Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.3Donators/Buyers bonus! ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Escorts Enhanced CN 1.5.10Escorts Enhanced |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 15 / 2% |
Size | medium |
Lifes / Deaths | Killed by aether beam at level 15 on the 68th Dusk 122nd year of Ascendancy at 14:05 / 1 |
Primary Stats
Strength | 12 (base 12) |
Dexterity | 20 (base 12) |
Constitution | 16 (base 12) |
Magic | 15 (base 12) |
Willpower | 53 (base 34) |
Cunning | 60 (base 32) |
Resources
Life | -196/563 |
Psi | 133/143 |
Stamina | 240/250 |
Equilibrium | 18 |
Healing Factor | 1.1545771506546 |
Regeneration | 8.9204659040509 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 43 |
Accuracy | 42 |
Crit Chance | 32% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 41 |
Accuracy | 42 |
Crit Chance | 32% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Cold | +6% |
Lightning | +7% |
Light | +13% |
Nature | +20% |
Darkness | +15% |
Physical | +4% |
Mind | +19% |
All | 0% |
Offense: Damage Penetration
Light | +10% |
Defense: Base
Armour (hardiness) | 12 (35.65183292883%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 37 |
Spell Save | 44 |
Mental Save | 59 |
Defense: Resistances
Acid | + 35%( 70%) |
Cold | + 39%( 70%) |
All | + 12%( 70%) |
Darkness | + 42%( 70%) |
Light | + 44%( 70%) |
Mind | + 22%( 70%) |
Lightning | + 38%( 70%) |
Fire | + 50%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Pinning Resistance | 16% |
Poison Resistance | 20% |
Disarm Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 225 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 125 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Poisons | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Psionic / Psi-fighting | 1.00 |
| 4/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
Psionic focus | dwarven-steel dagger 'Loamsquall' (15-20 power, 7 apr) dwarven-steel dagger 'Loamsquall' (15-20 power, 7 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +8 nature When wielded/worn: Physical crit. chance: +14.0% Physical power: +7 (+3 eff.) Changes resistances: +9% acid / +10% lightning / +9% cold / +15% fire / +3% all Changes damage: +12% nature Spell save: +5 (+1 eff.) Sharp, short and deadly. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | clarifying linen wizard hat of knowledge (1 def, 0 armour) clarifying linen wizard hat of knowledge (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +7 Cun / +3 Wil Mental save: +6 (+2 eff.) Mindpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
On feet | pair of iron boots 'Daytouch' (0 def, 3 armour) pair of iron boots 'Daytouch' (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Cun / +2 Wil Changes resistances: +6% light Changes resistances penetration: +10% light Changes damage: +3% nature Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 23/25) : Effective talent level: 3.0 Power cost: 20 out of 23/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | gold ring 'Salabeth' gold ring 'Salabeth'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +6 (+3 eff.) Defense: +5 (+2 eff.) Changes stats: +5 Cun / +4 Dex Changes resistances: +24% darkness Changes damage: +12% darkness Spell save: +3 (+1 eff.) Mental save: +9 (+2 eff.) Teleport immunity: +10% Spellpower: +5 (+1 eff.) Mindpower: +8 (+3 eff.) Rings make your fingers look great! |
On fingers | solipsist's copper ring of warding solipsist's copper ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +11% acid / +13% fire / +13% lightning / +13% cold Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
Around neck | Crackleripper the steel amulet Crackleripper the steel amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +3 Mag / +4 Cun / +4 Con Changes damage: +3% lightning Critical mult.: +10.00% Physical save: +12 (+5 eff.) Spell save: +11 (+3 eff.) Mental save: +12 (+3 eff.) Life regen: +1.00 Stamina each turn: +0.40 Hate when firing a critical mind attack: +1.00 Mindpower: +5 (+2 eff.) Movement speed: +10% Amulets make your neck look great! |
