











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Halfling |
Class | Rogue |
Level / Exp | 15 / 46% |
Size | small |
Lifes / Deaths | Killed by worm that walks at level 15 on the 66th Dusk 122nd year of Ascendancy at 08:10 / 2Killed by worm that walks at level 15 on the 66th Dusk 122nd year of Ascendancy at 13:14 |
Primary Stats
Strength | 19 (base 13) |
Dexterity | 48 (base 41) |
Constitution | 14 (base 10) |
Magic | 10 (base 10) |
Willpower | 14 (base 10) |
Cunning | 48 (base 30) |
Resources
Life | -23/336 |
Stamina | 101/162 |
Healing Factor | 1.1372895330003 |
Regeneration | 7.108059581252 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Stealth | 6 |
See Invisible | 7 |
Offense: Mainhand
Damage | 60 |
Accuracy | 47 |
Crit Chance | 24% |
APR | 49 |
Speed | 1.00 |
Offense: Offhand
Damage | 50 |
Accuracy | 47 |
Crit Chance | 28% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Blight | +5% |
Acid | +3% |
Fire | +3% |
Light | +20% |
Offense: Damage Penetration
Lightning | +15% |
Physical | +10% |
Fire | +15% |
Arcane | +10% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 11 (49.007671158813%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 9 |
Mental Save | 32 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 13%( 70%) |
Cold | + 13%( 70%) |
All | + 7%( 70%) |
Lightning | + 13%( 70%) |
Light | + 64%( 70%) |
Temporal | + 10%( 70%) |
Darkness | + 18%( 70%) |
Fire | + 13%( 70%) |
Mind | + 10%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 52% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() pair of rough leather boots 'Isloribeth' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +1(-) Con dps ---------- Phys.crit +3.0% (-) Crit.mult +5.00% (-) ----- def ----- Armour +1 (-) Resists +6%(-) fire +6%(-) cold ---------- misc Stam/turn +3.00 (-) A pair of boots made of leather. |
Light source | ![]() Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Bokuyakor (0 def, 5 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Str +2(-) Dex +3(-) Cun dps ---------- Phys.pwr +5 (+2 eff.) (-) Melee+ 0(-10) item expose Res.pen +5%(-) mind Apr +5 (-) On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Armour +5 (-) Fatigue +5% (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Xerovena the Hellrend (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +15%(-) lightning +15%(-) fire Melee Ret 2(-) mind ----- def ----- Armour +1 (-) Resists +3%(-) mind +6%(-) lightning HP.reg +2.00 (-) ---------- misc Stam/turn +0.50 (-) Max.stam +10.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5%(-) blight Apr +15 (-) Melee Ret 10(-) draining blight While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Armaldil the steel ring 0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3(-) Wil dps ---------- Phys.pwr +7 (+3 eff.) (-) Spell.pwr +6 (+3 eff.) (-) Mind.pwr +5 (+3 eff.) (-) Dmg.mod +10%(-) light +3%(-) acid Res.pen +10%(-) arcane Melee Ret 2(-) arcane ----- def ----- Resists +20%(-) light Mind.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() rogue's copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun +0(-3) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Dmg.mod +0%(-10%) light +0%(-3%) acid Res.pen +0%(-10%) arcane Melee Ret 0(-2) arcane ----- def ----- Defense +4 (+1 eff.) Resists +0%(-20%) light Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Poreyabeth the Blazelash 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5(-) Str +1(-) Wil +1(-) Con dps ---------- Dmg.mod +3%(-) fire ----- def ----- Resists +11%(-) light +12%(-) darkness Blind- +21% (-) Amulets make your neck look great! |
In main hand | ![]() Unerring Scalpel (111% power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 (-) Atk.spd 100% (-) Phasing +50% (-) While equipped: dps ---------- Acc +20 (+6 eff.) (-) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
Around waist | ![]() Arumira the rough leather belt 1.0 T1 belt armor [Rare] Disrupt While equipped: ----- def ----- Armour +4 (-) Resists +6%(-) acid +6%(-) blight Phys.save +3 (+3 eff.) (-) Blind- +10% (-) Teleport- +20% (-) A belt that goes around your waist. |
