










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Yeek |
Class | Solipsist |
Level / Exp | 50 / 2623% |
Size | small |
Lifes / Deaths | Killed by Eilinovena the xorn at level 50 on the 12nd Haze 123rd year of Ascendancy at 05:24 / 2Killed by Babliri the thaurhereg at level 50 on the 62nd Regrowth 124th year of Ascendancy at 11:58 |
Antimagic | Follower |
Primary Stats
Strength | 23 (base 10) |
Dexterity | 66 (base 33) |
Constitution | 61 (base 60) |
Magic | 27 (base 12) |
Willpower | 155 (base 65) |
Cunning | 115 (base 60) |
Resources
Life | -158/1068 |
Equilibrium | 56 |
Psi | 329/841 |
Healing Factor | 1.5549470706755 |
Regeneration | 54.777973756217 |
Speed
Mental | 0% |
Attack | +9.9920072216264E-12% |
Movement | +16% |
Spell | 0% |
Global | +142.19994720145% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 47.397866056132 |
See Invisible | 47.397866056132 |
Offense: Mainhand
Damage | 100 |
Accuracy | 72 |
Crit Chance | 44% |
APR | 56 |
Speed | 1.00 |
Offense: Offhand
Damage | 101 |
Accuracy | 72 |
Crit Chance | 44% |
APR | 56 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 135 |
Crit Chance | 100% |
Speed | 0.9999999999999 |
Offense: Damage Bonus
Nature | +34% |
Lightning | +20% |
Light | +6% |
Darkness | +35% |
Blight | +12% |
Cold | +9% |
Mind | +99% |
All | 0% |
Offense: Damage Penetration
Nature | +74% |
Lightning | +56% |
Light | +30% |
Darkness | +35% |
Blight | +30% |
Acid | +45% |
Mind | +50% |
All | +20% |
Defense: Base
Armour (hardiness) | 19 (35.65183292883%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 79.2 |
Spell Save | 81.2 |
Mental Save | 87 |
Defense: Resistances
Acid | + 38%( 70%) |
Arcane | + 32%( 70%) |
Cold | + 34%( 70%) |
All | + 27%( 70%) |
Lightning | + 40%( 70%) |
Darkness | + 38%( 70%) |
Mind | + 56%( 80%) |
Fire | + 34%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Pinning Resistance | 17% |
Bleed Resistance | 0% |
Confusion Resistance | 100% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 798 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 407 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 974% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.68 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Psionic / Psychic Assault | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Psionic / Mentalism | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.38 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Gimira the giant army ant. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by master vampire. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by Layuldatta the stone troll. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the lost warrior from death by Betylrakira the barrow wight. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You must explore the ritch tunnels. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2139. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +8 Lck +18 Dex dps ---------- Dmg.mod +12% mind Res.pen +10% blight +5% mind Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Armour +5 Defense +19 (+5 eff.) Stealth +15 HP.reg +11.00 Heal.mod +18% A pair of boots made of leather. |
Quiver | ![]() 3.0 T5 shot ammo [Rare] Nature Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Ranged+ +21 nature +54 fire On Hit.r1 +21 nature +8 fire On Crit.r2 +21 nature +36 fire Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +8 Wil dps ---------- Phys.crit +5.0% Mind.crit +12% Crit.mult +18.00% Phys.pwr +8 (+2 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +9% mind Melee Ret 10 mind ----- def ----- Defense +11 (+3 eff.) Phys.save +18 (+1 eff.) Spell.save +17 (+1 eff.) Mind.save +25 (+5 eff.) ---------- misc Equi/ret +0.20 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+5 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 26 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+1 