Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.3Donators/Buyers bonus! ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Escorts Enhanced CN 1.5.10Escorts Enhanced |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Cornac |
Class | Reaver |
Level / Exp | 11 / 8% |
Size | medium |
Lifes / Deaths | Killed by Aerumita the dreaming wolf at level 11 on the 36th Dusk 122nd year of Ascendancy at 05:07 / 1 |
Primary Stats
Strength | 36 (base 30) |
Dexterity | 12 (base 11) |
Constitution | 23 (base 18) |
Magic | 28 (base 23) |
Willpower | 13 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | -1036/491 |
Vim | 81/238 |
Healing Factor | 1.2199022211821 |
Regeneration | 0.30497555529553 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
See Invisible | 9 |
Offense: Mainhand
Damage | 52 |
Accuracy | 22 |
Crit Chance | 12% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | 38 |
Accuracy | 22 |
Crit Chance | 3% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +19% |
Darkness | +3% |
Mind | +18% |
Blight | +13% |
Acid | +9% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Lightning | +7% |
Mind | +15% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 46.317011280365 (72.903125182002%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 3 |
Physical Save | 23 |
Spell Save | 14 |
Mental Save | 14 |
Defense: Resistances
Acid | + 11%( 70%) |
Light | + 7%( 70%) |
Nature | + 10%( 70%) |
Cold | + 33%( 70%) |
Lightning | + 13%( 70%) |
Fire | + 37%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Disarm Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 96 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -617 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2535 life, 32 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by ritch flamespitter. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Growthoath (0 def, 1 armour) Growthoath (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 nature Changes resistances: +6% fire / +6% nature / +6% cold Changes resistances penetration: +5% nature Changes damage: +12% mind / +3% darkness A pair of boots made of leather. |
Light source | Hettukalthorath the Arcspiker Hettukalthorath the ArcspikerInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun / +1 Con Changes damage: +12% lightning Physical save: +6 (+3 eff.) Light radius: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Sunvault the rough leather cap (0 def, 1 armour) Sunvault the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% fire / +3% light / +6% cold Changes damage: +6% mind Infravision radius: +1 A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Chalotir ChalotirInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Changes stats: +1 Dex / +2 Con Changes resistances: +22% fire Changes resistances penetration: +15% mind Changes damage: +11% fire Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
On hands | heroic rough leather gloves of the iron hand (0 def, 5 armour) heroic rough leather gloves of the iron hand (0 def, 5 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Changes stats: +3 Str / +3 Wil / +2 Con Talent mastery: +0.20 Technique / Grappling Mental save: +6 (+6 eff.) Disarm immunity: +23% Maximum life: +40.00 When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +3 Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | elemental iron longsword of massacre (16-22 power, 2 apr) elemental iron longsword of massacre (16-22 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 38 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +7% lightning Changes damage: +7% lightning Sharp, long, and deadly. |
Cloak | linen cloak 'Earygrim' (1 def, 6 armour) linen cloak 'Earygrim' (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 24% Changes resistances: +9% lightning / +12% cold Changes damage: +9% acid See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | impenetrable iron mail armour of the deep (2 def, 13 armour) impenetrable iron mail armour of the deep (2 def, 13 armour)Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +13 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +7% acid / +6% cold Allows you to breathe in: water A suit of armour made of mail. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 114; dur 4; cd 14) shielding rune of the duelist (absorb 114; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 114 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. Barksear (0 def, 7 armour)Barksear (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Damage when hit (Melee): 2 nature Changes resistances: +6% mind / +3% nature / +9% light Changes resistances penetration: +5% light / +15% nature Changes damage: +6% nature Mental save: +11 (+8 eff.) A suit of armour made of metal plates. |