In main hand | Blindmortal (7-8 power, 24 apr, mind damage) Blindmortal (7-8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 26% When wielded/worn: Defense: +11 (+5 eff.) Effects on melee hit: * 20 arcane resource burn Damage (Melee): 3 darkness / 5 mind Changes resistances: +3% cold Changes damage: +4% lightning / +4% physical / +3% darkness / +6% cold / +4% mind Talent granted: +1 Attune Mindstar Pinning immunity: +16% Life regen: +0.50 Maximum life: +13.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | rough leather belt 'Splendourwasp' rough leather belt 'Splendourwasp'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +6% acid / +15% fire / +6% lightning / +6% cold Changes damage: +3% light / +15% mind A belt that goes around your waist. |
In off hand | vined mindstar of balance (6-7 power, 18 apr, mind damage) vined mindstar of balance (6-7 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +3 (+2 eff.) Spell save: +3 (+1 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.80 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak of the guardian (7 def, 4 armour) linen cloak of the guardian (7 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +7 (+3 eff.) Physical save: +12 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dreamer's woollen robe (0 def, 0 armour) dreamer's woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +10% darkness / +11% mind / +9% all Physical save: +13 (+5 eff.) Spell save: +11 (+3 eff.) Mental save: +23 (+6 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Chamogen the Chargeshine Chamogen the ChargeshinePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +8 Changes stats: +3 Mag Changes damage: +6% lightning Critical mult.: +10.00% Physical save: +3 (+2 eff.) Maximum stamina: +20.00 Amulets make your neck look great! |
Satyrrupture SatyrruptureInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Changes stats: +3 Str / +4 Con Changes damage: +3% nature Critical mult.: +10.00% Amulets make your neck look great! |
insulating copper amulet insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% fire / +11% cold Amulets make your neck look great! |
Galepiety GalepietyCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +2 Defense: +5 (+2 eff.) Changes resistances penetration: +5% lightning Physical save: +12 (+5 eff.) Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +20% Only die when reaching: -80.00 life Maximum life: +21.00 Rings make your fingers look great! |
titan's copper ring of nature (+22%) titan's copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% nature Changes damage: +11% nature Physical save: +6 (+3 eff.) Rings make your fingers look great! |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
Xanara the steel ring Xanara the steel ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 2 arcane Changes resistances: +20% acid / +2% physical / +10% mind Changes damage: +10% mind / +10% acid Mental save: +9 (+2 eff.) Confusion immunity: +22% Teleport immunity: +10% Rings make your fingers look great! |
balanced steel greatmaul of persecution (28-42 power, 2 apr) balanced steel greatmaul of persecution (28-42 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage against: +9% Unnatural When wielded/worn: Accuracy: +9 (+5 eff.) Defense: +9 (+4 eff.) Changes stats: +3 Wil Disarm immunity: +28% Massive two-handed mauls. |
mindwoven woollen robe of the mountain (+14%) (0 def, 0 armour) mindwoven woollen robe of the mountain (+14%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all / +14% physical Changes damage: +14% physical Mental save: +17 (+4 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+7 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 61.99 to 185.97 lightning damage (123.98 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Freezerune the rough leather belt Freezerune the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Damage when hit (Melee): 8 light Changes resistances: +6% fire / +6% cold Changes resistances penetration: +5% cold Changes damage: +12% mind / +12% cold A belt that goes around your waist. |
pair of rough leather boots 'Emymissra' (5 def, 5 armour) pair of rough leather boots 'Emymissra' (5 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +5 Defense: +5 (+2 eff.) Changes resistances: +6% nature Stamina each turn: +0.50 Maximum stamina: +14.00 A pair of boots made of leather. |