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+1 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 235.00 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | ![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Mind.pwr +15 (+2 eff.) Dmg.mod +12% blight +18% mind Res.pen +20% lightning ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Equi/ret +0.20 Psi/ret +0.12 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+2 eff.) Mov.spd +16% Acc +9 (+3 eff.) Melee Ret 4 physical ----- def ----- Armour +6 Defense +9 (+2 eff.) Phys.save +9 (+1 eff.) ---------- misc Psi/ret +0.08 Max.stam +30.00 Max.hate +10.00 Blinding Speed: Puts all charms on 34 cooldown Level 4.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+1 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.0 Pwr.cost 26 out of 1/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +19.00% Acc +8 (+2 eff.) Apr +16 ----- def ----- Resists +9% cold +9% fire Die.at -40.00 life ---------- misc Hate/m.crit +1.00 Masteries +0.40 Psionic/Psychic Assault +0.38 Psionic/Slumber +0.38 Wild-gift/Antimagic Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +12 darkness On Crit.r2 +12 darkness While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +21.00% Mind.pwr +10 (+1 eff.) Dmg.mod +6% light +25% mind +25% darkness Res.pen +15% mind +15% darkness ----- def ----- Resists +6% arcane +15% darkness ---------- misc Hate/kill +4.00 Psi/kill +4.00 Max.hate +10.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 559.19 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +6 Dex +14 Wil +5 Cun dps ---------- Mind.pwr +25 (+3 eff.) Res.pen +25% acid Melee Ret 6 mind ----- def ----- Phys.save +28 (+2 eff.) Spell.save +18 (+1 eff.) Mind.save +46 (+10 eff.) Max.HP +110.00 ---------- misc Psi/ret +0.12 A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +4 acid While equipped: Stats +6 Str +5 Dex +6 Mag +6 Wil +6 Cun +6 Con dps ---------- Mind.crit +10% Mind.pwr +15 (+2 eff.) Melee+ 20 lightning 15 mind 15 darkness Dmg.mod +20% lightning +9% nature +35% mind +10% darkness Res.pen +16% lightning +29% nature +10% light ----- def ----- Resists +15% acid +6% nature +17% lightning ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +15 Wil dps ---------- Mind.crit +7% Crit.mult +23.24% Mind.pwr +20 (+2 eff.) Dmg.mod +9% cold Melee Ret 12 mind On Hit (Melee): * 23% chance to reduce all saves and defense by 60 ----- def ----- Defense +3 (+1 eff.) Mind.save +14 (+3 eff.) ---------- misc Hate/m.crit +5.00 Max.hate +11.62 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
![]() 2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +13 Wil dps ---------- Mind.pwr +13 (+1 eff.) Dmg.mod +15% light Melee Ret 4 light ----- def ----- Resists +15% light +26% temporal Mind.save +14 (+3 eff.) Confus- +25% Pinning- +29% Knockbk- +50% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +8 Dex +4 Mag +1 Wil +12 Cun +10 Con dps ---------- Crit.mult +17.00% Mov.spd +10% Dmg.mod +3% temporal Acc +35 (+11 eff.) Apr +18 ----- def ----- Armour +7 Defense +16 (+4 eff.) Fatigue -9% Res.Cap +6% all Phys.save +19 (+1 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +5 Wil dps ---------- Crit.mult +15.00% Mind.pwr +13 (+1 eff.) ----- def ----- Armour +4 Resists +3% temporal +32% light +3% blight +3% cold +30% darkness Mind.save +15 (+3 eff.) Blind- +44% Confus- +24% ---------- misc Masteries +0.39 Wild-gift/Mindstar mastery +0.39 Psionic/Mentalism Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +13 Cun +9 Wil dps ---------- Mind.pwr +39 (+5 eff.) ----- def ----- Defense +18 (+5 eff.) Resists +18% light +9% temporal Crit.chn- 19.62% Mind.save +12 (+3 eff.) Blind- +26% Disarm- +26% ---------- misc Light +4 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +26% temporal On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Resists +21% acid +6% fire Mind.save +9 (+2 eff.) HP.reg +9.00 