rough leather belt 'Deepsrain' rough leather belt 'Deepsrain'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +3% fire Changes damage: +6% darkness Maximum life: +36.00 A belt that goes around your waist. |
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +5% cold A pair of boots made of leather. |
Freezeblow the pair of iron boots (0 def, 4 armour) Freezeblow the pair of iron boots (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 Fatigue: +2% Changes resistances penetration: +10% cold Changes damage: +9% cold Mental save: +3 (+3 eff.) Mindpower: +15 (+11 eff.) Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tundrastreaker (1 def, 0 armour) Tundrastreaker (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 cold Changes resistances: +10% mind / +6% nature Changes resistances penetration: +5% cold Changes damage: +10% mind / +3% cold A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. rough leather cap 'Betherenor' (0 def, 1 armour)rough leather cap 'Betherenor' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce armor by 24% * 10% chance to reduce all saves and defense by 8 Changes stats: +2 Str / +1 Mag / +1 Wil Changes resistances: +6% acid / +6% mind A cap made of leather. |
rough leather cap of constitution (+2) (0 def, 1 armour) rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
Ce'Nywen the Moldraptor (0 def, 3 armour) Ce'Nywen the Moldraptor (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 nature Changes stats: +2 Mag / +4 Wil / +2 Cun Changes damage: +6% nature Mindpower: +4 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Stokebringer the iron helm (0 def, 3 armour) Stokebringer the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 8 mind Changes stats: +3 Dex Changes resistances: +3% fire Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
brass lantern 'Betiwe' brass lantern 'Betiwe'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% nature / +1% physical Physical save: +5 (+2 eff.) Mental save: +6 (+6 eff.) Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Asaihan the Cornac Reaver level 10
32nd Dusk 122nd year of Ascendancy at 04:27 see stats
By Asaihan the Cornac Reaver level 10
4th Dusk 122nd year of Ascendancy at 20:19 see stats
By Asaihan the Cornac Reaver level 11
36th Dusk 122nd year of Ascendancy at 04:59 see stats
By Asaihan the Cornac Reaver level 7
8th Flare 122nd year of Ascendancy at 08:07 see stats
By Asaihan the Cornac Reaver level 7
79th Pyre 122nd year of Ascendancy at 21:50 see stats
Log
Asaihan steals life from Aerumita the dreaming wolf!
Asaihan receives 2 healing from Ruin.
Bone Spike hits Aerumita the dreaming wolf for 15 physical damage.
Asaihan hits Turtle for 19 lightning damage.
Asaihan hits Aerumita the dreaming wolf for 12 blight, 37 blight, 11 blight, 45 blight, 11 blight, 64 lightning (181 total damage).
Asaihan hits Xerudaba the dozing brown bear for 47 lightning damage.
Asaihan's Soul Rot hits Aerumita the dreaming wolf for 99 blight damage.
Decrepitude Disease from Asaihan hits Aerumita the dreaming wolf for 18 blight damage.
Rotting Disease from Asaihan hits Xerudaba the dozing brown bear for 16 blight damage.
Weakness Disease from Asaihan hits Aerumita the dreaming wolf for 25 blight damage.
Melee retaliation hits Aerumita the dreaming wolf for 11 blight, 2 nature (12 total damage).
Aerumita the dreaming wolf hits Asaihan for 8 physical, 3 nature, 3 mind, 2 healing (15 total damage) [2 healing].
Xerudaba the dozing brown bear receives 15 healing from Deadly Poison from Xerudaba the dozing brown bear.
Deadly Poison from Xerudaba the dozing brown bear hits Asaihan for 36 nature damage.
Xerudaba the dozing brown bear performs a melee critical strike against Asaihan!
Xerudaba the dozing brown bear hits Asaihan for 6 physical, 2 healing, 19 physical, 2 healing (24 total damage) [4 healing].
Melee retaliation hits Xerudaba the dozing brown bear for 11 blight, 2 nature, 11 blight, 2 nature (26 total damage).
Decrepitude Disease from Asaihan hits Aerumita the dreaming wolf for 15 blight damage.
Rotting Disease from Asaihan hits Xerudaba the dozing brown bear for 16 blight damage.
Weakness Disease from Asaihan hits Aerumita the dreaming wolf for 21 blight damage.
Asaihan misses Aerumita the dreaming wolf.
Asaihan receives 2 healing from Ruin.
Asaihan hits Turtle for 20 lightning damage.
Asaihan hits Aerumita the dreaming wolf for 47 physical, 10 blight, 56 lightning (113 total damage).
Asaihan hits Xerudaba the dozing brown bear for 50 lightning damage.
Asaihan is no longer being stalked by Aerumita the dreaming wolf.
Melee retaliation hits Aerumita the dreaming wolf for 11 blight, 2 nature (12 total damage).
Aerumita the dreaming wolf hits Asaihan for 16 physical damage.
Asaihan the level 11 cornac reaver was dissected to death by Aerumita the dreaming wolf on level 1 of Heart of the Gloom.