











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 37 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Guma the brown bear at level 6 on the 2nd Mirth 122nd year of Ascendancy at 22:29 / 9Killed by cold drake at level 15 on the 2nd Allure 123rd year of Ascendancy at 16:17 Killed by corrupted black jelly at level 17 on the 9th Allure 123rd year of Ascendancy at 16:25 Killed by Isarinor the Guardian at level 24 on the 41st Regrowth 123rd year of Ascendancy at 23:26 Killed by Grgglck the Devouring Darkness at level 24 on the 55th Regrowth 123rd year of Ascendancy at 16:22 Killed by whitehoof ghoul at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 09:12 Killed by saw horror at level 29 on the 17th Pyre 123rd year of Ascendancy at 23:01 Killed by Golbug the Destroyer at level 33 on the 66th Pyre 123rd year of Ascendancy at 14:45 Killed by orc pyromancer at level 35 on the 79th Dusk 123rd year of Ascendancy at 09:43 |
Primary Stats
| Strength | 31 (base 10) |
| Dexterity | 97 (base 60) |
| Constitution | 30 (base 10) |
| Magic | 43 (base 33) |
| Willpower | 32 (base 10) |
| Cunning | 92 (base 60) |
Resources
| Life | 836/836 |
| Mana | 306/306 |
| Stamina | 263/263 |
| Healing Factor | 1.27 |
| Regeneration | 20.775853836259 |
Speed
| Mental | +13.016536309571% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | +3.0165363095713% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -1006 |
| Infravision | 20 |
| See Stealth | 54.413793757177 |
| See Invisible | 55.413793757177 |
| Stealth | 65.966741844287 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 82 |
| Crit Chance | 92% |
| APR | 47 |
| Speed | 0.88 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 82 |
| Crit Chance | 92% |
| APR | 47 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 26% |
| Speed | 0.97071794085072 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Fire | +12% |
| Nature | +32% |
| Darkness | +9% |
| Physical | +9% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +35% |
| Nature | +35% |
| Fire | +20% |
| Cold | +40% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 24 (63.720930232558%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 27 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 31%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 26%( 70%) |
| Fire | + 50%( 70%) |
| Physical | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Confusion Resistance | 37% |
| Poison Resistance | 50% |
| Blind Resistance | 20% |
| Silence Resistance | 40% |
| Bleed Resistance | 24% |
| Teleport Resistance | 10% |
| Disarm Resistance | 47% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 232 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (31 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 634 damage for 7 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Stealth | 1.50 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Stealth |
| talent | Phantasmal Shield |
| talent | Blur Sight |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 10.6 and stamina regeneration by 2.8. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 40% chance to deflect up to 20 damage from the next 2.9 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Catfoshman the Shadowblade. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Emusevea the cave troll. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by cold drake hatchling. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 458. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed orc heart. * You've found the needed skeleton mage skull. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed ritch stinger. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed pouch of luminous horror dust. * You've found the needed sandworm tooth. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blizzardbutcher the pair of hardened leather boots (0 def, 6 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +12% fire Res.pen +15% cold Melee Ret 2 cold ----- def ----- Armour +6 Resists +9% cold Silence- +20% Confus- +27% Stun/Frz- +24% ---------- misc Infravis +2 Disengage: Puts all charms on 14 cooldown Level 3.9 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Porathra the Tempestnaught1.0 T3 lite [Rare] Master While equipped: Stats +8 Cun +3 Str dps ---------- Dmg.mod +9% lightning +9% physical Res.pen +20% lightning Apr +5 ----- def ----- Die.at -80.00 life ---------- misc Light -6 Infravis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cystparry the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Dex +5 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% nature +6% mind ----- def ----- Armour +1 Fatigue +1% Resists +11% darkness ---------- misc Hate/m.crit +1.00 Infravis +3 A cap made of leather. |
| On hands | Burnspitter (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Str +4 Wil +5 Con dps ---------- Res.pen +5% fire Melee Ret 10 fire 8 mind 10 light On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +3 Resists +9% light +9% fire Disarm- +23% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Zubonn (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +6 Str +5 Con dps ---------- Melee Ret 4 physical ----- def ----- Defense +20 (+4 eff.) Fatigue -7% Resists +8% darkness +7% fire Max.HP +28.00 ---------- misc Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | conjurer's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Max.HP +22.00 Disarm- +24% Pinning- +21% Knockbk- +22% Rings can have magical properties. |
| On fingers | rogue's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +11 See.Invis +12 Rings can have magical properties. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Perfect Strike (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 37.0 - 48.1 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +19 fire On Crit.r2 +16 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Dex dps ---------- Phys.crit +29.0% Crit.mult +10.00% Phys.pwr +15 (+5 eff.) Spell.pwr +20 (+7 eff.) Phys.spd +10% Acc +24 (+4 eff.) ----- def ----- Resists +12% fire Spell.save +9 (+5 eff.) ---------- misc Mana/s.crit +2.00 Sharp, short and deadly. |
| Around waist | Adithra the Frozenwilter1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +8 Dex +3 Wil +4 Cun +4 Con dps ---------- Phys.crit +5.0% Mind.crit +8% Res.pen +10% cold ---------- misc Infravis +2 A belt that goes around your waist. |