Heal.mod +10% Cut- +21% Stun/Frz- +50% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +3 Dex +3 Wil +6 Con dps ---------- Melee Ret 4 blight ----- def ----- Max.HP +30.00 Disarm- +27% Pinning- +25% Knockbk- +29% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Cun +9 Str dps ---------- Dmg.mod +12% light Res.pen +10% lightning +10% light ----- def ----- Armour +18 Defense +20 (+5 eff.) Resists +3% blight +9% light Max.HP +46.00 Disarm- +42% Pinning- +44% Knockbk- +44% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Dex +7 Wil +2 Con dps ---------- Phys.crit +2.0% Phys.pwr +9 (+2 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +19 (+2 eff.) Dmg.mod +7% all +6% cold Apr +2 ----- def ----- Defense +20 (+5 eff.) Mind.save +14 (+3 eff.) HP.reg +9.00 Stun/Frz- +50% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Cun +4 Con dps ---------- Melee+ 22 physical Ranged+ 17 physical Dmg.mod +3% darkness Acc +15 (+5 eff.) Apr +3 On Hit (Melee): * 15% chance to reduce all saves and defense by 60 On Hit (Ranged): * 11% chance to reduce all saves and defense by 60 ----- def ----- Armour +8 Spell.save +17 (+1 eff.) HP.reg +8.00 Stun/Frz- +32% ---------- misc Stam/turn +2.00 Hate/m.crit +1.00 Max.stam +16.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Psionic Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 darkness +20 mind +20 nature Against +28% Living While equipped: Stats +5 Cun dps ---------- Dmg.mod +9% mind +18% temporal Res.pen +15% nature Melee Ret 8 temporal On Hit (Melee): * 26% chance to reduce all saves and defense by 60 ----- def ----- Resists +9% mind +15% nature ---------- misc Max.hate +6.00 Massive two-handed battleaxes. |
![]() 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Power 161% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +44 acid +52 nature While equipped: dps ---------- Res.pen +30% acid +30% nature Apr +19 Massive two-handed swords. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+5 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +6 Str +6 Dex +5 Mag +3 Wil +13 Cun +4 Con dps ---------- Mind.crit +15% Crit.mult +16.00% Mind.pwr +10 (+1 eff.) Melee+ 14 lightning Dmg.mod +17% lightning +3% mind Res.pen +20% lightning Melee Ret 2 temporal ----- def ----- Resists +14% lightning +3% temporal ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 2.5 T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+4 eff.) Dmg.mod +35% fire ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +15 (+2 eff.) Dmg.mod +30% acid ----- def ----- Phys.save +15 (+1 eff.) Spell.save +14 (+1 eff.) Mind.save +12 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Dex +5 Con dps ---------- Crit.mult +26.15% Dmg.mod +33% mind Res.pen +33% blight +15% physical +33% mind Acc +25 (+8 eff.) Apr +15 ----- def ----- Armour +12 Die.at -104.61 life ---------- misc Max.stam +39.23 One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 49 damage While equipped: dps ---------- Phys.crit +13.0% Crit.mult +28.00% Apr +13 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 8 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +11% physical Acc +22 (+7 eff.) Apr +15 One-handed war axes. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +8 Cun +6 Con dps ---------- Phys.crit +15.0% Mind.crit +15% Phys.pwr +34 (+7 eff.) Apr +2 ----- def ----- Resists +5% physical Phys.save +23 (+2 eff.) Spell.save +15 (+1 eff.) ---------- misc Size +2 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Dex +1 Mag +7 Wil +9 Cun +1 Con dps ---------- On Hit (Melee): * 21 arcane resource burn ----- def ----- Defense +17 (+4 eff.) Resists +6% light +6% temporal Phys.save +20 (+1 eff.) Spell.save +13 (+1 eff.) Mind.save +17 (+4 eff.) Stealth +13 Max.HP +69.00 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+2 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Dex +3 Mag +2 Wil +6 Con dps ---------- Dmg.mod +6% nature Melee Ret 10 blight ----- def ----- Defense +3 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +24 (+1 eff.) Mind.save +15 (+3 eff.) Die.at -50.00 life Max.HP +60.00 ---------- misc Stam/turn +1.