






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 11 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 11 on the 72nd Dusk 122nd year of Ascendancy at 08:00 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 12 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 41 (base 27) |
| Cunning | 30 (base 28) |
Resources
| Life | -19/199 |
| Equilibrium | 81 |
| Healing Factor | 0.89039655996176 |
| Regeneration | 10.907357859532 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Barehand
| Damage | 10 |
| Accuracy | 21 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Light | +10% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 11 |
| Ranged Defense | 17 |
| Fatigue | 1 |
| Physical Save | 25 |
| Spell Save | 17 |
| Mental Save | 30 |
Defense: Resistances
| Nature | + 52%( 70%) |
| Lightning | + 5%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 5%( 70%) |
| Blight | + 20%( 70%) |
| Cold | + 20%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | The target is poisoned, taking 47.58 nature damage per turn. Healing received is reduced by 53%. Damage dealt is reduced by 14%. Deadly Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | You gain 10% resistance against nature. Resolve |
Quests
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-) ----- def ----- Mind.save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. copper ring of nature (+22%) (On fingers, 1 of 2)]copper ring of nature (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11%(-) nature ----- def ----- Resists +22%(-) nature Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of nature (+22%) (On fingers, 1 of 2)]marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +0%(-11%) nature Acc +4 (+2 eff.) ----- def ----- Resists +0%(-22%) nature Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| Main armor | [vs. linen robe of protection (3 def, 2 armour) (Main armor)]linen robe of protection (3 def, 2 armour) 2.0 T1 cloth armor [Ego] Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Phys.save +16 (+11 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On feet | [vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) ---------- misc Stam/turn +0.40 (-) Max.stam +10.00 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +4 (-) Call light (97 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Khelahad (7 def, 4 armour) (On head)]Khelahad (7 def, 4 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +3.00% (-) Acc +8 (+7 eff.) (-) ----- def ----- Armour +4 (-) Defense +7 (+7 eff.) (-) Rng.Def +6 (+6 eff.) (-) Resists +5%(-) lightning +5%(-) temporal ---------- misc Max.stam +15.00 (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 38.05 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Inventory
sun infusion (rad 5; power 20; turns 3; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 3 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (660% regen over 10 turns; 33 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 660% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. copper ring of nature (+22%) (On fingers, 1 of 2)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: dps ---------- Dmg.mod +0%(-11%) nature ----- def ----- Resists +0%(-22%) nature Rings can have magical properties. Tap to cycle through comparison choices |
[vs. nature's thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) (Second weapon set: In main hand)]Bokeblek the Radianceransom (10-12 power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0(+1.0 - +2.1) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 (-22) Crit +2.5% (-1.0%) Atk.spd 100% (-) On Crit.r2 +4 light While equipped: dps ---------- Phys.crit +5.0% Spell.crit +1% Mind.crit +0% (-3%) Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-2%) nature +10% darkness +3% arcane Res.pen +10% arcane Melee Ret 4 arcane On Hit (Melee): * 15% chance to blind ----- def ----- Resists +0%(-4%) blight Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Disease- +0% (-12%) ---------- misc Max.psi +0.00 (-16.00) Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. nature's thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) (Second weapon set: In main hand)]elm magestaff (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(+1.0 - +2.1) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 (-22) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% Mind.crit +0% (-3%) Spell.pwr +3 (+3 eff.) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +10% lightning +0%(-2%) nature ----- def ----- Resists +0%(-4%) blight Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Disease- +0% (-12%) ---------- misc Max.psi +0.00 (-16.00) Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. nature's thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) (Second weapon set: In main hand)]iron greatmaul (20-30 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Normal] Power 20.0 - 30.0(+11.0 - +20.1) Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +1 (-23) Crit +0.5% (-3.0%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-2%) nature ----- def ----- Resists +0%(-4%) blight Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Disease- +0% (-12%) ---------- misc Max.psi +0.00 (-16.00) Massive two-handed mauls. |
[vs. nature's thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) (Second weapon set: In main hand)]manaburning steel greatsword of massacre (29.5-47.2 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Disrupt/Master Power 29.5 - 47.2(+20.5 - +37.3) Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 (-22) Crit +3.0% (-0.5%) Atk.spd 100% (-) On Hit: * 17 arcane resource burn (+17) While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-2%) nature ----- def ----- Resists +0%(-4%) blight Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Disease- +0% (-12%) ---------- misc Max.psi +0.00 (-16.00) Massive two-handed swords. |
[vs. nature's thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) (Second weapon set: In main hand)]iron mace of massacre (18.5-25.9 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Master Power 18.5 - 25.9(+9.5 - +16.0) Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 (-22) Crit +0.5% (-3.0%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-2%) nature ----- def ----- Resists +0%(-4%) blight Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Disease- +0% (-12%) ---------- misc Max.psi +0.00 (-16.00) Blunt and deadly. |
