











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Semi-Roguelike (barbecue) |
Sex | Female |
Race | Thalore |
Class | Archer |
Level / Exp | 20 / 22% |
Size | medium |
Lifes / Deaths | Killed by elven blood mage at level 18 on the 44th Dusk 122nd year of Ascendancy at 18:05 / 2Killed by Velussra the midge swarm at level 20 on the 51st Dusk 122nd year of Ascendancy at 21:17 |
Primary Stats
Strength | 42 (base 25) |
Dexterity | 51 (base 48) |
Constitution | 22 (base 10) |
Magic | 8 (base 10) |
Willpower | 22 (base 10) |
Cunning | 38 (base 26) |
Resources
Life | -97/648 |
Stamina | 15/208 |
Healing Factor | 1.3124166372473 |
Regeneration | 7.0214290092729 |
Speed
Mental | -3.3306690738755E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 6 |
See Stealth | 40.174866052011 |
See Invisible | 40.174866052011 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 70 |
Accuracy | 54 |
Crit Chance | 13% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Light | +3% |
All | 0% |
Physical | +10% |
Cold | +3% |
Nature | +9% |
Offense: Damage Penetration
Cold | +19% |
Fire | +19% |
All | +9% |
Defense: Base
Armour (hardiness) | 19 (63.914983985962%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 21 |
Mental Save | 30 |
Defense: Resistances
Lightning | + 12%( 70%) |
Physical | + 16%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 13%( 70%) |
Nature | + 21%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Disarm Resistance | 52% |
Confusion Resistance | 21% |
Instadeath Resistance | 100% |
Stun Resistance | 22% |
Poison Resistance | 10% |
Silence Resistance | 21% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 524% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +1 Silence- +21% Confus- +21% Stun/Frz- +22% ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
Quiver | ![]() 3.0 T1 arrow ammo [Rare] Nature Power 15.5 - 21.7 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Proj.spd +200% Ranged+ +12 mind On Hit.r1 +4 lightning On Crit.r2 +4 mind On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 135 physical damage Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +46.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() 2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Armour +2 Max.HP +40.00 Disarm- +20% Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +6% blight Poison- +10% Disease- +12% Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Phys.crit +2.0% Apr +3 ----- def ----- Armour +2 Die.at -40.00 life Max.HP +32.00 ---------- misc Max.stam +10.00 A belt that goes around your waist. |
In main hand | ![]() 4.0 T2 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Str +1 Wil +6 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +9% all Acc +11 (+4 eff.) Apr +9 ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 66 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 14 nature Dmg.mod +9% nature Acc +5 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +12% nature +5% arcane Crit.chn- 15.00% Phys.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +32% ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 9.0 T1 light armor [Ego++] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +53.00 HP.reg +5.10 Heal.mod +21% A suit of armour made of leather. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Melee Ret 4 light ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +5% arcane Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Lck dps ---------- Dmg.mod +3% cold Res.pen +10% fire +10% cold Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +13% physical Unseen.red 12% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 249 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Resists +9% lightning +9% cold +12% mind Confus- +21% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Fatigue -5% Phys.save +9 (+4 eff.) Spell.save +3 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life Max.HP +40.00 Poison- +20% Cut- +20% ---------- misc Max.enc +22 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% arcane ----- def ----- Resists +11% arcane Spell.save +6 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +25% fire Melee Ret 4 cold ----- def ----- Resists +6% cold +24% nature +9% fire ---------- misc See.Invis +6 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) Confus- +27% Rings make your fingers look great! |
![]() 5.0 T1 greatmaul 2H weapon [Rare] Psionic Power 17.0 - 25.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Resists +6% temporal Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) Heal.mod +20% Blind- +20% Massive two-handed mauls. |
![]() 3.0 T1 greatsword 2H weapon [Rare] Disrupt Power 16.5 - 26.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +8 acid On Hit: * 10% chance to slow global speed by 43% While equipped: dps ---------- Res.pen +20% mind ----- def ----- Resists +6% acid +12% mind Massive two-handed swords. |
![]() 3.0 T2 longsword 1H weapon [Ego] Disrupt Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Against +6% Unnatural On Hit: * 12 arcane resource burn While equipped: Stats +1 Wil Sharp, long, and deadly. |