| In off hand | Mind Render (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 38.0 - 49.4 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 temporal On Hit.r1 +8 darkness On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +15.0% Crit.mult +26.00% Res.pen +15% all Acc +25 (+5 eff.) Apr +29 ----- def ----- Defense +20 (+4 eff.) Resists +9% acid +20% temporal +5% arcane Mind.save +6 (+2 eff.) Cut- +24% Silence- +20% Teleport- +10% Sharp, short and deadly. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | cured leather armour 'Vipermarrow' (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% nature +9% darkness Melee Ret 2 darkness 10 nature ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +18% fire +17% cold Max.HP +34.00 HP.reg +5.50 Heal.mod +12% A suit of armour made of leather. |
Inventory
Rune of the Rift (278.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (97% of a turn) Is a spell Description: Inflicts 278.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, fire, cold, nature, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (97% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 fire, 5 cold, 3 nature, 3 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets can have magical properties. |
stabilizing copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +21% Amulets can have magical properties. |
Xanyganne0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +6% physical Res.Cap +3% all Phys.save +12 (+6 eff.) Spell.save +6 (+3 eff.) Silence- +20% Teleport- +10% Amulets can have magical properties. |
stabilizing gold amulet of cunning (+6)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +6 Cun ----- def ----- Resists +18% temporal Pinning- +26% Knockbk- +28% Amulets can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+0 eff.) Rings can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings can have magical properties. |
pixie's gold ring of clarity0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +7 (+3 eff.) ----- def ----- Mind.save +7 (+2 eff.) Confus- +27% Rings can have magical properties. |
wizard's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Melee+ 10 light Ranged+ 16 light Dmg.mod +12% light ----- def ----- Spell.save +8 (+4 eff.) Rings can have magical properties. |
gladiator's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +9 (+3 eff.) Acc +12 (+2 eff.) Apr +11 ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Cyroma the Deepsgrit (15.5-20.15 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 15.5 - 20.2 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 darkness While equipped: Stats +2 Con dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +3% fire Crit.dmg- 15.00% Sharp, short and deadly. |
Salowen the Eclipsesin (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 9.5 - 12.4 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 21% * 20% chance to gain 10% of a turn (3/turn limit) Sharp, short and deadly. |
Korudethad (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 11.5 - 15.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 cold +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Res.pen +5% acid +6% physical +7% all Acc +14 (+2 eff.) Apr +13 On Hit (Melee): * 10% chance to reduce armor by 35% Sharp, short and deadly. |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Cun, 20% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: dps ---------- Dmg.mod +0% darkness Res.pen +0% darkness ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Cun, 5% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 25.0 - 32.5 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +20 Crit +20.0% Atk.spd 100% Melee+ +20 light +0 blinding While equipped: dps ---------- Dmg.mod +10% light ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. This item has been sent to the Item's Vault. |
Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
focusing Robe of the Worm (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +7% all ---------- misc Mana/turn +0.12 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 14 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Heatspawn the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% fire Res.pen +25% fire ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% lightning ---------- misc Max.hate +2.00 A suit of armour made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +8 (+2 eff.) Resists +5% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Lisidamira the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Dex +2 Wil +2 Cun +8 Con dps ---------- Phys.pwr +11 (+4 eff.) ----- def ----- Resists +6% darkness +12% blight Phys.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
linen cloak 'Flashfoe' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +1 Wil dps ---------- Dmg.mod +3% fire Res.pen +15% arcane Melee Ret 6 acid ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Heattyphoon' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +5 Dex +4 Cun dps ---------- Dmg.mod +9% fire ----- def ----- Defense +1 (+1 eff.) Crit.dmg- 15.00% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Glotira (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Res.pen +25% mind Acc +12 (+2 eff.) ----- def ----- Armour +2 Resists +15% mind +9% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Muhek' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 25 mind 10 darkness Res.pen +10% acid Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +2 Resists +18% cold Mind.save -12 (-5 eff.) ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betobredhera the linen wizard hat (6 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Dex dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Phys.save +3 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 18 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
burglar's brass lantern2.0 T1 lite [Ego+] Master While equipped: Stats +4 Cun ---------- misc Light -7 Infravis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +3 (+0 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yariduhek (dig speed 17 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +11% mind +10% fire Acc +20 (+4 eff.) Apr +3 Melee Ret 10 physical ----- def ----- Defense +30 (+6 eff.) Crit.dmg- 10.00% Mind.save +8 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 17 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 259/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Catfoshman the Shadowblade the Cornac Shadowblade level 32
