Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 20 / 57% |
Size | medium |
Lifes / Deaths | Killed by Assassin Lord at level 19 on the 6th Allure 123rd year of Ascendancy at 11:10 / 2Killed by Larry with Hands's Inner Demon at level 20 on the 26th Regrowth 123rd year of Ascendancy at 15:10 |
Primary Stats
Strength | 32 (base 22) |
Dexterity | 46 (base 39) |
Constitution | 24 (base 10) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 38 (base 32) |
Resources
Life | -111/644 |
Stamina | 123/170 |
Healing Factor | 1.2272674059366 |
Regeneration | 7.54769454651 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 29.641450861482 |
See Invisible | 29.641450861482 |
Offense: Barehand
Damage | 65 |
Accuracy | 53 |
Crit Chance | 23% |
APR | 38 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Lightning | +12% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Acid | +5% |
Mind | +10% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 22 (44.574340358689%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 23 |
Mental Save | 21 |
Defense: Resistances
Blight | + 12%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 27%( 70%) |
All | + 3%( 70%) |
Lightning | + 15%( 70%) |
Light | + 12%( 70%) |
Temporal | + 12%( 70%) |
Physical | + 4%( 70%) |
Darkness | + 9%( 70%) |
Fire | + 30%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Teleport Resistance | 20% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 675% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Lightningstrider the pair of rough leather boots (0 def, 1 armour) Lightningstrider the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +3% acid ----- def ----- Armour +1 Resists +6% blight Crit.chn- 15.00% Max.HP +60.00 ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
On hands | Silimina the Blazewilter (0 def, 2 armour) Silimina the Blazewilter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Disrupt/Master While equipped: Stats +4 Str +3 Dex +3 Cun +3 Con dps ---------- Dmg.mod +9% lightning +6% acid Res.pen +5% acid On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +12% lightning Phys.save +24 (+9 eff.) Spell.save +20 (+10 eff.) Mind.save +7 (+4 eff.) Disarm- +23% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +15.0% Atk.spd 100% Melee+ +9 physical On Hit: 10% Juggernaut 1 On Hit: 10% Set Up 3 On Hit: * 19 arcane resource burn Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | iron helm 'Sleethunger' (0 def, 3 armour) iron helm 'Sleethunger' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +5% cold Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness Die.at -40.00 life Stun/Frz- +10% Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Xanithra [power 2] (15/22 cooldown) Xanithra [power 2] (15/22 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% blight +3% cold +9% nature +5% arcane Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Aeregandil' copper ring 'Aeregandil'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% temporal Acc +8 (+2 eff.) Apr +13 ----- def ----- Armour +6 Defense +8 (+2 eff.) Resists +3% temporal ---------- misc Stam/turn +2.00 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Dagerak Dagerak0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +11% fire Acc +15 (+5 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Defense +10 (+3 eff.) Resists +22% fire Rings make your fingers look great! |
Around neck | copper amulet of murder copper amulet of murder0.1 T1 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +10.00% Acc +6 (+2 eff.) Apr +11 Amulets make your neck look great! |
Main armor | Islybrewen the cured leather armour (6 def, 4 armour) Islybrewen the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +6% light +16% cold Max.HP +55.00 HP.reg +5.90 Heal.mod +11% A suit of armour made of leather. |
Light source | Polyba Polyba2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% darkness +6% temporal Crit.chn- 15.00% Max.HP +40.00 Silence- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | linen cloak 'Starcutter' (1 def, 6 armour) linen cloak 'Starcutter' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Crit.mult +10.00% Acc +5 (+1 eff.) ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% light +1% physical Phys.save +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | rough leather belt 'Torogovor' rough leather belt 'Torogovor'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Crit.mult +20.00% Res.pen +10% mind Acc +5 (+1 eff.) ----- def ----- Resists +6% fire +6% cold Die.at -60.00 life A belt that goes around your waist. |
Inventory