Gloryssra the Freezekiss (0 def, 3 armour) Gloryssra the Freezekiss (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +3 Fatigue: +2% Changes resistances: +3% blight Changes resistances penetration: +15% cold / +10% physical Stamina each turn: +0.40 Maximum life: +80.00 Maximum stamina: +41.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blindpride (0 def, 1 armour) Blindpride (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +1 Changes stats: +3 Cun Changes damage: +6% mind Critical mult.: +5.00% Physical save: +5 (+3 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +21% Hate when firing a critical mind attack: +1.00 Mindpower: +5 (+2 eff.) Light radius: +2 When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +7 Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
shielding linen wizard hat of knowledge (1 def, 0 armour) shielding linen wizard hat of knowledge (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Mag / +4 Wil / +4 Cun Spell save: +5 (+1 eff.) Mindpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
iron helm 'Lisilenor' (0 def, 3 armour) =zqter breqthing= iron helm 'Lisilenor' (0 def, 3 armour) =zqter breqthing=Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +1% physical / +6% mind / +6% cold Changes damage: +3% acid Allows you to breathe in: water Stun/Freeze immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
79 alchemist agate 79 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Zubytha' brass lantern 'Zubytha'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +2 Changes stats: +1 Str Changes damage: +9% physical Critical mult.: +5.00% Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Neratira (dig speed 38 turns) Neratira (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Dex / +1 Mag Changes resistances: +11% nature Changes damage: +6% nature Reduces incoming crit damage: 15.00% See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force [power 105] (15 cooldown) iron torque of gale force [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 109 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Durolatharak' [power 160] (15 cooldown) steel torque of mindblast 'Durolatharak' [power 160] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +5% arcane Disease immunity: +20% Pinning immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 33. * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Brenis the Cornac Adventurer level 8
12nd Dusk 122nd year of Ascendancy at 02:34 see stats
By Brenis the Cornac Adventurer level 10
18th Dusk 122nd year of Ascendancy at 20:25 see stats
By Brenis the Cornac Adventurer level 7
6th Dusk 122nd year of Ascendancy at 15:26 see stats
By Brenis the Cornac Adventurer level 7
1st Mirth 122nd year of Ascendancy at 03:14 see stats
Log
Lisuda the skeleton warrior resists the vile poison!
Lisuda the skeleton warrior is stunned!
Brenis hits Lisuda the skeleton warrior for 160 mind, 3 darkness, 0 arcane, 6 mind, 17 light, 103 mind, 3 darkness, 0 arcane, 6 mind, 17 light, 31 physical, 3 darkness, 0 arcane, 6 mind, 17 light, 9 nature (382 total damage).
Crimson crystal casts Phase Door.
Talent Warding Weapon is ready to use.
Brenis's Beyond the Flesh hits Lisuda the skeleton warrior for 22 physical, 3 darkness, 0 arcane, 6 mind, 17 light, 9 nature (57 total damage).
Melee retaliation hits Lisuda the skeleton warrior for 9 light damage.
Lisuda the skeleton warrior hits Brenis for 18 physical, 1 light, 3 acid (22 total damage).
Lisuda the skeleton warrior is not stunned anymore.
Lisuda the skeleton warrior has recovered!
Lisuda the skeleton warrior resists the vile poison!
Welcome to level 15 [Brenis].
Brenis has 3 stat point(s), 2 class talent point(s), 3 category point(s) to spend. Press p to use them.
Brenis hits Lisuda the skeleton warrior for 71 mind, 3 darkness, 0 arcane, 6 mind, 17 light, 73 mind, 3 darkness, 0 arcane, 6 mind, 17 light (197 total damage).
Brenis killed Lisuda the skeleton warrior!
Red crystal casts Flame Bolt.
Spellblaze Crystal casts Aether Beam.
Spellblaze Crystal's spell attains critical power!
Spellblaze Crystal's aether beam hits Brenis for 15 arcane damage.
Brenis resists!
Spellblaze Crystal's aether beam hits Brenis for 15 arcane damage.
Spellblaze Crystal's aether beam hits Brenis for 233 arcane damage.
Brenis resists!
Spellblaze Crystal's aether beam hits Brenis for 15 arcane damage.
Spellblaze Crystal's aether beam hits Brenis for 233 arcane damage.
Brenis resists!
Spellblaze Crystal's aether beam hits Brenis for 15 arcane damage.
Spellblaze Crystal's aether beam hits Brenis for 233 arcane damage.
Brenis the level 15 cornac adventurer was imploded to death by a Spellblaze Crystal's aether beam on level 3 of Scintillating Caves.