Aria the level 22 Dwarf Sun Paladin by prim001

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceDwarf
ClassSun Paladin
Level / Exp22 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength51 (base 41)
Dexterity13 (base 10)
Constitution20 (base 13)
Magic58 (base 51)
Willpower19 (base 10)
Cunning13 (base 10)

Resources

Life703/703
Positive113/113
Stamina186/186
Paradox300
Healing Factor1.0870588855781
Regeneration3.5329413781287

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1
See Invisible3

Offense: Mainhand

Damage61
Accuracy39
Crit Chance19%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower44
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+6%
Light+3%
Blight+8%
Arcane+4%
Physical+9%
All0%

Offense: Damage Penetration

Light+27%

Defense: Base

Armour (hardiness)41.551211628464 (73.607947236566%)
Defense42
Ranged Defense42
Fatigue25
Physical Save47
Spell Save43
Mental Save37

Defense: Resistances

Acid+ 3%( 70%)
Arcane+ 11%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)
Lightning+ 3%( 70%)
Light+ 37%( 70%)
Mind+ 3%( 70%)
Fire+ 18%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Stun Resistance87%
Pinning Resistance40%
Disarm Resistance38%
Instadeath Resistance100%
Blind Resistance54%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Celestial / Guardian1.30
2/5
3/5
1/5
0/5
Celestial / Sun1.30
3/5
2/5
1/5
3/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
4/5
1/5
1/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Celestial / Radiance1.30
3/5
2/5
1/5
1/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
2/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
4/5
2/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
0/5
Celestial / Light1.30
2/5
3/5
1/5
3/5

Effects

Quests

done
done
done
done
done
done
active
done
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Aria the Dwarf Sun Paladin level 10
19th Profit 122nd year of Ascendancy at 10:11
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Aria the Dwarf Sun Paladin level 20
1st Dearth 122nd year of Ascendancy at 13:44
see stats
Squadmate (Insane (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Aria the Dwarf Sun Paladin level 6
20th Voratun 122nd year of Ascendancy at 09:53
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Aria the Dwarf Sun Paladin level 9
31st Voratun 122nd year of Ascendancy at 08:30
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Aria the Dwarf Sun Paladin level 9
2nd Acquisition 122nd year of Ascendancy at 04:03
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Aria the Dwarf Sun Paladin level 17
21st Wealth 122nd year of Ascendancy at 00:57
see stats
Unstoppable (Insane (Roguelike) difficulty) Returned from the dead.
By Aria the Dwarf Sun Paladin level 22
15th Dearth 122nd year of Ascendancy at 20:51
see stats

Log

You pickup 0.75 gold pieces.
You pickup 0.80 gold pieces.

Aria picks up (k.):
steel greatmaul of shearing (130% power, 2 apr).
Aria picks up (k.):
elemental steel greatmaul of projection (132% power, 2 apr).
Aria picks up (2.):
enlightening iron mail armour of lightning resistance (2 def, 4 armour).
Aria picks up (u.):
Xanima the Radiancewitch (111% power, 3 apr).
Aria picks up (k.):
chilling dwarven-steel dagger of evisceration (117% power, 7 apr).
Aria picks up (k.):
arcing dwarven-steel dagger (117% power, 7 apr).
Aria picks up (T.):
spellwoven cashmere robe of alchemy (0 def, 0 armour).
Aria picks up ( .):
marauder's hardened leather armour (13 def, 6 armour).
Aria picks up (G.):
magelord's yew vilestaff of breaching (120% power, 4 apr, darkness element).
Talent Wave of Power is ready to use.
Talent Suncloak is ready to use.
Talent Sun Ray is ready to use.

--------------------------------

Resting starts...

Talent Brandish is ready to use.
Talent Shield Pummel is ready to use.
Talent Shield of Light is ready to use.
Talent Retribution is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Weapon of Light is ready to use.
Talent Block is ready to use.
Talent Chant of Fortress is ready to use.
Talent Bathe in Light is ready to use.
Talent Infusion: Healing is ready to use.
Talent Chant of Resistance is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).