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +4 Wil +6 Cun +5 Con dps ---------- Mind.crit +7% Dmg.mod +15% light Res.pen +10% light +10% cold ----- def ----- Armour +19 Defense +14 (+4 eff.) Resists +3% acid +22% cold +12% lightning Phys.save +23 (+2 eff.) Spell.save +22 (+1 eff.) Mind.save +20 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego+] Arcane While equipped: Stats +9 Mag +9 Wil ----- def ----- Defense +3 (+1 eff.) Spell.save +15 (+1 eff.) ---------- misc Max.mana +73.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Str +4 Cun +7 Con dps ---------- Dmg.mod +15% acid +15% arcane ----- def ----- Armour +5 Defense +15 (+4 eff.) Resists +15% acid Phys.save +16 (+1 eff.) Mind.save +25 (+5 eff.) Evasion: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% mind Res.pen +15% acid +25% light +25% mind On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Armour +14 ---------- misc Light +3 Infravis +3 A pair of boots made of leather. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +8 Dex +10 Mag +14 Lck dps ---------- Spell.crit +1% Spell.pwr +10 (+2 eff.) Dmg.mod +10% acid +9% arcane +18% blight ----- def ----- Armour +5 Crit.chn- 15.00% Spell.save +12 (+1 eff.) Stealth +13 HP.reg +8.00 Heal.mod +20% Disease- +50% A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +1 Dex +8 Mag +4 Wil dps ---------- Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Melee Ret 6 mind ----- def ----- Armour +7 Phys.save +6 (+0 eff.) Silence- +44% Confus- +41% Stun/Frz- +36% ---------- misc Max.stam +31.61 Spell.cld 10% Light +2 Blink to a nearby random location (rad 13) Puts all charms on 22 cooldown A pair of boots made of leather. |
![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 11 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 58.84 fire damage and 79.44 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() 2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +15 Cun +15 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+1 eff.) Dmg.mod +3% fire Res.pen +15% fire ----- def ----- Defense +3 (+1 eff.) Resists +9% darkness +6% cold +3% fire +5% arcane +6% light Mind.save +22 (+5 eff.) ---------- misc Psi/turn +0.36 Hateful Whisper: Puts all charms on 13 cooldown Level 4.8 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 1005 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.9 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 33% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Cun dps ---------- Crit.mult +10.00% Mind.pwr +20 (+2 eff.) Acc +11 (+3 eff.) Melee Ret 4 temporal On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +6 (+2 eff.) Fatigue +5% Resists +9% acid +9% temporal +13% fire +15% cold +11% lightning Phys.save +22 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Dex +5 Cun +8 Con dps ---------- Crit.mult +20.00% Res.pen +10% light Acc +15 (+5 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +5% acid +3% light +15% fire +14% cold +14% lightning Phys.save +18 (+1 eff.) A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +3 Wil dps ---------- Crit.mult +15.00% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +13% fire +22% mind +13% cold Spell.save +6 (+0 eff.) Mind.save +38 (+8 eff.) Confus- +42% ---------- misc Stam/turn +3.00 Mana/s.crit +1.00 Light +2 A cap made of leather. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Wil +10 Con dps ---------- Spell.crit +9% Spell.pwr +20 (+2 eff.) Dmg.mod +39% arcane Phasing +39% Acc +39 (+13 eff.) ----- def ----- Armour +5 Fatigue +5% Die.at -104.61 life ---------- misc Mana/s.crit +2.62 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +5 Str +7 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +10% mind Mind.save +25 (+5 eff.) Max.HP +91.00 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +12% Resists +11% acid +15% cold HP.reg +6.30 ---------- misc Stam/turn +1.90 Breathe water A suit of armour made of mail. |
