Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 69 / 44% |
| Size | huge |
| Lifes / Deaths | Killed by worm that walks at level 11 on the 4th Mirth 122nd year of Ascendancy at 08:37 4 / 3Killed by Veluyabeth the tempest at level 16 on the 7th Mirth 122nd year of Ascendancy at 13:46 Killed by IDogreBringer's Inner Demon at level 32 on the 19th Dusk 122nd year of Ascendancy at 14:44 |
Primary Stats
| Strength | 113 (base 61) |
| Dexterity | 57 (base 10) |
| Constitution | 90 (base 47) |
| Magic | 93 (base 60) |
| Willpower | 51 (base 10) |
| Cunning | 122 (base 60) |
Resources
| Life | 2839/2839 |
| Equilibrium | 140 |
| Stamina | 453/453 |
| Vim | 368/368 |
| Healing Factor | 1 |
| Regeneration | 6.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 14 |
| Infravision | 13 |
| See Stealth | 16 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 250 |
| Accuracy | 71 |
| Crit Chance | 72% |
| APR | 68 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 71 |
| Crit Chance | 72% |
| APR | 73 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62.3 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.908333333333 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +11% |
Defense: Base
| Armour (hardiness) | 99.643073231957 (81.030927835052%) |
| Defense | 41.483333333333 |
| Ranged Defense | 41.483333333333 |
| Fatigue | 20 |
| Physical Save | 62.2625 |
| Spell Save | 68.6 |
| Mental Save | 71.3875 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Confusion Resistance | 73% |
| Poison Resistance | 17% |
| Blind Resistance | 67% |
| Silence Resistance | 38% |
| Pinning Resistance | 36% |
| Disarm Resistance | 74% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 9 turns. While Heroism is active, you will only die when reaching -1098 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 22% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 687% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 257 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 6/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Fearfire | 1.10 |
| 6/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 6/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 6/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Abyssal Shield |
| talent | Share the Pain |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Zuberawyn the Daybright (0 def, 4 armour) Zuberawyn the Daybright (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 8 blight / 20 light Changes stats: +4 Dex / +8 Mag / +4 Wil / +3 Cun / +4 Con Changes resistances: +3% blight / +3% mind / +6% light Changes resistances penetration: +8% physical Changes damage: +8% acid / +7% blight Disease immunity: +32% Silence immunity: +38% Confusion immunity: +35% Stun/Freeze immunity: +35% Stamina each turn: +0.90 Maximum stamina: +24.00 Spellpower: +6 (+1 eff.) Mindpower: +6 (+1 eff.) Movement speed: +20% It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | alchemist's lamp 'Brandsteel' alchemist's lamp 'Brandsteel'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +11 Defense: +8 (+2 eff.) Damage when hit (Melee): 21 fire Changes stats: +4 Con Changes resistances: +7% blight / +8% fire / +5% arcane Changes resistances penetration: +25% fire / +11% all Changes damage: +3% arcane / +15% fire Physical save: +16 (+4 eff.) Spell save: +11 (+2 eff.) Mental save: +25 (+6 eff.) Life regen: +4.10 Light radius: +9 See stealth: +16 See invisible: +14 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Kindlepall the voratun helm (0 def, 5 armour) Kindlepall the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +16 Physical power: +9 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +16 Str / +10 Dex / +2 Mag / +30 Wil / +12 Cun Changes resistances: +30% blight / +15% physical / +27% fire / +13% cold Changes damage: +15% fire Reduces incoming crit damage: 15.00% Physical save: +15 (+3 eff.) Mental save: +29 (+7 eff.) Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On hands | Xanydath the dwarven-steel gauntlets (0 def, 2 armour) Xanydath the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +12.0% Armour: +2 Effects on melee hit: * 44% chance to corrode armour * 19% chance to cause random gloom Damage (Melee): 23 mind / 28 darkness / 12 light Damage when hit (Melee): 8 acid Changes stats: +4 Cun / +4 Mag Changes resistances: +3% acid / +19% light / +8% darkness Changes resistances penetration: +5% acid / +10% blight Changes damage: +8% light / +6% arcane Critical mult.: +11.00% Spell save: +9 (+2 eff.) Mental save: -9 (-2 eff.) Mana each turn: +0.53 Spellpower: +24 (+5 eff.) Spell crit. chance: +28% Mindpower: +8 (+2 eff.) Mental crit. chance: +14% Infravision radius: +2 When used to modify unarmed attacks: Base power: 30.5 - 42.