4%) cold / +0%(-4%) fire / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talent cooldown: Aether Avatar ((+0(+4) turn) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Silence immunity: +0% (-30%) Maximum mana: +0.00 (-35.00) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-5%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() voratun ring 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 0(-15) arcane Changes resistances: +0%(-15%) arcane Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-4%) lightning / +0%(-4%) physical / +0%(-4%) cold / +0%(-4%) fire / +0%(-15%) arcane / +0%(-5%) all Talent masteries: +0.00(-0.10) Spell / Arcane +0.00(-0.10) Spell / Aether Talent cooldown: Aether Avatar ((+0(+4) turn) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Silence immunity: +0% (-30%) Maximum mana: +0.00 (-35.00) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-5%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Eclipseflash the dragonbone magestaff (136% power, 6 apr, cold element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Defense: +13 (+3 eff.) Damage (Melee): 0(-20) item acid corrode Damage when hit (Melee): 0(-4) mind Changes stats: +0(-26) Mag / +0(-25) Wil / +0(-20) Cun Changes resistances: +0%(-15%) temporal / +0%(-15%) darkness / +0%(-6%) arcane Changes resistances penetration: +15% mind Changes damage: +0%(-30%) acid / +42%(+12%) cold / +39% darkness / +15% mind Talents granted: +1.00(-) Command Staff Critical mult.: +0.00% (-16.00%) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-110.00) Spellpower: +15 (+3 eff.) (-12 (-2 eff.)) Spell crit. chance: +5% (-15%) Light radius: +4 Defense after a teleport: +0 (-25) Resist all after a teleport: +0% (-25%) New effects duration reduction after a teleport: +0% (-25%) It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 241.67 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() dragonbone magestaff (136% power, 6 apr, arcane element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-20) item acid corrode Damage when hit (Melee): 0(-4) mind Changes stats: +0(-26) Mag / +0(-25) Wil / +0(-20) Cun Changes resistances: +0%(-15%) temporal / +0%(-15%) darkness / +0%(-6%) arcane Changes damage: +0%(-30%) acid / +0%(-30%) cold / +30% arcane Talents granted: +1.00(-) Command Staff Critical mult.: +0.00% (-16.00%) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-110.00) Spellpower: +15 (+3 eff.) (-12 (-2 eff.)) Spell crit. chance: +5% (-15%) Defense after a teleport: +0 (-25) Resist all after a teleport: +0% (-25%) New effects duration reduction after a teleport: +0% (-25%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() Bindings of Eternal Night (12 def, 12 armour) Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 (+2) Defense: +12 (+3 eff.) (+2 (+1 eff.)) Damage when hit (Melee): 10 darkness / 0(-15) arcane Changes stats: +5(-1) Mag / +5(-1) Wil / +0(-6) Cun Changes resistances: +0%(-10%) lightning / -10% light / +30% darkness / +0%(-10%) cold / +30% blight / -10%(-20%) fire / +0%(-10%) arcane / +0%(-13%) all Changes damage: +20% darkness / +15% cold / +15% arcane / +0%(-12%) all Spell save: +0 (+0 eff.) (-20 (-6 eff.)) Mental save: +0 (+0 eff.) (-15 (-4 eff.)) Poison immunity: +100% Disease immunity: +100% Silence immunity: +0% (-50%) Life regen: +1.00 Mana each turn: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-15 (-3 eff.)) Light radius: -1 (-2) The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-10) Defense: +12 (+3 eff.) (+2 (+1 eff.)) Damage when hit (Melee): 0(-15) arcane / 10 cold Changes stats: +0(-6) Mag / +0(-6) Wil / +0(-6) Cun Changes resistances: +0%(-10%) lightning / +0%(-10%) fire / +15%(+5%) cold / +0%(-10%) arcane / +7%(-6%) all Changes resistances penetration: +8% cold Changes damage: +0%(-12%) all / +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spell save: +0 (+0 eff.) (-20 (-6 eff.)) Mental save: +0 (+0 eff.) (-15 (-4 eff.)) Silence immunity: +0% (-50%) Mana each turn: +0.00 (-2.00) Spellpower: +5 (+1 eff.) (-10 (-2 eff.)) Light radius: +0 (-1) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Vestments of the Conclave (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-10) Defense: +0 (+0 eff.) (-10 (-2 eff.)) Damage when hit (Melee): 0(-15) arcane Changes stats: +6(-) Mag / +0(-6) Wil / +0(-6) Cun Changes resistances: +0%(-10%) lightning / +0%(-10%) cold / +0%(-10%) fire / +0%(-10%) arcane / +9%(-4%) all Changes damage: +15% arcane / +0%(-12%) all Spell save: +0 (+0 eff.) (-20 (-6 eff.)) Mental save: +0 (+0 eff.) (-15 (-4 eff.)) Silence immunity: +0% (-50%) Mana each turn: +0.00 (-2.00) Spellpower: +15 (+3 eff.) (-) Spell crit. chance: +15% Light radius: +0 (-1) An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 (+5) Armour Hardiness: +30% Defense: +10 (+2 eff.) (-) Damage when hit (Melee): 20 nature slow / 0(-15) arcane / 20 poison Changes stats: +0(-6) Mag / +4(-2) Wil / +0(-6) Cun / +5 Con Changes resistances: +0%(-10%) lightning / +0%(-10%) arcane / +0%(-10%) cold / +0%(-10%) fire / +30% nature / +11%(-2%) all Changes damage: +15% acid / +15% mind / +15% nature / +0%(-12%) all Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-15 (-4 eff.)) Silence immunity: +0% (-50%) Mana each turn: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-15 (-3 eff.)) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Light radius: +0 (-1) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Gloroyavea the Scumroar (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +0 (-10) Defense: +0 (+0 eff.) (-10 (-2 eff.)) Damage when hit (Melee): 0(-15) arcane Changes stats: +10(+4) Mag / +3(-3) Wil / +10(+4) Cun Changes resistances: +0%(-10%) lightning / +43% light / +0%(-10%) arcane / +0%(-10%) cold / +0%(-10%) fire / +6% nature / +15%(+2%) all Changes resistances penetration: +12% temporal / +14% physical Changes damage: +21% temporal / +29% light / +30% physical / +9% nature / +0%(-12%) all Critical mult.: +16.00% Spell save: +0 (+0 eff.) (-20 (-6 eff.)) Mental save: +0 (+0 eff.) (-15 (-4 eff.)) Silence immunity: +0% (-50%) Mana each turn: +0.00 (-2.00) Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +5.00 Spellpower: +0 (+0 eff.) (-15 (-3 eff.)) Mindpower: +10 (+3 eff.) Light radius: +0 (-1) Reduces paradox anomalies(equivalent to willpower): +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Changes stats: +0(-2) Cun / +0(-5) Wil Maximum encumbrance: +70 Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Knockback immunity: +40% Mana when firing critical spell: +0.00 (-3.00) Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() spiritwalker's hardened leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +10 Mag / +4(-1) Wil / +0(-2) Cun Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Mana each turn: +0.11 Mana when firing critical spell: +0.00 (-3.00) Maximum mana: +28.00 Spell crit. chance: +4% A belt that goes around your waist. |
![]() Emblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +0(-5) Wil / +10(+8) Cun / +8 Lck Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Mana when firing critical spell: +0.00 (-3.00) Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Girdle of Preservation Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5(-) Wil / +0(-2) Cun / +5 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+7 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% (-10%) Stun/Freeze immunity: +0% (-30%) Mana when firing critical spell: +0.00 (-3.00) A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() Frozen Shroud (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) (+8 (+2 eff.)) Damage when hit (Melee): 60 ice Changes stats: +0(-3) Dex / +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold Silence immunity: +0% (-30%) Deflect projectiles away: +0% (-25%) Slows Projectiles: +0% (-20%) It can be used to release a radius 4 chilling blast, instantly dealing 840.42 cold damage and condensing the air into freezing vapors that deal 280.14 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
![]() Guise of the Hated (14 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) (+10 (+2 eff.)) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4(+1) Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Silence immunity: +0% (-30%) Hate per kill: +5.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +10% Deflect projectiles away: +0% (-25%) Slows Projectiles: +0% (-20%) Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() Dakhtun's Gauntlets (0 def, 6 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 (+3) Damage (Melee): 0(-4) arcane Changes stats: +6 Str / +6(+2) Mag / +0(-4) Wil Changes resistances: +0%(-4%) arcane Changes damage: +0%(-6%) arcane / +10% physical Critical mult.: +50.00% Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Spell crit. chance: +10% When used to modify unarmed attacks: Power: 145% (+13%) Range: 1.4x (+0.3x) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 (+5) Crit. chance: +10.0% (+5.0%) Attack speed: 83% (-17%) When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20(+13) arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() Crown of the Elements (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Defense: +0 (+0 eff.) (-3 (+0 eff.)) Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10(+6) Mag / +10 Wil / +0(-5) Con Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25%(+15%) acid / +25%(+13%) lightning / +25%(+16%) fire / +0%(-22%) arcane / +25%(+16%) cold Spellpower: +15 (+3 eff.) Mindpower: +15 (+4 eff.) This jeweled crown shimmers with colors. |