52nd Pyre 123rd year of Ascendancy at 19:35 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Catfoshman the Shadowblade the Cornac Shadowblade level 31
23rd Pyre 123rd year of Ascendancy at 14:18 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Catfoshman the Shadowblade the Cornac Shadowblade level 34
71st Pyre 123rd year of Ascendancy at 05:15 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Catfoshman the Shadowblade the Cornac Shadowblade level 26
80th Regrowth 123rd year of Ascendancy at 00:15 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Catfoshman the Shadowblade the Cornac Shadowblade level 14
49th Dusk 122nd year of Ascendancy at 19:52 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Catfoshman the Shadowblade the Cornac Shadowblade level 33
66th Pyre 123rd year of Ascendancy at 16:12 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Catfoshman the Shadowblade the Cornac Shadowblade level 35
1st Time of Equilibrium 123rd year of Ascendancy at 03:20 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Catfoshman the Shadowblade the Cornac Shadowblade level 18
3rd Regrowth 123rd year of Ascendancy at 04:04 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Catfoshman the Shadowblade the Cornac Shadowblade level 25
57th Regrowth 123rd year of Ascendancy at 08:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Catfoshman the Shadowblade the Cornac Shadowblade level 10
9th Mirth 122nd year of Ascendancy at 15:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Catfoshman the Shadowblade the Cornac Shadowblade level 20
13rd Regrowth 123rd year of Ascendancy at 06:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Catfoshman the Shadowblade the Cornac Shadowblade level 30
20th Pyre 123rd year of Ascendancy at 14:43 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Catfoshman the Shadowblade the Cornac Shadowblade level 26
78th Regrowth 123rd year of Ascendancy at 11:24 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Catfoshman the Shadowblade the Cornac Shadowblade level 14
45th Dusk 122nd year of Ascendancy at 19:59 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Catfoshman the Shadowblade the Cornac Shadowblade level 26
62nd Regrowth 123rd year of Ascendancy at 19:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Catfoshman the Shadowblade the Cornac Shadowblade level 33
63rd Pyre 123rd year of Ascendancy at 21:08 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Catfoshman the Shadowblade the Cornac Shadowblade level 34
66th Pyre 123rd year of Ascendancy at 22:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Catfoshman the Shadowblade the Cornac Shadowblade level 8
6th Mirth 122nd year of Ascendancy at 08:20 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Catfoshman the Shadowblade the Cornac Shadowblade level 27
3rd Pyre 123rd year of Ascendancy at 07:03 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Catfoshman the Shadowblade the Cornac Shadowblade level 19
12nd Regrowth 123rd year of Ascendancy at 05:40 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Catfoshman the Shadowblade the Cornac Shadowblade level 35
19th Haze 123rd year of Ascendancy at 14:32 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Catfoshman the Shadowblade the Cornac Shadowblade level 27
2nd Pyre 123rd year of Ascendancy at 06:13 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Catfoshman the Shadowblade the Cornac Shadowblade level 26
60th Regrowth 123rd year of Ascendancy at 20:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Catfoshman the Shadowblade the Cornac Shadowblade level 18
5th Regrowth 123rd year of Ascendancy at 14:06 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Catfoshman the Shadowblade the Cornac Shadowblade level 30
22nd Pyre 123rd year of Ascendancy at 22:18 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Catfoshman the Shadowblade the Cornac Shadowblade level 26
80th Regrowth 123rd year of Ascendancy at 01:27 see stats
Log
You gain 20.00 gold from the transmogrification of Temporal Rift (8 def, 4 armour, 325 block).
You gain 2.95 gold from the transmogrification of barbed quiver of dragonbone arrows of torment (20/22, 70-98 power, 18 apr).
You gain 3.45 gold from the transmogrification of barbed quiver of dragonbone arrows of crippling (22/22, 67-93.8 power, 18 apr).
You gain 8.55 gold from the transmogrification of mighty dragonbone longbow of true flight.
You gain 13.48 gold from the transmogrification of keeper's dragonbone longbow of enduring.
You extract pearl from warbringer's voratun mace of disruption (47.5-66.5 power, 6 apr)
You gain 20.00 gold from the transmogrification of pearl.
You gain 25.00 gold from the transmogrification of Spellblade (50-70 power, 0 apr).
You extract bloodstone from warbringer's voratun greatsword of ruin (64-102.4 power, 4 apr)
You gain 20.00 gold from the transmogrification of bloodstone.
You extract pearl from arcing voratun greatsword of massacre (77-123.2 power, 4 apr)
You gain 20.00 gold from the transmogrification of pearl.
You extract pearl from slime-covered voratun battleaxe of crippling (58-87 power, 4 apr)
You gain 20.00 gold from the transmogrification of pearl.
You gain 14.84 gold from the transmogrification of magelord's dragonbone magestaff of channeling (30-36 power, 6 apr, cold element).
You gain 13.91 gold from the transmogrification of greater dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element).
You gain 6.06 gold from the transmogrification of wizard's voratun ring of warding.
You gain 3.50 gold from the transmogrification of pixie's voratun ring.
You gain 0.77 gold from the transmogrification of shatter afflictions rune (absorb 91; cd 17).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Catfoshman the Shadowblade deactivates Blur Sight.
Catfoshman the Shadowblade deactivates Stealth.
Catfoshman the Shadowblade deactivates Shadow Feed.
Catfoshman the Shadowblade deactivates Shadow Combat.
Catfoshman the Shadowblade deactivates Phantasmal Shield.


















































































