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +18.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Elemental bolt (20% chance level 3). When this weapon crits: Cripple (20% chance level 3). On weapon hit: * 11% chance to blind Damage Shield penetration (this weapon only): +30% Damage (Melee): +25 arcane Burst (radius 2) on crit: +34 light / +30 darkness It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Tool | yew totem of thorny skin 'Zanychak' [power 43] (35 cooldown) yew totem of thorny skin 'Zanychak' [power 43] (35 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Accuracy: +14 (+3 eff.) Fatigue: -4% Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 4 blight Changes resistances penetration: +10% physical Changes damage: +12% physical Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +4 Rushing Claws Maximum encumbrance: +20 It can be used to harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50%, putting all charms on cooldown for 35 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
| On fingers | steel ring 'Rainfoe' steel ring 'Rainfoe'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Str / +6 Con Changes resistances: +20% blight / +12% lightning / +7% nature / +31% acid Changes resistances penetration: +20% nature Changes damage: +14% acid / +18% nature / +12% blight Poison immunity: +17% Disease immunity: +15% Rings can have magical properties. Press to compare |
| On fingers | Mayoriarin the Morbusbraze Mayoriarin the MorbusbrazePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +13 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature Changes stats: +8 Str / +9 Dex / +9 Mag / +8 Cun / +10 Con Changes resistances: +34% light / +9% nature Changes resistances penetration: +5% nature Changes damage: +17% light / +3% nature / +12% darkness Spell save: +34 (+8 eff.) Disarm immunity: +44% Pinning immunity: +36% Knockback immunity: +44% Maximum life: +44.00 Maximum stamina: +23.00 Rings can have magical properties. Press to compare |
| Around neck | stralite amulet 'Torchprophet' stralite amulet 'Torchprophet'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +7 Str / +7 Dex / +13 Cun / +7 Con Changes resistances: +22% darkness / +23% light / +3% fire / +5% arcane / +26% mind Changes resistances penetration: +20% arcane Changes damage: +6% darkness / +24% fire Blindness immunity: +67% Confusion immunity: +38% Life regen: +1.30 Stamina each turn: +1.20 Infravision radius: +9 Sight radius: +2 See invisible: +11 Movement speed: +10% Amulets can have magical properties. Press to compare |
| In main hand | Galesaw the voratun battleaxe (81-121.5 power, 4 apr) Galesaw the voratun battleaxe (81-121.5 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 81.0 - 121.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +24 mind When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +17 Physical power: +16 (+2 eff.) Changes stats: +9 Dex / +1 Wil / +2 Cun / +10 Con Changes resistances: +3% lightning Changes resistances penetration: +10% lightning / +37% physical Changes damage: +19% physical Disarm immunity: +30% Maximum life: +20.00 Light radius: +3 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. Press to compare |
| Around waist | Halysastir the rough leather belt Halysastir the rough leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +3 (+0 eff.) Fatigue: -2% Changes stats: +2 Str / +1 Dex Changes resistances: +12% acid / +12% fire / +12% lightning / +12% cold Changes resistances penetration: +10% physical Critical mult.: +6.00% Physical save: +10 (+2 eff.) Spell save: +7 (+1 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
| In off hand | stralite dagger 'Polyldama' (28-36.4 power, 9 apr) stralite dagger 'Polyldama' (28-36.4 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 8% chance to daze Damage (Melee): +12 blight Burst (radius 1) on hit: +8 fire When wielded/worn: Armour penetration: +8 Changes stats: +1 Str / +2 Dex / +4 Mag / +4 Wil / +2 Cun / +2 Con Changes resistances: +15% acid Changes resistances penetration: +8% lightning / +7% physical Changes damage: +6% physical Spell crit. chance: +1% Sharp, short and deadly. Press to compare |
