Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Psyshot |
Level / Exp | 13 / 63% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 13 on the 58th Dusk 122nd year of Ascendancy at 10:35 / 1 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 29 (base 23) |
Constitution | 14 (base 10) |
Magic | 10 (base 10) |
Willpower | 30 (base 27) |
Cunning | 34 (base 28) |
Resources
Life | -54/285 |
Psi | 140/150 |
Steam | 9/100 |
Healing Factor | 1.1372895330003 |
Regeneration | 2.5589014492507 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 22 |
Accuracy | 47 |
Crit Chance | 16% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 47 |
Crit Chance | 15% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +10% |
Blight | +3% |
Physical | +2% |
All | 0% |
Offense: Damage Penetration
Blight | +25% |
Lightning | +20% |
Physical | +2% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 7 |
Physical Save | 21 |
Spell Save | 20 |
Mental Save | 21 |
Defense: Resistances
Physical | + 5%( 70%) |
Lightning | + 26%( 70%) |
Light | + 44%( 70%) |
Temporal | + 6%( 70%) |
Blight | + 12%( 70%) |
Arcane | + 5%( 70%) |
Darkness | + 11%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 10% |
Confusion Resistance | 20% |
Stun Resistance | 32% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.6 steam per turn. Can be activated for an instant burst of 23 steam. Its effects scale with your Magic stat. |
Class Talents
Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Psytech gunnery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic fog | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Gestalt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Action at a distance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Galuzilafang' (0 def, 1 armour) pair of rough leather boots 'Galuzilafang' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal +5% arcane +9% blight Stun/Frz- +10% ---------- misc Talents +1 Rocket Boots A pair of boots made of leather. |
Quiver | psychokinetic pouch of iron shots of erosion (17/18, 16-19 power, 1 apr) psychokinetic pouch of iron shots of erosion (17/18, 16-19 power, 1 apr)3.0 T1 shot ammo [Ego+] Nature/Psionic Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Ranged+ +5 nature +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 141 physical damage Shots are used with slings to pummel your foes to death. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | rough leather cap 'Arynarikhad' (0 def, 2 armour) rough leather cap 'Arynarikhad' (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +2 Fatigue +1% Resists +3% light Max.HP +40.00 Confus- +20% A cap made of leather. |
On hands | rough leather gloves of dexterity (+3) (0 def, 2 armour) rough leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Deepssear Deepssear0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Dmg.mod +3% darkness ----- def ----- Resists +3% lightning Spell.save +7 (+4 eff.) HP.reg +2.00 Disarm- +20% Stun/Frz- +22% Rings make your fingers look great! |
Around neck | Betabreta the copper amulet Betabreta the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% ----- def ----- Resists +11% light +11% darkness Blind- +21% ---------- misc Max.psi +30.00 Amulets make your neck look great! |
In main hand | Dimbrace the iron steamgun Dimbrace the iron steamgun4.0 T1 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Phasing +20% Ranged+ +4 darkness +8 physical Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+3 eff.) ---------- misc Reload +3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | Freezetide the rough leather belt Freezetide the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +3% blight Res.pen +25% blight Melee Ret 4 cold ----- def ----- Resists +3% blight Phys.save +5 (+2 eff.) A belt that goes around your waist. |
In off hand | honing vined mindstar of disruption (5-6 power, 18 apr, mind damage) honing vined mindstar of disruption (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Against +5% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +2% physical Res.pen +2% physical ----- def ----- Resists +2% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Raguyaldil' (8 def, 0 armour) linen cloak 'Raguyaldil' (8 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Cun ----- def ----- Defense +8 (+4 eff.) Resists +3% physical Phys.save +6 (+3 eff.) Die.at -40.00 life Cut- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Betygalrawen the Blastrend (9 def, 7 armour) Betygalrawen the Blastrend (9 def, 7 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +4 Str dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +20% lightning ----- def ----- Armour +7 Defense +9 (+5 eff.) Fatigue +6% Resists +17% lightning ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
Inventory