healing infusion of the titan (heal 91; cd 14) healing infusion of the titan (heal 91; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 91 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 104; cd 11) healing infusion of the warrior (heal 104; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 104 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 169; 15 cd) regeneration infusion of the warrior (heal 169; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 169 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Starraven the copper amulet Starraven the copper amulet0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +3% light +21% blight Res.pen +10% acid ----- def ----- Resists +18% light Mind.save +6 (+3 eff.) Confus- +11% Amulets make your neck look great! |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper ring 'Emeleda' copper ring 'Emeleda'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +4 Resists +22% lightning +3% cold Mind.save +6 (+3 eff.) Die.at -60.00 life Heal.mod +10% Stun/Frz- +20% Rings make your fingers look great! |
rogue's copper ring of sensing rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
Xanogatira the Flashcrypt (3-3 power, 12 apr, mind damage) Xanogatira the Flashcrypt (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +12 cold On Hit.r1 +4 light While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +9% light +12% cold Res.pen +10% light +15% nature ----- def ----- Phys.save +3 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of balance (4-5 power, 18 apr, mind damage) vined mindstar of balance (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather sling 'Arcbreaker' rough leather sling 'Arcbreaker'4.0 T1 sling 1H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 On Hit.r1 +20 nature On Crit.r2 +16 nature While equipped: Stats +2 Con dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +6% acid +6% light +6% lightning ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 80 life over 5 turns Puts all charms on 17 cooldown Slings are used to hurl stones or metal shots at your foes. |
manaburning pouch of iron shots of accuracy (22/22, 14-17 power, 1 apr) manaburning pouch of iron shots of accuracy (22/22, 14-17 power, 1 apr)3.0 T1 shot ammo [Ego] Disrupt/Master Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +1 Crit +4.0% Capacity 22 On Hit: * 11 arcane resource burn Shots are used with slings to pummel your foes to death. |
Lustretrencher (6 def, 4 armour) Lustretrencher (6 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) Dmg.mod +12% light +3% darkness Res.pen +5% light Melee Ret 2 light ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +6% physical +16% temporal Phys.save +10 (+4 eff.) A suit of armour made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Polyrama (0 def, 24 armour) Polyrama (0 def, 24 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: ----- def ----- Armour +24 Fatigue +22% Heal.mod +20% Confus- +20% Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. |
Yarykath the Strikeonslaught (0 def, 9 armour) Yarykath the Strikeonslaught (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% lightning On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Armour +9 Fatigue +22% Resists +3% acid +18% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of metal plates. |
Tarrynarirain the rough leather belt Tarrynarirain the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +3 Cun +5 Lck dps ---------- On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +6% blight +1% physical Stealth +5 Poison- +10% ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Rootimmortal the linen cloak (6 def, 6 armour) Rootimmortal the linen cloak (6 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% fire ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +13% fire +12% light +9% nature Phys.save +9 (+4 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
dreamer's pair of iron boots (0 def, 3 armour) dreamer's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun +2 Wil ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of dwarven-steel boots of speed (0 def, 4 armour) blood-soaked pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Mov.spd +25% Apr +8 ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Lisema' (0 def, 2 armour) hardened leather gloves 'Lisema' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Spell.crit +1% Melee+ 10 light 5 temporal Ranged+ 6 temporal Dmg.mod +3% blight +5% temporal +5% light Phasing +20% ----- def ----- Armour +2 Resists +9% light +5% temporal HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +13.00 Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Hit: 10% Nightmare 3 On Hit: 20% Searing Light 3 On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Silyth the dwarven-steel gauntlets (0 def, 2 armour) Silyth the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun +2 Mag ----- def ----- Armour +2 Fatigue +3% Resists +6% light +6% darkness Crit.chn- 15.00% HP.reg +5.00 ---------- misc Stam/turn +1.30 Max.stam +24.00 Infravis +1 See.Invis +9 Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +18 light +12 darkness On Hit: 20% Nightmare 3 Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 24.94 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Siliraba the linen wizard hat (1 def, 0 armour) Siliraba the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Mag +2 Con dps ---------- Crit.mult +10.00% Dmg.mod +7% arcane ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +5% arcane Spell.save +9 (+5 eff.) Max.HP +20.00 Knockbk- +10% ---------- misc Equi/ret +0.16 Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 5.