![]() Decayed Visage (0 def, 0 armour) Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-3 (+0 eff.)) Damage when hit (Melee): 10 vim draining blight Changes stats: +5(+1) Mag / +7 Wil / +4 Cun / +0(-5) Con Changes resistances: +6% darkness / +5% arcane / +6% mind Changes damage: +0%(-10%) acid / +0%(-12%) lightning / +9% blight / +0%(-9%) cold / +8%(-14%) arcane / +0%(-9%) fire Maximum vim: +25.00 Spell crit. chance: +2% Mindpower: +4 (+1 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 20% and all saves by 34, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-5 eff.)) Damage (Melee): 15 Lite Light Burst (radius 1) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con / +0(+5) Lck Changes resistances: +30% light Changes damage: +10% light Allows you to breathe in: water Spellpower: +0 (+0 eff.) (-12 (-2 eff.)) Light radius: +5 (-1) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(170 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Void Star Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-5 eff.)) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con / +0(+5) Lck Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Allows you to breathe in: water Spellpower: +0 (+0 eff.) (-12 (-2 eff.)) Spell crit. chance: +5% Light radius: +2 (-4) It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 64.16 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
![]() Harumnir the Frozenvengeance Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-5 eff.)) Damage when hit (Melee): 4 light / 10 cold Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con / +0(+5) Lck Changes resistances: +9% darkness / +9% cold Changes resistances penetration: +10% light / +10% cold Changes damage: +17% light / +9% cold Damage affinity(heal): +5% light Allows you to breathe in: water Spellpower: +0 (+0 eff.) (-12 (-2 eff.)) Light radius: +7 (+1) It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 303.64 light damage. At talent level 3 you gain 41% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Essence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal When wielded/worn: Damage when hit (Melee): 0(-8) arcane / 0(-2) blight Changes stats: +0(-2) Str Changes resistances: +0%(-9%) blight Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Cut immunity: +0% (-20%) Teleport immunity: +0% (-20%) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Lowers spell cool-downs by: 0% (-10%) Healing mod.: +0% (-10%) When carried: Talent granted: +0(+-1) Dig It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
[vs. dwarven-steel pickaxe 'Grinuhell' (dig speed 23 turns) (Tool)] Axe of Fluffy EvilAxe of Fluffy Evil Powered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe When wielded/worn: Damage when hit (Melee): 0(-8) arcane / 0(-2) blight Changes stats: +0(-2) Str Changes resistances: +0%(-9%) blight Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Cut immunity: +0% (-20%) Teleport immunity: +0% (-20%) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Lowers spell cool-downs by: 0% (-10%) Healing mod.: +0% (-10%) When carried: Talent granted: +0(+-1) Dig It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 0(-2) blight / 10 draining blight / 0(-8) arcane Changes stats: +0(-2) Str Changes resistances: +0%(-9%) blight Changes damage: +5% blight Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Cut immunity: +0% (-20%) Teleport immunity: +0% (-20%) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Lowers spell cool-downs by: 0% (-10%) Healing mod.: +0% (-10%) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Zubowyn the iron pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-8) arcane / 0(-2) blight Changes stats: +1(-1) Str / +3 Mag / +1 Cun Changes resistances: +0%(-9%) blight Changes damage: +3% temporal Reduces incoming crit damage: 