











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Marauder |
| Level / Exp | 19 / 96% |
| Size | huge |
| Lifes / Deaths | Killed by thought-forged warrior at level 9 on the 17th Dusk 122nd year of Ascendancy at 18:45 0 / 6Killed by Betybrenne the rattlesnake at level 12 on the 25th Dusk 122nd year of Ascendancy at 15:04 Killed by Yveth the dire wolf at level 19 on the 77th Dusk 122nd year of Ascendancy at 13:52 Killed by Yveth the dire wolf at level 19 on the 77th Dusk 122nd year of Ascendancy at 15:19 Killed by Velossra the dremling at level 19 on the 77th Dusk 122nd year of Ascendancy at 16:51 Killed by Aeritta the fox at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:53 |
| Antimagic | Follower |
Primary Stats
| Strength | 57 (base 47) |
| Dexterity | 40 (base 41) |
| Constitution | 18 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 25 (base 11) |
Resources
| Life | -129/451 |
| Stamina | 110/202 |
| Equilibrium | 31 |
| Healing Factor | 0.64712340957518 |
| Regeneration | 2.1031510811193 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 51 |
| Crit Chance | 23% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 51 |
| Crit Chance | 23% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Cold | +39% |
| All | 0% |
| Darkness | +3% |
| Light | +9% |
| Temporal | +15% |
| Mind | +21% |
| Fire | +14% |
| Nature | +5% |
Offense: Damage Penetration
| Darkness | +5% |
| Light | +5% |
| Fire | +20% |
| Mind | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | -4.7341546159441 (38.536585365854%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0.66944655041698 |
| Physical Save | 27 |
| Spell Save | 20 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 64%( 70%) |
| All | + 11%( 70%) |
| Physical | + 16%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 27%( 70%) |
| Mind | + 14%( 70%) |
| Darkness | + 14%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 99% |
| Confusion Resistance | 57% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Pinning Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 192 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target has been dominated. It is unable to move and has lost 13 armor and 19 defense. Attacks from Gidaba the rattlesnake gain 45% damage penetration. Dominated |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | You gain 16% resistance against nature. Resolve |
| detrimental effect | The target's has a cursed wound, reducing healing by 53%. Cursed Wound |
| beneficial effect | Parrying melee and ranged attacks: Has a 7% chance to deflect up to 18 damage from the next 1.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed warg claw. * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Obsidiangrit1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Resists +15% temporal +6% light +3% darkness ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Ravenstar (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold Res.pen +5% darkness ----- def ----- Defense +2 (+1 eff.) Resists +21% fire +18% cold +5% arcane +3% light Crit.dmg- 15.00% A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Motir the Breezemonster (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Dmg.mod +15% mind Apr +6 Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +3% nature While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Starhacker the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +4 Con dps ---------- Phys.crit +4.0% Dmg.mod +9% light ----- def ----- Defense +10 (+4 eff.) Resists +6% light Phys.save +8 (+4 eff.) Rings can have magical properties. |
| On fingers | Emelymithra the Flameminister0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +9 (+3 eff.) Res.pen +20% fire +10% mind +5% light ----- def ----- Resists +9% fire ---------- misc Light +2 Rings can have magical properties. |
| Around neck | Pusstinger the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +6% physical +21% cold +23% fire ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
| In main hand | dwarven-steel mace 'Aerama' (31-43.4 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +12% physical Acc +10 (+4 eff.) ----- def ----- Pinning- +10% Blunt and deadly. |
| Around waist | Rhagen the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +20 (+7 eff.) Resists +3% acid +3% fire +6% light +3% mind Spell.save +6 (+3 eff.) Die.at -80.00 life ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | dwarven-steel mace 'Glaciercrack' (28.5-39.9 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Mag +1 Wil dps ---------- Phys.crit +10.0% Dmg.mod +12% cold Acc +10 (+4 eff.) ----- def ----- Crit.dmg- 5.00% Blunt and deadly. |