| Cloak | Gyta (11 def, 6 armour) Gyta (11 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Physical crit. chance: +1.0% Armour: +6 Defense: +11 (+3 eff.) Changes stats: +6 Dex / +4 Mag / +4 Wil / +6 Cun Changes damage: +3% physical Critical mult.: +6.00% Reduces incoming crit damage: 15.00% Physical save: +17 (+4 eff.) Spell save: +23 (+5 eff.) Mental save: +25 (+6 eff.) Life regen: +0.20 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +9% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Woefear (29 def, 53 armour) Woefear (29 def, 53 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Armour: +53 Defense: +29 (+9 eff.) Fatigue: +26% Damage when hit (Melee): 8 darkness Changes stats: +10 Cun / +9 Str Changes resistances: +25% acid / +23% physical / +24% darkness / +12% fire / +11% lightning / +25% cold Allows you to breathe in: water Reduces incoming crit damage: 5.00% Maximum encumbrance: +20 Mental save: +35 (+8 eff.) Life regen: +0.60 Only die when reaching: -40.00 life Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
Inventory
regeneration infusion of the warrior (heal 836 over 5 turns) regeneration infusion of the warrior (heal 836 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 836 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+30 for 10 turns, die at -1093) heroism infusion of the sneak (+30 for 10 turns, die at -1093)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 30 for 10 turns. While Heroism is active, you will only die when reaching -1093 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
Polilaith the steel amulet Polilaith the steel amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +9 Lck Changes resistances: +15% lightning / +12% mind Changes resistances penetration: +10% arcane / +15% blight Critical mult.: +10.00% Blindness immunity: +15% Confusion immunity: +30% Stun/Freeze immunity: +24% Spell crit. chance: +3% Infravision radius: +6 Sight radius: +2 See invisible: +7 Damage Shield penetration: +10% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. Press to compare |
Belolle BelollePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +6 Mag / +5 Wil / +3 Con Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 5.00% Blindness immunity: +23% Spellpower: +7 (+1 eff.) Infravision radius: +6 See stealth: +7 See invisible: +8 Rings can have magical properties. Press to compare |
Ivugawe IvugaweInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +35 (+8 eff.) Armour penetration: +16 Armour: +20 Defense: +16 (+5 eff.) Damage when hit (Melee): 8 acid Changes stats: +10 Str / +10 Dex / +7 Wil Changes resistances: +29% blight / +68% nature / +9% acid Changes damage: +20% nature Mental save: +14 (+3 eff.) Poison immunity: +59% Disease immunity: +56% Mana when firing critical spell: +2.00 Vim when firing critical spell: +3.00 Maximum mana: +40.00 Damage Shield penetration: +55% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Searhunger SearhungerPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 20 bleed Damage when hit (Melee): 4 nature / 8 fire Changes stats: +9 Mag / +8 Wil / +13 Cun / +5 Con Changes resistances: +34% acid / +20% blight / +38% fire / +30% cold / +29% lightning Changes resistances penetration: +5% nature / +20% fire Changes damage: +20% blight / +12% nature Physical save: +14 (+3 eff.) Spell save: +56 (+13 eff.) Mental save: +17 (+4 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +33.00 Maximum hate: +14.00 Mindpower: +15 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 37%. Rings can have magical properties. Press to compare |
voratun ring 'Sparklore' voratun ring 'Sparklore'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Damage when hit (Melee): 12 lightning Changes stats: +10 Dex / +15 Mag / +22 Wil / +26 Cun Changes resistances: +30% acid / +24% fire / +30% cold / +6% arcane / +30% lightning Changes resistances penetration: +10% lightning Changes damage: +3% arcane Mental save: +3 (+0 eff.) Stun/Freeze immunity: +93% Life regen: +9.60 Spellpower: +28 (+5 eff.) Mindpower: +9 (+2 eff.) Rings can have magical properties. Press to compare |
Growbreacher the voratun battleaxe (76.5-114.75 power, 4 apr) Growbreacher the voratun battleaxe (76.5-114.75 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 76.5 - 114.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +84 insidious poison / +8 nature When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +21 Physical crit. chance: +42.0% Physical power: +19 (+3 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +10 Dex Changes resistances: +9% acid / +6% fire / +6% lightning / +9% temporal Changes resistances penetration: +15% nature / +21% physical Changes damage: +20% physical Reduces incoming crit damage: 5.00% Mental save: +20 (+5 eff.) Disarm immunity: +10% Stun/Freeze immunity: +15% Massive two-handed battleaxes. Press to compare |