medical injector implant of the duelist (efficiency 117% / cooldown 64%) medical injector implant of the duelist (efficiency 117% / cooldown 64%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 117% efficiency and cooldown mod of 64%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 97% / cooldown 98%) medical injector implant of the titan (efficiency 97% / cooldown 98%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 97% efficiency and cooldown mod of 98%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
schematic: Spring Grapple schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Blastbender (0 def, 0 armour) Blastbender (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Mind.crit +2% Dmg.mod +11% cold Melee Ret 10 lightning ----- def ----- Resists +9% lightning +16% cold +7% all Crit.chn- 10.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour of cold resistance (3 def, 2 armour) rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +15% cold A suit of armour made of leather. |
Getandur (10 def, 7 armour) Getandur (10 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: ----- def ----- Armour +7 Defense +10 (+5 eff.) Fatigue +22% Resists +3% temporal +7% physical Phys.save +10 (+5 eff.) Max.HP +20.00 HP.reg +2.00 A suit of armour made of metal plates. |
Startaint the rough leather belt Startaint the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Apr +1 ----- def ----- Armour +4 HP.reg +0.70 Heal.mod +11% ---------- misc Light +3 A belt that goes around your waist. |
linen cloak 'Emelywen' (1 def, 0 armour) linen cloak 'Emelywen' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) Resists +6% nature +3% light Crit.chn- 15.00% Max.HP +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daimugar the rough leather hat (5 def, 1 armour) Daimugar the rough leather hat (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Wil dps ---------- Phys.crit +3.0% ----- def ----- Armour +1 Defense +5 (+3 eff.) Fatigue +1% Resists +6% blight Mind.save +6 (+3 eff.) Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A hat made of leather. Very stylish. |
rough leather hat (0 def, 1 armour) rough leather hat (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
Emireda (0 def, 1 armour) Emireda (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag +1 Wil +1 Cun dps ---------- Res.pen +15% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% temporal +7% cold Crit.chn- 10.00% ---------- misc Breathe water A cap made of leather. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
42 alchemist agate 42 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 122] simple healing salve [power 122]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 122 Puts Talent Medical Injector on 15 cooldown Medical salve. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Tahad [power 100] (25 cooldown) Tahad [power 100] (25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Cun +4 Mag dps ---------- Dmg.mod +3% mind +6% blight Res.pen +5% arcane +5% mind Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 216 Base Damage: 110 Armor: 1 All Resist: 3 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Larry with Guns the Cornac Psyshot level 12
47th Dusk 122nd year of Ascendancy at 14:15 see stats
By Larry with Guns the Cornac Psyshot level 10
1st Dusk 122nd year of Ascendancy at 07:23 see stats
By Larry with Guns the Cornac Psyshot level 12
3rd Dusk 122nd year of Ascendancy at 22:43 see stats
Log
Islara the red crystal hits Larry with Guns for (14 flat reduction), 45 lightning (45 total damage).
Larry with Guns has finished recovering.
Burning from Islara the red crystal hits Larry with Guns for (14 flat reduction), 12 fire (12 total damage).
Burning from Islara the red crystal hits Larry with Guns for (14 flat reduction), 12 fire (12 total damage).
Larry with Guns deactivates Rocket Boots.
Siludann the giant acid ant uses Blinding Speed.
Siludann the giant acid ant speeds up.
Siludann the giant acid ant uses Perfect Strike.
Siludann the giant acid ant aims carefully.
Larry with Guns stops burning.
Talent Improved Gestalt is ready to use.
Something shoves Shadow aside.
Larry with Guns is no longer in despair
Talent Vaporous Step is ready to use.
Larry with Guns shoots!
Larry with Guns shoots!
Siludann the giant acid ant spits acid!
Siludann the giant acid ant hits Larry with Guns for (14 flat reduction), 30 acid (30 total damage).
Siludann the giant acid ant's magic has been disrupted.
Larry with Guns's Shoot hits Siludann the giant acid ant for (13 to psi shield), 20 physical, (5 to psi shield), 7 physical, 3 darkness, (1 to psi shield), 2 nature (33 total damage).
Larry with Guns hits Siludann the giant acid ant for 10 mind, 14 light (24 total damage).
Larry with Guns hits Shadow for 31 light damage.
Shadow casts Blindside.
Melee retaliation hits Shadow for 4 cold, 18 fire (22 total damage).
Shadow hits Larry with Guns for (14 flat reduction), 18 physical (18 total damage).
Larry with Guns the level 13 cornac psyshot was bled to death by a shadow on level 5 of Scintillating Caves.