| Cloak | Vorerin the linen cloak (1 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +25 (+8 eff.) Dmg.mod +15% temporal ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +11% blight +6% fire +17% nature HP.reg +3.00 Heal.mod +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zubibrebeth (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +14% fire ----- def ----- Resists +6% acid +3% temporal +21% fire +15% nature +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the sneak (res 22%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 26%; mental; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Bilehash =6cun 2con=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Cun +2 Con dps ---------- Dmg.mod +6% nature Melee Ret 2 nature ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Light +3 Rings can have magical properties. |
psionicist's steel ring of darkness (+20%) =4wil=0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Mind.save +8 (+5 eff.) Rings can have magical properties. |
rogue's steel ring =4cun=0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+3 eff.) Rings can have magical properties. |
Isyldalle the Lustrenail (12.5-17.5 power, 2 apr) =8con=3.0 T1 mace 1H weapon [Rare] Disrupt Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: Stats +1 Dex +8 Con dps ---------- Res.pen +5% light ----- def ----- Defense +5 (+2 eff.) ---------- misc Stam/turn +3.00 Blunt and deadly. |
Malufang the Dawnmaster (19.5-27.3 power, 3 apr) =4cun 5wil=3.0 T2 mace 1H weapon [Rare] Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Wil dps ---------- Dmg.mod +3% light ----- def ----- Resists +6% light ---------- misc Infravis +1 Blunt and deadly. |
iron waraxe 'Hanyrand' (12-16.8 power, 2 apr) =4wil=3.0 T1 waraxe 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 darkness Against +6% Living While equipped: Stats +4 Wil ----- def ----- Resists +6% fire Crit.dmg- 15.00% Knockbk- +20% ---------- misc Max.psi +40.00 One-handed war axes. |
Shantiz the Stormblade (15-19.5 power, 20 apr) =20dex=1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
dwarven-steel dagger 'Isynne' (21-27.3 power, 7 apr) =4cun 4con=1.0 T3 dagger 1H weapon [Rare] Master Power 21.0 - 27.3 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +1 Str +4 Dex +4 Cun +4 Con dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +6% mind Res.pen +7% physical ----- def ----- Disarm- +12% ---------- misc See.Invis +6 Sharp, short and deadly. |
Isudhetira (2.5-2.75 power, 12 apr, nature damage) =6cun=3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 acid While equipped: Stats +6 Cun dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +4 (+1 eff.) Dmg.mod +7% mind ---------- misc Equi/ret +0.08 Psi/m.crit +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Adelevea =3cun=4.0 T1 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +2 Str +3 Mag +3 Cun dps ---------- Phys.pwr +6 (+2 eff.) On Hit (Ranged): * 20 arcane resource burn ---------- misc Infravis +1 Slings are used to hurl stones or metal shots at your foes. |
rough leather armour 'Carrionpyre' (3 def, 2 armour) =4cun 4wil=9.0 T1 light armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% acid ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +3% nature Mind.save +26 (+14 eff.) A suit of armour made of leather. |
Skin of Many (12 def, 6 armour) =4con=9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
rough leather belt 'Murkstar' =3wl=1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Mag +3 Wil dps ---------- Dmg.mod +9% darkness ----- def ----- Defense +10 (+4 eff.) Stealth +6 ---------- misc See.Invis +6 A belt that goes around your waist. |
Brenirab (1 def, 0 armour) =3dex 3cun 1con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +4 Mag +3 Cun +1 Con dps ---------- Acc +3 (+1 eff.) Apr +3 ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashrazor the pair of rough leather boots (0 def, 1 armour) =2cun=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Dmg.mod +6% lightning Melee Ret 2 lightning ----- def ----- Armour +1 Resists +3% lightning +6% darkness Disengage: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of rough leather boots 'Betatira' (0 def, 3 armour) =2dex 4con=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +4 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Resists +2% physical ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
linen wizard hat 'Gleritta' (1 def, 0 armour) =6cun=2.0 T1 head armor [Rare] Disrupt While equipped: Stats +6 Cun +5 Str ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +6% nature +12% acid ---------- misc Infravis +3 A pointy cloth hat, very wizardly... |
Adevea the rough leather cap (5 def, 1 armour) =conf 20=2.0 T1 head armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Apr +2 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +6% blight +5% arcane Phys.save +3 (+1 eff.) Mind.save +5 (+3 eff.) Confus- +20% A cap made of leather. |