Borerak the voratun greatmaul (86-129 power, 4 apr) Borerak the voratun greatmaul (86-129 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 86.0 - 129.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +27 acid / +40 cold / +28 light Damage against: +30% Undead When wielded/worn: Accuracy: +42 (+10 eff.) Physical crit. chance: +20.0% Physical power: +37 (+6 eff.) Defense: +21 (+7 eff.) Changes stats: +11 Str / +7 Con Changes resistances penetration: +10% temporal / +20% physical Changes damage: +21% physical Reduces incoming crit damage: 16.00% Disarm immunity: +117% Stamina when hit: +4.00 Light radius: +3 Infravision radius: +3 See invisible: +6 Massive two-handed mauls. Press to compare |
Champion's Will (67-107.2 power, 22 apr) Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 114% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 27 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. Press to compare |
voratun greatsword 'Branuhad' (63-100.8 power, 4 apr) voratun greatsword 'Branuhad' (63-100.8 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +20 Physical crit. chance: +39.0% Physical power: +16 (+2 eff.) Armour: +21 Defense: +21 (+7 eff.) Changes stats: +1 Dex / +1 Cun / +9 Con Changes resistances: +12% acid / +2% physical / +3% darkness / +12% fire Changes resistances penetration: +20% physical / +20% cold / +21% darkness / +14% mind Critical mult.: +26.00% Silence immunity: +20% Disarm immunity: +81% Massive two-handed swords. Press to compare |
voratun waraxe 'Infernosteel' (40-56 power, 6 apr) voratun waraxe 'Infernosteel' (40-56 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 82% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +55 blight / +38 mind Burst (radius 2) on crit: +30 ice / +8 temporal When wielded/worn: Physical crit. chance: +29.0% Physical power: +30 (+5 eff.) Armour: +14 Changes resistances: +9% blight / +3% fire Changes resistances penetration: +5% blight / +15% temporal / +15% cold Disease immunity: +35% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. Press to compare |
Torchbolt the stralite dagger (42.5-55.25 power, 9 apr) Torchbolt the stralite dagger (42.5-55.25 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 42.5 - 55.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Random elemental explosion Damage (Melee): +14 lightning / +14 light Burst (radius 2) on crit: +12 physical Damage against: +20% Undead When wielded/worn: Armour penetration: +22 Physical crit. chance: +11.0% Changes stats: +2 Con Changes resistances: +2% physical / +3% fire / +8% all Changes resistances penetration: +12% acid / +16% physical / +12% cold / +12% fire / +10% nature / +12% lightning Changes damage: +11% physical Critical mult.: +15.00% Life regen: +0.60 Stamina each turn: +0.40 Sharp, short and deadly. Press to compare |
Lorylathathad (13 def, 8 armour) Lorylathathad (13 def, 8 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+4 eff.) Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +6 Cun / +18 Mag Changes resistances: +30% lightning / +44% light / +12% acid / +6% arcane / +6% mind / +15% darkness Changes resistances penetration: +5% arcane / +15% temporal / +5% mind / +15% physical Changes damage: +20% lightning / +20% physical / +60% light / +20% temporal / +18% darkness / +9% arcane / +17% all Spell save: +27 (+6 eff.) Maximum life: +70.00 Spellpower: +35 (+7 eff.) Spell crit. chance: +16% Light radius: +4 Reduces paradox anomalies(equivalent to willpower): +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
elven-silk robe 'Blindedge' (18 def, 13 armour) elven-silk robe 'Blindedge' (18 def, 13 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +13 Defense: +18 (+6 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +2 Str / +10 Mag / +9 Cun / +3 Con Changes resistances: +29% light / +2% physical / +46% darkness / +29% mind Changes damage: +20% arcane / +31% light / +20% all Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +46 (+11 eff.) Spell save: +20 (+5 eff.) Mental save: +40 (+9 eff.) Mana each turn: +0.40 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum life: +66.00 Maximum mana: +201.00 Spellpower: +44 (+9 eff.) Spell crit. chance: +15% Light radius: +4 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
