DOOOM the level 6 Doomelf Archmage by Doctornull

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDoomelf
ClassArchmage
Level / Exp6 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic35 (base 29)
Willpower19 (base 17)
Cunning11 (base 11)

Resources

Life124/124
Mana150/150
Healing Factor1.11
Regeneration0.9435

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance5%
Speed1

Offense: Mind

Mindpower17.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)4.9745044030126 (40%)
Defense1.35
Ranged Defense1.35
Fatigue0
Physical Save6.65
Spell Save18.9
Mental Save10.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
3/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty) Escaped the Searing Halls.
By DOOOM the Doomelf Archmage level 6
78th Pyre 122nd year of Ascendancy at 10:38
see stats

Log

DOOOM killed Hornet swarm!

Talent Flame is ready to use.
You pickup 0.70 gold pieces.

Ran for 43 turns (stop reason: at door).


There is a next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

DOOOM wears:
supercharged ash totem of healing [power 127] (4/51 cooldown).

You gain 0.30 gold from the transmogrification of
quick iron torque of thermal psionic shield [power 17] (3/16 cooldown).
You gain 1.20 gold from the transmogrification of
spiked cured leather armour (2 def, 4 armour).
You gain 0.97 gold from the transmogrification of
cured leather armour of acid resistance (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 0.43 gold from the transmogrification of
stabilizing rough leather cap (0 def, 1 armour).
You gain 0.80 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 2.61 gold from the transmogrification of
mighty elm longbow of power.
You gain 3.84 gold from the transmogrification of
manaburning steel mace of projection (17-23.8 power, 3 apr).
You gain 3.00 gold from the transmogrification of
Neroyatta the steel mace (13-18.2 power, 3 apr).
You gain 12.50 gold from the transmogrification of
Crooked Club (25-35 power, 4 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17-25.5 power, 1 apr).
You gain 1.45 gold from the transmogrification of
balanced iron dagger (10.5-13.65 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15.5-23.25 power, 1 apr).
Saving done.

There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.