In off hand | ![]() iron dagger of massacre (114% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Power 114% (+3%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-20) Crit +4.0% (+4.0%) Atk.spd 100% (-) Phasing +0% (-50%) While equipped: dps ---------- Acc +0 (+0 eff.) (-20 (-6 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | ![]() linen cloak 'Betabretira' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +1(-) Con dps ---------- Mind.crit +1% (-) Mind.pwr +5 (+3 eff.) (-) Res.pen +5%(-) mind ----- def ----- Defense +1 (+1 eff.) (-) HP.reg +4.00 (-) Pinning- +20% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Velyrawyn (5 def, 0 armour) 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +2(-) Dex dps ---------- Mind.crit +2% (-) Mind.pwr +3 (+2 eff.) (-) Res.pen +10%(-) physical ----- def ----- Defense +5 (+2 eff.) (-) Resists +3%(-) temporal +7%(-) all Mind.save +16 (+8 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() wild infusion (res 15%; mental; dur 2; cd 11) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 3 darkness, 3 arcane, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 194 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-5) Str +0(-1) Wil +0(-1) Con dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind Dmg.mod +0%(-3%) fire ----- def ----- Resists +0%(-11%) light +0%(-12%) darkness Blind- +0% (-21%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() protective gold amulet 0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +0(-5) Str +0(-1) Wil +0(-1) Con dps ---------- Dmg.mod +0%(-3%) fire ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +0%(-11%) light +0%(-12%) darkness Res.Cap +3% all Phys.save +12 (+8 eff.) Blind- +0% (-21%) Amulets make your neck look great! |
![]() Erelegund the Brightblow (111% power, 3 apr, lightning element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 111% (+0%) Range: 1.2x (-0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-22) Crit +3.0% (+3.0%) Atk.spd 100% (-) Phasing +0% (-50%) While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning Res.pen +30% physical Acc +0 (+0 eff.) (-20 (-6 eff.)) Apr +1 ----- def ----- Defense +22 (+7 eff.) Resists +3% light ---------- misc Max.P.En +5.00 Max.N.En +5.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 54.96 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() steel greatmaul of crippling (135% power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego+] Master Power 136% (+25%) Range: 1.5x (+0.2x) Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-23) Crit +1.0% (+1.0%) Atk.spd 100% (-) Phasing +0% (-50%) On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Acc +0 (+0 eff.) (-20 (-6 eff.)) Massive two-handed mauls. |
![]() steel waraxe (111% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Normal] Power 111% (+0%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 (-22) Crit +4.0% (+4.0%) Atk.spd 100% (-) Phasing +0% (-50%) While equipped: dps ---------- Acc +0 (+0 eff.) (-20 (-6 eff.)) One-handed war axes. |
![]() steel waraxe of massacre (115% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Master Power 115% (+4%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 (-22) Crit +4.0% (+4.0%) Atk.spd 100% (-) Phasing +0% (-50%) While equipped: dps ---------- Acc +0 (+0 eff.) (-20 (-6 eff.)) One-handed war axes. |
![]() iron dagger (97% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 97% (-14%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-20) Crit +4.0% (+4.0%) Atk.spd 100% (-) Phasing +0% (-50%) While equipped: dps ---------- Acc +0 (+0 eff.) (-20 (-6 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() iron dagger (102% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 102% (-9%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-20) Crit +4.0% (+4.0%) Atk.spd 100% (-) Phasing +0% (-50%) While equipped: dps ---------- Acc +0 (+0 eff.) (-20 (-6 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() thought-forged dwarven-steel dagger of persecution (117% power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt/Psionic Power 117% (+6%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-18) Crit +6.0% (+6.0%) Atk.spd 100% (-) Phasing +0% (-50%) Melee+ +6 mind Against +10% Unnatural On Hit: * 18% chance to reduce all saves and defense by 21 While equipped: Stats +1 Cun +3 Wil dps ---------- Acc +0 (+0 eff.) (-20 (-6 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() 3.0 T2 arrow ammo Reqs Dex 16 [Ego] Arcane Power 121% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Ranged+ +11 light Against +15% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane/Master Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +2 Crit +4.5% Capacity 14 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