hardened leather armour 'Porulle' (14 def, 10 armour) hardened leather armour 'Porulle' (14 def, 10 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 (+2 eff.) Armour: +10 Defense: +14 (+4 eff.) Ranged Defense: +13 (+4 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 8 lightning Changes stats: +7 Cun / +6 Wil Changes resistances: +16% lightning / +8% arcane / +9% blight / +36% cold / +9% mind / +10% acid Changes resistances penetration: +10% mind Allows you to breathe in: water Critical mult.: +26.00% Spell save: +19 (+4 eff.) Mental save: +21 (+5 eff.) Heals friendly targets nearby when you use a nature summon: +20 A suit of armour made of leather. Press to compare |
Eladanor (5 def, 23 armour) Eladanor (5 def, 23 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +23 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 10 acid / 10 fire Damage (Ranged): 10 acid / 10 fire Changes resistances: +48% acid / +25% physical / +56% fire / +30% nature / +29% lightning Changes resistances penetration: +10% arcane Changes damage: +9% blight Critical mult.: +20.00% Mental save: +6 (+1 eff.) Life regen: +4.00 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +97.00 Maximum vim: +30.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +6% Healing mod.: +30% Damage Shield penetration: +20% A suit of armour made of leather. Press to compare |
drakeskin leather armour 'Myregokan' (14 def, 8 armour) drakeskin leather armour 'Myregokan' (14 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +8 Defense: +14 (+4 eff.) Fatigue: +8% Effects on melee hit: * 45% chance to corrode armour Damage when hit (Melee): 10 light / 20 physical Changes stats: +10 Str / +10 Dex / +6 Wil Changes resistances: +29% acid / +29% darkness / +24% blight / +6% fire / +3% nature / +12% lightning Changes damage: +9% acid Critical mult.: +20.00% Physical save: +20 (+5 eff.) Spell save: +9 (+2 eff.) Pinning immunity: +10% Only die when reaching: -40.00 life Maximum life: +60.00 Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. Press to compare |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 44 power out of 80/80) : Effective talent level: 3.0 Power cost: 44 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 76.73 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. Press to compare |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. Press to compare |
Gymira the Dayserpent (24 def, 15 armour) Gymira the Dayserpent (24 def, 15 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +9.0% Armour: +15 Defense: +24 (+8 eff.) Fatigue: +3% Damage when hit (Melee): 8 light Changes stats: +3 Dex / +7 Mag / +9 Wil / +1 Cun / +6 Con Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +9% physical Reduces incoming crit damage: 10.00% Spell save: +7 (+1 eff.) Silence immunity: +38% Confusion immunity: +50% Stun/Freeze immunity: +35% Lowers spell cool-downs by: 10% Mindpower: +9 (+2 eff.) Infravision radius: +1 It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 22 turns. A pair of boots made of leather. Press to compare |
pair of drakeskin leather boots 'Breezesin' (9 def, 15 armour) pair of drakeskin leather boots 'Breezesin' (9 def, 15 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +15 Defense: +9 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 12 blight Changes stats: +2 Wil / +6 Cun / +6 Con Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +15% physical / +10% arcane / +5% nature Physical save: +36 (+9 eff.) Spell save: +24 (+6 eff.) Mental save: +33 (+8 eff.) Life regen: +5.10 Mana each turn: +0.12 Maximum vim: +40.00 Spellpower: +2 (+0 eff.) Infravision radius: +3 Healing mod.: +26% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +28% A pair of boots made of leather. Press to compare |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 40% Dex, 40% Cun, 10% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Earthen Missiles (15% chance level 5). Burst (radius 1) on hit: +50 gravity Burst (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 79.59 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. Press to compare |
cashmere wizard hat 'Kindlenigh' (2 def, 4 armour) cashmere wizard hat 'Kindlenigh' (2 def, 4 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Changes stats: +3 Dex / +14 Mag / +20 Wil / +20 Cun / +10 Con Changes resistances penetration: +10% arcane / +15% light Changes damage: +13% arcane / +9% light Spell save: +11 (+2 eff.) Mental save: +22 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Mana each turn: +0.52 Maximum mana: +40.00 Maximum vim: +10.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +9% Mindpower: +10 (+2 eff.) Mental crit. chance: +7% Damage Shield penetration: +10% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 115 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
