








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 6 / 38% |
Size | medium |
Lifes / Deaths | Killed by Yvoriann the stone troll at level 6 on the 9th Mirth 122nd year of Ascendancy at 02:34 / 1 |
Primary Stats
Strength | 29 (base 18) |
Dexterity | 17 (base 10) |
Constitution | 13 (base 10) |
Magic | 26 (base 26) |
Willpower | 11 (base 10) |
Cunning | 13 (base 13) |
Resources
Life | -1/196 |
Mana | 27/135 |
Stamina | 64/118 |
Healing Factor | 1.1283363011315 |
Regeneration | 3.2157584582249 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 7 |
See Invisible | 3 |
Offense: Mainhand
Damage | 45 |
Accuracy | 22 |
Crit Chance | 2% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Mind | +12% |
Darkness | +3% |
Offense: Damage Penetration
Physical | +5% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 5 |
Physical Save | 14 |
Spell Save | 12 |
Mental Save | 8 |
Defense: Resistances
Acid | + 5%( 70%) |
Darkness | + 3%( 70%) |
Fire | + 6%( 70%) |
Cold | + 21%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Escort the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire) | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
Tool | ![]() Xeruba the iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +2(-) Str +1(-) Wil +3(-) Con ----- def ----- Fatigue -4% (-) ---------- misc See.Invis +3 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On feet | ![]() insulating pair of rough leather boots of invasion (0 def, 1 armour) 2.0 T1 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +1.0% (-) Phys.pwr +3 (+1 eff.) (-) Res.pen +5%(-) physical ----- def ----- Armour +1 (-) Resists +6%(-) fire +6%(-) cold A pair of boots made of leather. |
Around waist | ![]() rough leather belt of life 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.60 (-) Heal.mod +10% (-) A belt that goes around your waist. |
Main armor | ![]() rejuvenating reinforced leather armour of cold resistance (12 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Ego] Nature/Master While equipped: ----- def ----- Armour +7 (-) Defense +12 (+12 eff.) (-) Fatigue +8% (-) Resists +15%(-) cold HP.reg +2.00 (-) ---------- misc Stam/turn +0.50 (-) A suit of armour made of leather. |
On hands | ![]() corrosive iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +6 (+2 eff.) (-) Melee+ 6(-) acid Dmg.mod +3%(-) acid ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 (-) Infravis +7 (-) Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Cloak | ![]() Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) (-) Spell.pwr +5 (+2 eff.) (-) Mind.pwr +5 (+5 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
In main hand | ![]() Unradin the Coalspar (117% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Arcane Power 117% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +0.5% (-) Atk.spd 100% (-) On Crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 While equipped: dps ---------- Dmg.mod +3%(-) darkness +12%(-) mind ----- def ----- Resists +3%(-) darkness Massive two-handed mauls. |
Inventory
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune of the titan (absorb 99; dur 3; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 99 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() iron greatsword (110% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 110% (-7%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Crit: - Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 While equipped: dps ---------- Dmg.mod +0%(-3%) darkness +0%(-12%) mind ----- def ----- Resists +0%(-3%) darkness Massive two-handed swords. |
![]() iron longsword (107% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 107% (-10%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (+1) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Crit: - Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 While equipped: dps ---------- Dmg.mod +0%(-3%) darkness +0%(-12%) mind ----- def ----- Resists +0%(-3%) darkness Sharp, long, and deadly. |
![]() 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-5) Defense +3 (+3 eff.) (-9 (-9 eff.)) Fatigue +6% (-2%) Resists +0%(-15%) cold HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) A suit of armour made of leather. |
![]() prismatic iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane While equipped: ----- def ----- Armour +4 (-3) Defense +2 (+2 eff.) (-10 (-10 eff.)) Fatigue +12% (+4%) Resists +0%(-15%) cold +10% light +10% darkness HP.reg +0.00 (-2.00) ---------- misc Stam/turn +0.00 (-0.50) A suit of armour made of mail. |
![]() grounding pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +0.0% (-1.0%) Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) Res.pen +0%(-5%) physical ----- def ----- Armour +1 (-) Resists +5% lightning +5% temporal +0%(-6%) fire +0%(-6%) cold ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
![]() pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Normal] While equipped: dps ---------- Phys.crit +0.0% (-1.0%) Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) Res.pen +0%(-5%) physical ----- def ----- Armour +1 (-) Resists +0%(-6%) fire +0%(-6%) cold A pair of boots made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (+1) Infravis +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() elm wand of conjuration [power 105] (15 cooldown) 2.0 T1 wand charm [Ego] Arcane While equipped: Stats +0(-2) Str +0(-1) Wil +0(-3) Con ----- def ----- Fatigue +0% (+4%) ---------- misc See.Invis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Fire a magical bolt dealing 105 lightning damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Your shield crumbles under the damage!
The shield around Cerbus crumbles.
Thought-forged bowman's Shoot hits Cerbus for (34 absorbed), 2 physical, 14 lightning (16 total damage).
Talent Lightning is ready to use.
Talent Dig is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Rune: Manasurge is ready to use.
Brown bear misses Cerbus.
Yvoriann the stone troll uses Stun.
Thought-forged bowman shoots!
Yvoriann the stone troll hits Cerbus for 2 mind, 1 mind, 2 darkness, 2 mind, 1 mind, 2 darkness (10 total damage).
Yvoriann the stone troll uses Mind Sear.
Thought-forged bowman shoots!
Yvoriann the stone troll hits Cerbus for 37 mind damage.
Thought-forged bowman's Shoot performs a ranged critical strike against Cerbus!
Talent Lightning is ready to use.
Talent Pulverizing Auger is ready to use.
Talent Arcane Reconstruction is ready to use.
Thought-forged bowman's Shoot hits Cerbus for 39 physical, 14 lightning, 9 lightning (62 total damage).
Yvoriann the stone troll shoves Brown bear aside.
Thought-forged bowman shoots!
Cerbus casts Arcane Reconstruction.
Cerbus receives 160 healing.
Cerbus is knocked back!
Thought-forged bowman's Shoot hits Cerbus for 34 physical, 14 lightning, 104 physical (152 total damage).
Yvoriann the stone troll hits Cerbus for 4 mind, 1 mind, 2 darkness, 4 mind (10 total damage).
Brown bear hits Cerbus for 14 physical damage.
Cerbus the level 6 skeleton arcane blade was psyched to death by Yvoriann the stone troll on level 2 of Trollmire.