[vs. nature's thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) (Second weapon set: In main hand)]flaming iron waraxe of massacre (15-21 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 15.0 - 21.0(+6.0 - +11.1) Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 (-22) Crit +3.5% (-) Atk.spd 100% (-) On Hit.r1 +6 fire While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-2%) nature ----- def ----- Resists +0%(-4%) blight Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Disease- +0% (-12%) ---------- misc Max.psi +0.00 (-16.00) One-handed war axes. |
[vs. nature's thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) (Second weapon set: In main hand)]insidious steel waraxe of massacre (19-26.6 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Nature/Master Power 19.0 - 26.6(+10.0 - +16.7) Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 (-21) Crit +4.0% (+0.5%) Atk.spd 100% (-) Melee+ +14 insidious poison While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-2%) nature ----- def ----- Resists +0%(-4%) blight Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Disease- +0% (-12%) ---------- misc Max.psi +0.00 (-16.00) One-handed war axes. |
[vs. nature's thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) (Second weapon set: In main hand, 1 of 2)]mossy mindstar (2-2.2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-7.0 - -7.7) Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 (-12) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-2%) Mind.pwr +2 (+1 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-2%) nature ----- def ----- Resists +0%(-4%) blight Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Disease- +0% (-12%) ---------- misc Max.psi +0.00 (-16.00) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. nature's thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) (Second weapon set: In main hand, 1 of 2)]mossy mindstar (2-2.2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-7.0 - -7.7) Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 (-12) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-2%) Mind.pwr +2 (+1 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-2%) nature ----- def ----- Resists +0%(-4%) blight Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Disease- +0% (-12%) ---------- misc Max.psi +0.00 (-16.00) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
quiver of elm arrows of accuracy (18/18, 15-21 power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Ego] Master Power 15.0 - 21.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +1.0% Capacity 18 Arrows are used with bows to pierce your foes to death. |
[vs. linen robe of protection (3 def, 2 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Phys.save +0 (+0 eff.) (-16 (-11 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. linen robe of protection (3 def, 2 armour) (Main armor)]slimy linen robe of fire (+15%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +10% fire On Melee Ret: * Slows global speed by 3% * 3 arcane resource burn ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Resists +15% fire Phys.save +0 (+0 eff.) (-16 (-11 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. linen robe of protection (3 def, 2 armour) (Main armor)]spellwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+3 eff.) ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Phys.save +0 (+0 eff.) (-16 (-11 eff.)) Spell.save +16 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of iron boots of uncanny dodging (3 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +3 (+2) Defense +3 (+3 eff.) Rng.Def +3 (+3 eff.) Fatigue +2% (+1%) ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-10.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(+2) Cun +4(+1) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5% nature +0%(-5%) fire ----- def ----- Armour +0 (-2) Resists +10% nature +0%(-10%) fire Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
[vs. Khelahad (7 def, 4 armour) (On head)]linen wizard hat of corrosion (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Crit.mult +0.00% (-3.00%) Dmg.mod +10% acid Acc +0 (+0 eff.) (-8 (-7 eff.)) ----- def ----- Armour +0 (-4) Defense +1 (+1 eff.) (-6 (-6 eff.)) Rng.Def +0 (+0 eff.) (-6 (-6 eff.)) Resists +15% acid +0%(-5%) temporal +0%(-5%) lightning ---------- misc Max.stam +0.00 (-15.00) A pointy cloth hat, very wizardly... |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Eye of the Dreaming One (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +4% blight Apr +5 Melee Ret 15 blight ----- def ----- Mind.save +0 (+0 eff.) (-10 (-5 eff.)) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Larry with a Cold the Thalore Oozemancer level 11
56th Dusk 122nd year of Ascendancy at 11:37 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Larry with a Cold the Thalore Oozemancer level 10
40th Dusk 122nd year of Ascendancy at 06:08 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Larry with a Cold the Thalore Oozemancer level 9
36th Dusk 122nd year of Ascendancy at 01:16 see stats
Log
Larry with a Cold is invigorated by the attack!
Larry with a Cold hits Thief for 0 arcane damage.
Deadly Poison from Thief hits Larry with a Cold for (15 antimagic), 0 nature (0 total damage).
Thief uses Infusion: Wild.
Thief is no longer poisoned.
Thief is cured!
Thief lessens the pain.
Thief performs a melee critical strike against Larry with a Cold!
Larry with a Cold is invigorated by the attack!
Larry with a Cold is invigorated by the attack!
Larry with a Cold hits Thief for 0 arcane, 0 arcane (0 total damage).
Poison from Larry with a Cold hits Thief for 12 nature damage.
Spydric Poison from Larry with a Cold hits Thief for 23 nature damage.
Thief hits Larry with a Cold for 91 physical, (3 antimagic), 0 nature, (4 antimagic), 0 temporal, 22 physical (113 total damage).
Larry with a Cold hits Thief for 6 fire, 6 fire (13 total damage).
Larry with a Cold is invigorated by the attack!
Larry with a Cold hits Thief for 0 arcane damage.
Deadly Poison from Thief hits Larry with a Cold for (28 antimagic), 0 nature (0 total damage).
Mucus ooze uses Slime Spit.
Thief slows down.
Mucus ooze hits Thief for 19 nature damage.
Poison from Larry with a Cold hits Thief for 17 nature damage.
Larry with a Cold uses Infusion: Regeneration.
Larry with a Cold starts regenerating health quickly.
Thief uses Gift of the Highborn.
Thief starts regenerating health quickly.
Thief performs a melee critical strike against Larry with a Cold!
Saving game...











































