Hellspeal (6 def, 1 armour) Hellspeal (6 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +1 Defense: +6 (+2 eff.) Fatigue: +1% Effects when hit in melee: * 12% chance to gain 10% of a turn Damage when hit (Melee): 8 fire / 12 physical Changes stats: +11 Str / +6 Dex / +4 Cun Changes resistances: +5% arcane / +15% fire Changes resistances penetration: +5% fire Changes damage: +6% arcane / +3% fire It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1036.8 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare |
Ulfyrin (0 def, 5 armour) Ulfyrin (0 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +10 Str / +25 Wil / +5 Cun / +10 Con Changes resistances: +45% blight / +21% cold / +15% darkness / +6% acid Changes damage: +18% mind Allows you to breathe in: water Reduces incoming crit damage: 18.00% Physical save: +25 (+6 eff.) Spell save: +9 (+2 eff.) Mental save: +73 (+16 eff.) Poison immunity: +10% Stun/Freeze immunity: +10% Only die when reaching: -40.00 life Mindpower: +6 (+1 eff.) It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. Press to compare |
Ce'Nobressra the voratun helm (0 def, 5 armour) Ce'Nobressra the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +27 Str / +10 Dex / +1 Mag / +10 Wil / +10 Cun / +5 Con Changes resistances: +15% blight / +21% cold / -39% light Allows you to breathe in: water Reduces incoming crit damage: 10.00% Mental save: +14 (+3 eff.) Life regen: +5.60 See invisible: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
708 alchemist agate 708 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
Jetvenom (dig speed 2 turns) Jetvenom (dig speed 2 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -8% Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 12 temporal Changes stats: +5 Str Changes resistances: +15% lightning / +16% fire / +16% darkness Changes resistances penetration: +15% darkness / +18% physical Changes damage: +6% darkness / +15% temporal Physical save: +11 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +11 (+2 eff.) Maximum life: +102.00 Maximum stamina: +24.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
voratun pickaxe 'Oakvenom' (dig speed 4 turns) voratun pickaxe 'Oakvenom' (dig speed 4 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +9 (+1 eff.) Armour: +4 Defense: +7 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 blight Changes stats: +13 Str / +5 Dex / +1 Mag / +11 Wil Changes resistances: +19% darkness / +10% fire / +9% nature / +9% physical Changes resistances penetration: +10% arcane Changes damage: +6% blight Damage affinity(heal): +15% darkness Spellpower: +4 (+0 eff.) Spell crit. chance: +1% Mental crit. chance: +13% Infravision radius: +10 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 748.44 fire damage (based on Magic), costing 44 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Gygath the steel torque of psychoportation [power 97] (103 cooldown) Gygath the steel torque of psychoportation [power 97] (103 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +2 Str / +2 Con Maximum wards: +2 physical / +3 mind / +3 darkness Changes damage: +12% mind Talent granted: +1 Ward Maximum encumbrance: +30 Physical save: +10 (+2 eff.) Maximum life: +10.00 It can be used to teleport randomly (rad 97), putting all charms on cooldown for 103 turns. When used: 100% chance to regenerate 19 psi. Torques are made by powerful psionics to store psionic powers. Press to compare |
Achievements
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By IDogreBringer the Ogre Doombringer level 28
12nd Dusk 122nd year of Ascendancy at 12:38 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By IDogreBringer the Ogre Doombringer level 60
58th Dusk 122nd year of Ascendancy at 17:12 see stats
Exterminator (Uniques)
Killed 1000 creatures.By IDogreBringer the Ogre Doombringer level 27
10th Dusk 122nd year of Ascendancy at 01:13 see stats
Fear me not! (Uniques)
Survived the Fearscape!By IDogreBringer the Ogre Doombringer level 28
10th Dusk 122nd year of Ascendancy at 20:12 see stats
Infinite x10 (Uniques)
Got to level 10 of the infinite dungeon.By IDogreBringer the Ogre Doombringer level 21
1st Flare 122nd year of Ascendancy at 14:55 see stats
Infinite x20 (Uniques)
Got to level 20 of the infinite dungeon.By IDogreBringer the Ogre Doombringer level 30