Glacierriver the rough leather cap (0 def, 1 armour) =5wil=2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +5 Wil +2 Cun dps ---------- Phys.pwr +7 (+3 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +5% cold ----- def ----- Armour +1 Fatigue +1% Resists +6% physical Phys.save +6 (+3 eff.) ---------- misc Hate/m.crit +3.00 A cap made of leather. |
Skybait (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid Melee Ret 6 acid ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +8% cold ---------- misc Light +3 Breathe water A cap made of leather. |
Tigorn the rough leather cap (0 def, 1 armour) =5con=2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex +1 Mag +5 Con dps ---------- Dmg.mod +6% acid Melee Ret 4 mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +3 Skullcr.mult +2 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 135.2 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Blazewinnow the iron helm (5 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Acc +10 (+4 eff.) ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +5% Resists +12% light +11% darkness Die.at -40.00 life ---------- misc Stam/turn +2.00 Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Nerutira' (0 def, 3 armour) =5cun 1wil=3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +5 Cun +1 Con ----- def ----- Armour +3 Fatigue +5% Mind.save +6 (+4 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
210 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Siluwe2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% temporal ----- def ----- Armour +2 Resists +3% nature Confus- +20% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Cinderraven' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Crit.mult +10.00% Dmg.mod +6% fire Res.pen +10% physical Apr +1 ----- def ----- Defense +5 (+2 eff.) Phys.save +6 (+3 eff.) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One =5wil=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending yew totem of healing [power 216] (16.5/15 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 216 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Krog Marauder the Krog Marauder level 8
2nd Flare 122nd year of Ascendancy at 21:17 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Krog Marauder the Krog Marauder level 10
20th Dusk 122nd year of Ascendancy at 18:37 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Krog Marauder the Krog Marauder level 7
4th Mirth 122nd year of Ascendancy at 09:57 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Krog Marauder the Krog Marauder level 19
1st Time of Equilibrium 122nd year of Ascendancy at 12:54 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Krog Marauder the Krog Marauder level 16
59th Dusk 122nd year of Ascendancy at 05:21 see stats
Log
Krog Marauder's manaburn arcane area effect hits Arelevea the war bear for 0 arcane damage.
Krog Marauder's manaburn arcane area effect hits Krog Marauder for 0 arcane damage.
Krog Marauder's manaburn arcane area effect hits Aeritta the fox for 0 arcane damage.
Krog Marauder stops being poisoned.
--------------------------------
Aeritta the fox starts to bleed.
Krog Marauder hits Aeritta the fox for 41 physical, 23 lightning, 46 physical, 23 lightning (132 total damage).
Aeritta the fox is not silenced anymore.
Aeritta the fox shoots!
Bleeding from Krog Marauder hits Aeritta the fox for 11 physical damage.
Krog Marauder's manaburn arcane area effect hits Krog Marauder for 0 arcane damage.
Krog Marauder's manaburn arcane area effect hits Aeritta the fox for 0 arcane damage.
Krog Marauder deactivates Antimagic Shield.
The antimagic shield of Krog Marauder crumbles.
Aeritta the fox's Shoot hits Krog Marauder for 49 physical, (1 antimagic), 0 nature (49 total damage).
Aeritta the fox's Shoot hits Krog Marauder for 53 physical, (1 antimagic), 0 nature (53 total damage).
--------------------------------
Krog Marauder hits Aeritta the fox for 58 physical, 23 lightning, 27 physical, 23 lightning (130 total damage).
Krog Marauder's manaburn arcane area effect hits Krog Marauder for 0 arcane damage.
Krog Marauder's manaburn arcane area effect hits Aeritta the fox for 0 arcane damage.
Aeritta the fox speeds up.
Aeritta the fox regains their balance.
Bleeding from Krog Marauder hits Aeritta the fox for 15 physical damage.
Aeritta the fox shoots!
Krog Marauder regains balance.
Krog Marauder no longer revels in blood quite so much.
Talent Infusion: Regeneration is ready to use.
Saving game...













































































