![]() 9.0 T3 light armor [Ego+] Psionic While equipped: Stats +4 Cun ----- def ----- Armour +12 Defense +19 (+5 eff.) Fatigue +8% Mind.save +19 (+4 eff.) A suit of armour made of leather. |
![]() 3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 205% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +36 Crit +17.0% Capacity 20 Proj.spd +200% Ranged+ +24 lightning +45 blight +8 temporal On Hit.r1 +20 darkness +20 temporal On Crit.r2 +4 temporal On Hit: 20% Epidemic 5 On Hit: * 26% chance to gain 10% of a turn (3/turn limit) * 30% chance to reduce strength, dexterity, and constitution by 17 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Ego+] Nature Power 168% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Ranged+ +50 fire On Crit.r2 +23 fire On Hit: * 20% chance to create vines that bind the target to the ground dealing 432 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Res.pen +15% acid Melee Ret 8 acid ----- def ----- Defense +9 (+2 eff.) Resists +9% blight Phys.save +20 (+1 eff.) Spell.save +24 (+1 eff.) Mind.save +30 (+6 eff.) Blind- +46% Confus- +30% ---------- misc Light +9 See.Stealth +33 See.Invis +43 Track: Puts all charms on 34 cooldown Level 4.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+1 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +15 (+2 eff.) Res.pen +15% mind ---------- misc Max.psi +20.00 Blast the opponent's mind dealing 219 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 145 for 5 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dreamurr the Yeek Solipsist level 41
3rd Flare 123rd year of Ascendancy at 18:47 see stats
By Dreamurr the Yeek Solipsist level 50
53rd Haze 123rd year of Ascendancy at 20:10 see stats
By Dreamurr the Yeek Solipsist level 41
2nd Flare 123rd year of Ascendancy at 02:52 see stats
By Dreamurr the Yeek Solipsist level 21
50th Regrowth 123rd year of Ascendancy at 07:45 see stats
By Dreamurr the Yeek Solipsist level 50
47th Haze 123rd year of Ascendancy at 12:54 see stats
By Dreamurr the Yeek Solipsist level 45
2nd Dusk 123rd year of Ascendancy at 21:26 see stats
By Dreamurr the Yeek Solipsist level 16
5th Regrowth 123rd year of Ascendancy at 09:00 see stats
By Dreamurr the Yeek Solipsist level 50
62nd Haze 123rd year of Ascendancy at 18:18 see stats
By Dreamurr the Yeek Solipsist level 44
9th Flare 123rd year of Ascendancy at 11:35 see stats
By Dreamurr the Yeek Solipsist level 35
1st Mirth 123rd year of Ascendancy at 14:49 see stats
By Dreamurr the Yeek Solipsist level 26
4th Pyre 123rd year of Ascendancy at 18:07 see stats
By Dreamurr the Yeek Solipsist level 30
23rd Pyre 123rd year of Ascendancy at 23:41 see stats
By Dreamurr the Yeek Solipsist level 22
73rd Regrowth 123rd year of Ascendancy at 15:37 see stats
By Dreamurr the Yeek Solipsist level 50
61st Regrowth 124th year of Ascendancy at 13:18 see stats
By Dreamurr the Yeek Solipsist level 50
9th Haze 123rd year of Ascendancy at 20:45 see stats
By Dreamurr the Yeek Solipsist level 50
50th Haze 123rd year of Ascendancy at 22:29 see stats
By Dreamurr the Yeek Solipsist level 10
9th Haze 122nd year of Ascendancy at 16:37 see stats
By Dreamurr the Yeek Solipsist level 20
40th Regrowth 123rd year of Ascendancy at 02:08 see stats
By Dreamurr the Yeek Solipsist level 30
19th Pyre 123rd year of Ascendancy at 15:03 see stats
By Dreamurr the Yeek Solipsist level 40
3rd Summertide 123rd year of Ascendancy at 10:03 see stats
By Dreamurr the Yeek Solipsist level 50
5th Haze 123rd year of Ascendancy at 07:15 see stats
By Dreamurr the Yeek Solipsist level 50
34th Regrowth 124th year of Ascendancy at 00:03 see stats
By Dreamurr the Yeek Solipsist level 22