![]() acidic steel shield (0 def, 4 armour, 36.5 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() corrosive dwarven-steel shield (0 def, 6 armour, 86.5 block) 7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Arcane Apr +0 (-5) Crit +0.0% (-4.0%) Atk.spd inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Con dps ---------- On Melee Ret: * 12% chance to reduce armor by 13% ----- def ----- Armour +6 Fatigue +8% Resists +12% acid ---------- misc Talents +1 Block Handheld deflection devices. |
![]() rejuvenating rough leather armour of fire resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature/Master While equipped: Stats +0(-2) Dex dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Res.pen +0%(-10%) physical ----- def ----- Armour +2 Defense +3 (+1 eff.) (-2 (-1 eff.)) Fatigue +6% Resists +16% fire +0%(-3%) temporal +0%(-7%) all Mind.save +0 (+0 eff.) (-16 (-8 eff.)) HP.reg +2.20 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-2) Dex dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Res.pen +0%(-10%) physical ----- def ----- Armour +2 Defense +3 (+1 eff.) (-2 (-1 eff.)) Fatigue +6% Resists +0%(-3%) temporal +0%(-7%) all Mind.save +0 (+0 eff.) (-16 (-8 eff.)) A suit of armour made of leather. |
![]() cured leather armour of cold resistance (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Master While equipped: Stats +0(-2) Dex dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Res.pen +0%(-10%) physical ----- def ----- Armour +4 Defense +6 (+2 eff.) (+1 (+0 eff.)) Fatigue +7% Resists +17% cold +0%(-3%) temporal +0%(-7%) all Mind.save +0 (+0 eff.) (-16 (-8 eff.)) A suit of armour made of leather. |
![]() iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-2) Dex dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Res.pen +0%(-10%) physical ----- def ----- Armour +4 Defense +2 (+1 eff.) (-3 (-1 eff.)) Fatigue +12% Resists +0%(-3%) temporal +0%(-7%) all Mind.save +0 (+0 eff.) (-16 (-8 eff.)) A suit of armour made of mail. |
![]() regal cashmere cloak of protection (2 def, 0 armour) 2.0 T3 cloak armor [Ego] Arcane/Psionic While equipped: Stats +0(-1) Str +2 Wil +0(-1) Con dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Res.pen +0%(-5%) mind ----- def ----- Defense +2 (+1 eff.) (+1 (+0 eff.)) Spell.save +7 (+7 eff.) Mind.save +15 (+7 eff.) HP.reg +0.00 (-4.00) Pinning- +0% (-20%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Dawnobeisance the pair of rough leather boots (10 def, 7 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +0(-1) Con dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +0.00% (-5.00%) Dmg.mod +6% light ----- def ----- Armour +7 (+6) Defense +10 (+3 eff.) Resists +6% lightning +6% temporal +3% darkness +0%(-6%) cold +5% arcane +0%(-6%) fire HP.reg +4.00 ---------- misc Stam/turn +0.00 (-3.00) A pair of boots made of leather. |
![]() blood-soaked pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Ego+] Master While equipped: Stats +0(-1) Con dps ---------- Phys.crit +3.0% (-) Crit.mult +0.00% (-5.00%) Phys.pwr +4 (+1 eff.) Apr +5 ----- def ----- Armour +3 (+2) Resists +0%(-6%) fire +0%(-6%) cold ---------- misc Stam/turn +0.00 (-3.00) A pair of boots made of leather. |
![]() Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire Res.pen +0%(-15%) lightning +0%(-15%) fire Melee Ret 0(-2) mind ----- def ----- Armour +2 (+1) Resists +0%(-6%) lightning +10% fire +0%(-3%) mind HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-10.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 41.00 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() cashmere wizard hat of knowledge (2 def, 0 armour) 2.0 T3 head armor [Ego+] Psionic While equipped: Stats +0(-3) Str +0(-2) Dex +3 Wil +5(+2) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +4 (+2 eff.) Melee+ 0(-10) item expose Res.pen +0%(-5%) mind Apr +0 (-5) ----- def ----- Armour +0 (-5) Defense +2 (+0 eff.) Fatigue +0% (-5%) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) A pointy cloth hat, very wizardly... |