![]() 3.0 T2 mace 1H weapon [Rare] Master Power 22.5 - 31.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +6 Str +2 Dex +2 Mag +1 Con dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Resists +6% nature ---------- misc Hate/m.crit +3.00 Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Rare] Master Power 22.5 - 31.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% cold Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Die.at -60.00 life ---------- misc Stam/turn +2.00 Blunt and deadly. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Nature Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +10 Str +4 Dex +3 Mag +3 Wil +8 Cun +5 Con ----- def ----- Crit.chn- 15.00% Die.at -80.00 life One-handed war axes. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +16 temporal On Crit.r2 +8 nature On Hit: * 20% chance to reduce damage dealt by 15% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +9% mind +10% darkness Res.pen +7% mind +22% darkness ----- def ----- Resists +6% temporal ---------- misc Max.hate +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T2 longbow 2H weapon [Ego] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: dps ---------- Phys.crit +2.0% Acc +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() 3.0 T2 arrow ammo [Rare] Disrupt Power 33.5 - 46.9 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 14 On Crit.r2 +8 cold On Hit: * 14% chance to slow global speed by 43% * 20% chance to reduce all saves and defense by 17 While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 shot ammo [Rare] Nature Power 14.0 - 16.8 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 22 Ranged+ +20 acid +11 fire On Hit.r1 +8 acid On Crit.r2 +12 acid +20 cold +7 fire On Hit: * 20% chance to reduce armor by 13% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T1 shot ammo [Rare] Disrupt Power 13.5 - 16.2 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 16 Proj.spd +200% Ranged+ +20 physical +20 nature On Hit: * 13 arcane resource burn While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Dmg.mod +9% acid Res.pen +25% lightning Melee Ret 3 acid On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Armour +2 Fatigue +8% Resists +6% lightning Crit.chn- 15.00% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +9 Fatigue +22% Resists +18% acid +23% fire +6% nature +5% arcane A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Acc +5 (+2 eff.) Apr +4 ----- def ----- Armour +9 Defense +10 (+4 eff.) Fatigue +22% Resists +16% acid Phys.save +18 (+8 eff.) A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Dex +4 Mag dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Defense +10 (+4 eff.) Crit.chn- 15.00% Die.at -20.00 life ---------- misc Mana/turn +0.11 Max.mana +24.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Stealth +5 A belt that goes around your waist. |
![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +15 (+7 eff.) On Hit (Melee): * 20% chance to reduce armor by 13% * 10% chance to reduce all saves and defense by 17 ----- def ----- Armour +3 Fatigue +2% Resists +18% acid Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +12 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7 physical Dmg.mod +9% acid +8% physical Res.pen +20% mind Melee Ret 4 acid ----- def ----- Armour +9 Fatigue +3% Resists +9% mind +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Phys.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +2 Dex +5 Wil +3 Cun +4 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +3 A cap made of leather. |
![]() 2.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% blight A cap made of leather. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 43 power out of 81/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Madss the Thalore Archer level 13
6th Dusk 122nd year of Ascendancy at 01:21 see stats
By Madss the Thalore Archer level 10
4th Mirth 122nd year of Ascendancy at 16:16 see stats
By Madss the Thalore Archer level 20
51st Dusk 122nd year of Ascendancy at 18:04 see stats
By Madss the Thalore Archer level 18
46th Dusk 122nd year of Ascendancy at 08:12 see stats
By Madss the Thalore Archer level 10
5th Mirth 122nd year of Ascendancy at 09:04 see stats
By Madss the Thalore Archer level 16
38th Dusk 122nd year of Ascendancy at 04:09 see stats
By Madss the Thalore Archer level 18
44th Dusk 122nd year of Ascendancy at 18:05 see stats
Log
Madss repels an attack from Shadow.
Madss's Intuitive Shots hits Iceblock for 40 physical, 6 mind (46 total damage).
Madss deactivates Intuitive Shots.
Madss activates Intuitive Shots.
Melee retaliation hits Iceblock for 5 light damage.
Madss hits Iceblock for 46 physical, 16 nature (61 total damage).
Madss HEALS from acid damage!
Velussra the midge swarm's corrosive acid area effect hits Shadow for 0 acid damage.
Velussra the midge swarm's corrosive acid area effect hits Shadow for 0 acid damage.
Velussra the midge swarm's corrosive acid area effect hits Madss for (9 to ice), 13 acid (13 total damage).
Madss feels pain again.
Talent Flare is ready to use.
Decrepitude Disease from Velussra the midge swarm hits Madss for (1 to ice), 1 blight (1 total damage).
Shadow casts Blindside.
Shadow hits Madss for (7 to ice), 10 physical (10 total damage).
Shadow hits Madss for (18 to ice), 27 physical (27 total damage).
Melee retaliation hits Iceblock for 5 light, 5 light (8 total damage).
Velussra the midge swarm uses Ice Wall.
Madss forces the iceblock to shatter.
Madss breathes venom!
Madss is free from the ice.
Melee retaliation hits Iceblock for 5 light damage.
Madss hits Iceblock for 16 nature damage.
Velussra the midge swarm uses Dissolve.
Madss resists the Gesture of Pain.
Velussra the midge swarm hits Madss for 60 mind, 3 mind, 3 darkness, 3 mind, 3 darkness, 44 mind, 3 mind, 3 darkness, 3 mind, 3 darkness, 58 mind (189 total damage).
Melee retaliation hits Velussra the midge swarm for 4 light, 4 light, 4 light, 4 light, 4 light, 4 light (23 total damage).
Madss the level 20 thalore archer was mentally tortured to death by Velussra the midge swarm on level 1 of Old Forest.