Forgotten the level 5 Wight Arcane Blade by Like Denmark

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceWight
ClassArcane Blade
Level / Exp5 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity13 (base 10)
Constitution20 (base 15)
Magic18 (base 18)
Willpower15 (base 10)
Cunning15 (base 13)

Resources

Life203/203
Mana149/149
Stamina104/104
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision9
See Stealth3
See Invisible8

Offense: Mainhand

Damage23
Accuracy18
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.75
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense2.05
Ranged Defense2.05
Fatigue7
Physical Save14.7
Spell Save11.55
Mental Save10.5

Defense: Resistances

Acid+ 10%( 70%)
Light-10%( 70%)
Fire+ 11%( 70%)
Physical+ 10%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance50%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
4/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Undead / Wight1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


An illusion appears around Forgotten, making it appear human.
Forgotten wears:
Cloak of Deception.

Forgotten wears(replacing):
Wintertide Phial.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.40 gold from the transmogrification of
high-capacity quiver of elm arrows (35/35, 10-14 power, 5 apr).
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 42.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 19.5 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.95 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, cold damage).
You gain 1.49 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, lightning damage).
You gain 1.82 gold from the transmogrification of
huntsman's iron longsword of massacre (10.5-14.7 power, 2 apr).
You gain 0.96 gold from the transmogrification of
acidic iron longsword (8-11.2 power, 2 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (4.5-5.85 power, 10 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (4.5-5.85 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5-6.5 power, 5 apr).
You gain 1.45 gold from the transmogrification of
balanced iron dagger (5-6.5 power, 5 apr).
You gain 2.03 gold from the transmogrification of
insidious poison infusion of the psychic (17 nature damage, 20% healing reduction).
You feel very confident walking into this place.
Saving game...

Saving done.