![]() Chonarildil the Chillnoon (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-3) Str +1(-1) Dex +0(-3) Cun dps ---------- Crit.mult +5.00% Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-10) item expose Dmg.mod +3% cold Res.pen +15% cold +0%(-5%) mind +5% physical Apr +0 (-5) Melee Ret 8 cold ----- def ----- Armour +1 (-4) Fatigue +1% (-4%) Resists +11% light +10% darkness Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) A cap made of leather. |
![]() Huradan (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +0(-3) Str +0(-2) Dex +3 Wil +3(-) Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +4 (+2 eff.) Melee+ 0(-10) item expose Res.pen +0%(-5%) mind Apr +0 (-5) ----- def ----- Armour +3 (-2) Fatigue +5% (-) Resists +6% temporal Crit.chn- 10.00% Phys.save +3 (+3 eff.) Poison- +10% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Equi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() dwarven-steel helm of might (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3(-) Str +0(-2) Dex +0(-3) Cun +3 Con dps ---------- Phys.pwr +4 (+2 eff.) (-1 (+0 eff.)) Melee+ 0(-10) item expose Res.pen +0%(-5%) mind Apr +0 (-5) ----- def ----- Armour +4 (-1) Fatigue +4% (-1%) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Rimejam 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light +6% cold Apr +3 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +5 (+1 eff.) Resists +0%(-30%) light Mind.save +6 (+3 eff.) Heal.mod +0% (-10%) ---------- misc Stam/turn +1.00 Light +3 (-2) See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() shattering dwarven-steel pickaxe (dig speed 15 turns) 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +0%(-5%) blight Res.pen +10% physical Apr +0 (-15) Melee Ret 0(-10) draining blight While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() woodsman's dwarven-steel pickaxe (dig speed 32 turns) 3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +5% nature +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() overpowered iron torque of psionic shield [power 43] (37 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight While carried: ---------- misc Talents +0(+-1) Dig Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 37 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Prickles the Halfling Rogue level 10
4th Mirth 122nd year of Ascendancy at 01:57 see stats
By Prickles the Halfling Rogue level 7
78th Pyre 122nd year of Ascendancy at 14:25 see stats
By Prickles the Halfling Rogue level 10
6th Mirth 122nd year of Ascendancy at 11:36 see stats
By Prickles the Halfling Rogue level 15
66th Dusk 122nd year of Ascendancy at 08:10 see stats
Log
Prickles performs a melee critical strike against Worm that walks!
Prickles hits Worm that walks for 47 physical, 16 light, 33 physical, 16 light, 48 physical, 16 light, 41 physical, 16 light, 41 physical, 16 light, 44 physical, 16 light (351 total damage).
Worm that walks casts Worm Rot.
Prickles is afflicted by a terrible worm rot!
Worm that walks misses Prickles.
Worm that walks HEALS from blight damage!
Worm that walks hits Prickles for (19 parried), 4 blight, 7 darkness, 20 blight (31 total damage).
Melee retaliation hits Worm that walks for 0 blight, 6 healing, 2 mind, 2 arcane (4 total damage) [6 healing].
Worm that walks receives 9 healing from Ruin.
Worm Rot from Worm that walks hits Prickles for 41 blight, 34 acid (75 total damage).
Prickles uses Dual Strike.
Prickles performs a melee critical strike against Worm that walks!
Worm that walks resists the stunning strike!
Prickles performs a melee critical strike against Worm that walks!
Prickles hits Worm that walks for 62 physical, 16 light, 70 physical, 16 light (165 total damage).
Worm that walks casts Drain.
Prickles tries to evade attacks.
Worm that walks misses Prickles.
Prickles evades Worm that walks.
Worm that walks hits Prickles for 193 blight damage.
Prickles is no longer evading attacks.
Worm Rot from Worm that walks hits Prickles for 41 blight, 34 acid (75 total damage).
Prickles uses Infusion: Wild.
Prickles lessens the pain.
Prickles uses Infusion: Healing.
Prickles tries to evade attacks.
A carrion worm mass bursts out of Prickles!
Prickles is free from the worm rot.