10.00% Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Cut immunity: +0% (-20%) Teleport immunity: +0% (-20%) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Lowers spell cool-downs by: 0% (-10%) Light radius: +3 Infravision radius: +2 Healing mod.: +0% (-10%) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Magmatide (dig speed 18 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +22.0% Damage when hit (Melee): 0(-2) blight / 6 physical / 0(-8) arcane / 6 fire Changes stats: +11(+9) Str / +5 Dex / +12 Wil Changes resistances: +0%(-9%) blight Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Spell save: +20 (+5 eff.) Cut immunity: +0% (-20%) Teleport immunity: +0% (-20%) Only die when reaching: -60.00 life Maximum life: +40.00 Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Lowers spell cool-downs by: 0% (-10%) Mental crit. chance: +15% Healing mod.: +0% (-10%) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Pick of Dwarven Emperors (dig speed 12 turns) Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 0(-8) arcane / 0(-2) blight Changes stats: +5(+3) Str / +5 Con Changes resistances: +0%(-9%) blight Changes resistances penetration: +10% physical Physical save: +10 (+5 eff.) (-5 (-2 eff.)) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Cut immunity: +0% (-20%) Teleport immunity: +0% (-20%) Maximum life: +50.00 Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Lowers spell cool-downs by: 0% (-10%) Healing mod.: +0% (-10%) When carried: Talents granted: +1.00(-) Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 106.49 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() voratun pickaxe 'Cyryssra' (dig speed 18 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 0(-8) arcane / 0(-2) blight Changes stats: +6(+4) Str / +4 Con Changes resistances: +6% lightning / +0%(-9%) blight / +17% nature / +15% darkness Changes damage: +9% nature Physical save: +12 (+6 eff.) (-3 (-1 eff.)) Spell save: +10 (+2 eff.) Mental save: +13 (+3 eff.) Cut immunity: +0% (-20%) Confusion immunity: +10% Teleport immunity: +0% (-20%) Maximum life: +80.00 Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Lowers spell cool-downs by: 0% (-10%) Light radius: +1 Healing mod.: +0% (-10%) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Damage when hit (Melee): 0(-8) arcane / 0(-2) blight Changes stats: +5 Lck / +0(-2) Str Changes resistances: +0%(-9%) blight Trap disarming bonus: +5 Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Cut immunity: +0% (-20%) Teleport immunity: +0% (-20%) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Lowers spell cool-downs by: 0% (-10%) Healing mod.: +0% (-10%) When carried: Talent granted: +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 885.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() voratun torque of psionic shield 'Floebone' [power 173] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+3 eff.) Damage when hit (Melee): 0(-8) arcane / 0(-2) blight Changes stats: +0(-2) Str / +9 Wil / +7 Cun Changes resistances: +0%(-9%) blight / +6% arcane / +9% nature Changes resistances penetration: +20% cold Physical save: +0 (+0 eff.) (-15 (-7 eff.)) Cut immunity: +0% (-20%) Teleport immunity: +0% (-20%) Life regen: +4.53 Only die when reaching: -90.51 life Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Lowers spell cool-downs by: 0% (-10%) Healing mod.: +23% (+13%) When carried: Talent granted: +0(+-1) Dig It can be used to setup a psionic shield, reducing all damage taken by 173 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Jaina the Cornac Archmage level 36
1st Pyre 123rd year of Ascendancy at 17:18 see stats
By Jaina the Cornac Archmage level 49
49th Dusk 123rd year of Ascendancy at 09:40 see stats
By Jaina the Cornac Archmage level 36
1st Time of Balance 123rd year of Ascendancy at 02:36 see stats
By Jaina the Cornac Archmage level 40
51st Pyre 123rd year of Ascendancy at 17:20 see stats
By Jaina the Cornac Archmage level 44
1st Dusk 123rd year of Ascendancy at 05:20 see stats
By Jaina the Cornac Archmage level 40
48th Pyre 123rd year of Ascendancy at 01:25 see stats
By Jaina the Cornac Archmage level 24
9th Haze 122nd year of Ascendancy at 19:38 see stats
By Jaina the Cornac Archmage level 38
11st Pyre 123rd year of Ascendancy at 13:17 see stats
By Jaina the Cornac Archmage level 17
26th Dusk 122nd year of Ascendancy at 23:40 see stats
By Jaina the Cornac Archmage level 42
4th Mirth 123rd year of Ascendancy at 17:09 see stats