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Starlash (1 def, 0 armour) Starlash (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +12% mind Res.pen +25% light +20% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Defense +1 (+0 eff.) Resists +16% acid ---------- misc Light +2 A pointy cloth hat, very wizardly... |
Earogohir the iron helm (0 def, 5 armour) Earogohir the iron helm (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Armour +5 Fatigue +5% Resists +9% darkness +3% fire Crit.chn- 10.00% Phys.save +3 (+1 eff.) Knockbk- +20% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layimina (0 def, 3 armour) Layimina (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Dex +1 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +6% cold +3% mind ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Issorerab Issorerab2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex +1 Wil dps ---------- Crit.mult +5.00% Apr +2 ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Larry with Hands the Cornac Brawler level 14
36th Haze 122nd year of Ascendancy at 23:42 see stats
By Larry with Hands the Cornac Brawler level 10
5th Mirth 122nd year of Ascendancy at 21:47 see stats
By Larry with Hands the Cornac Brawler level 20
25th Regrowth 123rd year of Ascendancy at 03:46 see stats
By Larry with Hands the Cornac Brawler level 19
74th Haze 122nd year of Ascendancy at 09:53 see stats
By Larry with Hands the Cornac Brawler level 14
13rd Dusk 122nd year of Ascendancy at 22:12 see stats
By Larry with Hands the Cornac Brawler level 16
63rd Haze 122nd year of Ascendancy at 14:33 see stats
By Larry with Hands the Cornac Brawler level 19
6th Allure 123rd year of Ascendancy at 11:10 see stats
Log
Grappling hits Larry with Hands's Inner Demon for (4 flat reduction), 0 physical, (0 flat reduction), 0 physical, (13 flat reduction), 1 physical (1 total damage).
Ritch flamespitter hits Larry with Hands for 82 fire damage.
Larry with Hands's Inner Demon throws two quick punches.
Larry with Hands evades Larry with Hands's Inner Demon.
Larry with Hands's Inner Demon hits Larry with Hands for 51 physical, 4 physical, 0 arcane (56 total damage).
Melee retaliation hits Larry with Hands's Inner Demon for (2 flat reduction), 0 mind, 0 arcane (0 total damage).
Grappling hits Larry with Hands's Inner Demon for (9 flat reduction), 0 physical, (1 flat reduction), 0 physical (0 total damage).
Larry with Hands performs a melee critical strike against Larry with Hands's Inner Demon!
Grappling hits Larry with Hands for 8 physical damage.
Melee retaliation hits Larry with Hands for 0 arcane, 1 mind (1 total damage).
Grappling hits Larry with Hands's Inner Demon for (1 flat reduction), 0 physical, (0 flat reduction), 0 physical (0 total damage).
Larry with Hands hits Larry with Hands's Inner Demon for (13 flat reduction), 77 physical, (7 flat reduction), 0 physical, 0 arcane (77 total damage).
Ghoul performs a diseased attack against Larry with Hands.
Larry with Hands evades Ghoul.
Gloredhelle the ghast bites poison into Larry with Hands.
Larry with Hands evades Gloredhelle the ghast.
Larry with Hands has finished recovering.
Larry with Hands's Inner Demon has finished recovering.
Larry with Hands's Inner Demon is no longer evading attacks.
Larry with Hands's Inner Demon throws two quick punches.
Larry with Hands evades Larry with Hands's Inner Demon.
Larry with Hands's Inner Demon performs a melee critical strike against Larry with Hands!
Grappled from Larry with Hands's Inner Demon hits Larry with Hands for 24 physical damage.
Grappling hits Larry with Hands for 2 physical damage.
Grappled from Larry with Hands hits Larry with Hands's Inner Demon for (13 flat reduction), 25 physical (25 total damage).
Melee retaliation hits Larry with Hands's Inner Demon for (2 flat reduction), 0 mind, 0 arcane (0 total damage).
Grappling hits Larry with Hands's Inner Demon for (4 flat reduction), 0 physical, (0 flat reduction), 0 physical, (11 flat reduction), 0 physical (0 total damage).
Larry with Hands's Inner Demon hits Larry with Hands for 68 physical damage.
Larry with Hands the level 20 cornac brawler was smashed to death by a Larry with Hands's Inner Demon on level 2 of Old Forest.