





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Amiga Music Replacement [Pt. 1] 1.5.5 Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 39 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 44 (base 42) |
| Dexterity | 16 (base 13) |
| Constitution | 24 (base 19) |
| Magic | 75 (base 50) |
| Willpower | 16 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 953/953 |
| Hate | 106/106 |
| Vim | 238/247 |
| Healing Factor | 0.85824742268041 |
| Regeneration | 2.5747422680412 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +106.53917199996% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | undead/blood |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 64 |
| Crit Chance | 13% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 64 |
| Crit Chance | 9% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -54% |
| Physical | -26% |
| Blight | -45% |
| Arcane | -54% |
| Fire | -48% |
| All | -60% |
Offense: Damage Penetration
| Physical | +12% |
| Blight | +25% |
| Arcane | +10% |
| Fire | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 43.551211628464 (74.117647058824%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 24 |
| Physical Save | 51 |
| Spell Save | 39 |
| Mental Save | 26 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 46%(100%) |
| All | + 31%(100%) |
| Darkness | + 37%(100%) |
| Light | + 37%(100%) |
| Arcane | + 34%(100%) |
| Fire | + 27%(100%) |
| Nature | + 38%(100%) |
Defense: Immunities
| Knockback Resistance | 10% |
| Silence Resistance | 36% |
| Stun Resistance | 100% |
| Confusion Resistance | 26% |
| Pinning Resistance | 5% |
| Disarm Resistance | 0% |
| Poison Resistance | 13% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 556 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| detrimental effect | The Worm that Walks is out of sight of the alchemist; direct control will be lost! Worm that Walks out of sight |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Linked to their horror ally gaining 27% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | dwarven-steel pickaxe 'Grinadur' (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Mag dps ---------- Spell.crit +6% Crit.mult +3.00% Phys.pwr +2 (+0 eff.) Dmg.mod +9% physical ----- def ----- Armour +6 Defense +13 (+6 eff.) Resists +15% physical Phys.save +12 (+4 eff.) ---------- misc Max.mana +29.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's copper ring of misery0.1 T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Dex +2 Cun dps ---------- Melee+ 6 bleed Ranged+ 5 bleed Acc +6 (+2 eff.) On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | gold ring 'Gloomglamour'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Con dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +9 (+4 eff.) Res.pen +5% nature ----- def ----- Resists +9% darkness +9% light Spell.save +14 (+5 eff.) Mind.save +8 (+4 eff.) Confus- +26% ---------- misc Max.stam +25.00 Light +3 Rings can have magical properties. |
| On fingers | Abyssreeve the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Res.pen +10% fire Melee Ret 12 physical ----- def ----- Resists +7% nature +7% blight Die.at -80.00 life Heal.mod +5% Poison- +13% Disease- +10% Rings can have magical properties. |
| On fingers | Ravenrace of the Blightspawn0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +13 (+6 eff.) Dmg.mod +6% arcane +12% fire Res.pen +10% arcane Acc +12 (+3 eff.) Apr +8 Melee Ret 12 fire On Melee Ret: * 23% chance to disease * 34% chance to inflict 15% damage reduction ----- def ----- Defense +12 (+6 eff.) Resists +5% arcane Silence- +36% ---------- misc Mana/turn +0.13 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Zerudil the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Mag +6 Wil dps ---------- Crit.mult +6.00% ----- def ----- Armour +6 Mind.save +7 (+3 eff.) Max.HP +61.00 ---------- misc Stam/turn +0.40 Max.stam +20.00 A belt that goes around your waist. |
| Main armor | dwarven-steel plate armour 'Isytta' (5 def, 17 armour)17.0 T3 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +24% Resists +3% nature +7% physical Phys.save +14 (+4 eff.) Max.HP +113.00 HP.reg +2.00 Heal.mod +20% Blind- +15% Pinning- +5% Knockbk- +10% A suit of armour made of metal plates. |
| In off hand | stralite mace 'Tuluyasta' (149% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +10% physical Res.pen +25% blight +12% physical Acc +10 (+3 eff.) Apr +11 ----- def ----- Armour +6 Phys.save +30 (+9 eff.) Blunt and deadly. |
| In main hand | Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 10% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+4 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 20 out of 14/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Inventory
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 3.61 cold and 6.68 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
pixie's copper ring of light (+22%)0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +11% light ----- def ----- Resists +22% light Rings can have magical properties. |
rogue's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Cun dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +17 (+8 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