By Jaina the Cornac Archmage level 39
44th Pyre 123rd year of Ascendancy at 12:45 see stats
By Jaina the Cornac Archmage level 41
55th Pyre 123rd year of Ascendancy at 07:47 see stats
By Jaina the Cornac Archmage level 38
28th Pyre 123rd year of Ascendancy at 22:39 see stats
By Jaina the Cornac Archmage level 41
67th Pyre 123rd year of Ascendancy at 16:16 see stats
By Jaina the Cornac Archmage level 20
53rd Dusk 122nd year of Ascendancy at 02:58 see stats
By Jaina the Cornac Archmage level 28
45th Haze 122nd year of Ascendancy at 21:21 see stats
By Jaina the Cornac Archmage level 50
70th Dusk 123rd year of Ascendancy at 07:25 see stats
By Jaina the Cornac Archmage level 50
47th Haze 123rd year of Ascendancy at 10:06 see stats
By Jaina the Cornac Archmage level 33
53rd Regrowth 123rd year of Ascendancy at 10:15 see stats
By Jaina the Cornac Archmage level 37
5th Pyre 123rd year of Ascendancy at 13:24 see stats
By Jaina the Cornac Archmage level 25
18th Haze 122nd year of Ascendancy at 08:17 see stats
By Jaina the Cornac Archmage level 46
43rd Dusk 123rd year of Ascendancy at 22:19 see stats
By Jaina the Cornac Archmage level 10
8th Mirth 122nd year of Ascendancy at 11:49 see stats
By Jaina the Cornac Archmage level 20
49th Dusk 122nd year of Ascendancy at 12:32 see stats
By Jaina the Cornac Archmage level 30
57th Haze 122nd year of Ascendancy at 00:12 see stats
By Jaina the Cornac Archmage level 40
44th Pyre 123rd year of Ascendancy at 21:42 see stats
By Jaina the Cornac Archmage level 50
61st Dusk 123rd year of Ascendancy at 16:06 see stats
By Jaina the Cornac Archmage level 30
67th Haze 122nd year of Ascendancy at 13:48 see stats
By Jaina the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:22 see stats
By Jaina the Cornac Archmage level 50
45th Haze 123rd year of Ascendancy at 13:15 see stats
By Jaina the Cornac Archmage level 50
61st Dusk 123rd year of Ascendancy at 21:16 see stats
By Jaina the Cornac Archmage level 31
2nd Regrowth 123rd year of Ascendancy at 05:56 see stats
By Jaina the Cornac Archmage level 30
67th Haze 122nd year of Ascendancy at 13:51 see stats
By Jaina the Cornac Archmage level 50
70th Dusk 123rd year of Ascendancy at 02:49 see stats
By Jaina the Cornac Archmage level 26
30th Haze 122nd year of Ascendancy at 12:16 see stats
By Jaina the Cornac Archmage level 39
44th Pyre 123rd year of Ascendancy at 14:04 see stats
By Jaina the Cornac Archmage level 8
4th Mirth 122nd year of Ascendancy at 17:29 see stats
By Jaina the Cornac Archmage level 50
45th Haze 123rd year of Ascendancy at 13:28 see stats
By Jaina the Cornac Archmage level 21
66th Dusk 122nd year of Ascendancy at 06:11 see stats
By Jaina the Cornac Archmage level 41
73rd Pyre 123rd year of Ascendancy at 16:09 see stats
By Jaina the Cornac Archmage level 21
65th Dusk 122nd year of Ascendancy at 06:10 see stats
By Jaina the Cornac Archmage level 30
59th Haze 122nd year of Ascendancy at 10:36 see stats
By Jaina the Cornac Archmage level 20
53rd Dusk 122nd year of Ascendancy at 05:29 see stats
By Jaina the Cornac Archmage level 42
4th Mirth 123rd year of Ascendancy at 17:07 see stats
By Jaina the Cornac Archmage level 35
78th Regrowth 123rd year of Ascendancy at 15:43 see stats
Log
Endless Woes hits Jaina for 283 acid damage.
Fire wyrm's devouring flames area effect drains life from Elandar!
Fire wyrm's devouring flames area effect hits Elandar for 22 fire damage.
Fire wyrm receives 3 healing from Elandar.
Fire wyrm receives 3 healing from Something.
Jaina uses Bunny Hop.
Jaina hops around.
Jaina receives 589 healing.
Elandar casts Lightning.
Elandar's spell attains critical power!
Elandar hits Jaina for 695 lightning damage.
Woeful Corrosion from Argoniel hits Jaina for 78 acid damage.
Burning from Elandar hits Jaina for 90 fire damage.
Argoniel uses Infusion: Wild.
Argoniel is free from the arcane vortex.
Argoniel is cured!
Argoniel lessens the pain.
Argoniel casts Soul Rot.
Jaina deflects the projectile from Argoniel to the southwest!
Elandar casts Rune: Shielding.
A shield forms around Elandar.
Fire wyrm breathes fire!
Argoniel is on fire!
Fire wyrm's devouring flames area effect hits Elandar for (22 absorbed), 0 fire (0 total damage).
Fire wyrm hits Jaina for 260 fire damage.
Fire wyrm hits Argoniel for (26 absorbed), 0 fire (0 total damage).
Fire wyrm receives 3 healing from Something.
Fire wyrm receives 7 healing from Something.
Jaina the level 50 cornac archmage was flamed to death by a fire wyrm on level 11 of High Peak.