66th Regrowth 123rd year of Ascendancy at 08:19 see stats
By Dreamurr the Yeek Solipsist level 50
63rd Haze 123rd year of Ascendancy at 21:47 see stats
By Dreamurr the Yeek Solipsist level 50
10th Haze 123rd year of Ascendancy at 17:15 see stats
By Dreamurr the Yeek Solipsist level 20
40th Regrowth 123rd year of Ascendancy at 12:14 see stats
By Dreamurr the Yeek Solipsist level 44
9th Flare 123rd year of Ascendancy at 15:46 see stats
By Dreamurr the Yeek Solipsist level 22
73rd Regrowth 123rd year of Ascendancy at 08:28 see stats
By Dreamurr the Yeek Solipsist level 10
10th Haze 122nd year of Ascendancy at 18:33 see stats
By Dreamurr the Yeek Solipsist level 50
33rd Regrowth 124th year of Ascendancy at 16:19 see stats
By Dreamurr the Yeek Solipsist level 29
19th Pyre 123rd year of Ascendancy at 06:52 see stats
By Dreamurr the Yeek Solipsist level 21
54th Regrowth 123rd year of Ascendancy at 20:56 see stats
By Dreamurr the Yeek Solipsist level 50
4th Regrowth 124th year of Ascendancy at 02:36 see stats
By Dreamurr the Yeek Solipsist level 21
45th Regrowth 123rd year of Ascendancy at 07:45 see stats
By Dreamurr the Yeek Solipsist level 27
6th Pyre 123rd year of Ascendancy at 07:38 see stats
By Dreamurr the Yeek Solipsist level 47
37th Dusk 123rd year of Ascendancy at 22:29 see stats
By Dreamurr the Yeek Solipsist level 21
54th Regrowth 123rd year of Ascendancy at 08:52 see stats
By Dreamurr the Yeek Solipsist level 28
6th Pyre 123rd year of Ascendancy at 17:26 see stats
By Dreamurr the Yeek Solipsist level 17
12nd Regrowth 123rd year of Ascendancy at 16:59 see stats
By Dreamurr the Yeek Solipsist level 50
12nd Haze 123rd year of Ascendancy at 05:24 see stats
By Dreamurr the Yeek Solipsist level 40
1st Flare 123rd year of Ascendancy at 22:21 see stats
Log
Melee retaliation hits Dreamurr for (3 dismissed), 0 to psi, 0 blight, (1 dismissed), 0 to psi, 0 blight (1 total damage).
Dreamurr hits Babliri the thaurhereg for (42 parried), (152 to bones), 0 mind, 6 darkness, 24 lightning, 21 darkness, (98 to bones), 0 mind, 17 darkness, 208 mind, 24 lightning, 21 darkness, 98 mind, 4 acid (423 total damage).
Babliri the thaurhereg receives 79 healing from Temporal Restoration Field.
Babliri the thaurhereg uses Dual Strike.
Babliri the thaurhereg performs a melee critical strike against Dreamurr!
Dreamurr's mind surges with critical power!
Dreamurr's mind surges with critical power!
Dreamurr's mind surges with critical power!
Dreamurr is stunned!
Babliri the thaurhereg performs a melee critical strike against Dreamurr!
Dreamurr's mind surges with critical power!
Dreamurr's mind surges with critical power!
Dreamurr mentally dismisses some damage!
Dreamurr converts some damage to Psi!
Babliri the thaurhereg hits Dreamurr for 207 to psi, 360 physical, (6 dismissed), 0 to psi, 1 nature, (46 dismissed), 4 to psi, 6 darkness, (14 dismissed), 1 to psi, 2 blight, 212 to psi, 368 physical, (4 dismissed), 0 to psi, 1 blight, 20 to psi, 35 darkness, (17 dismissed), 1 to psi, 2 blight (1220 total damage).
Melee retaliation hits Babliri the thaurhereg for 4 physical, (135 to bones), 0 mind, 2 physical, 57 mind (64 total damage).
Dreamurr uses Infusion: Wild.
Dreamurr is not stunned anymore.
Dreamurr is cured!
Dreamurr lessens the pain.
Dreamurr wears (replacing voratun ring 'Tundrakiller'): Mnemonic.
Babliri the thaurhereg casts Virulent Strike.
Babliri the thaurhereg performs a melee critical strike against Dreamurr!
Babliri the thaurhereg performs a melee critical strike against Dreamurr!
Dreamurr converts some damage to Psi!
Babliri the thaurhereg hits Dreamurr for 142 to psi, 247 physical (389 total damage).
Melee retaliation hits Babliri the thaurhereg for 4 physical, 65 mind, 4 physical, 130 mind (204 total damage).
Dreamurr the level 50 yeek solipsist was struck to death by Babliri the thaurhereg on level 3 of High Peak.
You are no longer encumbered.