rogue's steel ring of fire (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% fire ----- def ----- Defense +8 (+4 eff.) Resists +24% fire Rings can have magical properties. |
titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +23.00 Disarm- +23% Pinning- +22% Knockbk- +20% Rings can have magical properties. |
treant's copper ring of lightning (+6%)0.1 T1 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +6% blight +6% nature +22% lightning Poison- +13% Disease- +12% Rings can have magical properties. |
dwarven-steel longsword 'Veloma' (126% power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: 10% Epidemic 3 On Hit: * 5% chance to disease While equipped: Stats +1 Dex +1 Wil dps ---------- Phys.crit +7.0% Crit.mult +12.00% Res.pen +7% physical Acc +6 (+2 eff.) Apr +20 On Hit (Melee): * 20% chance to disease ----- def ----- Resists +6% blight Disease- +19% ---------- misc Telepathy Humanoid/Orc Sharp, long, and deadly. |
Coaltooth of the Blightspawn (141% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 blight +10 darkness Against +8% Living On Hit.r1 +4 arcane On Hit: 20% Netherblast 4 On Hit: * 40% chance to inflict 15% damage reduction * 15% chance to disease While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +9% physical Acc +9 (+2 eff.) Apr +10 ----- def ----- Resists +5% arcane On Spell Hit: 20% Netherblast 4 One-handed war axes. |
Galetrail the stralite waraxe (139% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 139% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +39 lightning On Hit: * 40% chance to disease * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +24% lightning Res.pen +15% blight ----- def ----- Resists +12% lightning One-handed war axes. |
Salyda the Breezepassion (121% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 acid +12 blight +16 nature On Hit.r1 +12 nature On Hit: * Slows global speed by 40% * 14% chance to disease One-handed war axes. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Nightroar of the Blightspawn1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +5 Dex +4 Wil +4 Cun +2 Con dps ---------- Phys.crit +4.0% Spell.pwr +5 (+1 eff.) On Melee Ret: * 30% chance to disease * 35% chance to inflict 15% damage reduction ----- def ----- Armour +4 D.Red.from +27% Summoned Phys.save +13 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +20 (+10 eff.) Heal.mod +10% ---------- misc Max.stam +5.00 A belt that goes around your waist. |
Dourstreak (3 def, 18 armour)14.0 T3 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% acid +6% darkness Res.pen +10% darkness Melee Ret 4 acid ----- def ----- Armour +18 Defense +3 (+1 eff.) Fatigue +16% Resists +18% acid HP.reg +3.90 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
Blindvile of the Blightspawn (4 def, 9 armour)17.0 T2 massive armor [Random Unique] Master/Psionic While equipped: Stats +1 Mag +9 Wil +9 Cun dps ---------- On Melee Ret: * 20% chance to disease * 20% chance to inflict 15% damage reduction ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +19% acid Mind.save +22 (+11 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 Telepathy Humanoid/Orc A suit of armour made of metal plates. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 234.00 fire damage (based on Magic). Uses 50 power out of 54/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Achievements
Log
Orc pyromancer is afflicted by a terrible worm rot!
Orc pyromancer is silenced!
Orc pyromancer overcomes the gloom.
Deep Wound from Worm that walks (servant of Galsaath) hits Orc pyromancer for (41 shifted), 0 physical (0 total damage).
Worm Rot from Worm that walks (servant of Galsaath) hits Orc pyromancer for 25 blight, 21 acid (45 total damage).
Bleeding from Worm that walks (servant of Galsaath) hits Orc pyromancer for 3 physical damage.
Carrion worm mass bites blight poison into orc pyromancer.
Orc pyromancer is poisoned with blight!
Carrion worm mass hits Orc pyromancer for 14 physical, 44 blight (59 total damage).
Orc pyromancer is terrified of the horrors attacking him!
Worm that walks (servant of Galsaath) casts Virulent Disease.
Orc pyromancer is afflicted by a rotting disease!
You collect a new ingredient: orc heart (1).
Worm that walks (servant of Galsaath) steals life from Orc pyromancer!
Worm that walks (servant of Galsaath) hits Orc pyromancer for (35 shifted), 0 blight, 48 physical, 1 physical, 35 physical (83 total damage).
Worm that walks (servant of Galsaath) killed Orc pyromancer!
Character control switched to worm that walks (servant of Galsaath).
worm that walks (servant of Galsaath) receives 18 healing from Carrion worm mass's wormblight area effect.
Talent Virulent Disease is ready to use.
Talent Pestilent Blight is ready to use.
Ran for 9 turns (stop reason: detrimental status effect).
Worm that walks (servant of Galsaath) is out of sight of its master; direct control will break!.
Worm that walks (servant of Galsaath) deactivates Worm that Walks Link.
Worm that walks (servant of Galsaath) deactivates Infestation.













