17th Dusk 122nd year of Ascendancy at 00:36 see stats
Infinite x30 (Uniques)
Got to level 30 of the infinite dungeon.By IDogreBringer the Ogre Doombringer level 41
35th Dusk 122nd year of Ascendancy at 00:35 see stats
Infinite x40 (Uniques)
Got to level 40 of the infinite dungeon.By IDogreBringer the Ogre Doombringer level 53
52nd Dusk 122nd year of Ascendancy at 15:28 see stats
Infinite x50 (Uniques)
Got to level 50 of the infinite dungeon.By IDogreBringer the Ogre Doombringer level 66
69th Dusk 122nd year of Ascendancy at 04:54 see stats
Level 10 (Uniques)
Got a character to level 10.By IDogreBringer the Ogre Doombringer level 10
3rd Mirth 122nd year of Ascendancy at 09:48 see stats
Level 20 (Uniques)
Got a character to level 20.By IDogreBringer the Ogre Doombringer level 20
1st Flare 122nd year of Ascendancy at 03:58 see stats
Level 30 (Uniques)
Got a character to level 30.By IDogreBringer the Ogre Doombringer level 30
15th Dusk 122nd year of Ascendancy at 18:48 see stats
Level 40 (Uniques)
Got a character to level 40.By IDogreBringer the Ogre Doombringer level 40
32nd Dusk 122nd year of Ascendancy at 21:49 see stats
Level 50 (Uniques)
Got a character to level 50.By IDogreBringer the Ogre Doombringer level 50
46th Dusk 122nd year of Ascendancy at 15:29 see stats
Shasshhiy'Kaish (Uniques)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By IDogreBringer the Ogre Doombringer level 60
59th Dusk 122nd year of Ascendancy at 09:12 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By IDogreBringer the Ogre Doombringer level 30
17th Dusk 122nd year of Ascendancy at 03:25 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By IDogreBringer the Ogre Doombringer level 21
2nd Flare 122nd year of Ascendancy at 23:15 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By IDogreBringer the Ogre Doombringer level 48
44th Dusk 122nd year of Ascendancy at 10:53 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By IDogreBringer the Ogre Doombringer level 36
28th Dusk 122nd year of Ascendancy at 17:33 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By IDogreBringer the Ogre Doombringer level 27
8th Dusk 122nd year of Ascendancy at 08:44 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 5.57 gold from the transmogrification of blood-soaked pair of voratun boots of phasing (0 def, 5 armour).
You gain 7.94 gold from the transmogrification of fearforged voratun plate armour of acid resistance (9 def, 16 armour).
You gain 13.43 gold from the transmogrification of enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour).
You gain 5.74 gold from the transmogrification of radiant voratun mail armour of natural resilience (5 def, 10 armour).
You gain 6.35 gold from the transmogrification of enlightening voratun mail armour of fire resistance (5 def, 10 armour).
You gain 11.66 gold from the transmogrification of volcanic drakeskin leather armour of the hero (5 def, 18 armour).
You gain 4.69 gold from the transmogrification of caller's drakeskin leather armour of stability (5 def, 8 armour).
You gain 25.00 gold from the transmogrification of pouch of voratun shots 'Vilewolf' (21/21, 92.5-111 power, 18 apr).
You gain 3.06 gold from the transmogrification of tundral quiver of elm arrows of annihilation (18/18, 19.5-27.3 power, 9 apr).
You gain 5.17 gold from the transmogrification of wyrm's living mindstar (15-16.5 power, 40 apr, mind damage).
You gain 8.99 gold from the transmogrification of thunderous voratun dagger of torment (37-48.1 power, 9 apr).
You gain 5.55 gold from the transmogrification of elemental voratun dagger (37.5-48.75 power, 9 apr).
You gain 4.63 gold from the transmogrification of blazebringer's voratun dagger (38-49.4 power, 9 apr).
You gain 9.83 gold from the transmogrification of glacial voratun battleaxe of torment (56-84 power, 4 apr).
You gain 0.00 gold from the transmogrification of Eksatin's Ultimatum (63-94.5 power, 25 apr).
You gain 1.64 gold from the transmogrification of heat beam rune (197 fire damage).
You gain 2.96 gold from the transmogrification of insidious poison infusion of the sneak (101 nature damage, 48% healing reduction).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
IDogreBringer deactivates Abyssal Shield.
IDogreBringer activates Abyssal Shield.
IDogreBringer deactivates Share the Pain.
IDogreBringer activates Share the Pain.
Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).
IDogreBringer deactivates Abyssal Shield.
IDogreBringer deactivates Share the Pain.
